mirror of https://github.com/zeldaret/tmc.git
68 lines
2.2 KiB
C
68 lines
2.2 KiB
C
#ifndef SCRIPT_H
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#define SCRIPT_H
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#include "entity.h"
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enum SetMessageValueIndex {
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SMV_DEFAULT,
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SMV_RUPEES,
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SMV_FIELD_0X14,
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SMV_FIELD_0X18,
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SMV_FIELD_0X1C,
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};
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typedef u16 Script;
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typedef struct ScriptExecutionContext {
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/*0x00*/ Script* scriptInstructionPointer;
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/*0x04*/ u32 intVariable;
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/*0x08*/ u32 postScriptActions;
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/*0x0C*/ u8 unk_0C[0x4]; // unused
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/*0x10*/ u16 wait;
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/*0x12*/ u16 unk_12;
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/*0x14*/ u32 condition;
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/*0x18*/ u8 unk_18;
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/*0x19*/ u8 unk_19;
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/*0x1A*/ u8 unk_1A;
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/*0x1B*/ u8 unk_1B; // unused
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/*0x1C*/ union SplitWord x;
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/*0x20*/ union SplitWord y;
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} ScriptExecutionContext;
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typedef struct {
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// Sync flags are used to synchronize scripts running on different entities
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/*0x0*/ u32 syncFlags;
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/*0x4*/ u16 commandIndex;
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/*0x6*/ u8 commandSize;
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/*0x7*/ u8 flags;
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/*0x8*/ u8 fadeSpeed;
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} ActiveScriptInfo;
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extern ActiveScriptInfo gActiveScriptInfo;
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ScriptExecutionContext* CreateScriptExecutionContext(void);
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void InitScriptForEntity(Entity*, ScriptExecutionContext*, u16*);
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void ExecuteScript(Entity* entity, ScriptExecutionContext* context);
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extern u32 GetNextScriptCommandHalfword(u16*);
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extern u32 GetNextScriptCommandWord(u16*);
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extern u32 GetNextScriptCommandWordAfterCommandMetadata(u16*);
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extern u32 GetNextScriptCommandHalfwordAfterCommandMetadata(u16*);
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void UnloadCutsceneData(Entity* entity);
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void StartPlayerScript(Script* script);
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void InitScriptForNPC(Entity* entity);
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void sub_0807DD64(Entity* entity);
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void sub_0807DD80(Entity* entity, Script* script);
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void LookAt(Entity*, ScriptExecutionContext*, u32, u32);
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ScriptExecutionContext* StartCutscene(Entity* entity, Script* script);
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void ExecuteScriptForEntity(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
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void HandlePostScriptActions(Entity* entity, ScriptExecutionContext* context);
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void HandleEntity0x82Actions(Entity* entity);
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void ExecuteScriptAndHandleAnimation(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
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ScriptExecutionContext* CreateScriptExecutionContext(void);
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void InitScriptForEntity(Entity* entity, ScriptExecutionContext* context, Script* script);
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#endif // SCRIPT_H
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