tmc/asm/non_matching/player/PlayerNormal.inc

545 lines
8.9 KiB
PHP

.syntax unified
.text
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldr r6, _080707F0 @ =gPlayerState
adds r3, r6, #0
adds r3, #0xa8
movs r4, #0
strb r4, [r3]
ldr r1, [r6, #0x30]
movs r7, #0x10
adds r0, r1, #0
ands r0, r7
mov ip, r6
cmp r0, #0
beq _08070818
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
adds r0, r5, #0
adds r0, #0x42
strb r4, [r0]
movs r0, #0xa0
lsls r0, r0, #1
strh r0, [r5, #0x24]
movs r0, #0x80
strb r0, [r6, #6]
strb r7, [r3]
ldrb r0, [r5, #0x14]
lsrs r0, r0, #1
adds r0, #0x5c
adds r1, r5, #0
adds r1, #0x58
ldrb r1, [r1]
cmp r0, r1
bne _080707F8
ldrh r0, [r5, #0x12]
cmp r0, #2
bne _080707F8
ldr r0, _080707F4 @ =gPlayerEntity
bl UpdateAnimationSingleFrame
b _08070800
.align 2, 0
_080707F0: .4byte gPlayerState
_080707F4: .4byte gPlayerEntity
_080707F8:
movs r0, #0x97
lsls r0, r0, #2
mov r1, ip
strh r0, [r1, #8]
_08070800:
ldr r0, _08070814 @ =gPlayerEntity
bl sub_0806F948
bl ResetPlayer
adds r0, r5, #0
bl sub_08077698
b _08070BE4
.align 2, 0
_08070814: .4byte gPlayerEntity
_08070818:
movs r0, #0x80
lsls r0, r0, #5
ands r0, r1
cmp r0, #0
beq _08070842
adds r1, r5, #0
adds r1, #0x40
movs r0, #0x1e
strb r0, [r1]
movs r0, #0xc
strb r0, [r3]
movs r1, #0
movs r2, #0x24
ldrsh r0, [r5, r2]
cmp r0, #0
bne _0807083A
movs r1, #1
_0807083A:
adds r0, r5, #0
bl sub_08070BEC
b _08070BE4
_08070842:
movs r4, #0x80
lsls r4, r4, #0xc
ands r4, r1
cmp r4, #0
beq _08070852
bl ResolvePlayerAnimation
b _08070BE4
_08070852:
adds r0, r5, #0
bl sub_080085B0
adds r0, r5, #0
adds r0, #0x40
strb r4, [r0]
bl RunQueuedAction
cmp r0, #0
beq _08070868
b _08070BE4
_08070868:
adds r0, r6, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
bne _080708AC
ldrb r1, [r6, #2]
movs r2, #0xc0
adds r0, r2, #0
ands r0, r1
cmp r0, #0
bne _080708AC
ldrb r0, [r6, #3]
cmp r0, #0
bne _0807088E
adds r0, r6, #0
adds r0, #0x21
ldrb r0, [r0]
cmp r0, #0
beq _08070892
_0807088E:
strh r2, [r5, #0x24]
b _080708AC
_08070892:
ldrb r0, [r6, #0x1b]
cmp r0, #0
beq _0807089C
movs r0, #0xe0
b _080708AA
_0807089C:
ldrb r0, [r6, #0x1c]
cmp r0, #0
beq _080708A6
movs r0, #0x80
b _080708AA
_080708A6:
movs r0, #0xa0
lsls r0, r0, #1
_080708AA:
strh r0, [r5, #0x24]
_080708AC:
ldr r4, _08070918 @ =gPlayerState
ldrb r0, [r4, #6]
movs r1, #0x80
orrs r1, r0
strb r1, [r4, #6]
ldr r0, [r4, #0x30]
ldr r6, _0807091C @ =0x10000002
ands r0, r6
cmp r0, #0
bne _080708C4
bl UpdateFloorType
_080708C4:
bl RunQueuedAction
cmp r0, #0
beq _080708CE
b _08070BE4
_080708CE:
ldrb r0, [r4, #2]
cmp r0, #0
beq _080708D6
b _080709D8
_080708D6:
ldr r0, [r4, #0x30]
movs r1, #0x80
lsls r1, r1, #3
ands r0, r1
cmp r0, #0
beq _080708E4
b _080709D8
_080708E4:
adds r0, r5, #0
adds r0, #0x42
ldrb r0, [r0]
cmp r0, #0
bne _08070924
bl sub_080782C0
cmp r0, #0
beq _08070924
ldr r0, _08070920 @ =gRoomVars
ldrb r0, [r0, #6]
cmp r0, #0
bne _08070902
bl ResetPlayer
_08070902:
ldr r0, [r4, #0x30]
ands r0, r6
cmp r0, #0
beq _0807090C
b _08070BE4
_0807090C:
bl UpdateFloorType
bl RunQueuedAction
b _08070BE4
.align 2, 0
_08070918: .4byte gPlayerState
_0807091C: .4byte 0x10000002
_08070920: .4byte gRoomVars
_08070924:
ldr r0, _0807094C @ =gPlayerState
ldr r1, [r0, #0x30]
ldr r2, _08070950 @ =0x00041635
ands r1, r2
adds r0, #0xaa
ldrb r0, [r0]
orrs r1, r0
cmp r1, #0
bne _080709D8
bl UpdatePlayerCollision
cmp r0, #0xf
bls _08070940
b _08070BE4
_08070940:
lsls r0, r0, #2
ldr r1, _08070954 @ =_08070958
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0807094C: .4byte gPlayerState
_08070950: .4byte 0x00041635
_08070954: .4byte _08070958
_08070958: @ jump table
.4byte _08070998 @ case 0
.4byte _08070BE4 @ case 1
.4byte _08070BE4 @ case 2
.4byte _080709A8 @ case 3
.4byte _080709C2 @ case 4
.4byte _08070BE4 @ case 5
.4byte _08070BE4 @ case 6
.4byte _08070BE4 @ case 7
.4byte _08070BE4 @ case 8
.4byte _08070BE4 @ case 9
.4byte _08070BE4 @ case 10
.4byte _08070BE4 @ case 11
.4byte _08070BE4 @ case 12
.4byte _08070BE4 @ case 13
.4byte _08070BE4 @ case 14
.4byte _080709B4 @ case 15
_08070998:
ldr r0, _080709A4 @ =gPlayerState
ldrb r1, [r0, #6]
movs r2, #0x80
eors r1, r2
strb r1, [r0, #6]
b _080709D8
.align 2, 0
_080709A4: .4byte gPlayerState
_080709A8:
ldr r1, _080709B0 @ =gPlayerState
movs r0, #0x80
strb r0, [r1, #6]
b _080709D8
.align 2, 0
_080709B0: .4byte gPlayerState
_080709B4:
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
bl sub_080797EC
b _08070BE4
_080709C2:
ldr r0, _080709D4 @ =gPlayerState
ldrb r1, [r0, #6]
movs r2, #0x80
eors r1, r2
strb r1, [r0, #6]
bl sub_080797EC
b _08070BE4
.align 2, 0
_080709D4: .4byte gPlayerState
_080709D8:
adds r1, r5, #0
adds r1, #0x3c
movs r0, #0
strb r0, [r1]
adds r6, r5, #0
adds r6, #0x29
ldrb r1, [r6]
subs r0, #8
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r6]
adds r0, r5, #0
bl sub_0807AC54
cmp r0, #0
beq _080709FC
b _08070BE4
_080709FC:
adds r0, r5, #0
bl sub_08077698
bl RunQueuedAction
cmp r0, #0
beq _08070A0C
b _08070BE4
_08070A0C:
bl sub_080792D8
ldr r4, _08070A78 @ =gPlayerState
ldrb r1, [r4, #2]
ldrb r0, [r4, #0xa]
orrs r0, r1
cmp r0, #0
bne _08070A32
bl sub_08079550
cmp r0, #0
beq _08070A26
b _08070BE4
_08070A26:
adds r0, r5, #0
bl sub_08078F74
cmp r0, #0
beq _08070A32
b _08070BE4
_08070A32:
adds r0, r5, #0
bl DoJump
bl RunQueuedAction
cmp r0, #0
beq _08070A42
b _08070BE4
_08070A42:
ldrb r2, [r4, #2]
cmp r2, #0
beq _08070AAC
adds r1, r4, #0
adds r1, #0xa8
movs r0, #0x14
strb r0, [r1]
movs r0, #0xc0
ands r0, r2
cmp r0, #0
bne _08070A80
movs r0, #7
ands r0, r2
cmp r0, #3
beq _08070A7C
movs r0, #0x20
ands r0, r2
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
bne _08070A7C
strh r0, [r5, #0x24]
adds r0, r5, #0
bl sub_08008926
b _08070A80
.align 2, 0
_08070A78: .4byte gPlayerState
_08070A7C:
movs r0, #0xff
strb r0, [r5, #0x15]
_08070A80:
bl UpdatePlayerMovement
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08070A94
b _08070BE4
_08070A94:
ldr r0, _08070AA8 @ =gPlayerState
ldrb r0, [r0, #4]
cmp r0, #0
beq _08070A9E
b _08070BE4
_08070A9E:
adds r0, r5, #0
bl UpdateAnimationSingleFrame
b _08070BE4
.align 2, 0
_08070AA8: .4byte gPlayerState
_08070AAC:
adds r0, r5, #0
adds r0, #0x42
ldrb r1, [r0]
adds r7, r0, #0
cmp r1, #0
beq _08070ABA
b _08070BBC
_08070ABA:
adds r0, r4, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
beq _08070AD4
adds r1, r4, #0
adds r1, #0xa8
movs r0, #7
strb r0, [r1]
adds r0, r5, #0
bl sub_0807ACCC
b _08070B56
_08070AD4:
ldr r0, [r4, #0x30]
movs r1, #0x80
lsls r1, r1, #0x12
ands r0, r1
cmp r0, #0
bne _08070AEE
ldrb r0, [r6]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r0
movs r0, #8
orrs r1, r0
strb r1, [r6]
_08070AEE:
ldrb r1, [r4, #0x1e]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _08070B00
adds r0, r5, #0
bl sub_08008AA0
b _08070B1E
_08070B00:
ldrb r0, [r4, #0x12]
cmp r0, #0x17
bne _08070B0E
adds r0, r5, #0
bl sub_08008926
b _08070B1E
_08070B0E:
cmp r0, #1
bne _08070B18
bl ResetPlayerVelocity
b _08070B1E
_08070B18:
adds r0, r5, #0
bl sub_08008AA0
_08070B1E:
ldr r2, _08070BB8 @ =gPlayerState
ldrb r1, [r2, #0x1b]
movs r0, #0x10
ands r0, r1
cmp r0, #0
bne _08070B56
ldrb r3, [r2, #0xd]
strb r3, [r5, #0x15]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #3
ands r0, r1
cmp r0, #0
beq _08070B56
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r5, #0x24]
movs r0, #0x80
ands r0, r3
cmp r0, #0
beq _08070B52
ldrb r1, [r5, #0x14]
movs r0, #0xe
ands r0, r1
lsls r0, r0, #2
strb r0, [r5, #0x15]
_08070B52:
bl DeleteClones
_08070B56:
movs r4, #0
ldr r3, _08070BB8 @ =gPlayerState
ldrb r2, [r3, #7]
ldrb r0, [r5, #0x15]
orrs r0, r2
movs r1, #0x80
ands r0, r1
ldrb r1, [r3, #0xa]
orrs r0, r1
cmp r0, #0
bne _08070B8E
movs r0, #0x10
ands r0, r2
cmp r0, #0
bne _08070B8E
movs r4, #1
ldrb r0, [r7]
cmp r0, #0
bne _08070B8E
ldrb r1, [r3, #0x1e]
movs r0, #0x40
ands r0, r1
cmp r0, #0
bne _08070B8C
ldrb r0, [r3, #0x12]
cmp r0, #0x17
beq _08070B8E
_08070B8C:
movs r4, #3
_08070B8E:
adds r0, r5, #0
adds r1, r4, #0
bl sub_08070BEC
adds r0, r5, #0
bl sub_08008AC6
ldrb r0, [r7]
cmp r0, #0
bne _08070BE4
ldr r1, _08070BB8 @ =gPlayerState
ldrb r0, [r1, #0xb]
cmp r0, #0
bne _08070BE4
ldrb r0, [r1, #0x12]
cmp r0, #0x1e
beq _08070BE4
adds r0, r5, #0
bl sub_0806F948
b _08070BE4
.align 2, 0
_08070BB8: .4byte gPlayerState
_08070BBC:
ldr r0, [r4, #0x2c]
cmp r0, #0
bne _08070BC8
adds r0, r5, #0
bl UpdateAnimationSingleFrame
_08070BC8:
adds r0, r4, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
beq _08070BE4
ldr r0, _08070BE8 @ =gRoomTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
cmp r0, #0
bne _08070BE4
adds r0, r5, #0
bl CreateWaterTrace
_08070BE4:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08070BE8: .4byte gRoomTransition
.syntax divided