tmc/src/object/gyorgBossObject.c

491 lines
17 KiB
C

/**
* @file gyorgBossObject.c
* @ingroup Objects
*
* @brief Gyorg Boss object
*/
#define NENT_DEPRECATED
#include "area.h"
#include "enemy/gyorg.h"
#include "entity.h"
#include "functions.h"
#include "object.h"
#include "room.h"
#include "screen.h"
#include "screenTransitions.h"
struct GyorgChildSpawns {
s16 offsetX;
s16 offsetY;
s16 unk2;
} FORCE_WORD_ALIGNED;
extern struct GyorgChildSpawns* const gUnk_08124FF0[];
extern void sub_080A1DCC(GyorgBossObjectEntity*);
extern void sub_080A1C9C(GyorgBossObjectEntity*);
void sub_080A1E54(GyorgBossObjectEntity*);
void sub_080A1D8C(GyorgBossObjectEntity*, s32);
void sub_080A1FF0(GyorgBossObjectEntity*);
u32 sub_080A20B8(GyorgBossObjectEntity*, GyorgMaleEntity*);
void sub_080A1D70(GyorgBossObjectEntity*, u32);
void GyorgBossObject_SetupStart(GyorgBossObjectEntity* this);
void GyorgBossObject_Setup(GyorgBossObjectEntity* this);
void GyorgBossObject_FemalePhase1(GyorgBossObjectEntity* this);
void GyorgBossObject_MalePhase1(GyorgBossObjectEntity* this);
void GyorgBossObject_FemalePhase2(GyorgBossObjectEntity* this);
void GyorgBossObject_MalePhase2(GyorgBossObjectEntity* this);
void GyorgBossObject_FemalePhase3(GyorgBossObjectEntity* this);
void GyorgBossObject_MalePhase3(GyorgBossObjectEntity* this);
void GyorgBossObject_FemalePhase4(GyorgBossObjectEntity* this);
void GyorgBossObject_FightEnd(GyorgBossObjectEntity* this);
void GyorgBossObject(Entity* this) {
static void (*const GyorgBossObject_Actions[])(GyorgBossObjectEntity*) = {
GyorgBossObject_SetupStart, GyorgBossObject_Setup, GyorgBossObject_FemalePhase1,
GyorgBossObject_MalePhase1, GyorgBossObject_FemalePhase2, GyorgBossObject_MalePhase2,
GyorgBossObject_FemalePhase3, GyorgBossObject_MalePhase3, GyorgBossObject_FemalePhase4,
GyorgBossObject_FightEnd,
};
GyorgBossObject_Actions[this->action]((GyorgBossObjectEntity*)this);
sub_080A1DCC((GyorgBossObjectEntity*)this);
sub_080A1C9C((GyorgBossObjectEntity*)this);
}
void GyorgBossObject_SetupStart(GyorgBossObjectEntity* this) {
GyorgHeap* heap;
Entity* tmp;
if (CheckFlags(0x7B)) {
DeleteThisEntity();
}
if (gEntCount > 0x45)
return;
heap = zMalloc(sizeof(GyorgHeap));
if (!heap)
return;
super->action = 1;
super->myHeap = heap;
this->timer = 600;
this->unk_6c = 0;
heap->boss = this;
tmp = CreateEnemy(GYORG_FEMALE, 0);
tmp->myHeap = heap;
heap->female = (GyorgFemaleEntity*)tmp;
tmp = CreateEnemy(GYORG_MALE, 0);
tmp->x.HALF.HI = gRoomControls.origin_x + 0x200;
#ifdef EU
tmp->y.HALF.HI = gRoomControls.origin_y + 0x380;
#else
tmp->y.HALF.HI = gRoomControls.origin_y + 0x330;
#endif
tmp->myHeap = heap;
heap->male1 = (GyorgMaleEntity*)tmp;
tmp = CreateEnemy(GYORG_MALE, 1);
tmp->x.HALF.HI = gRoomControls.origin_x + 0x260;
#ifdef EU
tmp->y.HALF.HI = gRoomControls.origin_y + 0x360;
#else
tmp->y.HALF.HI = gRoomControls.origin_y + 0x310;
#endif
tmp->myHeap = heap;
heap->male2 = (GyorgMaleEntity*)tmp;
gScreen.bg3.control = 0x1E07;
gScreen.lcd.displayControl |= 0x800;
this->unk_70 = 0;
this->unk_72 = 0;
this->unk_74 = 0;
this->unk_7a = 0;
this->unk_76 = 0xc0;
this->unk_78 = 0xc0;
gRoomTransition.field_0x39 = 1;
gPlayerState.flags |= PL_GYORG_FIGHT;
gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
#ifndef EU
SoundReq(SONG_STOP_BGM);
gArea.bgm = gArea.queued_bgm;
#endif
}
void GyorgBossObject_Setup(GyorgBossObjectEntity* this) {
if (--this->timer == 0) {
// start female phase 1
super->action = 2;
this->unk_6c = 8;
((GyorgHeap*)super->myHeap)->female->base.health = 8;
}
gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
}
void GyorgBossObject_FemalePhase1(GyorgBossObjectEntity* this) {
if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
// start male phase 1
super->action = 3;
super->timer = 35;
this->unk_6c = 1;
this->unk_78 = 0x400;
this->unk_7b = 1;
((GyorgHeap*)super->myHeap)->male1->base.health = 12;
SoundReq(SFX_BOSS_DIE);
InitScreenShake(150, 1);
}
gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
}
void GyorgBossObject_MalePhase1(GyorgBossObjectEntity* this) {
sub_080A1FF0(this);
if (((GyorgHeap*)super->myHeap)->male1->base.health == 0) {
if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male1)) {
// start female phase 2
super->action = 4;
this->unk_6c = 0x10;
this->unk_78 = 0xC0;
sub_080A1D70(this, ((GyorgHeap*)super->myHeap)->female->base.animationState);
((GyorgHeap*)super->myHeap)->female->base.health = 24;
}
gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
} else {
gPlayerState.startPosX = ((GyorgHeap*)super->myHeap)->male1->base.x.HALF.HI;
gPlayerState.startPosY = ((GyorgHeap*)super->myHeap)->male1->base.y.HALF.HI;
}
}
void GyorgBossObject_FemalePhase2(GyorgBossObjectEntity* this) {
if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
// start male phase 2
((GyorgHeap*)super->myHeap)->male1->base.health = 12;
super->action = 5;
super->timer = 35;
this->unk_6c = 2;
this->unk_78 = 0x400;
this->unk_7b = 1;
SoundReq(SFX_BOSS_DIE);
InitScreenShake(150, 1);
}
gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
}
void GyorgBossObject_MalePhase2(GyorgBossObjectEntity* this) {
sub_080A1FF0(this);
if (((GyorgHeap*)super->myHeap)->male2->base.health == 0) {
if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male2)) {
// start female phase 3
super->action = 6;
this->unk_6c = 0x20;
this->unk_78 = 0xc0;
sub_080A1D70(this, ((GyorgHeap*)super->myHeap)->female->base.animationState);
((GyorgHeap*)super->myHeap)->female->base.health = 24;
}
gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
} else {
gPlayerState.startPosX = ((GyorgHeap*)super->myHeap)->male2->base.x.HALF.HI;
gPlayerState.startPosY = ((GyorgHeap*)super->myHeap)->male2->base.y.HALF.HI;
}
}
void GyorgBossObject_FemalePhase3(GyorgBossObjectEntity* this) {
if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
// start male phase 3
((GyorgHeap*)super->myHeap)->male2->base.health = 12;
super->action = 7;
super->timer = 35;
this->unk_6c = 0x104;
this->unk_78 = 0x400;
SoundReq(SFX_BOSS_DIE);
InitScreenShake(150, 1);
}
gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
}
void GyorgBossObject_MalePhase3(GyorgBossObjectEntity* this) {
sub_080A1FF0(this);
if (((GyorgHeap*)super->myHeap)->male2->base.health == 0) {
if (sub_080A20B8(this, ((GyorgHeap*)super->myHeap)->male2)) {
// start female phase 4
super->action = 8;
this->unk_6c = 0x40;
this->unk_78 = 0xC0;
((GyorgHeap*)super->myHeap)->female->base.health = 12;
}
}
gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
}
void GyorgBossObject_FemalePhase4(GyorgBossObjectEntity* this) {
if (((GyorgHeap*)super->myHeap)->female->base.health == 0) {
if (this->unk_6c != 0) {
InitScreenShake(45, 1);
SoundReq(SFX_BOSS_DIE);
this->unk_78 = 0x600;
}
this->unk_6c = 0;
gRoomTransition.field_0x39 = 0;
if (PlayerCanBeMoved() && gPlayerEntity.z.HALF.HI == 0) {
super->action = 9;
super->timer = 0;
super->subtimer = 240;
this->timer = 420;
super->direction = 0;
super->speed = 0x60;
gPlayerState.flags &= ~PL_GYORG_FIGHT;
CopyPosition(&gPlayerEntity, super);
gRoomControls.camera_target = super;
SetPlayerControl(2);
}
}
gPlayerState.startPosX = gRoomControls.origin_x + 0x200;
gPlayerState.startPosY = gRoomControls.origin_y + 0x210;
}
void GyorgBossObject_FightEnd(GyorgBossObjectEntity* this) {
if (this->timer == 0) {
LinearMoveUpdate(super);
sub_080A1E54(this);
if (--super->subtimer == 0) {
SetFlag(0x7B);
sub_0808091C(&gUnk_0813ABD0, 8);
return;
}
if (super->subtimer == 0x3C) {
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 4);
}
return;
}
if (--this->timer < 0xb4) {
sub_080A1E54(this);
return;
}
switch (this->timer) {
case 0xb4:
SoundReq(SFX_BOSS_DIE);
InitScreenShake(720, 2);
break;
case 0x12C:
SoundReq(SFX_BOSS_DIE);
InitScreenShake(75, 1);
break;
}
}
void sub_080A1C9C(GyorgBossObjectEntity* this) {
if (this->unk_7a) {
if (this->unk_74 != this->unk_75) {
this->unk_78 = 0;
sub_080A1D8C(this, 0xC);
if (this->unk_76 == 0) {
this->unk_74 = this->unk_75;
this->unk_78 = this->unk_7c;
}
} else {
sub_080A1D8C(this, 0xC);
if (this->unk_78 == this->unk_76) {
this->unk_7a = 0;
}
}
} else {
sub_080A1D8C(this, 8);
}
this->unk_70 += gSineTable[this->unk_74] * this->unk_76 / 0x100;
this->unk_72 -= gSineTable[this->unk_74 + 0x40] * this->unk_76 / 0x100;
gScreen.bg3.xOffset = this->unk_70 >> 0x8;
gScreen.bg3.yOffset = this->unk_72 >> 0x8;
}
void sub_080A1D70(GyorgBossObjectEntity* this, u32 unk1) {
this->unk_75 = unk1;
this->unk_7a = 1;
this->unk_7c = this->unk_78;
}
void sub_080A1D8C(GyorgBossObjectEntity* this, s32 unk1) {
if (this->unk_78 != this->unk_76) {
if (this->unk_78 > this->unk_76) {
if (unk1 < this->unk_78 - this->unk_76) {
this->unk_76 += unk1;
} else {
this->unk_76 = this->unk_78;
}
} else {
if (unk1 < this->unk_76 - this->unk_78) {
this->unk_76 -= unk1;
} else {
this->unk_76 = this->unk_78;
}
}
}
}
void sub_080A1DCC(GyorgBossObjectEntity* this) {
GenericEntity* tmp;
if ((tmp = (GenericEntity*)((GyorgHeap*)super->myHeap)->male1) != NULL ||
(tmp = (GenericEntity*)((GyorgHeap*)super->myHeap)->male2) != NULL) {
if (tmp->field_0x7c.BYTES.byte0 && tmp->base.spriteRendering.b3 == 2) {
((GyorgHeap*)super->myHeap)->mouth->base.flags &= ~0x80;
tmp = ((GyorgHeap*)super->myHeap)->tail;
tmp->base.flags &= ~0x80;
tmp = (GenericEntity*)tmp->base.child;
tmp->base.flags &= ~0x80;
tmp = (GenericEntity*)tmp->base.child;
tmp->base.flags &= ~0x80;
tmp = (GenericEntity*)tmp->base.child;
tmp->base.flags &= ~0x80;
return;
}
}
((GyorgHeap*)super->myHeap)->mouth->base.flags |= 0x80;
tmp = ((GyorgHeap*)super->myHeap)->tail;
tmp->base.flags |= 0x80;
tmp = (GenericEntity*)tmp->base.child;
tmp->base.flags |= 0x80;
tmp = (GenericEntity*)tmp->base.child;
tmp->base.flags |= 0x80;
tmp = (GenericEntity*)tmp->base.child;
tmp->base.flags |= 0x80;
}
void sub_080A1E54(GyorgBossObjectEntity* this) {
Entity* fx;
if ((++super->timer & 0x1F) == 0) {
fx = CreateFx(super, FX_GIANT_EXPLOSION4, 0);
if (fx) {
u32 r = Random();
fx->x.HALF.HI = gRoomControls.origin_x + 0x200 + (r & 0xf0) - 0x78;
fx->y.HALF.HI = gRoomControls.origin_y + 0x210 + ((r >> 8) & 0x70) - 0x38;
fx->spritePriority.b0 = 5;
fx->collisionLayer = 2;
UpdateSpriteForCollisionLayer(fx);
}
}
}
void GyorgBossObject_SpawnChildren(u32 unk0, bool32 fromBlue, u32 animationState) {
static const u16 gUnk_08124EF8[] = { 0x200, 0x1C0, 0x250, 0x210, 0x200, 0x260, 0x1B0, 0x210 };
static const s16 gUnk_08124F08[] = {
-80, 48, 320, -40, 32, 320, 0, 16, 320, 40, 32, 320, 80, 48, 320, 1,
};
static const s16 gUnk_08124F28[] = {
-80, 16, 448, -40, 48, 448, 0, 16, 448, 40, 48, 448, 80, 16, 448, 1,
};
static const s16 gUnk_08124F48[] = {
-80, 16, 320, -40, 48, 576, 0, 16, 320, 40, 48, 576, 80, 16, 320, 1,
};
static const s16 gUnk_08124F68[] = {
-80, 16, 320, -40, 32, 448, 0, 48, 576, 40, 32, 448, 80, 16, 320, 1,
};
static const s16 gUnk_08124F88[] = {
-80, 32, 320, -40, 48, 320, 0, 32, 320, 40, 16, 320, 80, 32, 320, 1,
};
static const s16 gUnk_08124FA8[] = {
-80, 32, 576, -40, 32, 448, 0, 32, 320, 40, 32, 448, 80, 32, 576, 1,
};
static const s16 gUnk_08124FC8[] = {
-80, 32, 320, 0, 16, 320, 80, 32, 320, 1,
};
static const s16 gUnk_08124FDC[] = {
-80, 16, 448, 0, 48, 448, 80, 16, 448, 1,
};
static const s16* const gUnk_08124FF0[] = {
gUnk_08124F08, gUnk_08124F28, gUnk_08124F48, gUnk_08124F68,
gUnk_08124F88, gUnk_08124FA8, gUnk_08124FC8, gUnk_08124FDC,
};
u32 i = 0;
struct GyorgChildSpawns* p;
u32 x, y;
x = gUnk_08124EF8[animationState * 2] + gRoomControls.origin_x;
y = gUnk_08124EF8[animationState * 2 + 1] + gRoomControls.origin_y;
p = (struct GyorgChildSpawns*)gUnk_08124FF0[unk0];
while (p->offsetX != 1) {
GyorgChildEntity* tmp = (GyorgChildEntity*)CreateEnemy(GYORG_CHILD, fromBlue);
if (tmp) {
tmp->base.type2 = i++;
tmp->base.x.HALF.HI = x;
tmp->base.y.HALF.HI = y;
tmp->base.direction = DirectionFromAnimationState(animationState);
tmp->attackDirection = DirectionTurnAround(DirectionFromAnimationState(animationState));
tmp->attackSpeed = p->unk2;
switch (animationState) {
case 0:
tmp->attackOffsetX = p->offsetX;
tmp->attackOffsetY = -p->offsetY;
break;
case 1:
tmp->attackOffsetX = p->offsetY + DISPLAY_WIDTH;
tmp->attackOffsetY = p->offsetX;
break;
case 2:
tmp->attackOffsetX = p->offsetX;
tmp->attackOffsetY = p->offsetY + DISPLAY_HEIGHT;
break;
case 3:
tmp->attackOffsetX = -p->offsetY;
tmp->attackOffsetY = p->offsetX;
break;
}
}
p++;
}
if (fromBlue == FALSE) {
Entity* tmp;
tmp = CreateObject(SPECIAL_FX, FX_DEATH, 0);
if (tmp) {
tmp->x.HALF.HI = x;
tmp->y.HALF.HI = y;
tmp->spriteOrientation.flipY = 3;
tmp->spriteRendering.b3 = 3;
tmp->collisionLayer = 1;
}
}
}
void sub_080A1FF0(GyorgBossObjectEntity* this) {
if (super->timer != 0) {
super->timer--;
if (super->timer <= 0x20 && (super->timer & 0xF) == 0) {
Entity* fx;
fx = CreateFx(super, FX_GIANT_EXPLOSION4, 0);
if (fx) {
u32 r = Random();
fx->x.HALF.HI = gRoomControls.origin_x + 0x200 + (r & 0x78) - 0x3C;
fx->y.HALF.HI = gRoomControls.origin_y + 0x210 + (r & 0x78) - 0x3C;
fx->spritePriority.b0 = 6;
fx->collisionLayer = 1;
UpdateSpriteForCollisionLayer(fx);
}
}
}
if (this->unk_7b) {
if (EntityWithinDistance(&gPlayerEntity, gRoomControls.origin_x + 0x200, gRoomControls.origin_y + 0x210,
0x100)) {
if (super->timer == 0) {
super->timer = 120;
} else {
if (super->timer == 0x23) {
InitScreenShake(30, 0);
}
}
} else {
this->unk_7b = 0;
}
}
}
u32 sub_080A20B8(GyorgBossObjectEntity* this, GyorgMaleEntity* other) {
if (other == NULL) {
return 1;
}
if (PlayerCanBeMoved() && gPlayerEntity.z.HALF.HI == 0) {
return other->unk_7c == 0 && gPlayerState.field_0x14 != 0;
}
return 0;
}