mirror of https://github.com/zeldaret/tmc.git
276 lines
8.0 KiB
C
276 lines
8.0 KiB
C
#include "global.h"
|
|
#include "entity.h"
|
|
#include "functions.h"
|
|
#include "sound.h"
|
|
#include "save.h"
|
|
#include "flags.h"
|
|
#include "object.h"
|
|
#include "npc.h"
|
|
#include "game.h"
|
|
|
|
extern Hitbox gHitbox_2;
|
|
typedef struct {
|
|
u32 unk_00;
|
|
s8 unk_04;
|
|
} gUnk_0810C89C_struct;
|
|
|
|
extern void script_Object3ELeftStoneOpening; // Cutscene data type?
|
|
extern void script_Object3ERightStoneOpening; // Cutscene data type?
|
|
|
|
const Hitbox gUnk_08114154;
|
|
const u8 gUnk_0811415C[];
|
|
const ScreenTransitionData* const gUnk_081141A4[];
|
|
const u8 gUnk_081141E4[];
|
|
const u16 gUnk_081141F4[];
|
|
|
|
extern void sub_0809623C(Entity*);
|
|
extern void sub_08096260(Entity*);
|
|
|
|
// NPC4E is created when link enters minish woods for the first time and
|
|
// destroyed once he wears ezlo. Also exists when entering hyrule for the second time
|
|
// and fusing kinstones. Is destroyed as soon as the kinstone is fused.
|
|
void NPC4E(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action = 1;
|
|
this->spriteSettings.draw = 4;
|
|
this->hitbox = &gHitbox_2;
|
|
sub_0807DD50(this);
|
|
} else {
|
|
sub_0807DD94(this, 0);
|
|
}
|
|
}
|
|
|
|
void sub_0806DA04(Entity* this, ScriptExecutionContext* context) {
|
|
// TODO gUnk_0811415C should be a gUnk_0810C89C_struct[], but then a lot of bytes everywhere are wrong?
|
|
gUnk_0810C89C_struct* a = (gUnk_0810C89C_struct*)&(
|
|
(gUnk_0810C89C_struct*)gUnk_0811415C)[context->intVariable]; // cast necessary to no longer make it a const* ?
|
|
sub_08078850(this, 1, (u8)a->unk_04, a);
|
|
}
|
|
|
|
void sub_0806DA1C(Entity* this, ScriptExecutionContext* context) {
|
|
sub_0808091C((ScreenTransitionData*)(gUnk_081141A4)[context->intVariable],
|
|
(u32)(gUnk_081141E4[context->intVariable]));
|
|
}
|
|
|
|
// Returns the kinstone id?
|
|
u8 sub_0806DA3C(Entity* this) {
|
|
u32 result;
|
|
|
|
switch (this->type) {
|
|
default:
|
|
result = 0;
|
|
break;
|
|
case 1:
|
|
result = 1;
|
|
break;
|
|
case 2:
|
|
result = 2;
|
|
break;
|
|
case 3:
|
|
result = 3;
|
|
break;
|
|
case 4:
|
|
result = 4;
|
|
break;
|
|
case 5:
|
|
result = 5;
|
|
break;
|
|
case 11:
|
|
result = 9;
|
|
break;
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
result = sub_0801E99C(this);
|
|
break;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// Check whether a kinstone fusion is possible and store the result somewhere in param_2?
|
|
void sub_0806DAAC(Entity* this, ScriptExecutionContext* context) {
|
|
context->condition = CheckKinstoneFused(sub_0806DA3C(this));
|
|
gActiveScriptInfo.flags |= 1;
|
|
}
|
|
|
|
// maybe actually execute the kinstone fusion?
|
|
void sub_0806DAD0(Entity* this) {
|
|
sub_08078790(this, sub_0806DA3C(this));
|
|
}
|
|
|
|
void sub_0806DAE8(Entity* this) {
|
|
switch (this->type - 1) {
|
|
case 0:
|
|
SetLocalFlag(KUMOUE_02_AWASE_01);
|
|
break;
|
|
case 1:
|
|
SetLocalFlag(KUMOUE_02_AWASE_02);
|
|
break;
|
|
case 2:
|
|
SetLocalFlag(KUMOUE_02_AWASE_03);
|
|
break;
|
|
case 3:
|
|
SetLocalFlag(KUMOUE_02_AWASE_04);
|
|
break;
|
|
case 4:
|
|
SetLocalFlag(KUMOUE_02_AWASE_05);
|
|
break;
|
|
}
|
|
|
|
SoundReq(SFX_TASK_COMPLETE);
|
|
}
|
|
|
|
void sub_0806DB44(Entity* this, ScriptExecutionContext* context) {
|
|
context->condition = 0;
|
|
|
|
if (CheckLocalFlag(KUMOUE_02_AWASE_01) && CheckLocalFlag(KUMOUE_02_AWASE_02) &&
|
|
CheckLocalFlag(KUMOUE_02_AWASE_03) && CheckLocalFlag(KUMOUE_02_AWASE_04) &&
|
|
CheckLocalFlag(KUMOUE_02_AWASE_05)) {
|
|
|
|
context->condition = 1;
|
|
}
|
|
}
|
|
|
|
void sub_0806DB84(Entity* this, ScriptExecutionContext* context) {
|
|
Entity* ent;
|
|
this->hitbox = (Hitbox*)&gUnk_08114154;
|
|
ent = CreateObject(OBJECT_3E, 4, 0);
|
|
if (ent != NULL) {
|
|
PositionRelative(this, ent, Q_16_16(-8.0), 0);
|
|
*(ScriptExecutionContext**)&ent->cutsceneBeh = StartCutscene(ent, &script_Object3ELeftStoneOpening);
|
|
}
|
|
ent = CreateObject(OBJECT_3E, 5, 0);
|
|
if (ent != NULL) {
|
|
PositionRelative(this, ent, Q_16_16(8.0), 0);
|
|
*(ScriptExecutionContext**)&ent->cutsceneBeh = StartCutscene(ent, &script_Object3ERightStoneOpening);
|
|
}
|
|
}
|
|
|
|
u32 sub_0806DBF4(u32 param_1) {
|
|
switch (param_1) {
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 6:
|
|
param_1 = 1;
|
|
if (GetInventoryValue(2) != 0) {
|
|
param_1 = 2;
|
|
}
|
|
if (GetInventoryValue(3) != 0) {
|
|
param_1 = 3;
|
|
}
|
|
if (GetInventoryValue(4) != 0) {
|
|
param_1 = 4;
|
|
}
|
|
if (GetInventoryValue(6) != 0) {
|
|
param_1 = 6;
|
|
}
|
|
break;
|
|
}
|
|
return param_1;
|
|
}
|
|
|
|
void sub_0806DC3C(Entity* this) {
|
|
this->field_0x68.HALF.LO = gSave.stats.itemButtons[SLOT_A];
|
|
this->field_0x68.HALF.HI = gSave.stats.itemButtons[SLOT_B];
|
|
}
|
|
|
|
void sub_0806DC58(Entity* this) {
|
|
ForceEquipItem(sub_0806DBF4(this->field_0x68.HALF.LO), 0);
|
|
ForceEquipItem(sub_0806DBF4(this->field_0x68.HALF.HI), 1);
|
|
}
|
|
|
|
void sub_0806DC7C(void) {
|
|
const u16* tiles = gUnk_081141F4;
|
|
while (*tiles != 0) {
|
|
u32 tile = *tiles;
|
|
tiles = tiles + 1;
|
|
SetTileType(0x4072, tile, 1);
|
|
}
|
|
}
|
|
|
|
void sub_0806DCA0(void) {
|
|
const u16* tiles = gUnk_081141F4;
|
|
while (*tiles != 0) {
|
|
u32 tile = *tiles;
|
|
tiles = tiles + 1;
|
|
sub_0807BA8C(tile, 1);
|
|
}
|
|
}
|
|
|
|
void sub_0806DCC0(void) {
|
|
gRoomTransition.player_status.overworld_map_x = 0x7c8;
|
|
gRoomTransition.player_status.overworld_map_y = 0xf8;
|
|
}
|
|
|
|
void NPC4E_Fusion(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action += 1;
|
|
switch (this->type) {
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
sub_0809623C(this);
|
|
break;
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
sub_08096260(this);
|
|
break;
|
|
case 11:
|
|
sub_0806DB84(this, 0);
|
|
this->hitbox = NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
const Hitbox gUnk_08114154 = { 0, -8, 0, 0, 0, 0, 24, 8 };
|
|
|
|
const u8 gUnk_0811415C[] = { //
|
|
0x00, 0x00, 0x08, 0x08, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x08, 0x0e, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x10, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x04, 0x0e, 0x00, 0x00, 0x00,
|
|
0x00, 0x08, 0x10, 0x04, 0x0e, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x08, 0x0e, 0x00, 0x00, 0x00,
|
|
#ifndef EU
|
|
0x00, 0x00, 0x58, 0x08, 0x0e, 0x00, 0x00, 0x00
|
|
#endif
|
|
};
|
|
extern ScreenTransitionData gUnk_0813AB6C;
|
|
extern ScreenTransitionData gUnk_0813ABBC;
|
|
extern ScreenTransitionData gUnk_0813ABE4;
|
|
extern ScreenTransitionData gUnk_0813ABF8;
|
|
extern ScreenTransitionData gUnk_0813AC0C;
|
|
extern ScreenTransitionData gUnk_0813AC20;
|
|
extern ScreenTransitionData gUnk_0813AC5C;
|
|
extern ScreenTransitionData gUnk_0813AC70;
|
|
extern ScreenTransitionData gUnk_0813AC84;
|
|
extern ScreenTransitionData gUnk_0813AC98;
|
|
extern ScreenTransitionData gUnk_0813ACAC;
|
|
extern ScreenTransitionData gUnk_0813ACC0;
|
|
extern ScreenTransitionData gUnk_0813ACD4;
|
|
extern ScreenTransitionData gUnk_0813ACE8;
|
|
extern ScreenTransitionData gUnk_0813ACFC;
|
|
|
|
// Array of pointers to ScreenTransitionData
|
|
const ScreenTransitionData* const gUnk_081141A4[] = { //
|
|
&gUnk_0813AB6C, &gUnk_0813ABBC, &gUnk_0813ABE4, &gUnk_0813ABF8, &gUnk_0813AC0C, &gUnk_0813AC20,
|
|
&gUnk_0813AC5C, &gUnk_0813AC70, &gUnk_0813AC84, &gUnk_0813AC98, &gUnk_0813ACAC, &gUnk_0813ACC0,
|
|
&gUnk_0813ACD4, &gUnk_0813ACE8, &gUnk_0813AC5C, &gUnk_0813ACFC
|
|
};
|
|
|
|
// param_2 for the call to sub_0808091C, same indices as gUnk_081141A4
|
|
const u8 gUnk_081141E4[] = { //
|
|
0x02, 0x02, 0x04, 0x04, 0x02, 0x02, 0x09, 0x02, 0x02, 0x04, 0x02, 0x04, 0x04, 0x04, 0x04, 0x02
|
|
};
|
|
|
|
// tiles that are changed?
|
|
const u16 gUnk_081141F4[] = { 0x047a, 0x047b, 0x05af, 0x05ef, 0x0738, 0x0739, 0x073a, 0x073b, 0x0000, 0x0000 };
|