tmc/include/structures.h

227 lines
4.3 KiB
C

#ifndef STRUCTURES_H
#define STRUCTURES_H
#include "global.h"
#include "entity.h"
#include "player.h"
typedef struct {
int signature;
u8 saveFileId;
u8 msg_speed;
u8 brightness;
u8 language;
u8 name[6];
u8 invalid;
u8 _f;
} SaveHeader;
#define gSaveHeader ((SaveHeader*)(0x2000000))
// extern SaveHeader gSaveHeader;
typedef struct {
u8 unk_00;
u8 unk_01;
u8 unk_02[0xE];
} struct_02000040;
extern struct_02000040 gUnk_02000040;
typedef struct {
s32 signature;
u8 field_0x4;
u8 listenForKeyPresses;
u8 field_0x6;
u8 field_0x7;
u8 pad[24];
} struct_02000010;
static_assert(sizeof(struct_02000010) == 0x20);
extern struct_02000010 gUnk_02000010;
typedef struct {
u8 unk0;
u8 unk1;
u16 unk2;
} struct_020354C0;
extern struct_020354C0 gUnk_020354C0[0x20];
typedef struct {
u8 filler0[0x1A];
u16 rButtonX;
u8 filler1C[0x4];
u16 rButtonY;
u8 filler22[0x2];
u8 ezloNagFuncIndex;
u8 filler25[0x30F];
} struct_0200AF00;
extern struct_0200AF00 gUnk_0200AF00;
#define MAX_GFX_SLOTS 44
typedef enum {
GFX_SLOT_FREE,
GFX_SLOT_UNLOADED, // some sort of free? no longer in use?
GFX_SLOT_STATUS2, // some sort of free?
GFX_SLOT_FOLLOWER, // Set by SetGFXSlotStatus for the following slots
GFX_SLOT_RESERVED, // maybe ready to be loaded?
GFX_SLOT_GFX,
GFX_SLOT_PALETTE
} GfxSlotStatus;
typedef enum {
GFX_VRAM_0,
GFX_VRAM_1, // uploaded to vram?
GFX_VRAM_2,
GFX_VRAM_3, // not yet uploaded to vram?
} GfxSlotVramStatus;
typedef struct {
u8 status : 4;
u8 vramStatus : 4; // Whether the gfx was uploaded to the vram?
u8 slotCount;
u8 referenceCount; /**< How many entities use this gfx slot */
u8 unk_3;
u16 gfxIndex;
u16 paletteIndex;
const void* palettePointer;
} GfxSlot;
typedef struct {
u8 unk0;
u8 unk_1;
u8 unk_2;
u8 unk_3;
GfxSlot slots[MAX_GFX_SLOTS];
} GfxSlotList;
extern GfxSlotList gGFXSlots;
static_assert(sizeof(GfxSlotList) == 0x214);
typedef struct {
u16 unk_00;
u8 unk_02[0xE];
} struct_02034480;
extern struct_02034480 gUnk_02034480;
typedef struct {
u32 flag : 12;
u32 flagType : 4;
u32 type : 4;
u32 unk : 1;
union {
struct {
u16 a;
u16 b;
} indices;
void (*func)(Entity* e);
} data;
} Dialog;
extern u16 gBG0Buffer[0x400];
extern u16 gBG1Buffer[0x400];
extern u16 gBG2Buffer[0x400];
extern u16 gBG3Buffer[0x800];
extern ItemBehavior gUnk_03000B80[4];
static_assert(sizeof(gUnk_03000B80) == 0x70);
typedef struct {
u8 sys_priority; // system requested priority
u8 ent_priority; // entity requested priority
u8 queued_priority;
u8 queued_priority_reset;
Entity* requester;
u16 priority_timer;
} PriorityHandler;
extern PriorityHandler gPriorityHandler;
extern struct {
u8 unk0;
u8 unk1;
u8 unk2[0xf];
u8 unk11;
u8 unk12;
u8 unk13;
s8 unk14;
u8 unk15;
s8 unk16;
u8 unk17;
} gUnk_02034490;
static_assert(sizeof(gUnk_02034490) == 0x18);
typedef struct {
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u16 unk4;
u16 unk6;
void* unk8;
} WStruct;
typedef struct {
u8 unk0;
u8 unk1;
u16 unk2;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
} OAMObj;
typedef struct {
u8 field_0x0;
u8 field_0x1;
u8 spritesOffset;
u8 updated;
u16 _4;
u16 _6;
u8 _0[0x18];
struct OamData oam[0x80];
OAMObj unk[0xA0]; /* todo: affine */
} OAMControls;
extern OAMControls gOAMControls;
typedef struct {
union SplitWord _0;
union SplitWord _4;
} struct_020227E8;
typedef struct {
/*0x00*/ u8 unk_0;
/*0x01*/ u8 unk_1;
/*0x02*/ u8 unk_2;
/*0x03*/ u8 unk_3;
/*0x04*/ u8* unk_4;
/*0x08*/ Entity* entity;
} struct_03003DF8;
typedef struct {
/*0x00*/ u8 unk_0;
/*0x01*/ u8 unk_1;
/*0x02*/ u8 unk_2;
/*0x03*/ u8 unk_3;
/*0x04*/ u8* unk_4;
/*0x08*/ struct_03003DF8 array[0x20];
} struct_03003DF0;
static_assert(sizeof(struct_03003DF0) == 0x188);
extern struct_03003DF0 gUnk_03003DF0;
typedef struct {
u8 numTiles;
u8 unk_1;
u16 firstTileIndex;
} SpriteFrame;
typedef struct {
void* animations;
SpriteFrame* frames;
void* ptr;
u32 pad;
} SpritePtr;
extern SpritePtr gSpritePtrs[];
#endif