tmc/include/tileMap.h

14 lines
381 B
C

#ifndef TILEMAP_H
#define TILEMAP_H
#include "global.h"
// gMapDataTopSpecial and gMapDataBottomSpecial are tileMaps of 8x8 pixels. But they are also reused for other data in
// other parts of the game.
// Rendered tileMaps https://www.coranac.com/tonc/text/regbg.htm#sec-map
extern u16 gMapDataTopSpecial[0x4000];
extern u16 gMapDataBottomSpecial[0x4000];
#endif // TILEMAP_H