tmc/asm/projectile/projectileF.s

538 lines
8.7 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ProjectileF
ProjectileF: @ 0x080A95DC
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080A95F4 @ =gUnk_08129ABC
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A95F4: .4byte gUnk_08129ABC
thumb_func_start sub_080A95F8
sub_080A95F8: @ 0x080A95F8
push {lr}
ldr r2, _080A960C @ =gUnk_08129AD0
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A960C: .4byte gUnk_08129AD0
thumb_func_start sub_080A9610
sub_080A9610: @ 0x080A9610
push {r4, r5, lr}
adds r4, r0, #0
movs r5, #1
strb r5, [r4, #0xc]
ldrb r0, [r4, #0xa]
cmp r0, #1
beq _080A9660
cmp r0, #1
bgt _080A9628
cmp r0, #0
beq _080A9632
b _080A9756
_080A9628:
cmp r0, #2
beq _080A96D0
cmp r0, #3
beq _080A9718
b _080A9756
_080A9632:
movs r1, #0x90
lsls r1, r1, #7
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
movs r1, #0
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r4, #0x24]
strb r1, [r4, #0xe]
ldrb r0, [r4, #0x15]
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x78
movs r0, #0x96
lsls r0, r0, #1
strh r0, [r1]
adds r0, r4, #0
movs r1, #0
bl InitAnimationForceUpdate
b _080A9756
_080A9660:
ldrb r0, [r4, #0x19]
movs r1, #0xc0
orrs r0, r1
strb r0, [r4, #0x19]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
bl Random
ldr r2, _080A96C8 @ =0x000001FF
adds r1, r2, #0
ands r0, r1
adds r2, #1
adds r1, r2, #0
adds r0, r0, r1
strh r0, [r4, #0x24]
bl Random
ldr r1, _080A96CC @ =0x00001FFF
ands r1, r0
movs r0, #0xc0
lsls r0, r0, #9
adds r1, r1, r0
str r1, [r4, #0x20]
bl Random
movs r1, #7
ands r0, r1
subs r0, #4
ldrb r1, [r4, #0x15]
subs r1, r1, r0
strb r1, [r4, #0x15]
movs r0, #0x96
lsls r0, r0, #2
str r0, [r4, #0x78]
movs r0, #0x24
ldrsh r1, [r4, r0]
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
b _080A9756
.align 2, 0
_080A96C8: .4byte 0x000001FF
_080A96CC: .4byte 0x00001FFF
_080A96D0:
bl Random
ands r0, r5
cmp r0, #0
beq _080A96EA
bl Random
movs r1, #7
ands r0, r1
ldrb r1, [r4, #0x15]
adds r0, r0, r1
strb r0, [r4, #0x15]
b _080A96F8
_080A96EA:
bl Random
movs r1, #7
ands r0, r1
ldrb r1, [r4, #0x15]
subs r1, r1, r0
strb r1, [r4, #0x15]
_080A96F8:
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r4, #0x24]
movs r0, #0x30
strb r0, [r4, #0xe]
movs r1, #0xa0
lsls r1, r1, #7
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
adds r0, r4, #0
movs r1, #5
bl InitializeAnimation
b _080A9756
_080A9718:
ldr r0, _080A9760 @ =gPlayerEntity
adds r1, r4, #0
bl CopyPosition
ldr r0, _080A9764 @ =0xFF600000
str r0, [r4, #0x34]
ldrh r0, [r4, #0x2e]
adds r0, #0x60
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x32]
adds r0, #0x40
strh r0, [r4, #0x32]
bl Random
movs r1, #0xc0
bl __modsi3
ldrh r1, [r4, #0x2e]
subs r1, r1, r0
strh r1, [r4, #0x2e]
bl Random
movs r1, #0x7f
ands r1, r0
ldrh r0, [r4, #0x32]
subs r0, r0, r1
strh r0, [r4, #0x32]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_080A9756:
ldr r0, _080A9768 @ =0x000001B5
bl SoundReq
pop {r4, r5, pc}
.align 2, 0
_080A9760: .4byte gPlayerEntity
_080A9764: .4byte 0xFF600000
_080A9768: .4byte 0x000001B5
thumb_func_start sub_080A976C
sub_080A976C: @ 0x080A976C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #1
bne _080A9778
b _080A9908
_080A9778:
cmp r0, #1
bgt _080A9782
cmp r0, #0
beq _080A9790
b _080A99EE
_080A9782:
cmp r0, #2
bne _080A9788
b _080A99A0
_080A9788:
cmp r0, #3
bne _080A978E
b _080A99D2
_080A978E:
b _080A99EE
_080A9790:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #2
bne _080A979C
bl DeleteThisEntity
_080A979C:
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _080A97E0
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A97E0
movs r5, #0x7f
adds r0, r5, #0
ands r0, r1
cmp r0, #0
bne _080A97C0
adds r0, r4, #0
bl sub_080A99F0
_080A97C0:
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
lsls r0, r0, #3
strb r0, [r4, #0x15]
movs r1, #0
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r4, #0x24]
movs r0, #1
strb r0, [r4, #0xb]
strb r1, [r4, #0xe]
ldrb r1, [r4, #0x10]
adds r0, r5, #0
ands r0, r1
strb r0, [r4, #0x10]
_080A97E0:
ldr r1, [r4, #0x50]
adds r0, r4, #0
movs r2, #0x40
bl sub_0806FC80
cmp r0, #0
beq _080A9848
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _080A9804
ldrb r0, [r4, #0x15]
movs r1, #0x80
eors r0, r1
strb r0, [r4, #0x15]
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r4, #0x24]
b _080A9848
_080A9804:
ldr r1, [r4, #0x50]
adds r1, #0x45
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
ldr r0, [r4, #0x50]
adds r0, #0x3d
movs r1, #0x1e
strb r1, [r0]
ldr r1, [r4, #0x50]
adds r0, r1, #0
adds r0, #0x7c
ldrb r0, [r0]
cmp r0, #0
beq _080A983C
adds r1, #0x42
movs r0, #0x18
strb r0, [r1]
ldr r0, [r4, #0x50]
adds r0, #0x46
movs r1, #0x80
lsls r1, r1, #2
strh r1, [r0]
ldr r1, [r4, #0x50]
ldrb r0, [r4, #0x15]
lsrs r0, r0, #3
adds r1, #0x3e
strb r0, [r1]
_080A983C:
ldr r0, _080A98B8 @ =0x00000127
bl SoundReq
adds r0, r4, #0
bl sub_080A99F0
_080A9848:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r5, r4, #0
adds r5, #0x78
ldrh r0, [r5]
subs r0, #1
strh r0, [r5]
movs r0, #0x24
ldrsh r1, [r4, r0]
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
ldrb r1, [r4, #0x15]
lsrs r1, r1, #3
adds r0, r4, #0
movs r2, #0
bl sub_080AE58C
ldrh r1, [r4, #0x2a]
movs r0, #0xee
lsls r0, r0, #8
ands r0, r1
cmp r0, #0
beq _080A9882
ldrb r0, [r4, #0x15]
rsbs r0, r0, #0
strb r0, [r4, #0x15]
_080A9882:
ldrh r1, [r4, #0x2a]
movs r0, #0xee
ands r0, r1
cmp r0, #0
beq _080A989A
ldrb r0, [r4, #0x15]
rsbs r0, r0, #0
movs r2, #0x80
rsbs r2, r2, #0
adds r1, r2, #0
eors r0, r1
strb r0, [r4, #0x15]
_080A989A:
ldrb r0, [r4, #0x15]
ldrb r1, [r4, #0xf]
cmp r0, r1
bne _080A98A4
b _080A99EE
_080A98A4:
movs r0, #0xb2
lsls r0, r0, #1
bl SoundReq
ldrh r0, [r5]
cmp r0, #0
bne _080A98BC
movs r0, #4
b _080A98C0
.align 2, 0
_080A98B8: .4byte 0x00000127
_080A98BC:
ldrb r0, [r4, #0xe]
adds r0, #1
_080A98C0:
strb r0, [r4, #0xe]
ldrb r0, [r4, #0x15]
strb r0, [r4, #0xf]
ldrb r0, [r4, #0xe]
cmp r0, #1
bhi _080A98CE
b _080A99EE
_080A98CE:
movs r5, #0
_080A98D0:
adds r0, r4, #0
movs r1, #0xf
movs r2, #1
bl sub_0804A98C
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _080A98FC
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
ldr r1, [r4, #0x54]
ldr r0, _080A9904 @ =gUnk_08129ADC
adds r0, r5, r0
ldrb r0, [r0]
ldrb r2, [r4, #0x15]
adds r0, r0, r2
strb r0, [r1, #0x15]
ldr r1, [r4, #0x54]
adds r0, r4, #0
bl CopyPosition
_080A98FC:
adds r5, #1
cmp r5, #2
bls _080A98D0
b _080A9998
.align 2, 0
_080A9904: .4byte gUnk_08129ADC
_080A9908:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xc]
cmp r0, #2
bne _080A9916
adds r0, r4, #0
bl sub_080A99F0
_080A9916:
adds r0, r4, #0
bl GetNextFrame
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
beq _080A9950
ldrb r1, [r4, #0x15]
lsrs r1, r1, #3
adds r0, r4, #0
movs r2, #0
bl sub_080AE58C
ldrh r0, [r4, #0x2a]
cmp r0, #0
bne _080A994A
movs r0, #0x24
ldrsh r1, [r4, r0]
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
b _080A9950
_080A994A:
adds r0, r4, #0
bl sub_080A99F0
_080A9950:
ldr r2, [r4, #0x78]
cmp r2, #0x1d
bhi _080A9978
movs r0, #7
ands r0, r2
cmp r0, #0
beq _080A996E
ldrb r0, [r4, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r0
movs r0, #1
orrs r1, r0
strb r1, [r4, #0x18]
b _080A9978
_080A996E:
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
_080A9978:
subs r1, r2, #1
str r1, [r4, #0x78]
movs r0, #1
rsbs r0, r0, #0
cmp r1, r0
bne _080A998A
adds r0, r4, #0
bl sub_080A99F0
_080A998A:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A99EE
_080A9998:
adds r0, r4, #0
bl sub_080A99F0
b _080A99EE
_080A99A0:
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
beq _080A99C2
movs r2, #0x24
ldrsh r1, [r4, r2]
ldrb r2, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F62C
b _080A99EE
_080A99C2:
ldr r1, [r4, #0x54]
cmp r1, #0
beq _080A99CC
movs r0, #1
strb r0, [r1, #0xe]
_080A99CC:
bl DeleteThisEntity
b _080A99EE
_080A99D2:
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _080A99EE
adds r0, r4, #0
movs r1, #4
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080A99EE:
pop {r4, r5, pc}
thumb_func_start sub_080A99F0
sub_080A99F0: @ 0x080A99F0
push {lr}
movs r1, #4
movs r2, #0
bl CreateFx
bl DeleteThisEntity
pop {pc}