mirror of https://github.com/zeldaret/tmc.git
97 lines
2.8 KiB
C
97 lines
2.8 KiB
C
#include "global.h"
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#include "audio.h"
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#include "utils.h"
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#include "functions.h"
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#include "main.h"
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#include "menu.h"
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#include "screen.h"
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#include "structures.h"
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#include "textbox.h"
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extern void (*const gUnk_08109A30[])();
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void HandleDebugTextScreen() {
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gUnk_08109A30[gMain.funcIndex]();
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}
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void sub_0805FA04(void) {
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DispReset(1);
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MemClear(&gBG0Buffer, sizeof(gBG0Buffer));
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MemClear(&gBG3Buffer, sizeof(gBG3Buffer));
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gScreen.lcd.displayControl = DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_1D_MAP;
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gScreen.bg0.xOffset = 0;
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gScreen.bg0.yOffset = 0;
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gScreen.bg3.xOffset = 0;
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gScreen.bg3.yOffset = 0;
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gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3);
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gScreen.bg3.updated = 1;
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MessageInitialize();
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MemClear((void*)&gUnk_02032EC0, sizeof(UI));
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MemClear((void*)&gMenu, sizeof(Menu));
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gMenu.unk16 = gSaveHeader->gameLanguage;
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sub_08053320();
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SetColor(0, 0x1144);
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gMain.funcIndex = 1;
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InitSoundPlayingInfo();
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sub_08050008();
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}
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void sub_0805FA98(void) {
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int iVar1;
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switch (gInput.newKeys) {
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case DPAD_UP:
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gMenu.focusCoords[1] -= 1;
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break;
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case DPAD_DOWN:
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gMenu.focusCoords[1] += 1;
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break;
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case L_BUTTON:
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gMenu.focusCoords[0] ^= 1;
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if (gMenu.focusCoords[0] == 0) {
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gScreen.bg0.control = BGCNT_SCREENBASE(31) | BGCNT_CHARBASE(3);
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gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(3) | BGCNT_PRIORITY(3);
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} else {
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gScreen.bg0.control = BGCNT_SCREENBASE(31) | BGCNT_CHARBASE(3) | BGCNT_PRIORITY(3);
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gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(3);
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}
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break;
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case R_BUTTON:
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gSaveHeader->gameLanguage = gMenu.unk16;
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MessageFromTarget(gMenu.unk14 * 0x100 + gMenu.unk15);
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break;
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case B_BUTTON:
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MessageInitialize();
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break;
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default:
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switch (gInput.unk4) {
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case DPAD_LEFT:
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iVar1 = -1;
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break;
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case DPAD_RIGHT:
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iVar1 = 1;
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break;
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default:
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iVar1 = 0;
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break;
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}
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switch (gMenu.focusCoords[1]) {
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case 0:
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gMenu.unk14 = (gMenu.unk14 + iVar1 + 0x50) % 0x50;
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break;
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case 1:
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gMenu.unk15 += iVar1;
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break;
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case 2:
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gMenu.unk16 = (gMenu.unk16 + iVar1 + 7) % 7;
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break;
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}
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}
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gMenu.focusCoords[1] = (gMenu.focusCoords[1] + 3) % 3;
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gScreen.bg3.updated = 1;
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}
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void sub_0805FBC4() {
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InitScreen(0);
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}
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