tmc/src/item/itemSword.c

324 lines
10 KiB
C

#include "item.h"
#include "functions.h"
#include "sound.h"
#include "object.h"
#include "playeritem.h"
extern void (*const gUnk_0811BD44[])(ItemBehavior*, u32);
extern void sub_08077B98(ItemBehavior*);
extern void UpdatePlayerMovement(void);
extern u32 sub_0807B014();
extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
extern bool32 sub_08077F10(ItemBehavior*);
void sub_080759B8(ItemBehavior*, u32);
void sub_080754B8(ItemBehavior*, u32);
void sub_08075898(ItemBehavior*, u32);
void sub_08075580(ItemBehavior*, u32);
extern u32 sub_08077EC8(ItemBehavior*);
void sub_08075694(ItemBehavior* this, u32 arg1);
void ItemSword(ItemBehavior* this, u32 arg1) {
gPlayerState.framestate = PL_STATE_SWORD;
gUnk_0811BD44[this->stateID](this, arg1);
}
void sub_08075338(ItemBehavior* this, u32 arg1) {
u32 temp, temp2;
if (gPlayerState.flags & PL_MINISH) {
this->field_0x5[4] |= 0x80;
sub_08077D38(this, arg1);
gPlayerState.animation = 0xc00;
SoundReq(SFX_PLY_VO1);
return;
}
if (gPlayerState.jump_status) {
if ((gPlayerState.jump_status & 7) != 3) {
if ((gPlayerState.jump_status & 0x78) == 0 && (u32)gPlayerEntity.zVelocity <= 0x17fff &&
(gPlayerState.field_0xac & 0x40) && gPlayerEntity.z.WORD) {
gPlayerState.jump_status |= 0x20;
gPlayerState.field_0xab = 7;
gPlayerState.field_0x3[1] |= (8 >> arg1) | ((8 >> arg1) << 4);
sub_08077B98(this);
this->stateID = 6;
sub_08075898(this, arg1);
return;
}
}
#ifndef EU
sub_080759B8(this, arg1);
return;
} else if (gPlayerEntity.z.WORD) {
#endif
sub_080759B8(this, arg1);
return;
}
if (gPlayerState.flags & PL_ROLLING) {
if ((gPlayerState.field_0xac & 2) == 0) {
if (gPlayerState.item == NULL)
return;
DeleteEntity(gPlayerState.item);
gPlayerState.item = NULL;
return;
}
sub_08077D38(this, arg1);
sub_08077B98(this);
temp = (8 >> arg1);
gPlayerState.field_0x3[1] |= temp | (temp << 4);
gPlayerState.field_0xa |= temp;
gPlayerState.keepFacing |= temp;
this->stateID = 8;
this->field_0x5[2] = 0x14;
this->field_0xf = 6;
this->field_0x5[4] |= 0x80;
gPlayerState.field_0xab = 2;
gPlayerState.flags |= PL_SWORD_THRUST;
sub_08077DF4(this, 0x130);
SoundReq(SFX_PLY_VO3);
return;
}
if ((gPlayerState.sword_state & 0x80) == 0) {
gPlayerState.sword_state = 0;
sub_0806F948(&gPlayerEntity);
}
if (gPlayerState.item) {
if (gPlayerState.item->id != 1) {
DeleteEntity(gPlayerState.item);
gPlayerState.item = NULL;
}
}
sub_08077D38(this, arg1);
sub_08077B98(this);
}
void sub_080754B8(ItemBehavior* this, u32 arg1) {
u32 iVar1;
if ((gPlayerState.sword_state & 0x80) != 0) {
sub_08075694(this, arg1);
} else if (gPlayerState.field_0x3[1] != 0) {
UpdateItemAnim(this);
if (this->field_0x5[9] != 0) {
this->field_0x5[4] = this->field_0x5[4] & 0x7f;
}
if (gPlayerEntity.frameSpriteSettings & 1) {
iVar1 = sub_0807B014();
if (iVar1 && FindEntityByID(PLAYER_ITEM, 15, 2) == 0) {
CreatePlayerBomb(this, 0xf);
if (iVar1 == 0xf) {
gPlayerState.field_0xab = 5;
} else {
gPlayerState.field_0xab = 8;
}
}
}
if ((this->field_0x5[9] & 0x80) != 0) {
if (((gPlayerState.flags & 0x80) != 0) || ((gPlayerState.field_0xac & 1) == 0)) {
sub_080759B8(this, arg1);
} else {
sub_08075580(this, arg1);
}
}
} else {
sub_080759B8(this, arg1);
}
}
void sub_08075580(ItemBehavior* this, u32 arg1) {
if ((sub_08077EFC(this) != 0) && (gPlayerState.jump_status == 0)) {
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
gPlayerState.sword_state = 1;
gPlayerState.item->hurtType = 0xd;
this->field_0xf = 0;
this->stateID = 2;
if ((gPlayerState.field_0xac & 0x200) != 0) {
this->field_0x5[2] = 0x28;
} else {
this->field_0x5[2] = 0x50;
}
sub_08077DF4(this, 0x168);
CreateObject(OBJECT_43, 0, 0);
return;
}
sub_080759B8(this, arg1);
}
void sub_080755F0(ItemBehavior* this, u32 arg1) {
if (sub_08077EFC(this) != 0) {
if (sub_08077EC8(this) == 0) {
if ((gPlayerState.sword_state | gPlayerState.field_0x3[1]) != 0) {
if (--this->field_0x5[2] == 0) {
this->stateID = 3;
this->field_0x5[4] |= 0x80;
gPlayerState.sword_state = gPlayerState.sword_state | 0x20;
}
} else {
sub_080759B8(this, arg1);
}
}
} else {
sub_080759B8(this, arg1);
}
}
void sub_0807564C(ItemBehavior* this, u32 arg1) {
if ((gPlayerState.sword_state | gPlayerState.field_0x3[1]) == 0) {
sub_080759B8(this, arg1);
} else {
if ((sub_08077EC8(this) == 0) && ((sub_08077EFC(this) == 0 || ((gPlayerState.sword_state & 0x80) != 0)))) {
sub_08075694(this, arg1);
}
}
}
void sub_08075694(ItemBehavior* this, u32 arg1) {
this->field_0x5[2] = 1;
if (gPlayerState.flags & PL_SWORD_THRUST) {
gPlayerState.flags &= ~PL_SWORD_THRUST;
gPlayerState.flags &= ~PL_ROLLING;
sub_08077DF4(this, 300);
} else {
gPlayerState.field_0xab = 1;
sub_08077DF4(this, 0x124);
}
gPlayerState.field_0xa = (8 >> arg1) | gPlayerState.field_0xa;
this->stateID = 4;
this->field_0xf = 6;
gPlayerEntity.hurtType = 0x1e;
gPlayerState.sword_state |= 0x40;
gPlayerState.sword_state &= 0xdf;
if ((gPlayerState.field_0xa0[0] == 0x04) && ((gPlayerState.flags & PL_CLONING) == 0)) {
gPlayerState.field_0xa0[0] = 0x01;
DeleteClones();
}
SoundReq(SFX_PLY_VO2);
}
void sub_08075738(ItemBehavior* this, u32 arg1) {
u32 bVar6;
if (gPlayerState.field_0x3[1] == 0) {
sub_080759B8(this, arg1);
} else {
UpdateItemAnim(this);
if (sub_08077F10(this)) {
this->field_0x5[2] = 2;
}
if ((gPlayerState.sword_state & 0x10) != 0) {
if ((gPlayerState.field_0xd & 0x80) == 0) {
this->field_0x5[6] = gPlayerState.field_0xd;
}
gPlayerEntity.direction = this->field_0x5[6];
gPlayerEntity.speed = 0x180;
if ((this->field_0x5[9] & 0x80) != 0) {
bVar6 = 10;
if ((gPlayerState.field_0xac & 0x800) != 0) {
bVar6 = 0xf;
}
if ((bVar6 <= ++this->field_0x5[3]) || (--this->field_0x5[2] == 0)) {
sub_080759B8(this, arg1);
}
}
} else {
if (((((gPlayerEntity.frameSpriteSettings & 1) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
((gPlayerState.field_0xac & 0x100) != 0))) {
Entity* bombEnt = CreatePlayerBomb(this, 0x14);
if (bombEnt) {
bombEnt->animationState = (gPlayerEntity.animationState & 6) | 0x80;
}
}
if ((((gPlayerEntity.frameSpriteSettings & 2) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
(((gPlayerState.field_0xac & 0x20) != 0 && (--this->field_0x5[2] != 0)))) {
gPlayerState.sword_state |= 0x10;
gPlayerState.field_0xab = 6;
this->field_0x5[6] = gPlayerEntity.animationState << 2;
this->field_0x5[2] = 1;
this->field_0x5[3] = 1;
gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
sub_08077DF4(this, 0x128);
}
if ((this->field_0x5[9] & 0x80) != 0) {
sub_080759B8(this, arg1);
}
}
}
}
void sub_08075898(ItemBehavior* this, u32 arg1) {
if (gPlayerState.field_0x3[1] == 0) {
sub_080759B8(this, arg1);
}
}
void sub_080758B0(ItemBehavior* this, u32 arg1) {
if (gPlayerState.field_0x3[1] == 0) {
sub_080759B8(this, arg1);
} else {
UpdateItemAnim(this);
if ((this->field_0x5[9] & 0x80) != 0) {
this->field_0xf = 0;
if ((gPlayerState.sword_state & 0x20) != 0) {
this->stateID = 3;
} else {
this->stateID = 5;
}
gPlayerState.sword_state &= 0xf7;
}
}
}
void sub_08075900(ItemBehavior* this, u32 arg1) {
if (gPlayerState.floor_type == SURFACE_SWAMP) {
gPlayerState.flags &= ~PL_ROLLING;
sub_080759B8(this, arg1);
} else {
UpdateItemAnim(this);
if ((gPlayerState.sword_state & 0x80) != 0) {
gPlayerState.sword_state = 0xa0;
sub_0807564C(this, arg1);
} else {
if (this->field_0x5[2] != 0) {
if (--this->field_0x5[2] == 0) {
sub_08077DF4(this, 0x134);
}
gPlayerEntity.direction = (gPlayerEntity.animationState >> 1) << 3;
gPlayerEntity.speed = 0x300;
UpdatePlayerMovement();
if ((gRoomTransition.frameCount & 3) == 0) {
CreateFx(&gPlayerEntity, FX_DASH, 0x40);
}
} else {
if ((this->field_0x5[9] & 0x80) != 0) {
gPlayerState.flags &= ~PL_ROLLING;
sub_080759B8(this, arg1);
}
}
}
}
}
void sub_080759B8(ItemBehavior* this, u32 arg1) {
if ((gPlayerState.flags & PL_MINISH) == 0) {
gPlayerEntity.hurtType = 0;
}
gPlayerState.flags &= ~PL_SWORD_THRUST;
gPlayerState.sword_state = 0;
gPlayerState.item = NULL;
sub_08077E78(this, arg1);
}