mirror of https://github.com/zeldaret/tmc.git
324 lines
10 KiB
C
324 lines
10 KiB
C
#include "item.h"
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#include "functions.h"
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#include "sound.h"
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#include "object.h"
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#include "playeritem.h"
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extern void (*const gUnk_0811BD44[])(ItemBehavior*, u32);
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extern void sub_08077B98(ItemBehavior*);
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extern void UpdatePlayerMovement(void);
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extern u32 sub_0807B014();
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extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
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extern bool32 sub_08077F10(ItemBehavior*);
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void sub_080759B8(ItemBehavior*, u32);
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void sub_080754B8(ItemBehavior*, u32);
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void sub_08075898(ItemBehavior*, u32);
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void sub_08075580(ItemBehavior*, u32);
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extern u32 sub_08077EC8(ItemBehavior*);
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void sub_08075694(ItemBehavior* this, u32 arg1);
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void ItemSword(ItemBehavior* this, u32 arg1) {
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gPlayerState.framestate = PL_STATE_SWORD;
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gUnk_0811BD44[this->stateID](this, arg1);
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}
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void sub_08075338(ItemBehavior* this, u32 arg1) {
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u32 temp, temp2;
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if (gPlayerState.flags & PL_MINISH) {
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this->field_0x5[4] |= 0x80;
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sub_08077D38(this, arg1);
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gPlayerState.animation = 0xc00;
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SoundReq(SFX_PLY_VO1);
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return;
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}
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if (gPlayerState.jump_status) {
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if ((gPlayerState.jump_status & 7) != 3) {
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if ((gPlayerState.jump_status & 0x78) == 0 && (u32)gPlayerEntity.zVelocity <= 0x17fff &&
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(gPlayerState.field_0xac & 0x40) && gPlayerEntity.z.WORD) {
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gPlayerState.jump_status |= 0x20;
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gPlayerState.field_0xab = 7;
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gPlayerState.field_0x3[1] |= (8 >> arg1) | ((8 >> arg1) << 4);
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sub_08077B98(this);
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this->stateID = 6;
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sub_08075898(this, arg1);
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return;
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}
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}
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#ifndef EU
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sub_080759B8(this, arg1);
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return;
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} else if (gPlayerEntity.z.WORD) {
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#endif
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sub_080759B8(this, arg1);
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return;
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}
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if (gPlayerState.flags & PL_ROLLING) {
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if ((gPlayerState.field_0xac & 2) == 0) {
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if (gPlayerState.item == NULL)
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return;
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DeleteEntity(gPlayerState.item);
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gPlayerState.item = NULL;
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return;
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}
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sub_08077D38(this, arg1);
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sub_08077B98(this);
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temp = (8 >> arg1);
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gPlayerState.field_0x3[1] |= temp | (temp << 4);
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gPlayerState.field_0xa |= temp;
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gPlayerState.keepFacing |= temp;
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this->stateID = 8;
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this->field_0x5[2] = 0x14;
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this->field_0xf = 6;
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this->field_0x5[4] |= 0x80;
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gPlayerState.field_0xab = 2;
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gPlayerState.flags |= PL_SWORD_THRUST;
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sub_08077DF4(this, 0x130);
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SoundReq(SFX_PLY_VO3);
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return;
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}
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if ((gPlayerState.sword_state & 0x80) == 0) {
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gPlayerState.sword_state = 0;
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sub_0806F948(&gPlayerEntity);
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}
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if (gPlayerState.item) {
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if (gPlayerState.item->id != 1) {
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DeleteEntity(gPlayerState.item);
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gPlayerState.item = NULL;
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}
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}
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sub_08077D38(this, arg1);
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sub_08077B98(this);
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}
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void sub_080754B8(ItemBehavior* this, u32 arg1) {
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u32 iVar1;
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if ((gPlayerState.sword_state & 0x80) != 0) {
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sub_08075694(this, arg1);
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} else if (gPlayerState.field_0x3[1] != 0) {
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UpdateItemAnim(this);
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if (this->field_0x5[9] != 0) {
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this->field_0x5[4] = this->field_0x5[4] & 0x7f;
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}
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if (gPlayerEntity.frameSpriteSettings & 1) {
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iVar1 = sub_0807B014();
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if (iVar1 && FindEntityByID(PLAYER_ITEM, 15, 2) == 0) {
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CreatePlayerBomb(this, 0xf);
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if (iVar1 == 0xf) {
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gPlayerState.field_0xab = 5;
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} else {
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gPlayerState.field_0xab = 8;
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}
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}
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}
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if ((this->field_0x5[9] & 0x80) != 0) {
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if (((gPlayerState.flags & 0x80) != 0) || ((gPlayerState.field_0xac & 1) == 0)) {
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sub_080759B8(this, arg1);
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} else {
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sub_08075580(this, arg1);
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}
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}
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} else {
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sub_080759B8(this, arg1);
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}
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}
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void sub_08075580(ItemBehavior* this, u32 arg1) {
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if ((sub_08077EFC(this) != 0) && (gPlayerState.jump_status == 0)) {
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gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
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gPlayerState.sword_state = 1;
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gPlayerState.item->hurtType = 0xd;
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this->field_0xf = 0;
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this->stateID = 2;
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if ((gPlayerState.field_0xac & 0x200) != 0) {
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this->field_0x5[2] = 0x28;
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} else {
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this->field_0x5[2] = 0x50;
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}
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sub_08077DF4(this, 0x168);
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CreateObject(OBJECT_43, 0, 0);
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return;
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}
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sub_080759B8(this, arg1);
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}
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void sub_080755F0(ItemBehavior* this, u32 arg1) {
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if (sub_08077EFC(this) != 0) {
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if (sub_08077EC8(this) == 0) {
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if ((gPlayerState.sword_state | gPlayerState.field_0x3[1]) != 0) {
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if (--this->field_0x5[2] == 0) {
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this->stateID = 3;
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this->field_0x5[4] |= 0x80;
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gPlayerState.sword_state = gPlayerState.sword_state | 0x20;
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}
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} else {
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sub_080759B8(this, arg1);
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}
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}
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} else {
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sub_080759B8(this, arg1);
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}
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}
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void sub_0807564C(ItemBehavior* this, u32 arg1) {
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if ((gPlayerState.sword_state | gPlayerState.field_0x3[1]) == 0) {
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sub_080759B8(this, arg1);
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} else {
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if ((sub_08077EC8(this) == 0) && ((sub_08077EFC(this) == 0 || ((gPlayerState.sword_state & 0x80) != 0)))) {
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sub_08075694(this, arg1);
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}
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}
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}
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void sub_08075694(ItemBehavior* this, u32 arg1) {
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this->field_0x5[2] = 1;
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if (gPlayerState.flags & PL_SWORD_THRUST) {
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gPlayerState.flags &= ~PL_SWORD_THRUST;
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gPlayerState.flags &= ~PL_ROLLING;
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sub_08077DF4(this, 300);
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} else {
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gPlayerState.field_0xab = 1;
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sub_08077DF4(this, 0x124);
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}
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gPlayerState.field_0xa = (8 >> arg1) | gPlayerState.field_0xa;
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this->stateID = 4;
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this->field_0xf = 6;
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gPlayerEntity.hurtType = 0x1e;
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gPlayerState.sword_state |= 0x40;
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gPlayerState.sword_state &= 0xdf;
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if ((gPlayerState.field_0xa0[0] == 0x04) && ((gPlayerState.flags & PL_CLONING) == 0)) {
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gPlayerState.field_0xa0[0] = 0x01;
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DeleteClones();
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}
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SoundReq(SFX_PLY_VO2);
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}
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void sub_08075738(ItemBehavior* this, u32 arg1) {
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u32 bVar6;
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if (gPlayerState.field_0x3[1] == 0) {
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sub_080759B8(this, arg1);
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} else {
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UpdateItemAnim(this);
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if (sub_08077F10(this)) {
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this->field_0x5[2] = 2;
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}
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if ((gPlayerState.sword_state & 0x10) != 0) {
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if ((gPlayerState.field_0xd & 0x80) == 0) {
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this->field_0x5[6] = gPlayerState.field_0xd;
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}
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gPlayerEntity.direction = this->field_0x5[6];
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gPlayerEntity.speed = 0x180;
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if ((this->field_0x5[9] & 0x80) != 0) {
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bVar6 = 10;
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if ((gPlayerState.field_0xac & 0x800) != 0) {
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bVar6 = 0xf;
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}
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if ((bVar6 <= ++this->field_0x5[3]) || (--this->field_0x5[2] == 0)) {
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sub_080759B8(this, arg1);
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}
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}
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} else {
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if (((((gPlayerEntity.frameSpriteSettings & 1) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
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((gPlayerState.field_0xac & 0x100) != 0))) {
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Entity* bombEnt = CreatePlayerBomb(this, 0x14);
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if (bombEnt) {
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bombEnt->animationState = (gPlayerEntity.animationState & 6) | 0x80;
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}
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}
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if ((((gPlayerEntity.frameSpriteSettings & 2) != 0) && ((gPlayerState.sword_state & 0x80) == 0)) &&
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(((gPlayerState.field_0xac & 0x20) != 0 && (--this->field_0x5[2] != 0)))) {
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gPlayerState.sword_state |= 0x10;
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gPlayerState.field_0xab = 6;
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this->field_0x5[6] = gPlayerEntity.animationState << 2;
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this->field_0x5[2] = 1;
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this->field_0x5[3] = 1;
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gPlayerState.field_0xa = gPlayerState.field_0xa & ~(8 >> arg1);
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sub_08077DF4(this, 0x128);
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}
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if ((this->field_0x5[9] & 0x80) != 0) {
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sub_080759B8(this, arg1);
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}
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}
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}
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}
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void sub_08075898(ItemBehavior* this, u32 arg1) {
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if (gPlayerState.field_0x3[1] == 0) {
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sub_080759B8(this, arg1);
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}
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}
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void sub_080758B0(ItemBehavior* this, u32 arg1) {
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if (gPlayerState.field_0x3[1] == 0) {
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sub_080759B8(this, arg1);
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} else {
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UpdateItemAnim(this);
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if ((this->field_0x5[9] & 0x80) != 0) {
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this->field_0xf = 0;
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if ((gPlayerState.sword_state & 0x20) != 0) {
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this->stateID = 3;
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} else {
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this->stateID = 5;
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}
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gPlayerState.sword_state &= 0xf7;
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}
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}
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}
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void sub_08075900(ItemBehavior* this, u32 arg1) {
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if (gPlayerState.floor_type == SURFACE_SWAMP) {
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gPlayerState.flags &= ~PL_ROLLING;
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sub_080759B8(this, arg1);
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} else {
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UpdateItemAnim(this);
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if ((gPlayerState.sword_state & 0x80) != 0) {
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gPlayerState.sword_state = 0xa0;
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sub_0807564C(this, arg1);
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} else {
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if (this->field_0x5[2] != 0) {
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if (--this->field_0x5[2] == 0) {
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sub_08077DF4(this, 0x134);
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}
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gPlayerEntity.direction = (gPlayerEntity.animationState >> 1) << 3;
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gPlayerEntity.speed = 0x300;
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UpdatePlayerMovement();
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if ((gRoomTransition.frameCount & 3) == 0) {
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CreateFx(&gPlayerEntity, FX_DASH, 0x40);
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}
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} else {
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if ((this->field_0x5[9] & 0x80) != 0) {
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gPlayerState.flags &= ~PL_ROLLING;
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sub_080759B8(this, arg1);
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}
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}
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}
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}
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}
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void sub_080759B8(ItemBehavior* this, u32 arg1) {
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if ((gPlayerState.flags & PL_MINISH) == 0) {
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gPlayerEntity.hurtType = 0;
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}
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gPlayerState.flags &= ~PL_SWORD_THRUST;
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gPlayerState.sword_state = 0;
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gPlayerState.item = NULL;
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sub_08077E78(this, arg1);
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}
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