.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start Projectile5 Projectile5: @ 0x080A86BC push {r4, r5, lr} adds r5, r0, #0 ldr r4, _080A86D4 @ =gUnk_08129718 bl GetNextFunction lsls r0, r0, #2 adds r0, r0, r4 ldr r1, [r0] adds r0, r5, #0 bl _call_via_r1 pop {r4, r5, pc} .align 2, 0 _080A86D4: .4byte gUnk_08129718 thumb_func_start sub_080A86D8 sub_080A86D8: @ 0x080A86D8 push {lr} ldr r2, _080A86EC @ =gUnk_0812972C ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _080A86EC: .4byte gUnk_0812972C thumb_func_start sub_080A86F0 sub_080A86F0: @ 0x080A86F0 push {r4, r5, r6, lr} adds r4, r0, #0 ldr r1, [r4, #0x50] cmp r1, #0 bne _080A8700 bl DeleteThisEntity b _080A876E _080A8700: adds r5, r1, #0 adds r5, #0x83 ldrb r1, [r5] movs r3, #0x3f adds r0, r3, #0 ands r0, r1 cmp r0, #3 bne _080A8768 ldr r0, _080A875C @ =gPlayerState ldrb r0, [r0, #0xf] cmp r0, #0 beq _080A876E movs r1, #0x2e ldrsh r0, [r4, r1] ldr r2, _080A8760 @ =gRoomControls ldrh r1, [r2, #6] subs r0, r0, r1 asrs r0, r0, #4 ands r0, r3 movs r6, #0x32 ldrsh r1, [r4, r6] ldrh r2, [r2, #8] subs r1, r1, r2 asrs r1, r1, #4 ands r1, r3 lsls r1, r1, #6 orrs r0, r1 ldr r1, _080A8764 @ =gPlayerEntity adds r1, #0x38 ldrb r1, [r1] bl sub_080002E0 cmp r0, #0 bne _080A876E adds r0, r4, #0 adds r0, #0x41 ldrb r0, [r0] cmp r0, #0x80 bne _080A876E ldrb r1, [r5] movs r0, #0x7f ands r0, r1 strb r0, [r5] bl DeleteThisEntity b _080A876E .align 2, 0 _080A875C: .4byte gPlayerState _080A8760: .4byte gRoomControls _080A8764: .4byte gPlayerEntity _080A8768: adds r0, r4, #0 bl DeleteEntity _080A876E: pop {r4, r5, r6, pc} thumb_func_start sub_080A8770 sub_080A8770: @ 0x080A8770 movs r1, #1 strb r1, [r0, #0xc] adds r3, r0, #0 adds r3, #0x3c ldrb r2, [r3] movs r1, #0x10 orrs r1, r2 strb r1, [r3] ldr r1, _080A8788 @ =gUnk_08129734 str r1, [r0, #0x48] bx lr .align 2, 0 _080A8788: .4byte gUnk_08129734 thumb_func_start sub_080A878C sub_080A878C: @ 0x080A878C push {r4, r5, lr} adds r5, r0, #0 ldr r4, [r5, #0x50] cmp r4, #0 bne _080A879A bl DeleteThisEntity _080A879A: ldr r0, [r4, #4] cmp r0, #0 bne _080A87A4 bl DeleteThisEntity _080A87A4: adds r0, r4, #0 adds r0, #0x83 ldrb r1, [r0] movs r0, #0x7f ands r0, r1 cmp r0, #3 beq _080A87B6 bl DeleteThisEntity _080A87B6: adds r0, r4, #0 adds r1, r5, #0 bl CopyPosition ldrh r0, [r5, #0x36] adds r0, #2 strh r0, [r5, #0x36] pop {r4, r5, pc} .align 2, 0