tmc/asm/bladeBrothers.s

373 lines
6.5 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08068CFC
sub_08068CFC: @ 0x08068CFC
push {r4, lr}
adds r4, r1, #0
movs r1, #0
str r1, [r4, #0x14]
ldrb r0, [r0, #0xe]
cmp r0, #0xa
bhi _08068DB6
lsls r0, r0, #2
ldr r1, _08068D14 @ =_08068D18
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08068D14: .4byte _08068D18
_08068D18: @ jump table
.4byte _08068DB2 @ case 0
.4byte _08068D44 @ case 1
.4byte _08068D48 @ case 2
.4byte _08068D4C @ case 3
.4byte _08068DB2 @ case 4
.4byte _08068D50 @ case 5
.4byte _08068D58 @ case 6
.4byte _08068D68 @ case 7
.4byte _08068DB2 @ case 8
.4byte _08068DB2 @ case 9
.4byte _08068DA8 @ case 10
_08068D44:
movs r0, #2
b _08068DAA
_08068D48:
movs r0, #0x15
b _08068DAA
_08068D4C:
movs r0, #0x14
b _08068DAA
_08068D50:
movs r0, #3
bl CheckLocalFlag
b _08068DAE
_08068D58:
ldr r0, _08068D64 @ =gUnk_02002A40
adds r0, #0xab
ldrb r0, [r0]
cmp r0, #0x4f
bls _08068DB6
b _08068DB2
.align 2, 0
_08068D64: .4byte gUnk_02002A40
_08068D68:
movs r0, #0x48
bl GetInventoryValue
cmp r0, #0
beq _08068DB6
movs r0, #0x49
bl GetInventoryValue
cmp r0, #0
beq _08068DB6
movs r0, #0x4a
bl GetInventoryValue
cmp r0, #0
beq _08068DB6
movs r0, #0x4b
bl GetInventoryValue
cmp r0, #0
beq _08068DB6
movs r0, #0x4c
bl GetInventoryValue
cmp r0, #0
beq _08068DB6
movs r0, #0x4e
bl GetInventoryValue
cmp r0, #0
beq _08068DB6
movs r0, #0x4f
b _08068DAA
_08068DA8:
movs r0, #0x4d
_08068DAA:
bl GetInventoryValue
_08068DAE:
cmp r0, #0
beq _08068DB6
_08068DB2:
movs r0, #1
str r0, [r4, #0x14]
_08068DB6:
pop {r4, pc}
thumb_func_start sub_08068DB8
sub_08068DB8: @ 0x08068DB8
push {lr}
adds r1, r0, #0
ldr r2, _08068DCC @ =gUnk_08111664
ldrb r0, [r1, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08068DCC: .4byte gUnk_08111664
thumb_func_start sub_08068DD0
sub_08068DD0: @ 0x08068DD0
push {lr}
adds r1, r0, #0
ldr r2, _08068DE4 @ =gUnk_0811167A
ldrb r0, [r1, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08068DE4: .4byte gUnk_0811167A
thumb_func_start sub_08068DE8
sub_08068DE8: @ 0x08068DE8
push {lr}
adds r1, r0, #0
ldr r2, _08068DFC @ =gUnk_08111690
ldrb r0, [r1, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08068DFC: .4byte gUnk_08111690
thumb_func_start sub_08068E00
sub_08068E00: @ 0x08068E00
push {lr}
adds r1, r0, #0
ldr r2, _08068E14 @ =gUnk_081116A6
ldrb r0, [r1, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08068E14: .4byte gUnk_081116A6
thumb_func_start sub_08068E18
sub_08068E18: @ 0x08068E18
push {lr}
adds r1, r0, #0
ldr r2, _08068E2C @ =gUnk_081116BC
ldrb r0, [r1, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08068E2C: .4byte gUnk_081116BC
thumb_func_start sub_08068E30
sub_08068E30: @ 0x08068E30
push {lr}
adds r1, r0, #0
ldr r2, _08068E44 @ =gUnk_081116D2
ldrb r0, [r1, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08068E44: .4byte gUnk_081116D2
thumb_func_start sub_08068E48
sub_08068E48: @ 0x08068E48
push {lr}
adds r1, r0, #0
ldr r2, _08068E5C @ =gUnk_081116E8
ldrb r0, [r1, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08068E5C: .4byte gUnk_081116E8
thumb_func_start sub_08068E60
sub_08068E60: @ 0x08068E60
push {lr}
adds r1, r0, #0
ldr r2, _08068E74 @ =gUnk_081116FE
ldrb r0, [r1, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08068E74: .4byte gUnk_081116FE
thumb_func_start sub_08068E78
sub_08068E78: @ 0x08068E78
push {lr}
adds r1, r0, #0
ldr r2, _08068E8C @ =gUnk_08111714
ldrb r0, [r1, #0xe]
lsls r0, r0, #1
adds r0, r0, r2
ldrh r0, [r0]
bl TextboxNoOverlap
pop {pc}
.align 2, 0
_08068E8C: .4byte gUnk_08111714
thumb_func_start sub_08068E90
sub_08068E90: @ 0x08068E90
ldr r2, _08068EAC @ =gLinkState
adds r2, #0xac
ldr r1, _08068EB0 @ =gUnk_08111740
ldrb r0, [r0, #0xe]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
subs r1, #1
movs r0, #1
lsls r0, r1
ldrh r1, [r2]
orrs r0, r1
strh r0, [r2]
bx lr
.align 2, 0
_08068EAC: .4byte gLinkState
_08068EB0: .4byte gUnk_08111740
thumb_func_start sub_08068EB4
sub_08068EB4: @ 0x08068EB4
ldr r0, _08068EC0 @ =gLinkState
adds r0, #0xab
movs r1, #0
strb r1, [r0]
bx lr
.align 2, 0
_08068EC0: .4byte gLinkState
thumb_func_start sub_08068EC4
sub_08068EC4: @ 0x08068EC4
push {r4, lr}
adds r3, r1, #0
ldr r2, _08068EEC @ =gUnk_08111740
ldrb r4, [r0, #0xe]
lsls r1, r4, #2
adds r1, r1, r2
ldr r0, _08068EF0 @ =gLinkState
adds r0, #0xab
ldr r1, [r1]
ldrb r0, [r0]
cmp r1, r0
bne _08068EF8
ldr r1, _08068EF4 @ =gUnk_0811172A
lsls r0, r4, #1
adds r0, r0, r1
ldrh r0, [r0]
strh r0, [r3, #0x10]
movs r0, #1
b _08068EFA
.align 2, 0
_08068EEC: .4byte gUnk_08111740
_08068EF0: .4byte gLinkState
_08068EF4: .4byte gUnk_0811172A
_08068EF8:
movs r0, #0
_08068EFA:
str r0, [r3, #0x14]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08068F00
sub_08068F00: @ 0x08068F00
push {lr}
ldrb r0, [r0, #0xe]
cmp r0, #1
bne _08068F0E
ldr r0, _08068F10 @ =gUnk_080F3494
bl LoadRoomEntityList
_08068F0E:
pop {pc}
.align 2, 0
_08068F10: .4byte gUnk_080F3494
thumb_func_start sub_08068F14
sub_08068F14: @ 0x08068F14
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #5
bne _08068F24
movs r0, #0xa0
bl ModHealth
_08068F24:
ldrb r0, [r4, #0xe]
cmp r0, #6
bne _08068F38
movs r0, #0xa0
rsbs r0, r0, #0
bl ModHealth
movs r0, #2
bl ModHealth
_08068F38:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08068F3C
sub_08068F3C: @ 0x08068F3C
push {lr}
ldrb r0, [r0, #0xe]
cmp r0, #6
bne _08068F4A
movs r0, #0xa0
bl ModHealth
_08068F4A:
pop {pc}
thumb_func_start sub_08068F4C
sub_08068F4C: @ 0x08068F4C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _08068F72
adds r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #4
bl InitAnimationForceUpdate
b _08068F78
_08068F72:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08068F78:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08068F94
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #0
bl sub_08068BEC
_08068F94:
pop {r4, pc}
.align 2, 0