tmc/src/object/jarPortal.c

178 lines
4.8 KiB
C

#include "object.h"
#include "area.h"
#include "functions.h"
extern void (*gUnk_08121488[])(Entity*);
extern u32 sub_08057810(void);
u32 sub_0808C128(Entity*);
void sub_0808C13C(Entity*);
void sub_0808C148(Entity*, u32);
void sub_0808C01C(Entity*, u32);
void JarPortal(Entity* this) {
gUnk_08121488[this->action](this);
}
void sub_0808BE9C(Entity* this) {
COLLISION_ON(this);
this->hitType = 1;
this->field_0x3c = 0x47;
this->hurtType = 0x44;
this->flags2 = 0x80;
this->field_0x68.HALF.LO = 0;
if (CheckLocalFlag(this->type)) {
if (this->field_0x7c.BYTES.byte0 != 0) {
this->action = 1;
InitAnimationForceUpdate(this, 0);
} else {
this->action = 3;
InitAnimationForceUpdate(this, 1);
}
} else {
if (this->field_0x7c.BYTES.byte0 == 0) {
this->action = 1;
InitAnimationForceUpdate(this, 0);
} else {
this->action = 3;
InitAnimationForceUpdate(this, 1);
}
}
}
void sub_0808BF14(Entity* this) {
if (sub_0808C128(this)) {
this->action++;
sub_0808C13C(this);
if (this->field_0x7c.BYTES.byte0 == 0) {
SetLocalFlag(this->type);
} else {
ClearLocalFlag(this->type);
}
sub_0808C148(this, 0);
}
sub_0808C01C(this, 0);
}
void sub_0808BF58(Entity* this) {
GravityUpdate(this, 0x2000);
switch (this->subAction) {
case 0:
if (this->zVelocity < Q_16_16(1.5)) {
++this->subAction;
InitAnimationForceUpdate(this, 2);
}
break;
case 1:
UpdateAnimationSingleFrame(this);
if (!this->z.HALF.HI) {
++this->subAction;
this->zVelocity = Q_16_16(0.5);
}
break;
case 2:
UpdateAnimationSingleFrame(this);
if (!this->z.HALF.HI) {
++this->action;
this->field_0xf = 0;
InitAnimationForceUpdate(this, 1);
sub_0808C148(this, 1);
}
break;
}
}
void sub_0808BFD8(Entity* this) {
if (sub_0808C128(this)) {
++this->action;
sub_0808C13C(this);
if (!this->field_0x7c.BYTES.byte0)
ClearLocalFlag(this->type);
else
SetLocalFlag(this->type);
sub_0808C148(this, 0);
}
sub_0808C01C(this, 1);
}
void sub_0808C01C(Entity* this, u32 r1) {
if (CheckPlayerProximity(this->x.HALF.HI - 0x18, this->y.HALF.HI - 0x18, 0x30, 0x30)) {
u32 type;
gArea.curPortalX = this->x.HALF.HI;
gArea.curPortalY = this->y.HALF.HI;
gArea.curPortalExitDirection = 2;
type = 4;
if (r1 != 0)
type = 2;
gArea.curPortalType = type;
if (r1 == 1) {
if ((gPlayerState.flags & PL_USE_PORTAL) && (gPlayerState.jump_status == 0)) {
gArea.field_0x18 = 2;
} else {
if (sub_08057810() != 0) {
gArea.field_0x18 = 3;
}
}
CreateMagicSparkles(this->x.HALF.HI, this->y.HALF.HI, this->collisionLayer);
if (this->field_0xf == 0) {
this->field_0xf = 1;
SoundReq(SFX_NEAR_PORTAL);
}
}
}
}
void sub_0808C0AC(Entity* this) {
GravityUpdate(this, 0x2000);
switch (this->subAction) {
case 0:
if (this->zVelocity < Q_16_16(1.5)) {
this->subAction = 1;
InitAnimationForceUpdate(this, 3);
}
break;
case 1:
UpdateAnimationSingleFrame(this);
if (!this->z.HALF.HI) {
++this->subAction;
this->zVelocity = Q_16_16(0.5);
}
break;
case 2:
UpdateAnimationSingleFrame(this);
if (!this->z.HALF.HI) {
this->action = 1;
InitAnimationForceUpdate(this, 0);
sub_0808C148(this, 1);
}
break;
}
}
u32 sub_0808C128(Entity* this) {
return this->bitfield == 157;
}
void sub_0808C13C(Entity* this) {
this->subAction = 0;
this->zVelocity = Q_16_16(2.5);
}
void sub_0808C148(Entity* this, u32 a2) {
u32 pos;
pos = COORD_TO_TILE(this);
if (!a2) {
SetTile(16530, pos - 1, this->collisionLayer);
SetTile(16531, pos, this->collisionLayer);
SetTile(16532, pos + 63, this->collisionLayer);
SetTile(16533, pos + 64, this->collisionLayer);
} else {
sub_0807BA8C(pos - 1, this->collisionLayer);
sub_0807BA8C(pos, this->collisionLayer);
sub_0807BA8C(pos + 63, this->collisionLayer);
sub_0807BA8C(pos + 64, this->collisionLayer);
}
}