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/**
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* @file objectA7.c
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* @ingroup Objects
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*
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* @brief Object A7 object
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*/
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#define NENT_DEPRECATED
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#include "entity.h"
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void ObjectA7(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->spritePriority.b0 = 6;
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InitializeAnimation(this, 0);
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}
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GetNextFrame(this);
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}
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