tmc/src/npc/percy.c

109 lines
2.8 KiB
C

#include "global.h"
#include "entity.h"
#include "npc.h"
#include "textbox.h"
#include "functions.h"
#include "flags.h"
#include "script.h"
extern void sub_0806B41C(Entity*);
extern void sub_0806B3CC(Entity*);
extern u32 sub_08002632(Entity*);
extern void sub_0801DFB4(Entity*, u32, u32, u32);
extern u16* gUnk_08001A7C[40];
extern u16 gUnk_08112E54[4];
extern Dialog gUnk_08112E2C[5];
extern SpriteLoadData gUnk_08112E1C;
void Percy_Head(Entity* this) {
SetExtraSpriteFrame(this, 0, (this->frameSpriteSettings & 0x3f) + 0x13);
SetExtraSpriteFrame(this, 1, (this->frames.all & 0x7f) + 0xb);
SetExtraSpriteFrame(this, 2, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 2, 1);
SetSpriteSubEntryOffsetData2(this, 2, 0);
sub_0807000C(this);
}
void Percy(Entity* this) {
if ((this->flags & 2) != 0) {
sub_0806B41C(this);
} else {
sub_0806B3CC(this);
}
}
void sub_0806B3CC(Entity* this) {
if (this->action == 0) {
if (!LoadExtraSpriteData(this, &gUnk_08112E1C)) {
return;
}
this->action = 1;
InitializeAnimation(this, 0);
sub_08078778(this);
}
GetNextFrame(this);
if (this->interactType != 0) {
this->interactType = 0;
TextboxNoOverlapFollow(0);
}
sub_0806ED78(this);
}
void sub_0806B41C(Entity* this) {
u16* tmp;
u32 idx;
switch (this->action) {
case 0:
if (LoadExtraSpriteData(this, &gUnk_08112E1C)) {
this->action = 1;
this->spriteSettings.b.draw = 1;
if (this->type2 == 2) {
CreateFx(this, 0x25, 0);
}
sub_0807DD50(this);
}
break;
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 4);
idx = sub_08002632(this);
tmp = gUnk_08001A7C[idx];
if (this->field_0x68.HALF.LO == 33)
tmp += 3;
sub_0801DFB4(this, tmp[0], tmp[1], tmp[2]);
gPlayerState.field_0x8b = 3;
} else {
sub_0807DD94(this, NULL);
}
break;
case 2:
if (UpdateFuseInteraction(this)) {
this->action = 1;
}
break;
}
}
void sub_0806B4F0(Entity* this) {
ShowNPCDialogue(this, &gUnk_08112E2C[this->type2]);
}
void sub_0806B504(Entity* this) {
int idx;
idx = 1;
if (CheckKinstoneFused(0x21)) {
idx = 3;
} else if (!CheckLocalFlag(0x86)) {
idx = 0;
SetLocalFlag(0x86);
}
TextboxNoOverlap(gUnk_08112E54[idx], this);
}