mirror of https://github.com/zeldaret/tmc.git
60 lines
1.7 KiB
C
60 lines
1.7 KiB
C
#include "global.h"
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#include "entity.h"
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#include "functions.h"
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extern void (*const gUnk_08121EA4[])(Entity*);
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extern const u8 gUnk_08121EB0[];
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extern const u8 gUnk_08121EB3[];
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void BackgroundCloud(Entity* this) {
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gUnk_08121EA4[this->action](this);
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}
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void sub_0808F658(Entity* this) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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this->spriteOrientation.flipY = 3;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = this->entityType.form;
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this->frameIndex = this->entityType.form;
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this->direction = 8;
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this->nonPlanarMovement = gUnk_08121EB0[(this->entityType).form];
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this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
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this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.filler2[3] + 0x60;
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this->animationState = 0;
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this->x.HALF.HI += (Random() & 0xf) << 4;
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this->actionDelay = 0;
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this->previousActionFlag = 0;
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}
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void sub_0808F6E0(Entity* this) {
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sub_0806F69C(this);
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if ((s16)this->x.HALF.HI < (s16)this->field_0x78.HWORD ||
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(s16)this->x.HALF.HI > (s16)this->field_0x7a.HWORD)
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this->action = 2;
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}
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void sub_0808F70C(Entity* this) {
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if (this->previousActionFlag == 0) {
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this->previousActionFlag = 1;
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this->actionDelay = ((Random() & 7) << 3) + 31;
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if ((this->direction & 0x10)) {
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this->x.HALF.HI = this->field_0x7a.HWORD;
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} else {
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this->x.HALF.HI = this->field_0x78.HWORD;
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}
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if (this->entityType.form == 2)
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this->y.HALF.HI = gUnk_08121EB3[this->entityType.parameter * 2 + (Random() & 1)];
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}
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if (this->previousActionFlag == 1) {
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->previousActionFlag = 0;
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}
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}
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}
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