mirror of https://github.com/zeldaret/tmc.git
178 lines
4.8 KiB
C
178 lines
4.8 KiB
C
#include "object.h"
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#include "area.h"
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#include "functions.h"
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extern void (*gUnk_08121488[])(Entity*);
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extern u32 sub_08057810(void);
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u32 sub_0808C128(Entity*);
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void sub_0808C13C(Entity*);
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void sub_0808C148(Entity*, u32);
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void sub_0808C01C(Entity*, u32);
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void JarPortal(Entity* this) {
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gUnk_08121488[this->action](this);
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}
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void sub_0808BE9C(Entity* this) {
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COLLISION_ON(this);
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this->hitType = 1;
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this->field_0x3c = 0x47;
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this->hurtType = 0x44;
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this->flags2 = 0x80;
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this->field_0x68.HALF.LO = 0;
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if (CheckLocalFlag(this->type)) {
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if (this->field_0x7c.BYTES.byte0 != 0) {
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this->action = 1;
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InitAnimationForceUpdate(this, 0);
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} else {
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this->action = 3;
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InitAnimationForceUpdate(this, 1);
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}
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} else {
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if (this->field_0x7c.BYTES.byte0 == 0) {
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this->action = 1;
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InitAnimationForceUpdate(this, 0);
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} else {
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this->action = 3;
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InitAnimationForceUpdate(this, 1);
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}
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}
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}
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void sub_0808BF14(Entity* this) {
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if (sub_0808C128(this)) {
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this->action++;
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sub_0808C13C(this);
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if (this->field_0x7c.BYTES.byte0 == 0) {
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SetLocalFlag(this->type);
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} else {
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ClearLocalFlag(this->type);
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}
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sub_0808C148(this, 0);
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}
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sub_0808C01C(this, 0);
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}
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void sub_0808BF58(Entity* this) {
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GravityUpdate(this, 0x2000);
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switch (this->subAction) {
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case 0:
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if (this->zVelocity < Q_16_16(1.5)) {
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++this->subAction;
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InitAnimationForceUpdate(this, 2);
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}
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break;
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case 1:
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UpdateAnimationSingleFrame(this);
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if (!this->z.HALF.HI) {
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++this->subAction;
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this->zVelocity = Q_16_16(0.5);
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}
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break;
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case 2:
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UpdateAnimationSingleFrame(this);
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if (!this->z.HALF.HI) {
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++this->action;
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this->field_0xf = 0;
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InitAnimationForceUpdate(this, 1);
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sub_0808C148(this, 1);
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}
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break;
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}
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}
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void sub_0808BFD8(Entity* this) {
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if (sub_0808C128(this)) {
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++this->action;
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sub_0808C13C(this);
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if (!this->field_0x7c.BYTES.byte0)
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ClearLocalFlag(this->type);
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else
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SetLocalFlag(this->type);
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sub_0808C148(this, 0);
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}
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sub_0808C01C(this, 1);
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}
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void sub_0808C01C(Entity* this, u32 r1) {
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if (CheckPlayerProximity(this->x.HALF.HI - 0x18, this->y.HALF.HI - 0x18, 0x30, 0x30)) {
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u32 type;
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gArea.curPortalX = this->x.HALF.HI;
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gArea.curPortalY = this->y.HALF.HI;
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gArea.curPortalExitDirection = 2;
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type = 4;
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if (r1 != 0)
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type = 2;
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gArea.curPortalType = type;
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if (r1 == 1) {
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if ((gPlayerState.flags & PL_USE_PORTAL) && (gPlayerState.jump_status == 0)) {
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gArea.field_0x18 = 2;
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} else {
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if (sub_08057810() != 0) {
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gArea.field_0x18 = 3;
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}
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}
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CreateMagicSparkles(this->x.HALF.HI, this->y.HALF.HI, this->collisionLayer);
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if (this->field_0xf == 0) {
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this->field_0xf = 1;
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SoundReq(SFX_NEAR_PORTAL);
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}
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}
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}
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}
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void sub_0808C0AC(Entity* this) {
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GravityUpdate(this, 0x2000);
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switch (this->subAction) {
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case 0:
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if (this->zVelocity < Q_16_16(1.5)) {
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this->subAction = 1;
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InitAnimationForceUpdate(this, 3);
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}
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break;
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case 1:
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UpdateAnimationSingleFrame(this);
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if (!this->z.HALF.HI) {
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++this->subAction;
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this->zVelocity = Q_16_16(0.5);
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}
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break;
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case 2:
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UpdateAnimationSingleFrame(this);
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if (!this->z.HALF.HI) {
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this->action = 1;
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InitAnimationForceUpdate(this, 0);
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sub_0808C148(this, 1);
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}
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break;
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}
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}
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u32 sub_0808C128(Entity* this) {
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return this->bitfield == 157;
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}
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void sub_0808C13C(Entity* this) {
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this->subAction = 0;
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this->zVelocity = Q_16_16(2.5);
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}
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void sub_0808C148(Entity* this, u32 a2) {
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u32 pos;
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pos = COORD_TO_TILE(this);
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if (!a2) {
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SetTile(16530, pos - 1, this->collisionLayer);
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SetTile(16531, pos, this->collisionLayer);
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SetTile(16532, pos + 63, this->collisionLayer);
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SetTile(16533, pos + 64, this->collisionLayer);
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} else {
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sub_0807BA8C(pos - 1, this->collisionLayer);
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sub_0807BA8C(pos, this->collisionLayer);
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sub_0807BA8C(pos + 63, this->collisionLayer);
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sub_0807BA8C(pos + 64, this->collisionLayer);
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}
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}
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