mirror of https://github.com/zeldaret/tmc.git
227 lines
4.3 KiB
C
227 lines
4.3 KiB
C
#ifndef STRUCTURES_H
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#define STRUCTURES_H
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#include "global.h"
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#include "entity.h"
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#include "player.h"
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typedef struct {
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int signature;
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u8 saveFileId;
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u8 msg_speed;
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u8 brightness;
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u8 language;
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u8 name[6];
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u8 invalid;
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u8 _f;
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} SaveHeader;
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#define gSaveHeader ((SaveHeader*)(0x2000000))
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// extern SaveHeader gSaveHeader;
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typedef struct {
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u8 unk_00;
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u8 unk_01;
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u8 unk_02[0xE];
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} struct_02000040;
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extern struct_02000040 gUnk_02000040;
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typedef struct {
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s32 signature;
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u8 field_0x4;
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u8 listenForKeyPresses;
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u8 field_0x6;
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u8 field_0x7;
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u8 pad[24];
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} struct_02000010;
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static_assert(sizeof(struct_02000010) == 0x20);
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extern struct_02000010 gUnk_02000010;
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typedef struct {
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u8 unk0;
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u8 unk1;
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u16 unk2;
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} struct_020354C0;
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extern struct_020354C0 gUnk_020354C0[0x20];
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typedef struct {
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u8 filler0[0x1A];
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u16 rButtonX;
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u8 filler1C[0x4];
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u16 rButtonY;
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u8 filler22[0x2];
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u8 ezloNagFuncIndex;
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u8 filler25[0x30F];
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} struct_0200AF00;
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extern struct_0200AF00 gUnk_0200AF00;
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#define MAX_GFX_SLOTS 44
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typedef enum {
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GFX_SLOT_FREE,
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GFX_SLOT_UNLOADED, // some sort of free? no longer in use?
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GFX_SLOT_STATUS2, // some sort of free?
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GFX_SLOT_FOLLOWER, // Set by SetGFXSlotStatus for the following slots
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GFX_SLOT_RESERVED, // maybe ready to be loaded?
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GFX_SLOT_GFX,
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GFX_SLOT_PALETTE
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} GfxSlotStatus;
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typedef enum {
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GFX_VRAM_0,
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GFX_VRAM_1, // uploaded to vram?
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GFX_VRAM_2,
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GFX_VRAM_3, // not yet uploaded to vram?
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} GfxSlotVramStatus;
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typedef struct {
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u8 status : 4;
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u8 vramStatus : 4; // Whether the gfx was uploaded to the vram?
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u8 slotCount;
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u8 referenceCount; /**< How many entities use this gfx slot */
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u8 unk_3;
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u16 gfxIndex;
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u16 paletteIndex;
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const void* palettePointer;
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} GfxSlot;
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typedef struct {
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u8 unk0;
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u8 unk_1;
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u8 unk_2;
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u8 unk_3;
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GfxSlot slots[MAX_GFX_SLOTS];
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} GfxSlotList;
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extern GfxSlotList gGFXSlots;
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static_assert(sizeof(GfxSlotList) == 0x214);
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typedef struct {
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u16 unk_00;
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u8 unk_02[0xE];
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} struct_02034480;
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extern struct_02034480 gUnk_02034480;
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typedef struct {
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u32 flag : 12;
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u32 flagType : 4;
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u32 type : 4;
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u32 unk : 1;
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union {
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struct {
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u16 a;
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u16 b;
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} indices;
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void (*func)(Entity* e);
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} data;
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} Dialog;
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extern u16 gBG0Buffer[0x400];
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extern u16 gBG1Buffer[0x400];
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extern u16 gBG2Buffer[0x400];
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extern u16 gBG3Buffer[0x800];
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extern ItemBehavior gUnk_03000B80[4];
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static_assert(sizeof(gUnk_03000B80) == 0x70);
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typedef struct {
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u8 sys_priority; // system requested priority
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u8 ent_priority; // entity requested priority
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u8 queued_priority;
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u8 queued_priority_reset;
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Entity* requester;
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u16 priority_timer;
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} PriorityHandler;
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extern PriorityHandler gPriorityHandler;
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extern struct {
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u8 unk0;
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u8 unk1;
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u8 unk2[0xf];
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u8 unk11;
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u8 unk12;
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u8 unk13;
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s8 unk14;
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u8 unk15;
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s8 unk16;
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u8 unk17;
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} gUnk_02034490;
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static_assert(sizeof(gUnk_02034490) == 0x18);
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typedef struct {
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u8 unk0;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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u16 unk4;
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u16 unk6;
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void* unk8;
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} WStruct;
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typedef struct {
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u8 unk0;
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u8 unk1;
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u16 unk2;
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u8 unk4;
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u8 unk5;
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u8 unk6;
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u8 unk7;
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} OAMObj;
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typedef struct {
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u8 field_0x0;
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u8 field_0x1;
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u8 spritesOffset;
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u8 updated;
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u16 _4;
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u16 _6;
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u8 _0[0x18];
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struct OamData oam[0x80];
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OAMObj unk[0xA0]; /* todo: affine */
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} OAMControls;
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extern OAMControls gOAMControls;
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typedef struct {
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union SplitWord _0;
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union SplitWord _4;
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} struct_020227E8;
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typedef struct {
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/*0x00*/ u8 unk_0;
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/*0x01*/ u8 unk_1;
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/*0x02*/ u8 unk_2;
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/*0x03*/ u8 unk_3;
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/*0x04*/ u8* unk_4;
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/*0x08*/ Entity* entity;
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} struct_03003DF8;
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typedef struct {
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/*0x00*/ u8 unk_0;
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/*0x01*/ u8 unk_1;
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/*0x02*/ u8 unk_2;
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/*0x03*/ u8 unk_3;
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/*0x04*/ u8* unk_4;
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/*0x08*/ struct_03003DF8 array[0x20];
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} struct_03003DF0;
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static_assert(sizeof(struct_03003DF0) == 0x188);
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extern struct_03003DF0 gUnk_03003DF0;
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typedef struct {
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u8 numTiles;
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u8 unk_1;
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u16 firstTileIndex;
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} SpriteFrame;
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typedef struct {
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void* animations;
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SpriteFrame* frames;
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void* ptr;
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u32 pad;
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} SpritePtr;
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extern SpritePtr gSpritePtrs[];
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#endif
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