#include "global.h" #include "entity.h" #include "room.h" extern BoundingBox gUnk_080FD168; extern void SetTile(u32, u32, u32); void Object9E(Entity* this) { Entity* ent; u32 tilePos; u8* layer; if (this->action == 0) { this->action = 1; this->spritePriority.b0 = 6; if ((this->entityType).form == 0) { this->flags = this->flags | 0x80; this->frameIndex = 1; layer = &this->collisionLayer; *layer = 1; this->field_0x3c = 7; this->field_0x40 = 0x48; this->damageType = 0x7a; this->flags2 = 1; this->boundingBox = &gUnk_080FD168; tilePos = COORD_TO_TILE(this); SetTile(0x4066, tilePos - 1, *layer); SetTile(0x4065, tilePos, *layer); UpdateSpriteForCollisionLayer(this); ent = CreateObject(0x9e, 1, 0); if (ent != NULL) { this->attachedEntity = ent; CopyPosition(this, ent); } } else { this->frameIndex = 0; this->collisionLayer = 2; UpdateSpriteForCollisionLayer(this); } } }