tmc/asm/non_matching/fallingBoulder/sub_0802C334.inc

194 lines
3.0 KiB
PHP

.syntax unified
.text
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
adds r3, r4, #0
adds r3, #0x7c
ldrh r0, [r3]
cmp r0, #0
bne _0802C36A
ldr r0, _0802C3C4 @ =gRoomControls
ldrh r1, [r0, #8]
ldr r2, _0802C3C8 @ =gPlayerEntity
cmp r2, #0
bne _0802C34E
b _0802C4AA
_0802C34E:
movs r5, #0x32
ldrsh r0, [r2, r5]
subs r0, r0, r1
cmp r0, #0x38
bhi _0802C35A
b _0802C4AA
_0802C35A:
movs r0, #1
strh r0, [r3]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
_0802C36A:
adds r0, r4, #0
bl GetNextFrame
movs r0, #0x2e
ldrsh r1, [r4, r0]
ldr r2, _0802C3C4 @ =gRoomControls
ldrh r0, [r2, #6]
subs r1, r1, r0
asrs r1, r1, #4
movs r3, #0x3f
ands r1, r3
movs r5, #0x32
ldrsh r0, [r4, r5]
ldrh r2, [r2, #8]
subs r0, r0, r2
asrs r0, r0, #4
ands r0, r3
lsls r0, r0, #6
orrs r1, r0
adds r0, r4, #0
adds r0, #0x7e
strh r1, [r0]
adds r0, #6
ldr r1, [r0]
adds r0, r4, #0
bl sub_080044EC
cmp r0, #1
bne _0802C3CC
movs r0, #0xa6
lsls r0, r0, #1
bl EnqueueSFX
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #0xc
strh r0, [r1]
adds r0, r4, #0
bl sub_0802C4B0
b _0802C48C
.align 2, 0
_0802C3C4: .4byte gRoomControls
_0802C3C8: .4byte gPlayerEntity
_0802C3CC:
adds r0, r4, #0
adds r0, #0x7a
ldrh r1, [r0]
adds r7, r0, #0
cmp r1, #0
beq _0802C442
subs r0, r1, #1
strh r0, [r7]
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0
beq _0802C3EA
cmp r0, #8
beq _0802C3F4
b _0802C442
_0802C3EA:
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
b _0802C442
_0802C3F4:
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _0802C442
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _0802C442
movs r6, #0
movs r5, #1
_0802C408:
adds r0, r4, #0
movs r1, #0x15
movs r2, #0
bl CreateFx
adds r2, r0, #0
cmp r2, #0
beq _0802C420
ldrh r0, [r2, #0x2e]
adds r0, #0xc
subs r0, r0, r6
strh r0, [r2, #0x2e]
_0802C420:
adds r6, #0x18
subs r5, #1
cmp r5, #0
bge _0802C408
adds r0, r4, #0
bl sub_0802C62C
bl Random
movs r1, #0xff
ands r0, r1
movs r2, #0x80
lsls r2, r2, #1
adds r1, r2, #0
orrs r0, r1
strh r0, [r7]
b _0802C4AA
_0802C442:
ldr r0, _0802C45C @ =gRoomControls
ldrh r1, [r0, #8]
ldrh r0, [r0, #0x20]
adds r1, r1, r0
movs r5, #0x32
ldrsh r0, [r4, r5]
subs r5, r1, r0
cmp r5, #4
ble _0802C460
adds r0, r4, #0
bl ProcessMovement1
b _0802C48C
.align 2, 0
_0802C45C: .4byte gRoomControls
_0802C460:
adds r0, r4, #0
bl LinearMoveUpdate
movs r1, #0x36
ldrsh r0, [r4, r1]
subs r0, r0, r5
cmp r0, #0x38
ble _0802C48C
adds r0, r4, #0
bl sub_0802C62C
bl Random
movs r1, #0x7f
ands r0, r1
movs r1, #0x80
orrs r0, r1
strh r0, [r7]
ldrb r0, [r4, #0xa]
cmp r0, #3
bne _0802C48C
strb r0, [r4, #0xc]
_0802C48C:
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
subs r0, #0xb
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
_0802C4AA:
pop {r4, r5, r6, r7, pc}
.syntax divided