tmc/include/script.h

68 lines
2.2 KiB
C

#ifndef SCRIPT_H
#define SCRIPT_H
#include "entity.h"
enum SetMessageValueIndex {
SMV_DEFAULT,
SMV_RUPEES,
SMV_FIELD_0X14,
SMV_FIELD_0X18,
SMV_FIELD_0X1C,
};
typedef u16 Script;
typedef struct ScriptExecutionContext {
/*0x00*/ Script* scriptInstructionPointer;
/*0x04*/ u32 intVariable;
/*0x08*/ u32 postScriptActions;
/*0x0C*/ u8 unk_0C[0x4]; // unused
/*0x10*/ u16 wait;
/*0x12*/ u16 unk_12;
/*0x14*/ u32 condition;
/*0x18*/ u8 unk_18;
/*0x19*/ u8 unk_19;
/*0x1A*/ u8 unk_1A;
/*0x1B*/ u8 unk_1B; // unused
/*0x1C*/ union SplitWord x;
/*0x20*/ union SplitWord y;
} ScriptExecutionContext;
typedef struct {
// Sync flags are used to synchronize scripts running on different entities
/*0x0*/ u32 syncFlags;
/*0x4*/ u16 commandIndex;
/*0x6*/ u8 commandSize;
/*0x7*/ u8 flags;
/*0x8*/ u8 fadeSpeed;
} ActiveScriptInfo;
extern ActiveScriptInfo gActiveScriptInfo;
ScriptExecutionContext* CreateScriptExecutionContext(void);
void InitScriptForEntity(Entity*, ScriptExecutionContext*, u16*);
void ExecuteScript(Entity* entity, ScriptExecutionContext* context);
extern u32 GetNextScriptCommandHalfword(u16*);
extern u32 GetNextScriptCommandWord(u16*);
extern u32 GetNextScriptCommandWordAfterCommandMetadata(u16*);
extern u32 GetNextScriptCommandHalfwordAfterCommandMetadata(u16*);
void UnloadCutsceneData(Entity* entity);
void StartPlayerScript(Script* script);
void InitScriptForNPC(Entity* entity);
void sub_0807DD64(Entity* entity);
void sub_0807DD80(Entity* entity, Script* script);
void LookAt(Entity*, ScriptExecutionContext*, u32, u32);
ScriptExecutionContext* StartCutscene(Entity* entity, Script* script);
void ExecuteScriptForEntity(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
void HandlePostScriptActions(Entity* entity, ScriptExecutionContext* context);
void HandleEntity0x82Actions(Entity* entity);
void ExecuteScriptAndHandleAnimation(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
ScriptExecutionContext* CreateScriptExecutionContext(void);
void InitScriptForEntity(Entity* entity, ScriptExecutionContext* context, Script* script);
#endif // SCRIPT_H