tmc/include/collision.h

71 lines
1.6 KiB
C

#ifndef COLLISION_H
#define COLLISION_H
#include "global.h"
#include "entity.h"
/** Collisions. */
enum {
COL_LANTERN = 0x7,
COL_SMALL_GUST = 0x13,
COL_BOOMERANG = 0x14,
COL_ARROW = 0x15,
COL_BIG_GUST = 0x1b,
COL_PACCI = 0x1d,
COL_SWORD_BEAM = 0x21,
};
typedef enum {
COL_NONE = 0x0,
COL_NORTH_WEST = 0x2,
COL_NORTH_EAST = 0x4,
COL_NORTH_FULL = 0x6,
COL_NORTH_ANY = 0xe,
COL_SOUTH_WEST = 0x20,
COL_SOUTH_EAST = 0x40,
COL_SOUTH_FULL = 0x60,
COL_SOUTH_ANY = 0xe0,
COL_WEST_SOUTH = 0x200,
COL_WEST_NORTH = 0x400,
COL_WEST_FULL = 0x600,
COL_WEST_ANY = 0xe00,
COL_EAST_SOUTH = 0x2000,
COL_EAST_NORTH = 0x4000,
COL_EAST_FULL = 0x6000,
COL_EAST_ANY = 0xe000,
} Collisions;
typedef enum {
RESULT_NO_COLLISION = 0,
RESULT_COLLISION = 1,
RESULT_COLLISION_WITHOUT_SET = 2,
} CollisionResult;
/**
* @brief
*
* @param collisionData
* @param x x world coordinate
* @param y y world coordinate
* @param collisionType @see CollisionType
* @return bool32
*/
bool32 IsTileCollision(const u8* collisionData, s32 x, s32 y, u32 collisionType);
bool32 IsColliding(Entity*, Entity*);
bool32 IsCollidingPlayer(Entity*);
/**
* @brief Calculates the collisions with the tiles around the entity and stores the result in Entity.collisions.
*
* @param this
* @param direction
* @param collisionType @see CollisionType
*/
void CalculateEntityTileCollisions(Entity* this, u32 direction, u32 collisionType);
bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
u32 sub_080176E4(Entity*);
extern const u8 gMapTileTypeToActTile[]; // actTile for tileType?
#endif // COLLISION_H