tmc/asm/non_matching/game/GiveItem.inc

315 lines
5.1 KiB
PHP

.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
adds r7, r1, #0
bl GetInventoryValue
adds r5, r0, #0
lsls r1, r6, #3
ldr r0, _08054010 @ =gItemMetaData
adds r4, r1, r0
cmp r5, #0
bne _08054014
ldrh r0, [r4, #4]
mov r8, r0
b _08054018
.align 2, 0
_08054010: .4byte gItemMetaData
_08054014:
ldrh r2, [r4, #6]
mov r8, r2
_08054018:
adds r0, r6, #0
bl ItemIsBottle
cmp r0, #0
bne _08054034
adds r0, r6, #0
bl PutItemOnSlot
cmp r5, #0
bne _08054034
adds r0, r6, #0
movs r1, #1
bl SetInventoryValue
_08054034:
ldrb r0, [r4, #1]
cmp r0, #0x12
bls _0805403C
b _0805427C
_0805403C:
lsls r0, r0, #2
ldr r1, _08054048 @ =_0805404C
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08054048: .4byte _0805404C
_0805404C: @ jump table
.4byte _0805427C @ case 0
.4byte _08054098 @ case 1
.4byte _080540A6 @ case 2
.4byte _080540C0 @ case 3
.4byte _08054104 @ case 4
.4byte _0805414C @ case 5
.4byte _08054154 @ case 6
.4byte _08054194 @ case 7
.4byte _080541B6 @ case 8
.4byte _080541F0 @ case 9
.4byte _08054212 @ case 10
.4byte _080541F8 @ case 11
.4byte _08054238 @ case 12
.4byte _08054174 @ case 13
.4byte _08054240 @ case 14
.4byte _0805425C @ case 15
.4byte _08054264 @ case 16
.4byte _080541B0 @ case 17
.4byte _0805417C @ case 18
_08054098:
ldrb r0, [r4, #2]
bl ModHealth
movs r0, #0x71
bl SoundReq
b _0805427C
_080540A6:
ldr r0, _080540BC @ =gUnk_080FD5A8
ldrb r1, [r4, #2]
lsls r1, r1, #1
adds r1, r1, r0
ldrh r0, [r1]
bl ModRupees
movs r0, #0x6f
bl SoundReq
b _0805427C
.align 2, 0
_080540BC: .4byte gUnk_080FD5A8
_080540C0:
movs r5, #0
movs r4, #0x1c
b _080540CA
_080540C6:
adds r4, r1, #1
adds r5, #1
_080540CA:
cmp r5, #3
bls _080540D0
b _0805427C
_080540D0:
adds r0, r4, #0
bl GetInventoryValue
adds r1, r4, #0
cmp r0, #0
bne _080540C6
adds r6, r4, #0
ldr r0, _08054100 @ =gSave
adds r0, #0xb6
adds r1, r5, r0
ldrb r0, [r1]
cmp r0, #0
bne _080540EE
movs r0, #0x20
strb r0, [r1]
_080540EE:
adds r0, r6, #0
movs r1, #1
bl SetInventoryValue
adds r0, r6, #0
bl PutItemOnSlot
b _0805427C
.align 2, 0
_08054100: .4byte gSave
_08054104:
movs r5, #0
ldr r0, _08054144 @ =gSave
adds r2, r0, #0
adds r2, #0xb6
ldrb r1, [r2]
adds r3, r0, #0
cmp r1, #0x20
beq _08054126
adds r1, r2, #0
_08054116:
adds r5, #1
cmp r5, #3
bls _0805411E
b _0805427C
_0805411E:
adds r0, r5, r1
ldrb r0, [r0]
cmp r0, #0x20
bne _08054116
_08054126:
cmp r5, #3
bls _0805412C
b _0805427C
_0805412C:
adds r0, r3, #0
adds r0, #0xb6
adds r0, r5, r0
strb r6, [r0]
adds r0, r6, #0
movs r1, #1
bl SetInventoryValue
ldr r0, _08054148 @ =0x00000109
bl SoundReq
b _0805427C
.align 2, 0
_08054144: .4byte gSave
_08054148: .4byte 0x00000109
_0805414C:
movs r0, #1
bl sub_080526F8
b _0805424E
_08054154:
ldr r1, _08054168 @ =gSave
ldr r0, _0805416C @ =gArea
ldr r2, _08054170 @ =0x0000046C
adds r1, r1, r2
ldrb r0, [r0, #3]
adds r1, r1, r0
ldrb r0, [r1]
ldrb r2, [r4, #2]
orrs r0, r2
b _0805427A
.align 2, 0
_08054168: .4byte gSave
_0805416C: .4byte gArea
_08054170: .4byte 0x0000046C
_08054174:
movs r0, #0x72
bl sub_0801E738
b _0805427C
_0805417C:
cmp r6, #0xb
bne _0805418A
movs r0, #0xc
movs r1, #0
bl SetInventoryValue
b _080541B0
_0805418A:
movs r0, #0xb
movs r1, #0
bl SetInventoryValue
b _080541B0
_08054194:
cmp r6, #7
bne _080541A2
movs r0, #8
movs r1, #0
bl SetInventoryValue
b _080541AA
_080541A2:
movs r0, #7
movs r1, #0
bl SetInventoryValue
_080541AA:
movs r0, #0x63
bl ModBombs
_080541B0:
bl LoadItemGfx
b _0805427C
_080541B6:
cmp r5, #0
bne _080541CA
movs r0, #7
movs r1, #1
bl SetInventoryValue
movs r0, #7
bl PutItemOnSlot
b _080541E2
_080541CA:
ldr r0, _080541EC @ =gSave
adds r1, r0, #0
adds r1, #0xae
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #3
bls _080541E2
movs r0, #3
strb r0, [r1]
_080541E2:
movs r0, #0x63
bl ModBombs
b _0805427C
.align 2, 0
_080541EC: .4byte gSave
_080541F0:
ldrb r0, [r4, #2]
bl ModBombs
b _0805424E
_080541F8:
movs r0, #0x66
bl GetInventoryValue
cmp r0, #0
bne _0805420A
movs r0, #0x66
movs r1, #1
bl SetInventoryValue
_0805420A:
movs r0, #0x63
bl ModArrows
b _080541B0
_08054212:
ldr r0, _08054234 @ =gSave
adds r1, r0, #0
adds r1, #0xaf
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #3
bls _0805422A
movs r0, #3
strb r0, [r1]
_0805422A:
movs r0, #0x63
bl ModArrows
b _0805427C
.align 2, 0
_08054234: .4byte gSave
_08054238:
ldrb r0, [r4, #2]
bl ModArrows
b _0805424E
_08054240:
movs r0, #0x3f
movs r1, #1
bl SetInventoryValue
adds r0, r7, #0
bl ModShells
_0805424E:
ldr r0, _08054258 @ =0x00000103
bl SoundReq
b _0805427C
.align 2, 0
_08054258: .4byte 0x00000103
_0805425C:
adds r0, r7, #0
bl sub_0801E738
b _0805427C
_08054264:
ldr r0, _08054284 @ =gSave
adds r1, r0, #0
adds r1, #0xa8
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #3
bls _0805427C
movs r0, #3
_0805427A:
strb r0, [r1]
_0805427C:
mov r0, r8
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08054284: .4byte gSave
.syntax divided