mirror of https://github.com/zeldaret/tmc.git
402 lines
17 KiB
C
402 lines
17 KiB
C
#include "functions.h"
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#include "object.h"
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#include "game.h"
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extern void sub_0807B9B8(s32, s32, s32);
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extern void (*const OctorokBossObject_Actions[])(Entity*);
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extern const u16 gUnk_0812384C[];
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extern const u16 gUnk_0812388C[];
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extern const u16 gUnk_081238A0[];
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bool32 sub_0809A6F8(u32, u32, u32, u32);
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bool32 sub_0809A758(u32, u32);
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typedef struct HelperStruct {
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u8 field_0x0; // [0,1,2,4] is later stored in this->field_0xf
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u8 tailCount;
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u8 field_0x2; // [0,1]
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u8 field_0x3; // relates to this->field_0x7a.HALF.HI
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u8 field_0x4; // [0,1,0xff]
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u8 field_0x5; // [0-4], sets this->field_0x80.HALF.HI
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u8 fallingStonesTimer;
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u8 field_0x7; // some sort of counter that is only set when hit for the first time?
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Entity* mouthObject;
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Entity* tailObjects[5];
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Entity* legObjects[4];
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} HelperStruct;
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enum OctorokBossObjectType {
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TYPE0, // OctorokBoss_Action1 / TAIL_END
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TYPE_FIRE, // this->OctorokBossObject_Action1
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TYPE_SUCKING, // OctorokBoss_ExecuteAttackVacuum
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TYPE_SMOKE, // OctorokBoss_ExecuteAttackSmoke
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TYPE4, // OctorokBoss_Action1_Attack_Type2_2
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TYPE_ICE_CRYSTALS, // OctorokBoss_Hit_SubAction1
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TYPE6, // OctorokBoss_Hit_SubAction1 // Scar thingy appearing on first defrost?
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TYPE7,
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TYPE8, // OctorokBoss_Hit_SubAction1
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TYPE9 // OctorokBoss_Hit_SubAction4
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};
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#define GET_HELPER(this) (*(HelperStruct**)&(this)->cutsceneBeh)
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extern u32 sub_0806FC80(Entity*, Entity*, s32);
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void OctorokBossObject(Entity* this) {
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OctorokBossObject_Actions[this->action](this);
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}
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void OctorokBossObject_Init(Entity* this) {
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this->action = 1;
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this->speed = 0x200;
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switch (this->type) {
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case 0:
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this->field_0x78.HALF.HI = 0x96;
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this->actionDelay = 0;
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this->field_0xf = 0x1e;
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case 1:
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InitializeAnimation(this, 0);
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EnqueueSFX(SFX_124);
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break;
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case 2:
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this->direction = -(this->parent->field_0x7a.HALF.HI + -0x80);
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if ((Random() & 1) != 0) {
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switch (Random() & 3) {
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case 0:
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this->direction = this->direction - 0x10;
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break;
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case 1:
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this->direction = this->direction + 0x10;
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break;
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case 2:
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this->direction = this->direction - 8;
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break;
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case 3:
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this->direction = this->direction + 8;
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break;
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}
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}
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this->speed = 0xf0 - (Random() & 0x3f);
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sub_0806F62C(this, ((s16)this->speed >> 1) << 8, (u32)this->direction);
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sub_0806F62C(this, ((s16)this->speed >> 1) << 8, (u32)this->direction);
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InitializeAnimation(this, 5);
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SoundReq(SFX_14C);
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break;
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case 3:
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this->direction = -(this->parent->field_0x7a.HALF.HI + -0x80);
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sub_0806F62C(this, 0x4800, (u32)this->direction);
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if ((Random() & 1) != 0) {
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this->direction = (Random() & 0x3f) + this->direction;
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} else {
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this->direction = this->direction - (Random() & 0x3f);
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}
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InitializeAnimation(this, 6);
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break;
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case 6:
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sub_0806F62C(this, (0x30 - (Random() & 0x2f)) * 0x100, Random() & 0xff);
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if ((Random() & 1) != 0) {
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this->direction = (Random() & 0x3f) + this->direction;
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} else {
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this->direction = this->direction - (Random() & 0x3f);
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}
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InitializeAnimation(this, 5);
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break;
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case 4:
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*(u32*)&this->field_0x78 = 0x30c;
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break;
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case 5:
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this->spritePriority.b0 = 0;
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*(u32*)&this->field_0x78 = 0x18;
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this->field_0x76.HWORD = 0x400;
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this->field_0x74.HWORD = 0x400;
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this->field_0x7a.HWORD = 0;
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sub_0806F62C(this,
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((-(u32)this->parent->field_0x7a.HALF.HI << 0x18) >> 0x18) +
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(u32)gUnk_0812388C[(u32)this->type2 * 2 + 1],
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(u32)gUnk_0812388C[(u32)this->type2 * 2]);
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sub_0805EC9C(this, this->field_0x76.HWORD, this->field_0x74.HWORD, this->field_0x7a.HWORD);
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InitializeAnimation(this, 7);
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break;
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case 7:
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this->actionDelay = 0;
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InitializeAnimation(this, 8);
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CopyPosition(this->parent, this);
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break;
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case 8:
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this->type2 = this->parent->field_0x7c.BYTES.byte0;
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this->actionDelay = 4;
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this->field_0xf = 0;
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this->field_0x82.HWORD = (this->x.HALF.HI - (gRoomControls.roomOriginX)) & 0x1f0;
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this->field_0x80.HWORD = (this->y.HALF.HI - ((u32)gRoomControls.roomOriginY)) & 0x1f0;
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*(int*)&this->cutsceneBeh =
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((s32)(this->field_0x82.HWORD - 0x10) >> 4) + (this->field_0x80.HWORD >> 4) * 0x1f;
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sub_0809A6F8(this->field_0x82.HWORD, this->field_0x80.HWORD, *(int*)&this->cutsceneBeh, this->type2);
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if ((this->parent->field_0x7c.BYTES.byte0 & 1) != 0) {
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SoundReq(SFX_1A3);
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} else {
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SoundReq(SFX_WIND2);
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}
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break;
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case 9:
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*(u32*)&this->field_0x78 = 0x1e0;
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break;
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}
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}
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NONMATCH("asm/non_matching/octorokBossObject/OctorokBossObject_Action1.inc",
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void OctorokBossObject_Action1(Entity* this)) {
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s32 tmp_c;
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u32 loop_var;
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s32 t1, t2;
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GetNextFrame(this);
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switch (this->type) {
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case 0:
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if (this->field_0x78.HALF.HI != 0) {
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this->field_0x78.HALF.HI--;
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if (this->field_0xf-- == 0) {
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this->field_0xf = 5;
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this->child = CreateObjectWithParent(this, OCTOROK_BOSS_OBJECT, 1, this->type2);
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if (this->child != NULL) {
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this->child->parent = this->parent;
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GET_HELPER(this->child) = GET_HELPER(this);
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}
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this->type2 += 1;
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}
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CopyPosition(GET_HELPER(this)->tailObjects[0], this);
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return;
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}
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case 1:
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this->direction = sub_080045DA(GET_HELPER(this)->tailObjects[this->actionDelay]->x.WORD - this->x.WORD,
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GET_HELPER(this)->tailObjects[this->actionDelay]->y.WORD - this->y.WORD);
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sub_0806F62C(this, this->speed, this->direction);
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if (EntityInRectRadius(this, GET_HELPER(this)->tailObjects[this->actionDelay], 2, 2) == 0) {
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return;
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}
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if (this->type == 0) {
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GET_HELPER(this)->tailObjects[this->actionDelay]->spriteSettings.draw &= -2;
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}
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if ((u32)this->actionDelay == GET_HELPER(this)->tailCount - 1) {
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this->action = 2;
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this->actionDelay = 0xf0;
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this->direction = gUnk_0812384C[(this->type2 & 0xf) * 2] + ((u8)Random() & 0xf);
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this->speed = gUnk_0812384C[(this->type2 & 0xf) * 2 + 1] + ((u16)Random() & 0x1ff);
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if (this->type != 0) {
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return;
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}
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this->parent->action = 4;
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this->parent->subAction = 0;
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return;
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}
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this->actionDelay += 1;
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return;
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case 2:
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if (this->parent->type2 == 3) {
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Entity* object = GET_HELPER(this->parent)->mouthObject;
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this->direction = sub_080045DA(object->x.WORD - this->x.WORD, object->y.WORD - this->y.WORD);
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sub_0806F62C(this, 0x280, this->direction);
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if (sub_0806FC80(this, this->parent, 0x48) == 0) {
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return;
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}
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}
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DeleteThisEntity();
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break;
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case 3:
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case 6:
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sub_0806F62C(this, 0x80, this->direction);
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if (this->frame != 0) {
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DeleteThisEntity();
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}
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break;
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case 4:
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if (*(u32*)&this->field_0x78 == 0) {
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if ((s16)gRoomVars.lightLevel != 0x100) {
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ChangeLightLevel(8);
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return;
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} else {
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}
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} else {
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if (this->parent->health == 0) {
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this->subAction = 1;
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*(u32*)&this->field_0x78 = 0;
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return;
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}
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if ((this->subAction == 0) && (this->parent->type2 != 0)) {
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return;
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}
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this->subAction = 1;
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*(int*)&this->field_0x78 += -1;
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return;
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}
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DeleteThisEntity();
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break;
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case 5:
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if (*(int*)&this->field_0x78 == 0) {
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if (this->field_0x76.HWORD == 0x100) {
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if ((*(u8*)&this->parent->field_0x7c & 1) != 0) {
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DeleteThisEntity();
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}
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} else {
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this->field_0x76.HWORD -= 0x20;
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this->field_0x74.HWORD -= 0x20;
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}
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sub_0805EC9C(this, (u32)this->field_0x76.HWORD, (u32)(u16)this->field_0x74.HWORD,
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(u32)(u16)this->field_0x7a.HWORD);
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} else {
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*(int*)&this->field_0x78 -= 1;
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}
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CopyPosition(this->parent, this);
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sub_0806F62C(this, (u32)gUnk_0812388C[(u32)this->type2 * 2 + 1],
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((u8) - this->parent->field_0x7a.HALF.HI & 0xff) + (u32)gUnk_0812388C[(u32)this->type2 * 2]);
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return;
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case 7:
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if (this->actionDelay == 0) {
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CopyPosition(this->parent, this);
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return;
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}
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DeleteThisEntity();
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break;
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case 8:
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if (this->actionDelay-- != 0) {
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return;
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}
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this->actionDelay = 4;
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this->field_0xf++;
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t2 = t1 = (*(int*)&this->cutsceneBeh) - this->field_0xf * 0x1f;
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this->field_0x7c.HALF_U.HI = this->field_0x82.HWORD;
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this->field_0x7a.HWORD = this->field_0x82.HWORD;
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this->field_0x7c.HALF_U.LO = this->field_0x80.HWORD - this->field_0xf * 0x10;
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this->field_0x78.HWORD = this->field_0x7c.HALF.LO;
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tmp_c = sub_0809A6F8(this->field_0x7a.HWORD, this->field_0x78.HWORD, t1, this->type2);
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for (loop_var = this->field_0xf; loop_var != 0; loop_var--) {
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this->field_0x7a.HWORD -= 0x10;
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this->field_0x78.HWORD += 0x10;
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t1 += 0x1e;
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tmp_c += sub_0809A6F8(this->field_0x7a.HWORD, this->field_0x78.HWORD, t1, this->type2);
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this->field_0x7c.HALF.HI += 0x10;
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this->field_0x7c.HALF.LO += 0x10;
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t2 += 0x20;
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tmp_c += sub_0809A6F8(this->field_0x7c.HALF_U.HI, this->field_0x7c.HALF_U.LO, t2, this->type2);
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}
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t2 = t1 = (*(int*)&this->cutsceneBeh) + this->field_0xf * 0x1f;
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this->field_0x7c.HALF.HI = this->field_0x82.HWORD;
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this->field_0x7a.HWORD = this->field_0x82.HWORD;
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this->field_0x7c.HALF.LO = this->field_0xf * 0x10 + this->field_0x80.HWORD;
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this->field_0x78.HWORD = this->field_0x7c.HALF.LO;
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tmp_c += sub_0809A6F8(this->field_0x7a.HWORD, this->field_0x78.HWORD, t1, this->type2);
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for (loop_var = this->field_0xf - 1; loop_var != 0; loop_var--) {
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this->field_0x7a.HWORD -= 0x10;
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this->field_0x78.HWORD -= 0x10;
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t1 -= 0x20;
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tmp_c += sub_0809A6F8(this->field_0x7a.HWORD, this->field_0x78.HWORD, t1, this->type2);
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this->field_0x7c.HALF_U.HI += 0x10;
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this->field_0x7c.HALF_U.LO -= 0x10;
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t2 -= 0x1e;
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tmp_c += sub_0809A6F8(this->field_0x7c.HALF_U.HI, this->field_0x7c.HALF_U.LO, t2, this->type2);
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}
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if (tmp_c == 0) {
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DeleteThisEntity();
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}
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break;
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case 9:
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sub_08078B48();
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if ((*(int*)&this->field_0x78)-- == 0) {
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gRoomControls.cameraTarget = &gPlayerEntity;
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DeleteThisEntity();
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}
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break;
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}
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}
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END_NONMATCH
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void OctorokBossObject_Action2(Entity* this) {
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s32 tmp;
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s32 radius;
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GetNextFrame(this);
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if (this->actionDelay-- != 0) {
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tmp = (0x10000 / this->parent->field_0x74.HWORD);
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radius = (this->speed * tmp) >> 8;
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this->field_0x7a.HALF.HI = -this->parent->field_0x7a.HALF.HI + this->direction;
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tmp = FixedMul(gSineTable[this->field_0x7a.HALF.HI], radius);
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tmp = FixedDiv(tmp, 0x100);
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this->x.WORD = this->parent->x.WORD + ((tmp << 0x10) >> 8);
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tmp = FixedMul(gSineTable[this->field_0x7a.HALF.HI + 0x40], radius);
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tmp = FixedDiv(tmp, 0x100);
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this->y.WORD = this->parent->y.WORD - ((tmp << 0x10) >> 8);
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} else {
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DeleteThisEntity();
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}
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}
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bool32 sub_0809A6F8(u32 param_1, u32 param_2, u32 param_3, u32 param_4) {
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if (sub_0809A758(param_1, param_2) != 0) {
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if (gUnk_081238A0[param_3] != 0) {
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if ((param_4 & 1) != 0) {
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sub_0807B9B8(gUnk_081238A0[param_3], (param_1 >> 4 & 0x3f) | (param_2 >> 4 & 0x3f) << 6, 1);
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} else {
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sub_0807BA8C((param_1 >> 4 & 0x3f) | (param_2 >> 4 & 0x3f) << 6, 1);
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}
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}
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return TRUE;
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} else {
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return FALSE;
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}
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}
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bool32 sub_0809A758(u32 param_1, u32 param_2) {
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if (param_1 >= 0x10) {
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if (param_1 <= 0x1f0 && param_2 <= 0xf0) {
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return TRUE;
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}
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}
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return FALSE;
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}
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void (*const OctorokBossObject_Actions[])(Entity*) = {
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OctorokBossObject_Init,
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OctorokBossObject_Action1,
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OctorokBossObject_Action2,
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};
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const u16 gUnk_0812384C[] = {
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0, 4096, 16, 6144, 240, 7168, 32, 6144, 224, 5120, 48, 4096, 192, 4096, 208, 7168,
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64, 4096, 192, 6144, 80, 7168, 176, 6144, 96, 5120, 160, 4096, 112, 4096, 144, 7168,
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};
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const u16 gUnk_0812388C[] = {
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0, 0, 32, 8192, 96, 8192, 160, 8704, 208, 8192,
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};
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const u16 gUnk_081238A0[] = {
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0, 292, 293, 292, 293, 292, 293, 292, 293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 292, 293, 292, 293, 292, 293, 293, 293, 0, 347, 1220, 1201, 1202, 1201, 1202, 1201,
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1202, 1236, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1220, 1202, 1201, 1201,
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1202, 1201, 1202, 1236, 348, 363, 1205, 1252, 1253, 1229, 1229, 1229, 1229, 1264, 1202, 1201, 1202, 1201, 1202,
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1201, 1202, 1201, 1202, 1201, 1202, 1201, 1202, 1265, 1229, 1229, 1252, 1253, 1229, 1229, 1206, 364, 347, 1221,
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1268, 1269, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1268, 1269, 1229, 1229,
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1229, 1229, 1229, 1229, 1268, 1269, 1229, 1229, 1222, 348, 363, 1205, 1229, 1229, 1229, 1229, 1229, 1229, 1229,
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1229, 1229, 1229, 1252, 1253, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1252, 1253, 1229, 1229, 1229, 1229,
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1229, 1206, 364, 347, 1221, 1229, 1229, 1229, 1229, 1229, 1252, 1253, 1229, 1229, 1229, 1268, 1269, 1229, 1252,
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1253, 1229, 1229, 1229, 1229, 1229, 1268, 1269, 1229, 1229, 1229, 1229, 1229, 1222, 348, 363, 1205, 1229, 1229,
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1229, 1229, 1229, 1268, 1269, 1229, 1229, 1229, 1229, 1229, 1229, 1268, 1269, 1229, 1229, 1229, 1229, 1229, 1229,
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1229, 1229, 1229, 1229, 1229, 1229, 1206, 364, 347, 1221, 1229, 1252, 1253, 1229, 1229, 1229, 1229, 1229, 1229,
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1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1252, 1253, 1229, 1222,
|
|
348, 363, 1205, 1229, 1268, 1269, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229,
|
|
1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1268, 1269, 1229, 1206, 364, 347, 1221, 1229, 1229, 1229, 1229,
|
|
1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1252, 1253, 1229, 1229, 1229, 1229, 1229, 1229,
|
|
1229, 1229, 1229, 1229, 1222, 348, 363, 1205, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229,
|
|
1229, 1229, 1229, 1229, 1268, 1269, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1206, 364, 347,
|
|
1221, 1252, 1253, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1252, 1253, 1229, 1229, 1229, 1229, 1229, 1229,
|
|
1229, 1229, 1252, 1253, 1229, 1252, 1253, 1229, 1229, 1222, 348, 363, 1205, 1268, 1269, 1229, 1229, 1229, 1252,
|
|
1253, 1229, 1229, 1229, 1268, 1269, 1229, 1252, 1253, 1229, 1229, 1229, 1229, 1229, 1268, 1269, 1229, 1268, 1269,
|
|
1229, 1229, 1206, 364, 347, 1221, 1229, 1229, 1229, 1229, 1229, 1268, 1269, 1229, 1229, 1229, 1229, 1229, 1229,
|
|
1268, 1269, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1229, 1222, 348, 363, 1237, 1203,
|
|
1204, 1203, 1204, 1203, 1204, 1203, 1204, 1203, 1204, 1203, 1204, 1203, 1204, 1203, 1204, 1203, 1204, 1203, 1204,
|
|
1203, 1204, 1203, 1203, 1204, 1203, 1204, 1238, 364, 0, 308, 309, 308, 309, 308, 309, 308, 309, 308,
|
|
309, 308, 309, 308, 309, 308, 309, 308, 309, 308, 309, 308, 309, 308, 309, 308, 309, 308, 309,
|
|
308, 0,
|
|
};
|