tmc/include/player.h

351 lines
7.9 KiB
C

#ifndef PLAYER_H
#define PLAYER_H
#include "global.h"
#include "entity.h"
enum PlayerActions {
PLAYER_INIT,
PLAYER_NORMAL,
PLAYER_DUMMY,
PLAYER_FALL,
PLAYER_JUMP,
PLAYER_PUSH,
PLAYER_BOUNCE,
PLAYER_08070E9C,
PLAYER_ITEMGET,
PLAYER_MINISH,
PLAYER_MINISHDIE,
PLAYER_08071DB8,
PLAYER_EMPTYBOTTLE,
PLAYER_FROZEN,
PLAYER_0807204C,
PLAYER_080720DC,
PLAYER_PULL,
PLAYER_LAVA,
PLAYER_WARP,
PLAYER_08072454,
PLAYER_DROWN,
PLAYER_USEPORTAL,
PLAYER_TALKEZLO,
PLAYER_ROOMTRANSITION,
PLAYER_ROLL,
PLAYER_080728AC,
PLAYER_INHOLE,
PLAYER_08072C9C,
PLAYER_08074C44,
PLAYER_CLIMB,
PLAYER_USEENTRANCE,
PLAYER_PARACHUTE,
};
enum PlayerFrameState {
PL_STATE_IDLE,
PL_STATE_WALK,
PL_STATE_SWORD,
PL_STATE_GUSTJAR,
PL_STATE_HOLD,
PL_STATE_THROW,
PL_STATE_6,
PL_STATE_SWIM,
PL_STATE_PARACHUTE,
PL_STATE_ROLL,
PL_STATE_FALL,
PL_STATE_JUMP,
PL_STATE_C,
PL_STATE_D,
PL_STATE_USEPORTAL,
PL_STATE_F,
PL_STATE_TRAPPED,
PL_STATE_11,
PL_STATE_DIE,
PL_STATE_TALKEZLO,
PL_STATE_CAPE,
PL_STATE_ITEMGET,
PL_STATE_DROWN,
PL_STATE_HOLE,
PL_STATE_CLIMB,
PL_STATE_PUSH,
PL_STATE_PULL,
PL_STATE_1B,
PL_STATE_STAIRS,
};
enum PlayerSpawnType {
PL_SPAWN_DEFAULT,
PL_SPAWN_MINISH,
PL_SPAWN_DROP,
PL_SPAWN_WALKING,
PL_SPAWN_STEP_IN,
PL_SPAWN_SPECIAL,
PL_SPAWN_DROP_MINISH,
PL_SPAWN_STAIRS_ASCEND,
PL_SPAWN_STAIRS_DESCEND,
PL_SPAWN_9,
PL_SPAWN_PARACHUTE_FORWARD,
PL_SPAWN_PARACHUTE_UP,
PL_SPAWN_FAST_TRAVEL,
};
typedef enum {
CONTROL_ENABLED,
CONTROL_1,
CONTROL_2,
CONTROL_DISABLED,
} PlayerControlMode;
enum PlayerFlags {
PL_BUSY = 0x1,
PL_FLAGS2 = 0x2,
PL_DROWNING = 0x4,
PL_NO_CAP = 0x8,
PL_CAPTURED = 0x10,
PL_USE_PORTAL = 0x20,
PL_HIDDEN = 0x40,
PL_MINISH = 0x80,
PL_DISABLE_ITEMS = 0x100,
PL_FALLING = 0x200,
PL_BURNING = 0x400,
PL_FROZEN = 0x800,
PL_IN_MINECART = 0x1000,
PL_DRUGGED = 0x4000,
PL_FLAGS8000 = 0x8000,
PL_FLAGS10000 = 0x10000,
PL_FLAGS20000 = 0x20000,
PL_ROLLING = 0x40000,
PL_MOLDWORM_CAPTURED = 0x80000,
PL_IN_HOLE = 0x100000,
PL_MOLDWORM_RELEASED = 0x200000,
PL_CLONING = 0x400000,
PL_USE_LANTERN = 0x800000,
PL_PARACHUTE = 0x1000000,
PL_FLAGS2000000 = 0x2000000,
PL_ENTER_MINECART = 0x4000000,
PL_SWORD_THRUST = 0x8000000,
PL_USE_OCARINA = 0x10000000,
PL_CLIMBING = 0x20000000,
};
enum SurfaceType {
SURFACE_NORMAL,
SURFACE_PIT,
SURFACE_2,
SURFACE_3,
SURFACE_SLOPE_GNDGND_V,
SURFACE_SLOPE_GNDGND_H,
SURFACE_6,
SURFACE_7,
SURFACE_MINISH_DOOR_FRONT,
SURFACE_MINISH_DOOR_BACK,
SURFACE_A,
SURFACE_B,
SURFACE_SLOPE_GNDWATER,
SURFACE_D,
SURFACE_E,
SURFACE_F,
SURFACE_10,
SURFACE_SWAMP,
SURFACE_DOOR,
SURFACE_DOOR_13,
SURFACE_14,
SURFACE_CLONE_TILE,
SURFACE_16,
SURFACE_ICE,
SURFACE_SHALLOW_WATER,
SURFACE_WATER,
SURFACE_BUTTON,
SURFACE_1B,
SURFACE_1C,
SURFACE_1D, // nulled
SURFACE_LADDER,
SURFACE_1F, // nulled
SURFACE_20,
SURFACE_21,
SURFACE_22,
SURFACE_EDGE,
SURFACE_24,
SURFACE_DUST,
SURFACE_26,
SURFACE_HOLE,
SURFACE_LIGHT_GRADE,
SURFACE_29,
SURFACE_AUTO_LADDER,
SURFACE_CLIMB_WALL,
SURFACE_2C,
};
typedef enum {
SKILL_NONE = 0,
SKILL_SPIN_ATTACK = 1,
SKILL_ROLL_ATTACK = 2,
SKILL_DASH_ATTACK = 4,
SKILL_ROCK_BREAKER = 8,
SKILL_SWORD_BEAM = 0x10,
SKILL_GREAT_SPIN = 0x20,
SKILL_DOWN_THRUST = 0x40,
SKILL_PERIL_BEAM = 0x80,
SKILL_FOURSWORD = 0x100,
SKILL_FAST_SPIN = 0x200,
SKILL_FAST_SPLIT = 0x400,
SKILL_LONG_SPIN = 0x800
} PlayerSkill;
typedef struct {
/*0x00*/ u8 action;
/*0x01*/ s8 preChargeTimer;
/*0x02*/ u8 swordType;
/*0x03*/ u8 unk_3;
/*0x04*/ s16 chargeTimer;
/*0x06*/ u8 unk_6[2];
} ChargeState;
typedef struct {
/*0x00*/ u8 field_0x0[2];
/*0x02*/ u8 jump_status;
/*0x03*/ u8 field_0x3[2];
/*0x05*/ u8 heldObject;
/*0x06*/ u8 pushedObject;
/*0x07*/ u8 field_0x7;
/*0x08*/ u16 animation;
/*0x0a*/ u8 field_0xa;
/*0x0b*/ u8 keepFacing;
/*0x0c*/ u8 queued_action;
/*0x0d*/ u8 field_0xd;
/*0x0e*/ u8 field_0xe;
/*0x0f*/ u8 hurtBlinkSpeed;
/*0x10*/ u8 field_0x10;
/*0x11*/ u8 field_0x11;
/*0x12*/ u8 floor_type;
/*0x13*/ u8 floor_type_last;
/*0x14*/ u8 field_0x14;
/*0x15*/ u8 field_0x15;
/*0x16*/ u16 startPosX;
/*0x18*/ u16 startPosY;
/*0x1a*/ u8 mobility;
/*0x1b*/ u8 sword_state;
/*0x1c*/ u8 field_0x1c;
/*0x1d*/ u8 field_0x1d;
/*0x1e*/ u8 dash_state;
/*0x1f*/ u8 field_0x1f[3];
/*0x22*/ u16 field_0x22[2];
/*0x26*/ u8 swim_state;
/*0x27*/ u8 field_0x27[5];
/*0x2c*/ Entity* item;
/*0x30*/ u32 flags;
/*0x34*/ u8 field_0x34;
/*0x35*/ u8 field_0x35;
/*0x36*/ u8 field_0x36;
/*0x37*/ u8 field_0x37;
/*0x38*/ u8 field_0x38;
/*0x39*/ u8 field_0x39;
/*0x3a*/ u8 field_0x3a;
/*0x3b*/ u8 field_0x3b;
/*0x3c*/ u8 field_0x3c[2];
/*0x3e*/ u8 swordGoldParticle : 1;
/* */ u8 swordBlueParticle : 1;
/* */ u8 filler14 : 6;
/*0x3f*/ u8 field_0x3f;
/*0x40*/ u8 path_memory[64];
/*0x80*/ u16 speed_modifier;
/*0x82*/ u8 field_0x82[9];
/*0x8b*/ u8 controlMode;
/*0x8c*/ u16 vel_x;
/*0x8e*/ u16 vel_y;
/*0x90*/ u16 field_0x90;
/*0x92*/ u16 field_0x92;
/*0x94*/ u32 field_0x94;
/*0x98*/ u16 field_0x98;
/*0x9a*/ u16 field_0x9a;
/*0x9c*/ u32 field_0x9c;
/*0xa0*/ ChargeState chargeState;
/*0xa8*/ u8 framestate;
/*0xa9*/ u8 framestate_last;
/*0xaa*/ u8 field_0xaa;
/*0xab*/ u8 field_0xab;
/*0xac*/ u16 skills; /**< Bitfield of skills @see PlayerSkill */
/*0xae*/ u16 field_0xae;
} PlayerState;
typedef struct {
/*0x00*/ u8 walletType;
/*0x01*/ u8 heartPieces;
/*0x02*/ u8 health;
/*0x03*/ u8 maxHealth;
/*0x04*/ u8 bombCount;
/*0x05*/ u8 arrowCount;
/*0x06*/ u8 bombBagType;
/*0x07*/ u8 quiverType;
/*0x08*/ u8 filler[2];
/*0x0a*/ u8 charm;
/*0x0b*/ u8 picolyteType;
/*0x0c*/ u8 itemButtons[2];
/*0x0e*/ u8 bottles[4];
/*0x12*/ u8 effect;
/*0x13*/ u8 hasAllFigurines;
/*0x14*/ u8 filler3[4];
/*0x18*/ u16 rupees;
/*0x1a*/ u16 shells;
/*0x1c*/ u16 charmTimer;
/*0x1e*/ u16 picolyteTimer;
/*0x20*/ u16 effectTimer;
/*0x22*/ u8 filler4[4];
} Stats;
#define SLOT_A 0
#define SLOT_B 1
typedef struct {
/*0x0*/ u8 field_0x0;
/*0x1*/ u8 behaviorID;
/*0x2*/ u8 field_0x2[2];
/*0x4*/ u8 stateID;
/*0x5*/ u8 field_0x5[10];
/*0xf*/ u8 field_0xf;
/*0x10*/ u16 field_0x10;
/*0x12*/ u8 field_0x12[6];
/*0x18*/ u32 field_0x18;
} ItemBehavior;
extern void (*const gPlayerItemFunctions[])(Entity*);
extern u8 gBombBagSizes[];
extern u8 gQuiverSizes[];
extern u16 gWalletSizes[];
extern Entity* gPlayerClones[];
extern PlayerState gPlayerState;
extern Entity gPlayerEntity;
u32 CheckPlayerInactive(void);
void SetPlayerControl(PlayerControlMode mode);
void ResetPlayer(void);
void ResetPlayerVelocity(void);
void ResetPlayerAnimationAndAction(void);
void SetPlayerActionNormal(void);
void RespawnAsMinish(void);
Entity* CreatePlayerItem(u32, u32, u32, u32);
void ResolvePlayerAnimation(void);
void RegisterPlayerHitbox(void);
void UpdateFloorType(void);
void CreateEzloHint(u32, u32);
/** @see Item */
u32 IsItemEquipped(u32);
/** @see Item */
u32 GetInventoryValue(u32);
s32 ModHealth(s32 delta);
void ModRupees(s32 delta);
void DeleteClones(void);
void sub_08077728();
extern void sub_08077B20();
extern u32 sub_08008B22();
extern u32* sub_08008790(Entity*, u32);
extern void sub_08079E58(s32 speed, u32 direction);
#define COPY_FLAG_FROM_TO(base, src, dest) (base) = ((base) & ~(dest)) | (((dest) * ((base) & (src))) / src)
#endif