tmc/asm/non_matching/scroll/sub_08080CB4.inc

137 lines
2.6 KiB
PHP

.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x58
ldrb r0, [r4, #0xa]
ldrb r1, [r1]
cmp r0, r1
beq _08080CF0
adds r1, r0, #0
adds r0, r4, #0
bl InitAnimationForceUpdate
ldrb r0, [r4, #0xa]
cmp r0, #0x5c
beq _08080CD4
b _08080E00
_08080CD4:
ldrb r0, [r4, #0xb]
lsls r0, r0, #3
ldr r1, _08080CEC @ =gUnk_080C9CBC
adds r0, r0, r1
ldrb r0, [r0]
movs r1, #0xf
ands r1, r0
lsls r0, r0, #4
orrs r0, r1
strb r0, [r4, #0x1a]
b _08080E00
.align 2, 0
_08080CEC: .4byte gUnk_080C9CBC
_08080CF0:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x1e
cmp r0, #0
bne _08080D00
b _08080E00
_08080D00:
ldrb r0, [r4, #0xa]
subs r0, #0x40
cmp r0, #0x22
bhi _08080E00
lsls r0, r0, #2
ldr r1, _08080D14 @ =_08080D18
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08080D14: .4byte _08080D18
_08080D18: @ jump table
.4byte _08080DEE @ case 0
.4byte _08080DEE @ case 1
.4byte _08080DEE @ case 2
.4byte _08080DEE @ case 3
.4byte _08080E00 @ case 4
.4byte _08080E00 @ case 5
.4byte _08080E00 @ case 6
.4byte _08080E00 @ case 7
.4byte _08080E00 @ case 8
.4byte _08080E00 @ case 9
.4byte _08080E00 @ case 10
.4byte _08080E00 @ case 11
.4byte _08080E00 @ case 12
.4byte _08080E00 @ case 13
.4byte _08080E00 @ case 14
.4byte _08080E00 @ case 15
.4byte _08080E00 @ case 16
.4byte _08080E00 @ case 17
.4byte _08080E00 @ case 18
.4byte _08080E00 @ case 19
.4byte _08080E00 @ case 20
.4byte _08080E00 @ case 21
.4byte _08080E00 @ case 22
.4byte _08080E00 @ case 23
.4byte _08080E00 @ case 24
.4byte _08080E00 @ case 25
.4byte _08080E00 @ case 26
.4byte _08080E00 @ case 27
.4byte _08080DEE @ case 28
.4byte _08080E00 @ case 29
.4byte _08080E00 @ case 30
.4byte _08080E00 @ case 31
.4byte _08080DA4 @ case 32
.4byte _08080E00 @ case 33
.4byte _08080DEE @ case 34
_08080DA4:
adds r5, r4, #0
adds r5, #0x6a
ldrb r0, [r5]
cmp r0, #0
beq _08080DB4
subs r0, #1
strb r0, [r5]
b _08080E00
_08080DB4:
bl Random
movs r1, #0x1f
ands r0, r1
adds r0, #0xa
strb r0, [r5]
adds r0, r4, #0
movs r1, #7
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08080E00
adds r0, r4, #0
adds r0, #0x62
ldrb r0, [r0]
adds r2, r1, #0
adds r2, #0x62
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x63
ldrb r0, [r0]
adds r2, #1
strb r0, [r2]
adds r0, r4, #0
bl SortEntityAbove
b _08080E00
_08080DEE:
ldr r0, _08080E04 @ =gRoomTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _08080E00
adds r0, r4, #0
bl CreateSparkle
_08080E00:
pop {r4, r5, pc}
.align 2, 0
_08080E04: .4byte gRoomTransition
.syntax divided