tmc/asm/projectile/projectile24.s

228 lines
3.8 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Projectile24
Projectile24: @ 0x080ACA34
push {r4, r5, lr}
adds r5, r0, #0
ldr r4, _080ACA4C @ =gUnk_0812AA5C
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, pc}
.align 2, 0
_080ACA4C: .4byte gUnk_0812AA5C
thumb_func_start sub_080ACA50
sub_080ACA50: @ 0x080ACA50
push {lr}
ldr r2, _080ACA64 @ =gUnk_0812AA74
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080ACA64: .4byte gUnk_0812AA74
thumb_func_start sub_080ACA68
sub_080ACA68: @ 0x080ACA68
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
movs r1, #0x7f
ands r1, r0
cmp r1, #0xc
bgt _080ACA82
cmp r1, #0xa
bge _080ACA86
cmp r1, #6
beq _080ACA86
b _080ACAC0
_080ACA82:
cmp r1, #0x1a
bne _080ACAC0
_080ACA86:
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
movs r1, #0x80
lsls r1, r1, #1
adds r0, r1, #0
ldrh r1, [r4, #0x24]
adds r0, r0, r1
strh r0, [r4, #0x24]
ldr r0, [r4, #0x4c]
str r0, [r4, #0x54]
adds r0, r4, #0
bl sub_080ACB40
cmp r0, #0
beq _080ACAB0
movs r0, #0
b _080ACAB6
_080ACAB0:
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
_080ACAB6:
strb r0, [r4, #0x15]
movs r0, #0xd8
bl SoundReq
b _080ACAC4
_080ACAC0:
bl DeleteThisEntity
_080ACAC4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ACAC8
sub_080ACAC8: @ 0x080ACAC8
push {lr}
movs r2, #0
movs r1, #1
strb r1, [r0, #0xc]
movs r1, #0x10
strb r1, [r0, #0x15]
ldr r1, _080ACAE8 @ =0x0000FFFC
strh r1, [r0, #0x36]
str r2, [r0, #0x54]
movs r1, #7
bl InitializeAnimation
ldr r0, _080ACAEC @ =0x00000199
bl SoundReq
pop {pc}
.align 2, 0
_080ACAE8: .4byte 0x0000FFFC
_080ACAEC: .4byte 0x00000199
thumb_func_start sub_080ACAF0
sub_080ACAF0: @ 0x080ACAF0
push {r4, lr}
adds r4, r0, #0
bl sub_080AF090
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080ACB0C
bl DeleteThisEntity
_080ACB0C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ACB10
sub_080ACB10: @ 0x080ACB10
push {r4, lr}
adds r4, r0, #0
bl sub_080AF090
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _080ACB22
bl DeleteThisEntity
_080ACB22:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080ACB90
adds r0, r4, #0
bl sub_080A7EB0
cmp r0, #0
beq _080ACB3C
bl DeleteThisEntity
_080ACB3C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080ACB40
sub_080ACB40: @ 0x080ACB40
push {lr}
adds r2, r0, #0
ldr r0, [r2, #0x50]
ldr r1, [r0, #0x50]
ldr r3, [r2, #0x54]
ldr r0, [r1, #0x64]
ldr r0, [r0, #0x1c]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB5A
ldr r0, [r0, #0x54]
cmp r3, r0
beq _080ACB86
_080ACB5A:
ldr r1, [r1, #0x64]
ldr r0, [r1, #0x20]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB6A
ldr r0, [r0, #0x54]
cmp r3, r0
beq _080ACB86
_080ACB6A:
ldr r0, [r1, #0x24]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB78
ldr r0, [r0, #0x54]
cmp r3, r0
beq _080ACB86
_080ACB78:
ldr r0, [r1, #0x28]
ldr r0, [r0, #0x54]
cmp r0, r2
beq _080ACB8A
ldr r0, [r0, #0x54]
cmp r3, r0
bne _080ACB8A
_080ACB86:
movs r0, #0
b _080ACB8C
_080ACB8A:
movs r0, #1
_080ACB8C:
pop {pc}
.align 2, 0
thumb_func_start sub_080ACB90
sub_080ACB90: @ 0x080ACB90
push {r4, lr}
adds r2, r0, #0
ldr r3, [r2, #0x50]
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r4, #0x2e
ldrsh r0, [r3, r4]
cmp r1, r0
bne _080ACBC6
movs r0, #0x32
ldrsh r1, [r2, r0]
movs r4, #0x32
ldrsh r0, [r3, r4]
cmp r1, r0
bgt _080ACBC6
movs r0, #1
strb r0, [r3, #0xf]
adds r0, r2, #0
movs r1, #0x1f
movs r2, #0x40
bl CreateFx
ldr r0, _080ACBC8 @ =0x00000119
bl EnqueueSFX
bl DeleteThisEntity
_080ACBC6:
pop {r4, pc}
.align 2, 0
_080ACBC8: .4byte 0x00000119