tmc/src/playerItem/playerItemCellOverwriteSet.c

85 lines
3.4 KiB
C

/**
* @file playerItemCellOverwriteSet.c
* @ingroup Items
*
* @brief Cell Overwrite Set Player Item
*/
#define NENT_DEPRECATED
#include "asm.h"
#include "common.h"
#include "entity.h"
#include "player.h"
#include "room.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused[4];
/*0x6c*/ u16 tileType;
} PlayerItemCellOverwriteSetEntity;
extern const u8 gUnk_080B7910[];
extern const u8 gUnk_080B79A7[];
extern const u8 gUnk_080B7A3E[]; // TODO figure out type from arm_sub_080B1B84 and arm_sub_080B1BA4
void PlayerItemCellOverwriteSet(PlayerItemCellOverwriteSetEntity* this) {
static const s8 gUnk_080B7B6C[] = { 0x0, -0x10, 0x10, 0x0, 0x0, 0x10, -0x10, 0x0 };
u32 tmp;
Entity* player = &gPlayerEntity;
if (super->action == 0) {
this->tileType = GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
super->collisionLayer);
super->action++;
}
gPlayerState.mobility |= 0x80;
tmp = gInput.heldKeys & R_BUTTON;
if ((gInput.heldKeys & A_BUTTON) != 0) {
if ((gInput.newKeys & R_BUTTON) != 0) {
this->tileType = GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
super->collisionLayer);
}
if ((gInput.heldKeys & R_BUTTON) != 0) {
player->iframes = 2;
} else {
if ((gInput.newKeys & DPAD_RIGHT) != 0) {
this->tileType--;
}
if ((gInput.newKeys & DPAD_LEFT) != 0) {
this->tileType++;
}
if ((gInput.heldKeys & (DPAD_LEFT | DPAD_RIGHT)) != 0) {
if (++super->subtimer > 0x1e) {
super->subtimer = 30;
if ((gInput.heldKeys & DPAD_RIGHT) != 0) {
this->tileType--;
}
if ((gInput.heldKeys & DPAD_LEFT) != 0) {
this->tileType++;
}
}
} else {
super->subtimer = 0;
}
}
} else {
sub_0807B7D8(this->tileType,
TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
super->collisionLayer);
gPlayerState.mobility &= ~0x80;
DeleteThisEntity();
}
if ((gInput.heldKeys & B_BUTTON) != 0) {
sub_0807B7D8(this->tileType, TILE(player->x.HALF.HI + gUnk_080B7B6C[0], player->y.HALF.HI + gUnk_080B7B6C[1]),
super->collisionLayer);
sub_0807B7D8(this->tileType, TILE(player->x.HALF.HI + gUnk_080B7B6C[2], player->y.HALF.HI + gUnk_080B7B6C[3]),
super->collisionLayer);
sub_0807B7D8(this->tileType, TILE(player->x.HALF.HI + gUnk_080B7B6C[4], player->y.HALF.HI + gUnk_080B7B6C[5]),
super->collisionLayer);
sub_0807B7D8(this->tileType, TILE(player->x.HALF.HI + gUnk_080B7B6C[6], player->y.HALF.HI + gUnk_080B7B6C[7]),
super->collisionLayer);
}
}