.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_0806EC20 sub_0806EC20: @ 0x0806EC20 push {r4, lr} adds r4, r0, #0 movs r0, #0x58 movs r1, #0 movs r2, #0 bl CreateNPC cmp r0, #0 beq _0806EC34 str r4, [r0, #0x50] _0806EC34: pop {r4, pc} .align 2, 0 thumb_func_start sub_0806EC38 sub_0806EC38: @ 0x0806EC38 push {lr} movs r0, #7 movs r1, #0x58 movs r2, #7 bl FindEntityByID cmp r0, #0 beq _0806EC4C bl DeleteEntity _0806EC4C: pop {pc} .align 2, 0 thumb_func_start sub_0806EC50 sub_0806EC50: @ 0x0806EC50 push {lr} adds r3, r0, #0 ldrb r0, [r3, #9] lsls r0, r0, #3 ldr r1, _0806EC74 @ =gUnk_08114AE4 adds r2, r0, r1 ldrb r1, [r2] movs r0, #3 ands r0, r1 cmp r0, #2 bne _0806EC6E ldrb r0, [r3, #0xa] lsls r0, r0, #3 ldr r1, [r2, #4] adds r2, r1, r0 _0806EC6E: adds r0, r2, #0 pop {pc} .align 2, 0 _0806EC74: .4byte gUnk_08114AE4 thumb_func_start InitNPC InitNPC: @ 0x0806EC78 push {r4, r5, lr} adds r4, r0, #0 ldrb r1, [r4, #0x10] movs r0, #1 ands r0, r1 cmp r0, #0 bne _0806ED4A adds r0, r4, #0 bl sub_0806EC50 adds r5, r0, #0 ldrb r1, [r5] movs r0, #3 ands r0, r1 cmp r0, #0 bne _0806ECA2 ldrb r1, [r4, #0x10] movs r0, #1 orrs r0, r1 strb r0, [r4, #0x10] b _0806ED4A _0806ECA2: ldrh r0, [r5, #2] lsls r0, r0, #0x16 lsrs r2, r0, #0x16 adds r1, r2, #0 ldrb r0, [r5, #3] lsls r0, r0, #0x1c lsrs r0, r0, #0x1e cmp r0, #1 beq _0806ECC0 cmp r0, #2 bne _0806ECCA adds r0, r4, #0 adds r0, #0x60 strh r2, [r0] b _0806ECD0 _0806ECC0: adds r0, r4, #0 movs r2, #0 bl sub_080AE008 b _0806ECD0 _0806ECCA: adds r0, r4, #0 bl LoadFixedGFX _0806ECD0: ldrh r0, [r5, #4] lsls r0, r0, #0x16 lsrs r1, r0, #0x16 adds r0, r4, #0 bl sub_0801D040 ldrh r0, [r5, #6] lsls r0, r0, #0x16 lsrs r0, r0, #0x16 strh r0, [r4, #0x12] ldrb r0, [r5, #5] movs r3, #3 movs r1, #0x30 ands r1, r0 ldrb r2, [r4, #0x18] movs r0, #0x31 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 strb r0, [r4, #0x18] ldrb r1, [r5, #7] lsls r1, r1, #0x1b movs r0, #0x29 adds r0, r0, r4 mov ip, r0 lsrs r1, r1, #0x1d lsls r1, r1, #3 ldrb r2, [r0] movs r0, #0x39 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 mov r1, ip strb r0, [r1] ldrb r1, [r5, #7] lsrs r1, r1, #5 ands r1, r3 ldrb r2, [r4, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 strb r0, [r4, #0x18] ldr r1, _0806ED4C @ =gUnk_08114EE4 ldrb r0, [r5, #1] lsls r0, r0, #2 adds r0, r0, r1 ldr r0, [r0] str r0, [r4, #0x48] ldrb r1, [r4, #0x10] movs r0, #1 orrs r0, r1 strb r0, [r4, #0x10] movs r1, #0xff adds r0, r4, #0 adds r0, #0x58 strb r1, [r0] strb r1, [r4, #0x1e] adds r0, r4, #0 bl UpdateSpriteForCollisionLayer _0806ED4A: pop {r4, r5, pc} .align 2, 0 _0806ED4C: .4byte gUnk_08114EE4