tmc/src/enemy/leever.c

215 lines
4.9 KiB
C

#include "global.h"
#include "entity.h"
#include "enemy.h"
#include "random.h"
#include "functions.h"
#include "coord.h"
extern u32 sub_080002D4(s32, s32, u32);
extern u32 sub_080002BC(s32, s32, u32);
extern Entity* gUnk_020000B0;
bool32 Leever_PlayerInRange(Entity*, s32);
void Leever_Move(Entity*);
extern void (*const gLeeverFunctions[])(Entity*);
extern void (*const gLeeverActions[])(Entity*);
extern const s8 gLeeverDrift[];
extern const u16 gUnk_080CA4CA[];
enum {
LeeverAnimation_DigUp,
LeeverAnimation_DigDown,
LeeverAnimation_Attack,
};
enum {
LeeverForm_Red,
LeeverForm_Blue,
};
void Leever(Entity* this) {
EnemyFunctionHandler(this, gLeeverFunctions);
SetChildOffset(this, 0, 1, -0x10);
}
void Leever_OnTick(Entity* this) {
gLeeverActions[this->action](this);
}
void sub_0801FC40(Entity* this) {
if (this->bitfield == 0x80) {
if (this->action == 3) {
this->field_0x74.HWORD = 1;
}
} else {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
}
sub_0804AA30(this, gLeeverFunctions);
}
void sub_0801FC7C(Entity* this) {
if (this->type == LeeverForm_Red) {
sub_0804A7D4(this);
} else {
CreateDeathFx(this, 0xf1, 0);
}
}
void Leever_Initialize(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->actionDelay = Random();
}
void Leever_Idle(Entity* this) {
if (--this->actionDelay == 0) {
if (Leever_PlayerInRange(this, Random() & 0x1f)) {
this->action = 2;
this->spriteSettings.b.draw = TRUE;
this->direction = (GetFacingDirection(this, gUnk_020000B0) + gLeeverDrift[Random() & 1]) & 0x1f;
InitializeAnimation(this, LeeverAnimation_DigUp);
UpdateSpriteForCollisionLayer(this);
} else {
this->actionDelay = DirectionRound(Random()) + 8;
}
}
}
void Leever_DigUp(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 3;
if (this->type == LeeverForm_Red) {
this->field_0x74.HWORD = 180;
} else {
this->field_0x74.HWORD = 110;
}
InitializeAnimation(this, LeeverAnimation_Attack);
} else if (this->frames.b.f0 != 0) {
this->frames.all &= 0xfe;
this->flags |= 0x80;
}
}
void Leever_Attack(Entity* this) {
Leever_Move(this);
GetNextFrame(this);
if (--this->field_0x74.HWORD == 0) {
this->action = 4;
this->flags &= 0x7f;
InitializeAnimation(this, LeeverAnimation_DigDown);
}
}
void Leever_DigDown(Entity* this) {
Leever_Move(this);
GetNextFrame(this);
if ((this->frames.b.f3) != 0) {
this->action = 1;
this->actionDelay = 0xf0;
this->spriteSettings.b.draw = FALSE;
}
}
u32 sub_0801FDE4(Entity* ent, s32 x, s32 y) {
u32 uVar3;
const u16* puVar4;
if (sub_080002D4(x, y, gUnk_020000B0->collisionLayer) != 0) {
return 0;
} else {
uVar3 = sub_080002BC(x, y, gUnk_020000B0->collisionLayer);
for (puVar4 = gUnk_080CA4CA; *puVar4 != (u16)-1;) {
if (*puVar4++ == uVar3) {
ent->x.HALF.HI = (x & 0xfff0) + 8;
ent->y.HALF.HI = (y & 0xfff0) + 8;
ent->collisionLayer = gUnk_020000B0->collisionLayer;
return 1;
}
}
return 0;
}
}
bool32 Leever_PlayerInRange(Entity* ent, s32 arg2) {
s32 sin, cos;
s32 x, y;
u32 i;
if (sub_08049FDC(ent, 1) == 0) {
return 0;
} else {
x = gUnk_020000B0->x.WORD;
y = gUnk_020000B0->y.WORD;
sin = gSineTable[arg2 * 8] << 11;
cos = gSineTable[arg2 * 8 + 0x40] << 11;
for (i = 0; i < 8; i++) {
x += sin;
y += -cos;
if (sub_0801FDE4(ent, x >> 0x10, y >> 0x10) == 0) {
return 0;
}
}
return 1;
}
}
extern u32 sub_0800132C(Entity*, Entity*);
void Leever_Move(Entity* this) {
if (sub_08049FDC(this, 1) == 0) {
this->field_0x74.HWORD = 1;
}
this->speed = (this->frames.all & 0xf) * 0x20;
if (this->type == LeeverForm_Red) {
if ((this->field_0xf++ & 0xf) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
} else {
this->speed += 0x40;
if ((this->field_0xf++ & 0x7) == 0) {
sub_08004596(this, sub_0800132C(this, gUnk_020000B0));
}
}
ProcessMovement(this);
}
// clang-format off
void (*const gLeeverFunctions[])(Entity*) = {
Leever_OnTick,
sub_0801FC40,
sub_08001324,
sub_0801FC7C,
sub_08001242,
Leever_OnTick,
};
void (*const gLeeverActions[])(Entity*) = {
Leever_Initialize,
Leever_Idle,
Leever_DigUp,
Leever_Attack,
Leever_DigDown,
};
const s8 gLeeverDrift[] = {
6, -6,
};
const u16 gUnk_080CA4CA[] = {
0x000A,
0x0009,
0x000C,
0x000B,
0xFFFF,
};
// clang-format on