mirror of https://github.com/zeldaret/tmc.git
491 lines
17 KiB
C
491 lines
17 KiB
C
/**
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* @file gyorgBossObject.c
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* @ingroup Objects
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*
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* @brief Gyorg Boss object
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*/
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#define NENT_DEPRECATED
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#include "area.h"
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#include "enemy/gyorg.h"
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#include "entity.h"
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#include "functions.h"
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#include "object.h"
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#include "room.h"
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#include "screen.h"
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#include "screenTransitions.h"
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struct GyorgChildSpawns {
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s16 offsetX;
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s16 offsetY;
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s16 unk2;
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} FORCE_WORD_ALIGNED;
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extern struct GyorgChildSpawns* const gUnk_08124FF0[];
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extern void sub_080A1DCC(GyorgBossObjectEntity*);
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extern void sub_080A1C9C(GyorgBossObjectEntity*);
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void sub_080A1E54(GyorgBossObjectEntity*);
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void sub_080A1D8C(GyorgBossObjectEntity*, s32);
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void sub_080A1FF0(GyorgBossObjectEntity*);
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u32 sub_080A20B8(GyorgBossObjectEntity*, GyorgMaleEntity*);
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void sub_080A1D70(GyorgBossObjectEntity*, u32);
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void GyorgBossObject_SetupStart(GyorgBossObjectEntity* this);
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void GyorgBossObject_Setup(GyorgBossObjectEntity* this);
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void GyorgBossObject_FemalePhase1(GyorgBossObjectEntity* this);
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void GyorgBossObject_MalePhase1(GyorgBossObjectEntity* this);
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void GyorgBossObject_FemalePhase2(GyorgBossObjectEntity* this);
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void GyorgBossObject_MalePhase2(GyorgBossObjectEntity* this);
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void GyorgBossObject_FemalePhase3(GyorgBossObjectEntity* this);
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void GyorgBossObject_MalePhase3(GyorgBossObjectEntity* this);
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void GyorgBossObject_FemalePhase4(GyorgBossObjectEntity* this);
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void GyorgBossObject_FightEnd(GyorgBossObjectEntity* this);
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void GyorgBossObject(Entity* this) {
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static void (*const GyorgBossObject_Actions[])(GyorgBossObjectEntity*) = {
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GyorgBossObject_SetupStart, GyorgBossObject_Setup, GyorgBossObject_FemalePhase1,
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GyorgBossObject_MalePhase1, GyorgBossObject_FemalePhase2, GyorgBossObject_MalePhase2,
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GyorgBossObject_FemalePhase3, GyorgBossObject_MalePhase3, GyorgBossObject_FemalePhase4,
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GyorgBossObject_FightEnd,
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};
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GyorgBossObject_Actions[this->action]((GyorgBossObjectEntity*)this);
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sub_080A1DCC((GyorgBossObjectEntity*)this);
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sub_080A1C9C((GyorgBossObjectEntity*)this);
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}
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void GyorgBossObject_SetupStart(GyorgBossObjectEntity* this) {
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GyorgHeap* heap;
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Entity* tmp;
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if (CheckFlags(0x7B)) {
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DeleteThisEntity();
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}
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if (gEntCount > 0x45)
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return;
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heap = zMalloc(sizeof(GyorgHeap));
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if (!heap)
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return;
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super->action = 1;
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super->myHeap = heap;
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this->timer = 600;
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this->unk_6c = 0;
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heap->boss = this;
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tmp = CreateEnemy(GYORG_FEMALE, 0);
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tmp->myHeap = heap;
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heap->female = (GyorgFemaleEntity*)tmp;
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tmp = CreateEnemy(GYORG_MALE, 0);
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tmp->x.HALF.HI = gRoomControls.origin_x + 0x200;
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#ifdef EU
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tmp->y.HALF.HI = gRoomControls.origin_y + 0x380;
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#else
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tmp->y.HALF.HI = gRoomControls.origin_y + 0x330;
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#endif
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tmp->myHeap = heap;
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heap->male1 = (GyorgMaleEntity*)tmp;
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tmp = CreateEnemy(GYORG_MALE, 1);
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tmp->x.HALF.HI = gRoomControls.origin_x + 0x260;
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#ifdef EU
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tmp->y.HALF.HI = gRoomControls.origin_y + 0x360;
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#else
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tmp->y.HALF.HI = gRoomControls.origin_y + 0x310;
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#endif
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tmp->myHeap = heap;
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heap->male2 = (GyorgMaleEntity*)tmp;
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gScreen.bg3.control = 0x1E07;
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gScreen.lcd.displayControl |= 0x800;
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this->unk_70 = 0;
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this->unk_72 = 0;
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this->unk_74 = 0;
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this->unk_7a = 0;
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this->unk_76 = 0xc0;
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this->unk_78 = 0xc0;
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gRoomTransition.field_0x39 = 1;
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gPlayerState.flags |= PL_GYORG_FIGHT;
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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#ifndef EU
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SoundReq(SONG_STOP_BGM);
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gArea.bgm = gArea.queued_bgm;
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#endif
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}
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void GyorgBossObject_Setup(GyorgBossObjectEntity* this) {
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if (--this->timer == 0) {
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// start female phase 1
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super->action = 2;
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this->unk_6c = 8;
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((GyorgHeap*)super->myHeap)->female->base.health = 8;
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void GyorgBossObject_FemalePhase1(GyorgBossObjectEntity* this) {
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if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
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// start male phase 1
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super->action = 3;
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super->timer = 35;
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this->unk_6c = 1;
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this->unk_78 = 0x400;
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this->unk_7b = 1;
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((GyorgHeap*)super->myHeap)->male1->base.health = 12;
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SoundReq(SFX_BOSS_DIE);
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InitScreenShake(150, 1);
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void GyorgBossObject_MalePhase1(GyorgBossObjectEntity* this) {
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sub_080A1FF0(this);
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if (((GyorgHeap*)super->myHeap)->male1->base.health == 0) {
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if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male1)) {
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// start female phase 2
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super->action = 4;
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this->unk_6c = 0x10;
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this->unk_78 = 0xC0;
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sub_080A1D70(this, ((GyorgHeap*)super->myHeap)->female->base.animationState);
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((GyorgHeap*)super->myHeap)->female->base.health = 24;
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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} else {
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gPlayerState.startPosX = ((GyorgHeap*)super->myHeap)->male1->base.x.HALF.HI;
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gPlayerState.startPosY = ((GyorgHeap*)super->myHeap)->male1->base.y.HALF.HI;
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}
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}
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void GyorgBossObject_FemalePhase2(GyorgBossObjectEntity* this) {
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if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
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// start male phase 2
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((GyorgHeap*)super->myHeap)->male1->base.health = 12;
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super->action = 5;
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super->timer = 35;
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this->unk_6c = 2;
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this->unk_78 = 0x400;
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this->unk_7b = 1;
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SoundReq(SFX_BOSS_DIE);
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InitScreenShake(150, 1);
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void GyorgBossObject_MalePhase2(GyorgBossObjectEntity* this) {
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sub_080A1FF0(this);
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if (((GyorgHeap*)super->myHeap)->male2->base.health == 0) {
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if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male2)) {
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// start female phase 3
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super->action = 6;
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this->unk_6c = 0x20;
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this->unk_78 = 0xc0;
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sub_080A1D70(this, ((GyorgHeap*)super->myHeap)->female->base.animationState);
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((GyorgHeap*)super->myHeap)->female->base.health = 24;
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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} else {
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gPlayerState.startPosX = ((GyorgHeap*)super->myHeap)->male2->base.x.HALF.HI;
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gPlayerState.startPosY = ((GyorgHeap*)super->myHeap)->male2->base.y.HALF.HI;
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}
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}
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void GyorgBossObject_FemalePhase3(GyorgBossObjectEntity* this) {
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if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
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// start male phase 3
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((GyorgHeap*)super->myHeap)->male2->base.health = 12;
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super->action = 7;
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super->timer = 35;
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this->unk_6c = 0x104;
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this->unk_78 = 0x400;
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SoundReq(SFX_BOSS_DIE);
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InitScreenShake(150, 1);
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void GyorgBossObject_MalePhase3(GyorgBossObjectEntity* this) {
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sub_080A1FF0(this);
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if (((GyorgHeap*)super->myHeap)->male2->base.health == 0) {
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if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male2)) {
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// start female phase 4
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super->action = 8;
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this->unk_6c = 0x40;
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this->unk_78 = 0xC0;
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((GyorgHeap*)super->myHeap)->female->base.health = 12;
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}
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void GyorgBossObject_FemalePhase4(GyorgBossObjectEntity* this) {
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if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
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if (this->unk_6c != 0) {
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InitScreenShake(45, 1);
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SoundReq(SFX_BOSS_DIE);
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this->unk_78 = 0x600;
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}
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this->unk_6c = 0;
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gRoomTransition.field_0x39 = 0;
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if (PlayerCanBeMoved() && gPlayerEntity.z.HALF.HI == 0) {
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super->action = 9;
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super->timer = 0;
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super->subtimer = 240;
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this->timer = 420;
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super->direction = 0;
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super->speed = 0x60;
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gPlayerState.flags &= ~PL_GYORG_FIGHT;
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CopyPosition(&gPlayerEntity, super);
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gRoomControls.camera_target = super;
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SetPlayerControl(2);
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}
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}
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gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
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gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
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}
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void GyorgBossObject_FightEnd(GyorgBossObjectEntity* this) {
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if (this->timer == 0) {
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LinearMoveUpdate(super);
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sub_080A1E54(this);
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if (--super->subtimer == 0) {
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SetFlag(0x7B);
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sub_0808091C(&gUnk_0813ABD0, 8);
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return;
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}
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if (super->subtimer == 0x3C) {
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SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 4);
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}
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return;
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}
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if (--this->timer < 0xb4) {
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sub_080A1E54(this);
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return;
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}
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switch (this->timer) {
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case 0xb4:
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SoundReq(SFX_BOSS_DIE);
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InitScreenShake(720, 2);
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break;
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case 0x12C:
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SoundReq(SFX_BOSS_DIE);
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InitScreenShake(75, 1);
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break;
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}
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}
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void sub_080A1C9C(GyorgBossObjectEntity* this) {
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if (this->unk_7a) {
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if (this->unk_74 != this->unk_75) {
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this->unk_78 = 0;
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sub_080A1D8C(this, 0xC);
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if (this->unk_76 == 0) {
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this->unk_74 = this->unk_75;
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this->unk_78 = this->unk_7c;
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}
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} else {
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sub_080A1D8C(this, 0xC);
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if (this->unk_78 == this->unk_76) {
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this->unk_7a = 0;
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}
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}
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} else {
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sub_080A1D8C(this, 8);
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}
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this->unk_70 += gSineTable[this->unk_74] * this->unk_76 / 0x100;
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this->unk_72 -= gSineTable[this->unk_74 + 0x40] * this->unk_76 / 0x100;
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gScreen.bg3.xOffset = this->unk_70 >> 0x8;
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gScreen.bg3.yOffset = this->unk_72 >> 0x8;
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}
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void sub_080A1D70(GyorgBossObjectEntity* this, u32 unk1) {
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this->unk_75 = unk1;
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this->unk_7a = 1;
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this->unk_7c = this->unk_78;
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}
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void sub_080A1D8C(GyorgBossObjectEntity* this, s32 unk1) {
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if (this->unk_78 != this->unk_76) {
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if (this->unk_78 > this->unk_76) {
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if (unk1 < this->unk_78 - this->unk_76) {
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this->unk_76 += unk1;
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} else {
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this->unk_76 = this->unk_78;
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}
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} else {
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if (unk1 < this->unk_76 - this->unk_78) {
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this->unk_76 -= unk1;
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} else {
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this->unk_76 = this->unk_78;
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}
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}
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}
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}
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void sub_080A1DCC(GyorgBossObjectEntity* this) {
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GenericEntity* tmp;
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if ((tmp = (GenericEntity*)((GyorgHeap*)super->myHeap)->male1) != NULL ||
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(tmp = (GenericEntity*)((GyorgHeap*)super->myHeap)->male2) != NULL) {
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if (tmp->field_0x7c.BYTES.byte0 && tmp->base.spriteRendering.b3 == 2) {
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((GyorgHeap*)super->myHeap)->mouth->base.flags &= ~0x80;
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tmp = ((GyorgHeap*)super->myHeap)->tail;
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tmp->base.flags &= ~0x80;
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tmp = (GenericEntity*)tmp->base.child;
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tmp->base.flags &= ~0x80;
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tmp = (GenericEntity*)tmp->base.child;
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tmp->base.flags &= ~0x80;
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tmp = (GenericEntity*)tmp->base.child;
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tmp->base.flags &= ~0x80;
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return;
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}
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}
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((GyorgHeap*)super->myHeap)->mouth->base.flags |= 0x80;
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tmp = ((GyorgHeap*)super->myHeap)->tail;
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tmp->base.flags |= 0x80;
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tmp = (GenericEntity*)tmp->base.child;
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tmp->base.flags |= 0x80;
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tmp = (GenericEntity*)tmp->base.child;
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tmp->base.flags |= 0x80;
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tmp = (GenericEntity*)tmp->base.child;
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tmp->base.flags |= 0x80;
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}
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void sub_080A1E54(GyorgBossObjectEntity* this) {
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Entity* fx;
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if ((++super->timer & 0x1F) == 0) {
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fx = CreateFx(super, FX_GIANT_EXPLOSION4, 0);
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if (fx) {
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u32 r = Random();
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fx->x.HALF.HI = gRoomControls.origin_x + 0x200 + (r & 0xf0) - 0x78;
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fx->y.HALF.HI = gRoomControls.origin_y + 0x210 + ((r >> 8) & 0x70) - 0x38;
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fx->spritePriority.b0 = 5;
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fx->collisionLayer = 2;
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UpdateSpriteForCollisionLayer(fx);
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}
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}
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}
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void GyorgBossObject_SpawnChildren(u32 unk0, bool32 fromBlue, u32 animationState) {
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static const u16 gUnk_08124EF8[] = { 0x200, 0x1C0, 0x250, 0x210, 0x200, 0x260, 0x1B0, 0x210 };
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static const s16 gUnk_08124F08[] = {
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-80, 48, 320, -40, 32, 320, 0, 16, 320, 40, 32, 320, 80, 48, 320, 1,
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};
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static const s16 gUnk_08124F28[] = {
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-80, 16, 448, -40, 48, 448, 0, 16, 448, 40, 48, 448, 80, 16, 448, 1,
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};
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static const s16 gUnk_08124F48[] = {
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-80, 16, 320, -40, 48, 576, 0, 16, 320, 40, 48, 576, 80, 16, 320, 1,
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};
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static const s16 gUnk_08124F68[] = {
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-80, 16, 320, -40, 32, 448, 0, 48, 576, 40, 32, 448, 80, 16, 320, 1,
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};
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static const s16 gUnk_08124F88[] = {
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-80, 32, 320, -40, 48, 320, 0, 32, 320, 40, 16, 320, 80, 32, 320, 1,
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};
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static const s16 gUnk_08124FA8[] = {
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-80, 32, 576, -40, 32, 448, 0, 32, 320, 40, 32, 448, 80, 32, 576, 1,
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};
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static const s16 gUnk_08124FC8[] = {
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-80, 32, 320, 0, 16, 320, 80, 32, 320, 1,
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};
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static const s16 gUnk_08124FDC[] = {
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-80, 16, 448, 0, 48, 448, 80, 16, 448, 1,
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};
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static const s16* const gUnk_08124FF0[] = {
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gUnk_08124F08, gUnk_08124F28, gUnk_08124F48, gUnk_08124F68,
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gUnk_08124F88, gUnk_08124FA8, gUnk_08124FC8, gUnk_08124FDC,
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};
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u32 i = 0;
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struct GyorgChildSpawns* p;
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u32 x, y;
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x = gUnk_08124EF8[animationState * 2] + gRoomControls.origin_x;
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y = gUnk_08124EF8[animationState * 2 + 1] + gRoomControls.origin_y;
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p = (struct GyorgChildSpawns*)gUnk_08124FF0[unk0];
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while (p->offsetX != 1) {
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GyorgChildEntity* tmp = (GyorgChildEntity*)CreateEnemy(GYORG_CHILD, fromBlue);
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if (tmp) {
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tmp->base.type2 = i++;
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tmp->base.x.HALF.HI = x;
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tmp->base.y.HALF.HI = y;
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tmp->base.direction = DirectionFromAnimationState(animationState);
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tmp->attackDirection = DirectionTurnAround(DirectionFromAnimationState(animationState));
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tmp->attackSpeed = p->unk2;
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switch (animationState) {
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case 0:
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tmp->attackOffsetX = p->offsetX;
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tmp->attackOffsetY = -p->offsetY;
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break;
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case 1:
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tmp->attackOffsetX = p->offsetY + DISPLAY_WIDTH;
|
|
tmp->attackOffsetY = p->offsetX;
|
|
break;
|
|
case 2:
|
|
tmp->attackOffsetX = p->offsetX;
|
|
tmp->attackOffsetY = p->offsetY + DISPLAY_HEIGHT;
|
|
break;
|
|
case 3:
|
|
tmp->attackOffsetX = -p->offsetY;
|
|
tmp->attackOffsetY = p->offsetX;
|
|
break;
|
|
}
|
|
}
|
|
p++;
|
|
}
|
|
if (fromBlue == FALSE) {
|
|
Entity* tmp;
|
|
tmp = CreateObject(SPECIAL_FX, FX_DEATH, 0);
|
|
if (tmp) {
|
|
tmp->x.HALF.HI = x;
|
|
tmp->y.HALF.HI = y;
|
|
tmp->spriteOrientation.flipY = 3;
|
|
tmp->spriteRendering.b3 = 3;
|
|
tmp->collisionLayer = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_080A1FF0(GyorgBossObjectEntity* this) {
|
|
if (super->timer != 0) {
|
|
super->timer--;
|
|
if (super->timer <= 0x20 && (super->timer & 0xF) == 0) {
|
|
Entity* fx;
|
|
fx = CreateFx(super, FX_GIANT_EXPLOSION4, 0);
|
|
if (fx) {
|
|
u32 r = Random();
|
|
fx->x.HALF.HI = gRoomControls.origin_x + 0x200 + (r & 0x78) - 0x3C;
|
|
fx->y.HALF.HI = gRoomControls.origin_y + 0x210 + (r & 0x78) - 0x3C;
|
|
fx->spritePriority.b0 = 6;
|
|
fx->collisionLayer = 1;
|
|
UpdateSpriteForCollisionLayer(fx);
|
|
}
|
|
}
|
|
}
|
|
if (this->unk_7b) {
|
|
if (EntityWithinDistance(&gPlayerEntity, gRoomControls.origin_x + 0x200, gRoomControls.origin_y + 0x210,
|
|
0x100)) {
|
|
if (super->timer == 0) {
|
|
super->timer = 120;
|
|
} else {
|
|
if (super->timer == 0x23) {
|
|
InitScreenShake(30, 0);
|
|
}
|
|
}
|
|
} else {
|
|
this->unk_7b = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 sub_080A20B8(GyorgBossObjectEntity* this, GyorgMaleEntity* other) {
|
|
if (other == NULL) {
|
|
return 1;
|
|
}
|
|
if (PlayerCanBeMoved() && gPlayerEntity.z.HALF.HI == 0) {
|
|
return other->unk_7c == 0 && gPlayerState.field_0x14 != 0;
|
|
}
|
|
return 0;
|
|
}
|