#include "global.h" #include "entity.h" extern u32 SetTileType(u32 tileID, u32 tilePos, u32 layerID); void CreateMinishEntrance(u32 tilePos) { u32 x, y; u32 tileID = 0x185; for (y = 0; y <= 3; y++) { for (x = 0; x <= 4; x++) { SetTileType(tileID++, tilePos + x, 1); } tilePos += 0x40; } } void sub_08018C58(u32 tilePos) { u32 i = 0; for (; i < 6;) { SetTileType(0x260 + i, tilePos, 1); SetTileType(0x261 + i, tilePos + 1, 1); i += 2; tilePos += 0x40; } }