mirror of https://github.com/zeldaret/tmc.git
87 lines
2.6 KiB
C
87 lines
2.6 KiB
C
/**
|
|
* @file ladderUp.c
|
|
* @ingroup Objects
|
|
*
|
|
* @brief Ladder Up object
|
|
*/
|
|
#include "asm.h"
|
|
#include "effects.h"
|
|
#include "entity.h"
|
|
#include "functions.h"
|
|
#include "player.h"
|
|
#include "room.h"
|
|
#include "sound.h"
|
|
#include "tiles.h"
|
|
|
|
void LadderUp(Entity* this) {
|
|
Entity* fxEnt;
|
|
u32 action;
|
|
|
|
switch (this->action) {
|
|
case 0:
|
|
if (this->timer) {
|
|
action = 1;
|
|
} else {
|
|
#ifndef EU
|
|
action = 3;
|
|
#else
|
|
action = 2;
|
|
#endif
|
|
}
|
|
this->action = action;
|
|
this->spriteOffsetY += 8;
|
|
InitializeAnimation(this, 10);
|
|
if (this->action == 1) {
|
|
this->z.HALF.HI = -0x80;
|
|
}
|
|
if (this->type2) {
|
|
return;
|
|
}
|
|
this->y.HALF.HI = (this->y.HALF.HI & 0xfff0) + 0xc;
|
|
SetTile(SPECIAL_TILE_35, COORD_TO_TILE(this), this->collisionLayer);
|
|
break;
|
|
case 1:
|
|
if (GravityUpdate(this, Q_8_8(16.0)) == 0) {
|
|
fxEnt = CreateFx(this, FX_GIANT_EXPLOSION, 0x40);
|
|
if (fxEnt) {
|
|
fxEnt->y.HALF.HI += 8;
|
|
}
|
|
InitScreenShake(30, 0);
|
|
SoundReq(SFX_10B);
|
|
this->action = 2;
|
|
#ifndef EU
|
|
this->timer = 60;
|
|
#endif
|
|
}
|
|
break;
|
|
case 2:
|
|
#ifndef EU
|
|
if (--this->timer) {
|
|
return;
|
|
}
|
|
this->action = 3;
|
|
SoundReq(SFX_SECRET_BIG);
|
|
break;
|
|
#endif
|
|
default:
|
|
if (this->type2 == 0) {
|
|
if (gPlayerEntity.base.y.HALF.HI < this->y.HALF.HI) {
|
|
if (gPlayerState.floor_type != SURFACE_LADDER && (GetTileTypeAtEntity(this) == SPECIAL_TILE_23)) {
|
|
SetTile(SPECIAL_TILE_35, COORD_TO_TILE(this), this->collisionLayer);
|
|
RestorePrevTileEntity(COORD_TO_TILE_OFFSET(this, 0, 16), this->collisionLayer);
|
|
}
|
|
} else {
|
|
if (GetTileTypeAtEntity(this) != SPECIAL_TILE_23) {
|
|
SetTile(SPECIAL_TILE_23, COORD_TO_TILE(this), this->collisionLayer);
|
|
if (this->type == 0) {
|
|
SetTile(SPECIAL_TILE_23, COORD_TO_TILE_OFFSET(this, 0, 16), this->collisionLayer);
|
|
} else {
|
|
SetTile(SPECIAL_TILE_20, COORD_TO_TILE_OFFSET(this, 0, 16), this->collisionLayer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|