tmc/asm/projectile/projectile11.s

143 lines
2.5 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile11
Projectile11: @ 0x080A9CA8
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _080A9CB8
bl DeleteThisEntity
_080A9CB8:
ldr r4, _080A9CD0 @ =gUnk_08129B58
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080A9CD0: .4byte gUnk_08129B58
thumb_func_start sub_080A9CD4
sub_080A9CD4: @ 0x080A9CD4
push {lr}
ldr r2, _080A9CE8 @ =gUnk_08129B70
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080A9CE8: .4byte gUnk_08129B70
thumb_func_start nullsub_539
nullsub_539: @ 0x080A9CEC
bx lr
.align 2, 0
thumb_func_start sub_080A9CF0
sub_080A9CF0: @ 0x080A9CF0
push {r4, lr}
adds r4, r0, #0
bl sub_0806F520
cmp r0, #0
bne _080A9D0A
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080A9D0A:
ldr r0, _080A9D1C @ =gUnk_08129B78
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_080A9D1C: .4byte gUnk_08129B78
thumb_func_start sub_080A9D20
sub_080A9D20: @ 0x080A9D20
movs r1, #2
strb r1, [r0, #0xd]
bx lr
.align 2, 0
thumb_func_start nullsub_540
nullsub_540: @ 0x080A9D28
bx lr
.align 2, 0
thumb_func_start sub_080A9D2C
sub_080A9D2C: @ 0x080A9D2C
push {r4, lr}
adds r4, r0, #0
bl sub_0806F3E4
cmp r0, #0
beq _080A9D64
adds r0, r4, #0
adds r0, #0x3f
ldrb r0, [r0]
cmp r0, #0xa6
bne _080A9D56
movs r0, #2
rsbs r0, r0, #0
bl ModHealth
ldr r0, _080A9D68 @ =gPlayerEntity
movs r1, #0x7a
bl sub_0800449C
bl sub_08079D84
_080A9D56:
adds r0, r4, #0
movs r1, #2
movs r2, #0
bl CreateFx
bl DeleteThisEntity
_080A9D64:
pop {r4, pc}
.align 2, 0
_080A9D68: .4byte gPlayerEntity
thumb_func_start sub_080A9D6C
sub_080A9D6C: @ 0x080A9D6C
push {lr}
movs r1, #1
strb r1, [r0, #0xc]
ldr r1, [r0, #0x50]
ldrb r1, [r1, #0x14]
strb r1, [r0, #0x14]
ldrb r1, [r0, #0x14]
bl InitAnimationForceUpdate
pop {pc}
thumb_func_start sub_080A9D80
sub_080A9D80: @ 0x080A9D80
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x50]
ldr r3, _080A9D9C @ =0xFFFF0000
adds r1, r4, #0
movs r2, #0
bl PositionRelative
ldr r0, _080A9DA0 @ =0x0000FFFE
strh r0, [r4, #0x36]
adds r0, r4, #0
bl UpdateAnimationSingleFrame
pop {r4, pc}
.align 2, 0
_080A9D9C: .4byte 0xFFFF0000
_080A9DA0: .4byte 0x0000FFFE