mirror of https://github.com/zeldaret/tmc.git
208 lines
5.1 KiB
C
208 lines
5.1 KiB
C
/**
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* @file wallMaster2.c
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* @ingroup Enemies
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*
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* @brief Wall Master 2 enemy
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*/
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#include "enemy.h"
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#include "area.h"
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#include "functions.h"
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extern void GenericKnockback2(Entity*);
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extern Entity* gUnk_020000B0;
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extern ScreenTransitionData* gUnk_0813AB1C[];
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void sub_0802CF64(Entity*);
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void sub_0802CF8C(Entity*);
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void sub_0802CFD8(Entity*);
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extern void (*const WallMaster2_Functions[])(Entity*);
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extern void (*const gUnk_080CD714[])(Entity*);
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extern const u16 gUnk_080CD728[];
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extern const u16 gUnk_080CD730[];
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extern const s8 gUnk_080CD740[];
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void WallMaster2(Entity* this) {
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WallMaster2_Functions[GetNextFunction(this)](this);
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SetChildOffset(this, 0, 1, -0x10);
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}
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void WallMaster2_OnTick(Entity* this) {
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gUnk_080CD714[this->action](this);
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}
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void WallMaster2_OnCollision(Entity* this) {
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u8 bVar1 = this->contactFlags & 0x7f;
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switch (this->contactFlags & 0x7f) {
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case 0 ... 1:
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case 0x1e:
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this->action = 3;
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COLLISION_OFF(this);
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InitializeAnimation(this, 1);
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gPlayerEntity.flags &= ~ENT_COLLIDE;
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break;
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}
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if (this->confusedTime != 0) {
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Create0x68FX(this, FX_STARS);
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}
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EnemyFunctionHandlerAfterCollision(this, WallMaster2_Functions);
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}
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void WallMaster2_OnGrabbed(Entity* this) {
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/* ... */
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}
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void sub_0802CCE0(Entity* this) {
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u32 tmp;
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sub_0804A720(this);
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this->action = 1;
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this->timer = 60;
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this->subtimer = Random();
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this->spriteSettings.shadow = 2;
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this->animationState = 0xff;
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this->z.HALF.HI = -2;
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this->collisionLayer = 3;
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tmp = Random();
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this->field_0x7a.HALF.LO = tmp;
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this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
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this->field_0x7c.HALF.LO = 0;
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UpdateSpriteForCollisionLayer(this);
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InitializeAnimation(this, 0);
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sub_0802CF64(this);
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sub_0802CFD8(this);
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}
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void sub_0802CD54(Entity* this) {
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GetNextFrame(this);
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sub_0802CFD8(this);
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if ((this->field_0x7c.HALF_U.LO == 0 || --this->field_0x7c.HALF_U.LO == 0) && sub_08049FDC(this, 1)) {
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if (this->field_0x7a.HALF.HI) {
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--this->field_0x7a.HALF.HI;
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} else {
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u32 tmp;
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this->action = 2;
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tmp = Random() >> 0x10;
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this->timer = tmp;
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this->speed = 0xc0;
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this->field_0x78.HWORD = gUnk_080CD728[Random() & 3];
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this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
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return;
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}
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}
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if (--this->timer == 0) {
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this->timer = 60;
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sub_0802CF64(this);
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}
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LinearMoveUpdate(this);
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}
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void sub_0802CDE8(Entity* this) {
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if (--this->field_0x78.HWORD && sub_08049FDC(this, 1)) {
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if ((this->timer++ & 3) == 0) {
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sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
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sub_0802CF8C(this);
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}
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LinearMoveUpdate(this);
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} else {
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this->action = 1;
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this->timer = 60;
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this->speed = 0x60;
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this->field_0x7c.HALF.LO = (Random() & 0x38) + 0x96;
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}
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GetNextFrame(this);
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sub_0802CFD8(this);
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}
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void sub_0802CE68(Entity* this) {
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u8 frames;
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gPlayerState.field_0xa |= 0x80;
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gPlayerState.mobility |= 0x80;
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gPlayerState.flags |= PL_DISABLE_ITEMS;
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if (!EntityWithinDistance(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 4)) {
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this->direction = GetFacingDirection(this, &gPlayerEntity);
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LinearMoveUpdate(this);
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}
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sub_0802CFD8(this);
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GetNextFrame(this);
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frames = this->frame & ANIM_DONE;
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if (frames) {
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this->action = 4;
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this->timer = 30;
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} else if (this->frame & 1) {
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this->frame = frames;
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gPlayerEntity.spriteSettings.draw = 0;
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}
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}
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void sub_0802CEF4(Entity* this) {
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sub_0802CFD8(this);
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if (--this->timer == 0) {
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SetInitializationPriority();
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DoExitTransition(gUnk_0813AB1C[gArea.dungeon_idx]);
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} else {
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this->z.WORD -= Q_16_16(2);
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if (this->z.HALF.HI < -0x30) {
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this->spriteSettings.shadow = 1;
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}
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gPlayerState.field_0xa |= 0x80;
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gPlayerState.mobility |= 0x80;
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}
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}
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void sub_0802CF64(Entity* this) {
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if (sub_08049FA0(this)) {
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this->direction = Direction8Round(Random());
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} else {
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this->direction = Direction8RoundUp(sub_08049EE4(this));
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}
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sub_0802CF8C(this);
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}
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ASM_FUNC("asm/non_matching/wallMaster2/sub_0802CF8C.inc", void sub_0802CF8C(Entity* this))
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void sub_0802CFD8(Entity* this) {
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u32 unk = gUnk_080CD740[(this->field_0x7a.HALF.LO++ >> 3) & 7];
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SetAffineInfo(this, (s16)this->field_0x74.HWORD + unk, 0x100 + unk, this->field_0x76.HWORD);
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}
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// clang-format off
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void (*const WallMaster2_Functions[])(Entity*) = {
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WallMaster2_OnTick,
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WallMaster2_OnCollision,
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GenericKnockback2,
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GenericDeath,
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GenericConfused,
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WallMaster2_OnGrabbed,
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};
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void (*const gUnk_080CD714[])(Entity*) = {
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sub_0802CCE0,
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sub_0802CD54,
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sub_0802CDE8,
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sub_0802CE68,
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sub_0802CEF4,
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};
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const u16 gUnk_080CD728[] = {
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120, 180, 240, 300,
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};
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const u16 gUnk_080CD730[] = {
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0xff00, 0x4000,
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0xff00, 0x0000,
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0x0100, 0x0000,
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0x0100, 0xc000,
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};
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const s8 gUnk_080CD740[] = {
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-2, -4, -2, 0, 2, 4, 2, 0,
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};
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// clang-format on
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