mirror of https://github.com/zeldaret/tmc.git
178 lines
6.7 KiB
C
178 lines
6.7 KiB
C
/**
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* @file frozenWaterElement.c
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* @ingroup Objects
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*
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* @brief Frozen Water Element object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0xc];
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/*0x74*/ u16 unk_74;
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/*0x76*/ u8 unk_76[0xa];
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/*0x80*/ u16 unk_80;
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/*0x82*/ u16 unk_82;
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} FrozenWaterElementEntity;
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void sub_0809C0A8(FrozenWaterElementEntity*);
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void sub_0809C23C(FrozenWaterElementEntity*);
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void sub_0809BECC(FrozenWaterElementEntity*);
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void sub_0809BF1C(FrozenWaterElementEntity*);
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void sub_0809BF74(FrozenWaterElementEntity*);
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void FrozenWaterElement(FrozenWaterElementEntity* this) {
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static void (*const gUnk_08123DB4[])(FrozenWaterElementEntity*) = {
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sub_0809BECC,
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sub_0809BF1C,
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sub_0809BF74,
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};
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gUnk_08123DB4[super->action](this);
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}
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void sub_0809BECC(FrozenWaterElementEntity* this) {
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Entity* obj;
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if (CheckFlags(0x9b)) {
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DeleteThisEntity();
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}
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obj = CreateObject(OBJECT_91, 0, 0);
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super->child = obj;
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if (obj != NULL) {
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super->action = 1;
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super->updatePriority = 3;
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super->frameIndex = 0;
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super->spriteRendering.b0 = 3;
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sub_0809C0A8(this);
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sub_0805EC9C(super, 0xcc, 0xcc, 0);
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}
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}
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void sub_0809BF1C(FrozenWaterElementEntity* this) {
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sub_0805EC9C(super, 0xcc, 0xcc, 0);
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if (CheckFlags(OUGONTEKI_G)) {
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Entity* obj = CreateObject(OBJECT_90, 0, 0);
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if (obj != NULL) {
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gRoomControls.camera_target = obj;
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(super->child)->child = obj;
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PositionRelative(super, obj, 0, 0x40000);
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super->action = 2;
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this->unk_74 = 0x140;
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EnqueueSFX(SFX_ICE_BLOCK_MELT);
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}
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}
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}
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void sub_0809BF74(FrozenWaterElementEntity* this) {
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static const u8 gUnk_08123DC0[] = {
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3, 7, 15, 31, 63, 63, 63, 63, 63, 63, 63, 0,
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};
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s32 rand;
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u32 value;
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Entity* effect;
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s32 tmp;
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s32 tmp2;
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if (--this->unk_74 == 0) {
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(super->child)->field_0xf = 1;
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sub_0809C23C(this);
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CheckFlags(0x9b);
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DeleteThisEntity();
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} else {
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if ((this->unk_74 & 0x1f) == 0) {
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EnqueueSFX(SFX_ICE_BLOCK_MELT);
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}
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if (this->unk_74 < 0x78) {
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tmp2 = ((0x78 - this->unk_74) << 5);
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tmp2 += 0xcc;
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sub_0805EC9C(super, ((0x78 - this->unk_74) << 4) + 0xcc, tmp2, 0);
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sub_0806FCF4(super, tmp2, 8, 0);
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super->spriteOffsetY += 8;
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}
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value = gUnk_08123DC0[this->unk_74 >> 5];
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effect = CreateObject(SPECIAL_FX, 0x11, 0x40);
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if (effect != NULL) {
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rand = Random();
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tmp = (((rand >> 0x10) & value) - ((value + 1) >> 1));
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tmp2 = (((value >> 1) & rand) - ((value + 1) >> 2));
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effect->spritePriority.b0 = 3;
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effect->x.HALF.HI = this->unk_80 + gRoomControls.origin_x + tmp;
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effect->y.HALF.HI = this->unk_82 + gRoomControls.origin_y + tmp2;
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}
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effect = CreateObject(SPECIAL_FX, 2, 0x40);
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if (effect != NULL) {
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rand = Random();
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tmp = (((rand >> 0x10) & value) - ((value + 1) >> 1));
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tmp2 = ((value >> 1) & rand);
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effect->spritePriority.b0 = 3;
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effect->x.HALF.HI = this->unk_80 + gRoomControls.origin_x + tmp;
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effect->y.HALF.HI = this->unk_82 + gRoomControls.origin_y + tmp2;
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}
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}
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}
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void sub_0809C0A8(FrozenWaterElementEntity* this) {
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u32 position = COORD_TO_TILE(super);
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SetTile(0x4022, position - 0x41, super->collisionLayer);
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SetTile(0x4022, position - 0x40, super->collisionLayer);
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SetTile(0x4022, position - 0x3f, super->collisionLayer);
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SetTile(0x4022, position - 2, super->collisionLayer);
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SetTile(0x4022, position - 1, super->collisionLayer);
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SetTile(0x4022, position, super->collisionLayer);
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SetTile(0x4022, position + 1, super->collisionLayer);
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SetTile(0x4022, position + 2, super->collisionLayer);
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SetTile(0x4022, position + 0x3e, super->collisionLayer);
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SetTile(0x4022, position + 0x3f, super->collisionLayer);
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SetTile(0x4022, position + 0x40, super->collisionLayer);
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SetTile(0x4022, position + 0x41, super->collisionLayer);
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SetTile(0x4022, position + 0x42, super->collisionLayer);
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SetTile(0x4022, position + 0x7f, super->collisionLayer);
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SetTile(0x4022, position + 0x80, super->collisionLayer);
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SetTile(0x4022, position + 0x81, super->collisionLayer);
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SetTile(0x4022, position + 0x13f, super->collisionLayer);
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SetTile(0x4022, position + 0x140, super->collisionLayer);
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SetTile(0x4022, position + 0x141, super->collisionLayer);
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SetTile(0x4022, position + 0x17f, super->collisionLayer);
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SetTile(0x4022, position + 0x181, super->collisionLayer);
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SetTile(0x4022, position + 0x1bd, super->collisionLayer);
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SetTile(0x4022, position + 0x1be, super->collisionLayer);
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SetTile(0x4022, position + 0x1bf, super->collisionLayer);
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SetTile(0x4022, position + 0x1c1, super->collisionLayer);
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SetTile(0x4022, position + 0x1c2, super->collisionLayer);
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SetTile(0x4022, position + 0x1c3, super->collisionLayer);
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}
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void sub_0809C23C(FrozenWaterElementEntity* this) {
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u32 position = COORD_TO_TILE(super);
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sub_0807BA8C(position - 0x41, super->collisionLayer);
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sub_0807BA8C(position - 0x40, super->collisionLayer);
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sub_0807BA8C(position - 0x3f, super->collisionLayer);
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sub_0807BA8C(position - 2, super->collisionLayer);
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sub_0807BA8C(position - 1, super->collisionLayer);
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sub_0807BA8C(position, super->collisionLayer);
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sub_0807BA8C(position + 1, super->collisionLayer);
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sub_0807BA8C(position + 2, super->collisionLayer);
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sub_0807BA8C(position + 0x3e, super->collisionLayer);
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sub_0807BA8C(position + 0x3f, super->collisionLayer);
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sub_0807BA8C(position + 0x40, super->collisionLayer);
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sub_0807BA8C(position + 0x41, super->collisionLayer);
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sub_0807BA8C(position + 0x42, super->collisionLayer);
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sub_0807BA8C(position + 0x7f, super->collisionLayer);
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sub_0807BA8C(position + 0x80, super->collisionLayer);
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sub_0807BA8C(position + 0x81, super->collisionLayer);
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sub_0807BA8C(position + 0x13f, super->collisionLayer);
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sub_0807BA8C(position + 0x140, super->collisionLayer);
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sub_0807BA8C(position + 0x141, super->collisionLayer);
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sub_0807BA8C(position + 0x17f, super->collisionLayer);
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sub_0807BA8C(position + 0x181, super->collisionLayer);
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sub_0807BA8C(position + 0x1bd, super->collisionLayer);
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sub_0807BA8C(position + 0x1be, super->collisionLayer);
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sub_0807BA8C(position + 0x1bf, super->collisionLayer);
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sub_0807BA8C(position + 0x1c1, super->collisionLayer);
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sub_0807BA8C(position + 0x1c2, super->collisionLayer);
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sub_0807BA8C(position + 0x1c3, super->collisionLayer);
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}
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