mirror of https://github.com/zeldaret/tmc.git
121 lines
2.6 KiB
C
121 lines
2.6 KiB
C
#ifndef SUBTASK_H
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#define SUBTASK_H
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#include "global.h"
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#include "game.h"
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#include "room.h"
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/** Subtasks override the game task for short periods */
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typedef enum {
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SUBTASK_EXIT,
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SUBTASK_PAUSEMENU,
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SUBTASK_EXIT2,
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SUBTASK_MAPHINT,
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SUBTASK_KINSTONEMENU,
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SUBTASK_AUXCUTSCENE, /* cutscene without presence of player */
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SUBTASK_PORTALCUTSCENE, /* player "falling" down portal cutscene */
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SUBTASK_FIGURINEMENU,
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SUBTASK_WORLDEVENT,
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SUBTASK_FASTTRAVEL,
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SUBTASK_LOCALMAPHINT,
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} ESubtask;
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typedef void(Subtask)(void);
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/** @name Subtask entrypoints */
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///@{
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/** Subtask entrypoint. */
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Subtask Subtask_Exit;
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Subtask Subtask_PauseMenu;
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Subtask Subtask_Exit;
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Subtask Subtask_MapHint;
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Subtask Subtask_KinstoneMenu;
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Subtask Subtask_AuxCutscene;
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Subtask Subtask_PortalCutscene;
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Subtask Subtask_FigurineMenu;
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Subtask Subtask_WorldEvent;
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Subtask Subtask_FastTravel;
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Subtask Subtask_LocalMapHint;
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///@}
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// todo: separate headers for each subtask?
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extern void sub_080A4398(void);
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extern void SetMenuType(u32);
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extern void sub_080A4D34(void);
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extern void sub_080A4E90(u8);
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extern void sub_080A4E84(u8);
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typedef struct {
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u8 unk0;
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u8 unk1;
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// u8 pad[2];
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void (*func)(void);
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} struct_08128A38;
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extern const struct_08128A38 gUnk_08128A38[];
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typedef struct {
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u8 item;
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u8 unk1;
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u8 frameIndex;
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u8 unk3;
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u8 unk4;
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s8 unk5;
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u16 textIndex;
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} struct_gUnk_08128D70;
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extern const struct_gUnk_08128D70 gUnk_08128D70[];
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typedef struct {
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u8 frameIndex;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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u16 unk4;
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u16 unk6;
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} struct_gUnk_08128F58;
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extern struct_gUnk_08128F58 gUnk_08128F58[];
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// Functions used in world events.
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extern void sub_08055B70(u32 param_1, u32 param_2, u32 param_3, u32 param_4);
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extern void sub_0801876C(u32, u32);
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extern void sub_080553E0(u32);
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extern void sub_08054974(u32, u32);
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extern void sub_0804B0E8(u32, u32);
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// Functions used in subtasks.
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void sub_080A4DB8(u32);
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void sub_080A6290(void);
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void sub_080A66D0();
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void sub_080A67C4(u32);
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void ShowAreaName(u32 id, u32 type);
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void sub_080A698C(u32 param_1, u32 param_2, u32 param_3, u32 param_4);
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u32 sub_080A6F40();
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s32 sub_080A69E0();
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const OverworldLocation* GetOverworldLocation(u32 x, u32 y);
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void sub_080A6498(void);
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void sub_080A71F4(const ScreenTransitionData* exitTransition);
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void sub_080A6F6C(u32 textIndexOrPtr);
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typedef struct {
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u8 unk0;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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u8 unk4;
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s8 unk5;
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u8 unk6;
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u8 unk7;
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} struct_gUnk_08128E94;
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extern const struct_gUnk_08128E94 gUnk_08128E94[];
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#ifdef EU
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#define DRAW_DIRECT_SPRITE_INDEX 0x1fa
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#else
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#define DRAW_DIRECT_SPRITE_INDEX 0x1fb
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#endif
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#endif // SUBTASK_H
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