tmc/asm/non_matching/movement/MoveSouthEast.inc

130 lines
2.1 KiB
PHP

.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r4, r0, #0
adds r5, r1, #0
mov r8, r2
mov sb, r3
movs r7, #0
movs r6, #0
ldrh r0, [r4, #0x2a]
movs r1, #0xe0
ands r1, r0
mov ip, r1
movs r2, #0xe0
lsls r2, r2, #8
ands r2, r0
adds r3, r2, #0
cmp r1, #0
beq _080AEAEC
cmp r2, #0
bne _080AEB86
_080AEAEC:
orrs r1, r2
cmp r1, #0
bne _080AEB10
ldr r1, _080AEB0C @ =gSineTable
mov r0, r8
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r1
movs r2, #0
ldrsh r0, [r0, r2]
adds r7, r0, #0
muls r7, r5, r7
ldr r0, [r4, #0x30]
subs r0, r0, r7
str r0, [r4, #0x30]
b _080AEB72
.align 2, 0
_080AEB0C: .4byte gSineTable
_080AEB10:
mov r2, ip
cmp r2, #0x20
bne _080AEB2A
lsls r7, r5, #8
ldr r0, [r4, #0x2c]
adds r0, r0, r7
str r0, [r4, #0x2c]
adds r0, r4, #0
movs r1, #0xc
mov r2, sb
bl CalculateEntityTileCollisions
b _080AEB44
_080AEB2A:
movs r0, #0x80
lsls r0, r0, #6
cmp r3, r0
bne _080AEB44
lsls r7, r5, #8
ldr r0, [r4, #0x30]
adds r0, r0, r7
str r0, [r4, #0x30]
adds r0, r4, #0
movs r1, #0xc
mov r2, sb
bl CalculateEntityTileCollisions
_080AEB44:
ldrh r2, [r4, #0x2a]
movs r0, #0xe0
ands r0, r2
cmp r0, #0
bne _080AEB66
ldr r1, _080AEB9C @ =gSineTable
mov r0, r8
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
adds r6, r0, #0
muls r6, r5, r6
ldr r0, [r4, #0x30]
subs r0, r0, r6
str r0, [r4, #0x30]
_080AEB66:
movs r0, #0xe0
lsls r0, r0, #8
ands r0, r2
cmp r0, #0
bne _080AEB86
ldr r1, _080AEB9C @ =gSineTable
_080AEB72:
mov r2, r8
lsls r0, r2, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
adds r6, r0, #0
muls r6, r5, r6
ldr r0, [r4, #0x2c]
adds r0, r0, r6
str r0, [r4, #0x2c]
_080AEB86:
ldr r2, _080AEBA0 @ =0x00003333
adds r0, r7, r2
ldr r1, _080AEBA4 @ =0x00006665
cmp r0, r1
bhi _080AEBA8
ldr r2, _080AEBA0 @ =0x00003333
adds r0, r6, r2
cmp r0, r1
bhi _080AEBA8
movs r0, #0
b _080AEBAA
.align 2, 0
_080AEB9C: .4byte gSineTable
_080AEBA0: .4byte 0x00003333
_080AEBA4: .4byte 0x00006665
_080AEBA8:
movs r0, #1
_080AEBAA:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
.syntax divided