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#include "npc.h"
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void NPC4F(Entity* this) {
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if (this->action == 0) {
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this->action += 1;
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InitAnimationForceUpdate(this, this->type);
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}
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UpdateAnimationSingleFrame(this);
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if (this->frameDuration == 0xfe) {
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this->frameDuration = (Random() & 0x1f) + 0x14;
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}
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}
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