tmc/src/enemy/octorokBoss.c

1455 lines
52 KiB
C

/**
* @file octorokBoss.c
* @ingroup Enemies
*
* @brief Octorok boss enemy
*/
#include "enemy/octorokBoss.h"
#include "collision.h"
#include "functions.h"
#include "game.h"
#include "object.h"
#include "projectile.h"
#define IS_FROZEN(this) ((this)->bossPhase & 1)
/*
for TAIL_END object:
this->field_0x7c.BYTES.byte1 tailRadius
*/
#define GET_TAIL_RADIUS(this) this->currentAttack // this->field_0x7c.BYTES.byte1
void OctorokBoss_Hit(OctorokBossEntity*);
void OctorokBoss_Action1(OctorokBossEntity*);
void OctorokBoss_Burning_SubAction1(OctorokBossEntity*);
void sub_080368D8(OctorokBossEntity*);
void sub_08036914(Entity*, s32, s32);
void sub_08036998(OctorokBossEntity*);
void sub_080369D0(OctorokBossEntity*, s32, s32);
void sub_08036AF0(OctorokBossEntity*, s32, s32);
void OctorokBoss_SetAttackTimer(OctorokBossEntity*);
void OctorokBoss_ResetToSubAction0(OctorokBossEntity*);
void OctorokBoss_WaitAnotherTurn(OctorokBossEntity*);
void OctorokBoss_SetWaitTurnsForNextAttack(OctorokBossEntity*);
void OctorokBoss_StartRegularAttack(OctorokBossEntity*);
void OctorokBoss_ChangePalette(OctorokBossEntity*, u32);
void sub_08036F60(OctorokBossEntity*);
void OctorokBoss_StepSound(OctorokBossEntity*, u32);
void sub_08036FE4(OctorokBossEntity*);
void OctorokBoss_OnTick(OctorokBossEntity*);
void OctorokBoss_OnDeath(OctorokBossEntity*);
void OctorokBoss_Hit_SubAction0(OctorokBossEntity*);
void OctorokBoss_Hit_SubAction1(OctorokBossEntity*);
void OctorokBoss_Hit_SubAction2(OctorokBossEntity*);
void OctorokBoss_Hit_SubAction3(OctorokBossEntity*);
void OctorokBoss_Hit_SubAction4(OctorokBossEntity*);
void OctorokBoss_Hit_SubAction5(OctorokBossEntity*);
void OctorokBoss_Hit_SubAction6(OctorokBossEntity*);
void OctorokBoss_Intro_SubAction0(OctorokBossEntity*);
void OctorokBoss_Intro_SubAction1(OctorokBossEntity*);
void OctorokBoss_Intro_SubAction2(OctorokBossEntity*);
void OctorokBoss_Intro_SubAction3(OctorokBossEntity*);
void OctorokBoss_Intro_SubAction4(OctorokBossEntity*);
void OctorokBoss_Intro_SubAction5(OctorokBossEntity*);
void OctorokBoss_Action1_AimTowardsPlayer(OctorokBossEntity*);
void OctorokBoss_Action1_WaitForTurn(OctorokBossEntity*);
void OctorokBoss_Action1_WaitForAttack(OctorokBossEntity*);
void OctorokBoss_Action1_ChargeAttack(OctorokBossEntity*);
void OctorokBoss_Action1_Attack(OctorokBossEntity*);
void OctorokBoss_Init(OctorokBossEntity*);
void OctorokBoss_Action1(OctorokBossEntity*);
void OctorokBoss_Hit(OctorokBossEntity*);
void OctorokBoss_Intro(OctorokBossEntity*);
void OctorokBoss_Burning(OctorokBossEntity*);
void OctorokBoss_Action1_Attack_Type2_0(OctorokBossEntity*);
void OctorokBoss_Action1_Attack_Type2_1(OctorokBossEntity*);
void OctorokBoss_Action1_Attack_Type2_2(OctorokBossEntity*);
void OctorokBoss_Action1_Attack_Type2_3(OctorokBossEntity*);
void OctorokBoss_ExecuteAttackSpitRock(OctorokBossEntity*);
void OctorokBoss_ExecuteAttackVacuum(OctorokBossEntity*);
void OctorokBoss_ExecuteAttackSmoke(OctorokBossEntity*);
void OctorokBoss_ExecuteAttackFreeze(OctorokBossEntity*);
void OctorokBoss_Burning_SubAction0(OctorokBossEntity*);
void OctorokBoss_Burning_SubAction1(OctorokBossEntity*);
void OctorokBoss_Burning_SubAction2(OctorokBossEntity*);
void OctorokBoss(OctorokBossEntity* this) {
static void (*const OctorokBoss_Functions[])(OctorokBossEntity*) = {
OctorokBoss_OnTick,
OctorokBoss_OnTick,
(void (*)(OctorokBossEntity*))GenericKnockback,
OctorokBoss_OnDeath,
(void (*)(OctorokBossEntity*))GenericConfused,
};
OctorokBoss_Functions[GetNextFunction(super)](this);
}
void OctorokBoss_OnDeath(OctorokBossEntity* this) {
if (super->type == WHOLE) {
super->action = HIT;
super->subAction = 0;
super->knockbackDuration = 0;
super->health = 1;
sub_080368D8(this);
OctorokBoss_Hit(this);
} else {
DeleteThisEntity();
}
}
/*
Hit SubActions
0: Start
1-3:
4-
*/
void OctorokBoss_Hit(OctorokBossEntity* this) {
static void (*const OctorokBoss_Hit_SubActions[])(OctorokBossEntity*) = {
OctorokBoss_Hit_SubAction0, OctorokBoss_Hit_SubAction1, OctorokBoss_Hit_SubAction2, OctorokBoss_Hit_SubAction3,
OctorokBoss_Hit_SubAction4, OctorokBoss_Hit_SubAction5, OctorokBoss_Hit_SubAction6,
};
if (this->bossPhase == 0) {
if (super->subAction != 3) {
gRoomControls.camera_target = &this->heap->tailObjects[0]->base;
this->heap->field_0x7 = 0x5a;
PausePlayer();
}
} else {
if (this->heap->field_0x7 != 0) {
this->heap->field_0x7--;
PausePlayer();
}
}
OctorokBoss_Hit_SubActions[super->subAction](this);
if (super->subAction > 3) {
PausePlayer();
}
sub_0800445C(super);
SetAffineInfo(super, this->unk_76, this->unk_74, this->angle.HWORD);
}
void OctorokBoss_Hit_SubAction0(OctorokBossEntity* this) {
this->unk_76 = 0xa0;
this->unk_74 = 0xa0;
this->heap->fallingStonesTimer = 0;
if (this->bossPhase == 4) {
super->subAction = 4;
gPauseMenuOptions.disabled = 1;
PausePlayer();
SoundReq(SFX_BOSS_DIE);
} else {
if (IS_FROZEN(this) == FALSE) {
super->type2 = 0;
this->timer = 60;
} else {
if (this->heap->tailCount > 3) {
this->heap->tailCount--;
}
this->heap->tailObjects[0]->currentAttack = 0;
this->timer = 120;
}
super->subAction = 1;
}
}
void OctorokBoss_Hit_SubAction1(OctorokBossEntity* this) {
bool32 frozen = IS_FROZEN(this);
u16 diffX;
u16 diffY;
if (frozen == 0) {
if (this->heap->tailObjects[0]->currentAttack != 0) {
this->heap->tailObjects[0]->currentAttack--;
}
// Move to the center of the screen before freezing
diffX = 0x108 + gRoomControls.origin_x - super->x.HALF.HI + 0x4;
diffY = gRoomControls.origin_y - super->y.HALF.HI + 0x8c;
if (diffX > 8 || diffY > 8) {
this->heap->field_0x2 = 1;
#if defined(JP) || defined(DEMO_JP) || defined(EU)
super->direction =
((s32)CalculateDirectionFromOffsets((((gRoomControls.origin_x + 0x108) << 0x10) - super->x.WORD),
(((gRoomControls.origin_y + 0x88) << 0x10) - super->y.WORD))) >>
3;
#else
super->direction = ((s32)CalculateDirectionFromOffsets(gRoomControls.origin_x + 0x108 - super->x.HALF.HI,
gRoomControls.origin_y + 0x88 - super->y.HALF.HI)) >>
3;
#endif
super->speed = 0x100;
ProcessMovement0(super);
} else {
// Freeze
if (super->type2 == 0) {
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 5, 0);
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 5, 1);
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 5, 2);
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 5, 3);
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 5, 4);
super->type2 = 1;
}
this->heap->field_0x2 = frozen;
this->timer--;
}
} else {
u32 i;
for (i = this->heap->tailCount - 1; i != 0; i--) {
OctorokBossEntity* tail = this->heap->tailObjects[i - 1];
tail->base.spriteSettings.draw |= 1;
}
if ((gRoomTransition.frameCount & 2) != 0) {
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 6, 0);
}
this->timer--;
}
if (this->timer == 0) {
super->subAction = 2;
this->bossPhase++;
UnloadGFXSlots(super);
if (IS_FROZEN(this) == FALSE) {
super->hitType = 0x5f;
LoadFixedGFX(super, 0x108);
ChangeObjPalette(super, 0xef);
OctorokBoss_ChangePalette(this, 0xef);
InitAnimationForceUpdate(&(this->heap->tailObjects[0]->base), 1);
} else {
super->hitType = 0x61;
LoadFixedGFX(super, 0x109);
ChangeObjPalette(super, 0xf0);
OctorokBoss_ChangePalette(this, 0xf3);
InitAnimationForceUpdate(&(this->heap->tailObjects[0]->base), 2);
}
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 8, 0);
}
}
void OctorokBoss_Hit_SubAction2(OctorokBossEntity* this) {
if (this->heap->tailObjects[0]->currentAttack != 0x80) {
this->heap->tailObjects[0]->currentAttack++;
} else {
super->subAction = 3;
this->timer = 150;
gRoomControls.camera_target = &gPlayerEntity.base;
}
}
void OctorokBoss_Hit_SubAction3(OctorokBossEntity* this) {
static const u8 OctorokBoss_HealthPerPhase[] = {
3, 1, 3, 1, 3, 1, 3, 0,
};
if (this->timer-- == 0) {
super->health = OctorokBoss_HealthPerPhase[this->bossPhase];
COLLISION_ON(super);
super->action = ACTION1;
super->subAction = ACTION1_AIMTOWARDSPLAYER;
this->nextAttackIndex = 0;
OctorokBoss_SetWaitTurnsForNextAttack(this);
}
}
void OctorokBoss_Hit_SubAction4(OctorokBossEntity* this) {
Entity* object;
super->subAction = 5;
object = CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 9, 0);
if (object != NULL) {
gRoomControls.camera_target = object;
}
}
void OctorokBoss_Hit_SubAction5(OctorokBossEntity* this) {
super->subAction = 6;
this->timer = 120;
this->unk_80 = 0;
this->angularSpeed.HALF.LO = 0;
}
// Wildly rotating with explosion fx
void OctorokBoss_Hit_SubAction6(OctorokBossEntity* this) {
s16 tmp;
this->angle.HALF.HI -= 4;
this->phase4AttackPattern += 8;
if ((this->unk_80 & 0x80) != 0) {
this->unk_80 -= (Random() & 3);
if ((this->unk_80 & 0x80) == 0) {
this->unk_80 = 0;
}
} else {
this->unk_80 += (Random() & 3);
if ((this->unk_80) >= 0x19) {
this->unk_80 |= 0x80;
}
}
tmp = FixedMul(gSineTable[this->phase4AttackPattern], (this->unk_80 & 0x7f) << 8);
tmp = FixedDiv(tmp, 0x100);
super->spriteOffsetX = tmp >> 8;
tmp = FixedMul(gSineTable[this->phase4AttackPattern + 0x40], (this->unk_80 & 0x7f) * 0x100);
tmp = FixedDiv(tmp, 0x100);
super->spriteOffsetY = -((tmp << 0x10) >> 8) >> 0x10;
if (this->timer == 0) {
if ((gRoomTransition.frameCount & 0xfU) == 0) {
// Explosion in the center
CreateFx(super, FX_GIANT_EXPLOSION3, 0);
// Explosion at the front right leg
CreateFx(&this->heap->legObjects[0]->base, FX_GIANT_EXPLOSION3, 0);
}
if (++this->angularSpeed.HALF.LO == 0x79) {
this->heap->mouthObject->base.health = 1;
SoundReq(SFX_BOSS_DIE);
// Kill this boss
GenericDeath(super);
}
} else {
this->timer--;
}
}
void OctorokBoss_OnTick(OctorokBossEntity* this) {
static void (*const OctorokBoss_Actions[])(OctorokBossEntity*) = {
OctorokBoss_Init, OctorokBoss_Action1, OctorokBoss_Hit, OctorokBoss_Intro, OctorokBoss_Burning,
};
OctorokBoss_Actions[super->action](this);
super->spriteRendering.b3 = 3;
}
const u8 gUnk_080CF08C[] = {
0, 4, 0, 0, 1, 5, 0, 0, 1, 4, 0, 0, 1, 3, 0, 0, 1, 2, 0, 0, 2, 1, 0, 0, 1, 1, 0, 0, 3, 6, 0, 0,
};
void OctorokBoss_Init(OctorokBossEntity* this) {
u32 leg;
u32 tail;
super->action = ACTION1;
super->spriteSettings.draw = 3;
switch (super->type) {
case WHOLE:
super->spritePriority.b0 = 4;
this->bossPhase = 0;
super->timer = 1;
this->heap = (OctorokBossHeap*)zMalloc(sizeof(OctorokBossHeap));
if (this->heap == NULL) {
// Kill this boss
GenericDeath(super);
return;
} else {
super->myHeap = (u32*)this->heap;
}
MEMORY_BARRIER;
(this->heap)->fallingStonesTimer = 0;
(this->heap)->unk_0 = 2;
(this->heap)->field_0x2 = 0;
(this->heap)->tailCount = 5;
super->spriteRendering.b0 = 3;
((Enemy*)this)->enemyFlags |= EM_FLAG_BOSS;
this->unk_76 = 0xa0;
this->unk_74 = 0xa0;
this->angle.HWORD = 0;
// Create legs
for (leg = 0; leg < 4; leg++) {
super->child = CreateEnemy(OCTOROK_BOSS, leg + 1);
if (super->child != NULL) {
CopyPosition(super, super->child);
super->child->parent = super;
((OctorokBossEntity*)super->child)->heap = this->heap;
MEMORY_BARRIER;
this->heap->legObjects[leg] = ((OctorokBossEntity*)super->child);
}
}
// Create mouth
super->child = CreateEnemy(OCTOROK_BOSS, MOUTH);
if (super->child != NULL) {
CopyPosition(super, super->child);
super->child->parent = super;
((OctorokBossEntity*)super->child)->heap = this->heap;
}
// Create tail end
super->child = CreateEnemy(OCTOROK_BOSS, TAIL_END);
if (super->child != NULL) {
CopyPosition(super, super->child);
super->child->parent = super;
((OctorokBossEntity*)super->child)->heap = this->heap;
MEMORY_BARRIER;
(this->heap)->tailObjects[0] = (OctorokBossEntity*)super->child;
}
// Create tails
for (tail = 0; tail < 4; tail++) {
super->child = CreateEnemy(OCTOROK_BOSS, TAIL);
if (super->child != NULL) {
super->child->type2 = tail;
CopyPosition(super, super->child);
super->child->parent = super;
((OctorokBossEntity*)super->child)->heap = this->heap;
MEMORY_BARRIER;
this->heap->tailObjects[tail + 1] = (OctorokBossEntity*)super->child;
}
}
super->action = INTRO;
super->subAction = 0;
this->timer = 0x3c;
gPlayerEntity.base.spriteSettings.draw = 0;
gPlayerEntity.base.x.HALF.HI = super->x.HALF.HI;
gPlayerEntity.base.y.HALF.HI = super->y.HALF.HI - 0xa0;
gRoomControls.camera_target = super;
break;
case LEG_BR:
case LEG_FR:
case LEG_FL:
case LEG_BL:
super->timer = 0x10;
this->timer = 0;
if ((super->type & 2) == 0) {
super->subtimer = 2;
} else {
super->subtimer = 0xfe;
}
this->unk_74 = 0x100;
if ((super->type & 1) == 0) {
this->unk_76 = 0xff00;
} else {
this->unk_76 = 0x100;
}
break;
case MOUTH:
this->unk_76 = 0x100;
this->unk_74 = 0x100;
this->timer = 0x1c;
this->heap->mouthObject = this;
break;
case TAIL_END:
this->unk_76 = 0x100;
this->unk_74 = 0x100;
super->spritePriority.b0 = 0;
this->timer = 0;
super->timer = 0x10;
super->subtimer = 1;
GET_TAIL_RADIUS(this) = 0x80;
break;
}
if (super->type != TAIL_END) {
InitializeAnimation(super, gUnk_080CF08C[super->type * 4]);
} else {
InitAnimationForceUpdate(super, gUnk_080CF08C[super->type * 4]);
}
OctorokBoss_Action1(this);
}
void OctorokBoss_Intro(OctorokBossEntity* this) {
static void (*const OctorokBoss_Intro_SubActions[])(OctorokBossEntity*) = {
OctorokBoss_Intro_SubAction0, OctorokBoss_Intro_SubAction1, OctorokBoss_Intro_SubAction2,
OctorokBoss_Intro_SubAction3, OctorokBoss_Intro_SubAction4, OctorokBoss_Intro_SubAction5,
};
PausePlayer();
gPauseMenuOptions.disabled = 1;
sub_08036F60(this);
OctorokBoss_Intro_SubActions[super->subAction](this);
SetAffineInfo(super, this->unk_76, this->unk_74, this->angle.HWORD);
}
void OctorokBoss_Intro_SubAction0(OctorokBossEntity* this) {
// Wait until the camera is on the Octorok
if (this->timer-- == 0) {
super->subAction = 1;
this->angularSpeed.HWORD = 0x100;
this->heap->unk_0 = 2;
}
}
void OctorokBoss_Intro_SubAction1(OctorokBossEntity* this) {
// Rotate Octorok to player
if (this->angle.HALF.HI == 0x80) {
this->timer = 60;
super->subAction = 2;
this->heap->unk_0 = 0;
// Octorok scream
SoundReq(SFX_159);
} else {
this->angle.HWORD += this->angularSpeed.HWORD;
}
OctorokBoss_StepSound(this, 0xf);
}
void OctorokBoss_Intro_SubAction2(OctorokBossEntity* this) {
// Wait for scream end
if (this->timer-- == 0) {
super->subAction = 3;
this->timer = 60;
gPlayerEntity.base.spriteSettings.draw |= 1;
gRoomControls.camera_target = &gPlayerEntity.base;
gRoomControls.scrollSpeed = 1;
}
}
void OctorokBoss_Intro_SubAction3(OctorokBossEntity* this) {
// Move the camera to the player
if (this->timer-- == 0) {
// Move the player inside the arena
gPlayerEntity.base.direction = 0x10;
gPlayerEntity.base.animationState = 4;
sub_08078AC0(0x1e, 0, 0);
this->timer = 60;
super->subAction = 4;
}
}
void OctorokBoss_Intro_SubAction4(OctorokBossEntity* this) {
if (this->timer-- == 0) {
super->subAction = 5;
this->timer = 45;
// Make the player look towards the exit
gPlayerEntity.base.animationState = 0;
} else {
// Spawn exclamation bubble at a certain time
if (this->timer == 0x1e) {
CreateSpeechBubbleExclamationMark(&gPlayerEntity.base, 0xc, -0x18);
}
}
}
void OctorokBoss_Intro_SubAction5(OctorokBossEntity* this) {
if (gPlayerEntity.base.animationState == 4) {
if (this->timer++ > 0x1e) {
// Play boss theme, enable control and switch to main action
super->action = ACTION1;
super->subAction = 0;
gRoomControls.scrollSpeed = gPlayerEntity.base.animationState;
OctorokBoss_SetAttackTimer(this);
gPauseMenuOptions.disabled = 0;
SoundReq(BGM_BOSS_THEME);
}
} else {
if (this->timer-- == 0) {
// Player looks back towards Octorok
gPlayerEntity.base.animationState = 4;
}
}
}
void OctorokBoss_Action1(OctorokBossEntity* this) {
static void (*const OctorokBoss_Action1_SubActions[])(OctorokBossEntity*) = {
OctorokBoss_Action1_AimTowardsPlayer, OctorokBoss_Action1_WaitForTurn, OctorokBoss_Action1_ChargeAttack,
OctorokBoss_Action1_WaitForAttack, OctorokBoss_Action1_Attack,
};
static const u8 OctorokBoss_LegAngleOffset[] = {
40,
80,
176,
216,
};
static const u8 OctorokBoss_LegAngleOffset2[] = {
128,
0,
0,
128,
};
Entity* object;
u32 radius;
u8 angle;
if (super->type != WHOLE) {
super->iframes = super->parent->iframes;
}
switch (super->type) {
case LEG_BR:
case LEG_FR:
case LEG_FL:
case LEG_BL:
if (((Enemy*)super->parent)->enemyFlags & EM_FLAG_BOSS_KILLED) {
DeleteThisEntity();
}
if (this->heap->mouthObject->base.health == 1) {
if ((s16)this->unk_76 < 0) {
this->unk_76 -= 4;
} else {
this->unk_76 += 4;
}
if ((s16)this->unk_74 < 0) {
this->unk_74 -= 4;
} else {
this->unk_74 += 4;
}
}
SortEntityBelow(super->parent, super);
if (((this->heap->field_0x2 != 0) || (super->parent->action == INTRO)) ||
(1 < (u8)(super->parent->subAction - 3))) {
if ((s8)super->subtimer < 0) {
super->subtimer = -this->heap->unk_0;
} else {
super->subtimer = this->heap->unk_0;
}
sub_08036998(this);
}
radius = 0x10000 / ((OctorokBossEntity*)super->parent)->unk_76;
radius = radius << 0xd >> 0x8;
radius = radius - 0x2000;
if (this->heap->mouthObject->base.health == 1) {
radius = radius + 0x2200;
} else {
radius = (radius >> 1) + 0x2200;
}
angle = -(((OctorokBossEntity*)super->parent)->angle.HALF.HI + OctorokBoss_LegAngleOffset[super->type - 1]);
sub_08036914(super, angle, radius);
this->angle.HALF.HI = ((OctorokBossEntity*)super->parent)->angle.HALF.HI +
OctorokBoss_LegAngleOffset2[super->type - 1] + this->timer;
SetAffineInfo(super, this->unk_76, this->unk_74, this->angle.HWORD);
break;
case TAIL:
if (this->heap->mouthObject->base.health < 2) {
DeleteThisEntity();
}
if ((this->heap->tailCount - 2) < super->type2) {
DeleteThisEntity();
}
SortEntityAbove(super->parent, super);
if (this->heap->tailCount - 2 == super->type2) {
SortEntityAbove(super->parent, super);
radius = 0x10000 / ((OctorokBossEntity*)super->parent)->unk_74;
radius = radius << 0xd >> 0x8;
angle = -((OctorokBossEntity*)super->parent)->angle.HALF.HI;
sub_08036914(super, angle, radius);
this->angle.HALF.HI = -((OctorokBossEntity*)super->parent)->angle.HALF.HI;
}
if (!IS_FROZEN((OctorokBossEntity*)super->parent)) {
super->spriteSettings.draw |= 1;
}
break;
case TAIL_END:
if (this->heap->mouthObject->base.health < 2) {
DeleteThisEntity();
}
UpdateAnimationSingleFrame(super);
if (IS_FROZEN((OctorokBossEntity*)super->parent)) {
sub_08036AF0(this, GET_TAIL_RADIUS(this), 0x10);
if ((super->contactFlags & 0x7f) == 7) {
COLLISION_OFF(super);
object = CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 0, 0);
super->child = object;
if (object != NULL) {
object->parent = super->parent;
((OctorokBossEntity*)super->child)->heap = this->heap;
}
}
} else {
COLLISION_ON(super);
super->spriteSettings.draw |= 1;
sub_08036998(this);
sub_080369D0(this, GET_TAIL_RADIUS(this), 4);
}
super->contactFlags = 0;
SetAffineInfo(super, this->unk_76, this->unk_74, -this->angle.HWORD ^ 0x8000);
break;
case MOUTH:
if (super->health == 1) {
super->health = 0;
} else {
SortEntityBelow(super->parent, super);
if ((super->parent->subAction != 4) && (super->health != 1)) {
if (this->timer > 0x1c) {
this->timer--;
}
if (this->unk_76 > 0x100) {
this->unk_76--;
} else {
this->unk_76 = 0x100;
}
}
radius = 0x10000 / ((OctorokBossEntity*)super->parent)->unk_74;
radius = radius * (this->timer << 8) >> 8;
angle = -(((OctorokBossEntity*)super->parent)->angle.HALF.HI + 0x80);
sub_08036914(super, angle, radius);
this->angle.HALF.HI = ((OctorokBossEntity*)super->parent)->angle.HALF.HI;
SetAffineInfo(super, this->unk_76, this->unk_74, this->angle.HWORD);
sub_0800445C(super);
}
break;
case WHOLE:
sub_0800445C(super);
sub_08036F60(this);
if (this->heap->fallingStonesTimer != 0) {
this->heap->fallingStonesTimer--;
if ((gRoomTransition.frameCount & 3) == 0) {
// Falling stones
EnemyCreateProjectile(super, OCTOROK_BOSS_PROJECTILE, 3);
}
}
OctorokBoss_Action1_SubActions[super->subAction](this);
SetAffineInfo(super, this->unk_76, this->unk_74, this->angle.HWORD);
break;
}
}
void OctorokBoss_Action1_AimTowardsPlayer(OctorokBossEntity* this) {
s32 tmp1;
s32 tmp2;
tmp1 = (u8)(CalculateDirectionFromOffsets(gPlayerEntity.base.x.WORD - super->x.WORD,
gPlayerEntity.base.y.WORD - super->y.WORD) -
(((u8)(-this->angle.HALF.HI) ^ 0x80)));
if (IS_FROZEN(this) == FALSE) {
tmp2 = 8;
} else {
tmp2 = 32;
}
// Probably that the boss is aiming at the player?
if (tmp1 > -tmp2 && tmp1 < tmp2) {
if (this->phase4AttackPattern != 0xff) {
OctorokBoss_SetAttackTimer(this);
return;
}
if (this->attackWaitTurns == 0) {
OctorokBoss_StartRegularAttack(this);
} else {
OctorokBoss_WaitAnotherTurn(this); // Resets to subaction1
}
} else {
// Rotate to face the player
if ((u32)tmp1 > 0x80) {
this->angle.HWORD += this->angularSpeed.HWORD;
this->heap->rotation = ROTATION_CW;
} else {
this->angle.HWORD -= this->angularSpeed.HWORD;
this->heap->rotation = ROTATION_CCW;
}
}
super->direction = (u8)(-this->angle.HALF.HI ^ 0x80U) >> 3;
if (IS_FROZEN(this)) {
if (this->angularSpeed.HWORD < 0x280) {
switch (this->bossPhase) {
case 1:
this->angularSpeed.HWORD++;
break;
case 3:
this->angularSpeed.HWORD += 2;
break;
}
}
}
OctorokBoss_StepSound(this, 0x1f);
}
void OctorokBoss_Action1_WaitForTurn(OctorokBossEntity* this) {
if (((this->timer-- == 0) || (this->bossPhase == 0)) || (IS_FROZEN(this))) {
this->attackWaitTurns--;
OctorokBoss_ResetToSubAction0(this);
} else {
if (ProcessMovement0(super) == 0) {
this->timer = 0;
}
}
OctorokBoss_StepSound(this, 0x1f);
}
void OctorokBoss_Action1_WaitForAttack(OctorokBossEntity* this) {
if (this->timer-- == 0) {
OctorokBoss_SetWaitTurnsForNextAttack(this);
}
}
// Charge forwards and let stones fall when a collision occurs.
void OctorokBoss_Action1_ChargeAttack(OctorokBossEntity* this) {
bool32 knockbackCondition;
if (this->timer == 0) {
ProcessMovement0(super);
knockbackCondition = FALSE;
if ((super->direction != 0) && (super->direction != 0x10)) {
knockbackCondition = ((super->collisions & (COL_EAST_ANY | COL_WEST_ANY)) != COL_NONE);
}
if (((super->direction != 0x18) && (super->direction != 8)) &&
(super->collisions & (COL_NORTH_ANY | COL_SOUTH_ANY))) {
knockbackCondition = TRUE;
}
if (knockbackCondition) {
super->knockbackDuration = 0x20;
super->knockbackSpeed = 0x200;
super->knockbackDirection = super->direction ^ 0x10;
this->heap->fallingStonesTimer += 60;
OctorokBoss_SetAttackTimer(this);
InitScreenShake(60, 0);
SoundReq(SFX_158);
SoundReq(SFX_14C);
}
} else {
this->timer--;
}
OctorokBoss_StepSound(this, 0xf);
}
void OctorokBoss_Action1_Attack(OctorokBossEntity* this) {
static void (*const OctorokBoss_Action1_Attack_Type2s[])(OctorokBossEntity*) = {
OctorokBoss_Action1_Attack_Type2_0,
OctorokBoss_Action1_Attack_Type2_1,
OctorokBoss_Action1_Attack_Type2_2,
OctorokBoss_Action1_Attack_Type2_3,
};
OctorokBoss_Action1_Attack_Type2s[super->type2](this);
sub_08036FE4(this);
if (this->unk_80 != 0) {
gPlayerEntity.base.spriteSettings.draw = 0;
gPlayerEntity.base.flags &= ~ENT_COLLIDE;
gPlayerEntity.base.collisionLayer = 2;
PausePlayer();
PutAwayItems();
gPlayerEntity.base.parent = super;
sub_08036914(&gPlayerEntity.base, (u8) - (this->angle.HALF.HI + 0x80), 0x3800);
}
}
void OctorokBoss_Action1_Attack_Type2_0(OctorokBossEntity* this) {
if (this->currentAttack == NO_ATTACK) {
OctorokBoss_ResetToSubAction0(this);
} else {
this->angularSpeed.HWORD = 0x100;
super->type2 = 1;
if (IS_FROZEN(this) == FALSE) {
this->timer = 22;
} else {
this->timer = 0;
}
SoundReq(SFX_155);
}
}
void OctorokBoss_Action1_Attack_Type2_1(OctorokBossEntity* this) {
if (this->unk_74 < 0xc0) {
this->unk_74++;
} else {
if (this->timer-- == 0) {
if (this->currentAttack == ATTACK_VACUUM) {
super->type2 = 3;
if (IS_FROZEN(this)) {
this->timer = 60;
} else {
this->timer = 120;
}
this->heap->targetAngle = this->angle.HALF.HI;
} else {
super->type2 = 2;
this->timer = 45;
}
SoundReq(SFX_155);
}
}
}
void OctorokBoss_Action1_Attack_Type2_2(OctorokBossEntity* this) {
if (this->timer == 0) {
if (this->unk_76 < this->unk_74) {
this->unk_74 -= 8;
return;
}
super->type2 = 3;
this->unk_74 = this->unk_76;
if (this->currentAttack != ATTACK_SMOKE) {
this->timer = 60;
} else {
this->timer = 0;
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 4, 0);
}
} else {
this->timer--;
}
}
void OctorokBoss_Action1_Attack_Type2_3(OctorokBossEntity* this) {
static void (*const OctorokBoss_AttackFunctions[])(OctorokBossEntity*) = {
OctorokBoss_ExecuteAttackSpitRock,
OctorokBoss_ExecuteAttackVacuum,
OctorokBoss_ExecuteAttackSmoke,
OctorokBoss_ExecuteAttackFreeze,
};
if ((gRoomTransition.frameCount & 2) != 0) {
this->heap->mouthObject->unk_76 -= 8;
} else {
this->heap->mouthObject->unk_76 += 8;
if (0x180 < this->heap->mouthObject->unk_76) {
this->heap->mouthObject->unk_76 = 0x180;
}
}
if (this->currentAttack != ATTACK_VACUUM) {
if (this->heap->mouthObject->timer < 0x20) {
this->heap->mouthObject->timer++;
this->heap->mouthObject->unk_76 += 8;
}
}
OctorokBoss_AttackFunctions[this->currentAttack](this);
}
void OctorokBoss_ExecuteAttackSpitRock(OctorokBossEntity* this) {
super->child = EnemyCreateProjectile(super, OCTOROK_BOSS_PROJECTILE, 0);
if (super->child != NULL) {
super->child->parent = super;
super->child->direction = ((u8) - this->angle.HALF.HI ^ 0x80);
}
this->heap->mouthObject->timer++;
OctorokBoss_SetAttackTimer(this);
}
void OctorokBoss_ExecuteAttackVacuum(OctorokBossEntity* this) {
s32 tmp;
if (this->unk_80 == 0) {
super->direction =
CalculateDirectionFromOffsets(gPlayerEntity.base.x.WORD - super->x.WORD,
gPlayerEntity.base.y.WORD - super->y.WORD);
tmp = ((u8) - (this->angle.HALF.HI + 0x80)) - super->direction;
if (tmp < 0) {
tmp = -tmp;
}
if (tmp < 0x10) {
if (sub_0806FC80(super, &gPlayerEntity.base, 0xf0) != 0) {
if ((gPlayerState.flags & PL_FROZEN) == 0) {
if ((gPlayerEntity.base.flags & PL_MINISH) != 0) {
LinearMoveAngle(&gPlayerEntity.base, 0x280, -this->angle.HALF.HI);
if (sub_0806FC80(super, &gPlayerEntity.base, 0x48) != 0) {
this->unk_80 = 1;
this->timer = 2;
this->heap->targetAngle = CalculateDirectionFromOffsets(
(gRoomControls.origin_x + 0x108) * 0x10000 - super->x.WORD,
(gRoomControls.origin_y + 0x88) * 0x10000 - super->y.WORD);
this->heap->targetAngle = (u8) - (this->heap->targetAngle + 0x80);
SoundReq(SFX_ED);
}
}
} else {
gPlayerState.flags &= ~PL_FROZEN;
}
}
}
if ((gRoomTransition.frameCount & 3) == 0) {
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 2, 0);
}
} else {
if ((IS_FROZEN(this)) || (this->heap->targetAngle == this->angle.HALF.HI)) {
if (this->unk_80 == 1) {
this->unk_80 = 2;
super->type2 = 2;
this->timer = 45;
this->angularSpeed.HWORD = 0x100;
this->heap->field_0x2 = 0;
return;
}
this->unk_80 = 0;
this->angularSpeed.HWORD = 0x100;
this->heap->mouthObject->timer++;
gPlayerEntity.base.spriteSettings.draw = 1;
gPlayerEntity.base.flags &= ~ENT_COLLIDE;
gPlayerEntity.base.collisionLayer = 1;
sub_080792BC(0x400, (u32)(-(this->angle.HALF.HI + 0x80) * 0x1000000) >> 0x1b, 0x30);
OctorokBoss_SetAttackTimer(this);
SoundReq(SFX_EF);
return;
}
this->timer = 2;
}
if (this->timer == 0) {
this->unk_74 = this->unk_76;
super->type2 = 0;
OctorokBoss_SetAttackTimer(this);
} else {
this->timer--;
if ((gPlayerState.flags == PL_FROZEN) && (this->timer == 0x3c)) {
tmp = CalculateDirectionFromOffsets(gPlayerEntity.base.x.WORD - super->x.WORD,
gPlayerEntity.base.y.WORD - super->y.WORD);
if ((u8)((tmp - ((u8) - this->angle.HALF.HI ^ 0x80))) > 0x80) {
this->heap->targetAngle = this->angle.HALF.HI + 0x30;
} else {
this->heap->targetAngle = this->angle.HALF.HI - 0x30;
}
}
if (IS_FROZEN(this) == FALSE) {
if (this->heap->targetAngle != this->angle.HALF.HI) {
this->heap->field_0x2 = 1;
if ((u8)(this->heap->targetAngle - this->angle.HALF.HI) > 0x80) {
this->angle.HWORD -= this->angularSpeed.HWORD;
} else {
this->angle.HWORD += this->angularSpeed.HWORD;
}
} else {
this->heap->field_0x2 = IS_FROZEN(this);
}
}
}
}
void OctorokBoss_ExecuteAttackSmoke(OctorokBossEntity* this) {
if (this->timer == 0xff) {
super->type2 = 0;
OctorokBoss_SetAttackTimer(this);
this->timer = 120;
} else {
this->timer++;
ChangeLightLevel(-1);
if ((gRoomTransition.frameCount & 3) == 0) {
if ((gRoomTransition.frameCount & 7) == 0) {
SoundReq(SFX_124);
}
CreateObjectWithParent(super, OCTOROK_BOSS_OBJECT, 3, 0);
}
}
}
void OctorokBoss_ExecuteAttackFreeze(OctorokBossEntity* this) {
if (this->timer == 0) {
this->heap->field_0x2 = 0;
OctorokBoss_SetAttackTimer(this);
} else {
this->timer--;
if ((gRoomTransition.frameCount & 3) == 0) {
super->child = EnemyCreateProjectile(super, OCTOROK_BOSS_PROJECTILE, 2);
if (super->child != NULL) {
super->child->parent = super;
super->child->direction = (u8) - this->angle.HALF.HI ^ 0x80;
}
}
}
}
void OctorokBoss_Burning(OctorokBossEntity* this) {
static void (*const OctorokBoss_Burning_SubActions[])(OctorokBossEntity*) = {
OctorokBoss_Burning_SubAction0,
OctorokBoss_Burning_SubAction1,
OctorokBoss_Burning_SubAction2,
};
OctorokBoss_Burning_SubActions[super->subAction](this);
if (this->heap->fallingStonesTimer != 0) {
this->heap->fallingStonesTimer--;
if ((gRoomTransition.frameCount & 7) == 0) {
// Falling stones
EnemyCreateProjectile(super, OCTOROK_BOSS_PROJECTILE, 3);
}
}
SetAffineInfo(super, this->unk_76, this->unk_74, this->angle.HWORD);
}
void OctorokBoss_Burning_SubAction0(OctorokBossEntity* this) {
super->subAction = 1;
super->speed = 0x200;
super->collisions = COL_NONE;
super->direction = (u8)(-this->angle.HALF.HI ^ 0x80U) >> 3;
this->timer = 120;
this->angularSpeed.HWORD = 0x180;
this->heap->unk_0 = 4;
sub_080368D8(this);
OctorokBoss_Burning_SubAction1(this);
}
void OctorokBoss_Burning_SubAction1(OctorokBossEntity* this) {
ProcessMovement0(super);
if (super->collisions != COL_NONE) {
super->subAction = 2;
this->heap->targetAngle = this->angle.HALF.HI;
if ((super->collisions & (COL_EAST_ANY | COL_WEST_ANY)) != COL_NONE) {
this->heap->targetAngle = -this->heap->targetAngle;
}
if ((super->collisions & (COL_NORTH_ANY | COL_SOUTH_ANY)) != COL_NONE) {
this->heap->targetAngle = -this->heap->targetAngle ^ 0x80;
}
super->knockbackDuration = 0x18;
super->knockbackSpeed = 0x200;
super->knockbackDirection = super->direction ^ 0x10;
this->heap->fallingStonesTimer += 30;
InitScreenShake(30, 0);
SoundReq(SFX_158);
SoundReq(SFX_14C);
}
if (this->timer-- == 0) {
super->health = 0;
}
if ((gRoomTransition.frameCount & 0x1f) == 0) {
SoundReq(SFX_159);
}
}
void OctorokBoss_Burning_SubAction2(OctorokBossEntity* this) {
if ((u32)(this->heap->targetAngle - this->angle.HALF.HI + 7) < 0xf) {
super->subAction = 1;
super->direction = ((u8) - this->angle.HALF.HI ^ 0x80) >> 3;
super->collisions = COL_NONE;
ProcessMovement0(super);
} else {
if ((u8)(this->heap->targetAngle - this->angle.HALF.HI) > 0x80) {
this->angle.HWORD -= this->angularSpeed.HWORD;
} else {
this->angle.HWORD += this->angularSpeed.HWORD;
}
}
}
void sub_080368D8(OctorokBossEntity* this) {
if (this->unk_80 != 0) {
gPlayerEntity.base.spriteSettings.draw = 1;
gPlayerEntity.base.flags |= ENT_COLLIDE;
gPlayerEntity.base.collisionLayer = 1;
}
this->unk_76 = 0xa0;
this->unk_74 = 0xa0;
}
void sub_08036914(Entity* this, s32 angle, s32 radius) {
s16 tmp;
tmp = FixedMul(gSineTable[angle], radius);
tmp = FixedDiv(tmp, 0x100);
this->x.WORD = this->parent->x.WORD + ((tmp << 0x10) >> 8);
tmp = FixedMul(gSineTable[angle + 0x40], radius);
tmp = FixedDiv(tmp, 0x100);
this->y.WORD = this->parent->y.WORD - ((tmp << 0x10) >> 8);
this->spriteOffsetX = this->parent->spriteOffsetX;
this->spriteOffsetY = this->parent->spriteOffsetY;
}
void sub_08036998(OctorokBossEntity* this) {
u32 tmp;
s8* tmp2;
s32 tmp3;
s32 a, b;
tmp2 = &this->timer;
tmp = super->subtimer + (tmp3 = (u8)*tmp2);
*tmp2 = tmp;
tmp3 = super->subtimer;
if ((s8)tmp3 < 0) {
a = tmp;
b = -super->timer;
if (a << 0x18 < b << 0x18) {
super->subtimer = -super->subtimer;
}
} else {
if (((s8)*tmp2) > ((s32)super->timer)) {
super->subtimer = -super->subtimer;
}
}
}
/** Calculate tail angles regular */
void sub_080369D0(OctorokBossEntity* this, s32 radius, s32 angleSpeed) {
u32 index;
s32 tmp;
s8 angleDiff;
OctorokBossHeap* heap = this->heap;
// Calculate the angle for the tail end
(heap->tailObjects[0])->angle.HALF.HI = (heap->tailObjects[heap->tailCount - 1])->angle.HALF.HI + this->timer;
// iterate tails from 0 to tailCount-1 to calculate the angles
for (index = 0; index < (u8)(heap->tailCount - 1); index++) {
if ((heap->tailObjects[index])->angle.HALF.HI != (heap->tailObjects[index + 1])->angle.HALF.HI) {
angleDiff = (heap->tailObjects[index + 1])->angle.HALF.HI - (heap->tailObjects[index])->angle.HALF.HI;
if (angleDiff >= 1) {
if (angleDiff > (u8)angleSpeed) {
(heap->tailObjects[index + 1])->angle.HALF.HI =
(heap->tailObjects[index])->angle.HALF.HI + angleSpeed;
}
} else {
if (angleDiff < (s8)-angleSpeed) {
(heap->tailObjects[index + 1])->angle.HALF.HI =
(heap->tailObjects[index])->angle.HALF.HI - angleSpeed;
}
}
}
}
// iterate tails from tailCount-1 to 0 to calculate the positions
for (index = heap->tailCount - 1; index != 0; index--) {
tmp = FixedMul(gSineTable[heap->tailObjects[index - 1]->angle.HALF.HI ^ 0x80], radius << 4);
tmp = FixedDiv(tmp, 0x100);
heap->tailObjects[index - 1]->base.x.WORD = heap->tailObjects[index]->base.x.WORD + ((tmp << 0x10) >> 8);
tmp = FixedMul(gSineTable[(heap->tailObjects[index - 1]->angle.HALF.HI ^ 0x80) + 0x40], radius << 4);
tmp = FixedDiv(tmp, 0x100);
heap->tailObjects[index - 1]->base.y.WORD = heap->tailObjects[index]->base.y.WORD - ((tmp << 0x10) >> 8);
}
}
/** Calculate tail angles frozen sub_08036AF0 */
void sub_08036AF0(OctorokBossEntity* this, s32 radius, s32 angleSpeed) {
s16 tmp;
OctorokBossHeap* heap;
u32 index;
heap = this->heap;
for (index = heap->tailCount - 1; index != 0; index--) {
if (angleSpeed == 0) {
if (radius >= sub_080041DC(&heap->tailObjects[index]->base, heap->tailObjects[index - 1]->base.x.HALF.HI,
heap->tailObjects[index - 1]->base.y.HALF.HI)) {
continue;
} else {
heap->tailObjects[index - 1]->angle.HALF.HI = CalculateDirectionFromOffsets(
heap->tailObjects[index - 1]->base.x.WORD - heap->tailObjects[index]->base.x.WORD,
heap->tailObjects[index - 1]->base.y.WORD - heap->tailObjects[index]->base.y.WORD);
tmp = FixedMul(gSineTable[heap->tailObjects[index - 1]->angle.HALF.HI], radius << 4);
tmp = FixedDiv(tmp, 0x100);
heap->tailObjects[index - 1]->base.x.WORD = heap->tailObjects[index]->base.x.WORD + ((s32)tmp << 8);
tmp = FixedMul(gSineTable[heap->tailObjects[index - 1]->angle.HALF.HI + 0x40], radius << 4);
heap->tailObjects[index - 1]->base.y.WORD =
heap->tailObjects[index]->base.y.WORD - (FixedDiv(tmp, 0x100) << 8);
}
} else {
if (heap->tailObjects[index - 1]->angle.HALF.HI != heap->tailObjects[index]->angle.HALF.HI) {
if ((s8)(heap->tailObjects[index]->angle.HALF.HI - heap->tailObjects[index - 1]->angle.HALF.HI) >= 1) {
if ((s8)(heap->tailObjects[index]->angle.HALF.HI - heap->tailObjects[index - 1]->angle.HALF.HI) >
(u8)angleSpeed) {
heap->tailObjects[index - 1]->angle.HALF.HI =
heap->tailObjects[index]->angle.HALF.HI - angleSpeed;
}
} else {
if ((s8)(heap->tailObjects[index]->angle.HALF.HI - heap->tailObjects[index - 1]->angle.HALF.HI) <
(s8)-angleSpeed) {
heap->tailObjects[index - 1]->angle.HALF.HI =
heap->tailObjects[index]->angle.HALF.HI + angleSpeed;
}
}
}
tmp = FixedMul(gSineTable[heap->tailObjects[index - 1]->angle.HALF.HI], radius << 4);
heap->tailObjects[index - 1]->base.x.WORD =
heap->tailObjects[index]->base.x.WORD + (FixedDiv(tmp, 0x100) << 8);
tmp = FixedMul(gSineTable[heap->tailObjects[index - 1]->angle.HALF.HI + 0x40], radius << 4);
heap->tailObjects[index - 1]->base.y.WORD =
heap->tailObjects[index]->base.y.WORD - (FixedDiv(tmp, 0x100) << 8);
}
}
}
void OctorokBoss_SetAttackTimer(OctorokBossEntity* this) {
// These attack timers are only used if the boss isn't frozen and gRoomVars.field_0xc != 0x100
static const u8 OctorokBoss_AttackTimerWeights[] = {
48,
96,
80,
32,
};
static const u8 OctorokBoss_AttackTimerValues[] = {
5,
10,
15,
30,
};
// 5: don't attack
static const u8 OctorokBoss_Phase4AttackPattern0[] = {
ATTACK_SPITROCK, NO_ATTACK, ATTACK_SPITROCK, ATTACK_SMOKE, END_OF_ATTACK_PATTERN,
};
static const u8 OctorokBoss_Phase4AttackPattern1[] = {
ATTACK_VACUUM, NO_ATTACK, ATTACK_SPITROCK, ATTACK_SMOKE, END_OF_ATTACK_PATTERN,
};
static const u8 OctorokBoss_Phase4AttackPattern2[] = {
ATTACK_SPITROCK, NO_ATTACK, ATTACK_SPITROCK, NO_ATTACK, ATTACK_SPITROCK, END_OF_ATTACK_PATTERN,
};
static const u8* const OctorokBoss_Phase4AttackPatterns[] = {
OctorokBoss_Phase4AttackPattern0,
OctorokBoss_Phase4AttackPattern1,
OctorokBoss_Phase4AttackPattern2,
OctorokBoss_Phase4AttackPattern1,
};
const u8* attackPatterns;
if ((this->bossPhase == 4) && (this->phase4AttackPattern != 0xff)) {
super->subAction = ACTION1_ATTACK;
super->type2 = 0;
this->unk_80 = 0;
attackPatterns = OctorokBoss_Phase4AttackPatterns[this->phase4AttackPattern];
this->currentAttack = attackPatterns[this->nextAttackIndex];
this->nextAttackIndex++;
if (this->currentAttack != END_OF_ATTACK_PATTERN) {
return;
}
// End of this pattern, choose the next pattern.
this->phase4AttackPattern = 0xff;
}
super->subAction = ACTION1_WAITFORATTACK;
if (IS_FROZEN(this)) {
switch (this->bossPhase) {
case 1:
this->timer = 30;
break;
case 3:
this->timer = 10;
break;
}
} else {
if ((s16)gRoomVars.lightLevel != 0x100) {
// Constantly attack when its dark.
this->timer = 1;
} else {
this->timer = OctorokBoss_AttackTimerValues[GetRandomByWeight(OctorokBoss_AttackTimerWeights)];
}
}
}
void OctorokBoss_ResetToSubAction0(OctorokBossEntity* this) {
this->angularSpeed.HWORD = 0x100;
this->heap->unk_0 = 2;
this->heap->rotation = NO_ROTATION;
super->subAction = ACTION1_AIMTOWARDSPLAYER;
}
void OctorokBoss_WaitAnotherTurn(OctorokBossEntity* this) {
static const u8 OctorokBoss_TurnTimeWeights[] = {
48,
96,
80,
32,
};
static const u8 OctorokBoss_TurnTimeValues[] = {
70,
80,
90,
100,
};
super->subAction = ACTION1_WAITFORTURN;
super->speed = 0xc0;
this->heap->unk_0 = 1;
this->timer = OctorokBoss_TurnTimeValues[GetRandomByWeight(OctorokBoss_TurnTimeWeights)];
}
void OctorokBoss_SetWaitTurnsForNextAttack(OctorokBossEntity* this) {
static const u8 OctorokBoss_WaitForAttackTurnsWeights[] = {
64,
128,
64,
};
static const u8 OctorokBoss_WaitForAttackTurnsValues[] = {
1,
2,
3,
};
this->phase4AttackPattern = 0xff;
if (IS_FROZEN(this) == FALSE) {
if ((s16)gRoomVars.lightLevel != 0x100) {
// Constantly attack when its dark.
this->attackWaitTurns = IS_FROZEN(this);
} else {
this->attackWaitTurns =
OctorokBoss_WaitForAttackTurnsValues[GetRandomByWeight(OctorokBoss_WaitForAttackTurnsWeights)];
}
} else {
this->attackWaitTurns = 0;
}
OctorokBoss_ResetToSubAction0(this);
}
void OctorokBoss_StartRegularAttack(OctorokBossEntity* this) {
static const u8 OctorokBoss_NormalAttackPatterns[] = {
ATTACK_VACUUM, ATTACK_SPITROCK, ATTACK_VACUUM, ATTACK_SPITROCK, ATTACK_SPITROCK,
};
static const u8 OctorokBoss_FrozenAttackPatterns[] = {
ATTACK_VACUUM, ATTACK_FREEZE, ATTACK_VACUUM, ATTACK_FREEZE, ATTACK_VACUUM,
};
const u8* attackPattern;
// Set us up for an attack
super->subAction = ACTION1_ATTACK;
super->type2 = 0;
this->phase4AttackPattern = 0xff;
this->unk_80 = 0;
this->heap->field_0x2 = 0;
if (this->bossPhase == 0) {
// In phase 0 just spit rocks.
this->currentAttack = ATTACK_SPITROCK;
return;
}
if (this->bossPhase == 4) {
if (((Random() & 3) == 0) || ((s16)gRoomVars.lightLevel != 0x100)) {
super->subAction = ACTION1_SUBACTION2;
super->speed = 0x200;
this->timer = 60;
super->collisions = COL_NONE;
this->heap->unk_0 = 4;
SoundReq(SFX_159);
return;
}
if (this->bossPhase == 4) {
// Select a new attack pattern that is not the previous one.
u32 rand;
this->nextAttackIndex = 0;
rand = Random() & 3;
if (this->heap->phase4PrevAttackPattern != rand) {
this->phase4AttackPattern = rand;
} else {
this->phase4AttackPattern = (this->heap->phase4PrevAttackPattern + 1) & 3;
}
this->heap->phase4PrevAttackPattern = this->phase4AttackPattern;
OctorokBoss_SetAttackTimer(this);
return;
}
}
if (IS_FROZEN(this) == FALSE) {
attackPattern = OctorokBoss_NormalAttackPatterns;
} else {
attackPattern = OctorokBoss_FrozenAttackPatterns;
}
this->currentAttack = attackPattern[this->nextAttackIndex];
if (++this->nextAttackIndex > 4) {
this->nextAttackIndex = 0;
}
}
void OctorokBoss_ChangePalette(OctorokBossEntity* this, u32 paletteIndex) {
u32 i;
ChangeObjPalette(&this->heap->mouthObject->base, paletteIndex);
for (i = 0; i < 4; i++) {
ChangeObjPalette(&this->heap->legObjects[i]->base, paletteIndex);
}
for (i = this->heap->tailCount - 1; i != 0; i--) {
ChangeObjPalette(&this->heap->tailObjects[i]->base, paletteIndex);
}
}
void sub_08036F60(OctorokBossEntity* this) {
if ((super->subAction != 4) && (IS_FROZEN(this) == FALSE)) {
this->unk_76 += (s8)super->timer;
this->unk_74 += (s8)super->timer;
if (this->unk_76 < 0x9c) {
super->timer = 1;
} else {
if (this->unk_76 > 0xa4) {
super->timer = 255;
}
}
}
}
void OctorokBoss_StepSound(OctorokBossEntity* this, u32 frameMask) {
if ((gRoomTransition.frameCount & frameMask) == 0) {
if (IS_FROZEN(this) == FALSE) {
SoundReq(SFX_TOGGLE_DIVING);
} else {
SoundReq(SFX_ICE_BLOCK_SLIDE);
}
}
}
void sub_08036FE4(OctorokBossEntity* this) {
if ((IS_FROZEN(this)) && (this->unk_80 == 0)) {
if (this->angularSpeed.HWORD != 0) {
if (this->heap->rotation != NO_ROTATION) {
if (this->heap->rotation == ROTATION_CW) {
this->angle.HWORD += this->angularSpeed.HWORD;
} else {
this->angle.HWORD -= this->angularSpeed.HWORD;
}
}
switch (this->bossPhase) {
case 1:
this->angularSpeed.HWORD--;
break;
case 3:
this->angularSpeed.HWORD -= 2;
break;
}
}
}
}