tmc/tools/asset_processor/assets/gfx.h

11 lines
276 B
C

#include "asset.h"
class GfxAsset : public BaseAsset {
public:
using BaseAsset::BaseAsset;
virtual void convertToHumanReadable(const std::vector<char>& baserom);
virtual void buildToBinary();
private:
virtual std::filesystem::path generateAssetPath();
};