tmc/src/npc/npc58.c

55 lines
1.5 KiB
C

#include "entity.h"
#include "npc.h"
extern void sub_0806FFBC(Entity*, u32, u32, u32);
extern SpriteLoadData gUnk_081146D0;
void NPC58(Entity* this) {
s32 sVar1;
s32 uVar2;
s32 uVar4;
Entity* entity;
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_081146D0) == 0) {
return;
}
this->action += 1;
this->spriteSettings.draw = 2;
this->spriteRendering.b3 = 0;
this->spritePriority.b0 = 0;
this->spriteOrientation.flipY = 1;
this->x.HALF.HI = 0x78;
this->y.HALF.HI = 0x10;
}
entity = this->parent;
if (entity != NULL) {
sVar1 = *(s16*)&entity->field_0x68.HWORD;
uVar2 = (s32)sVar1 / 600;
this->field_0x68.HWORD = uVar2;
uVar4 = (s32)sVar1 % 600;
this->field_0x6a.HWORD = uVar4 / 0x3c;
uVar4 = uVar4 % 0x3c;
uVar2 = uVar4 / 6;
this->field_0x6c.HWORD = uVar2;
if (entity->next == NULL) {
DeleteThisEntity();
}
} else {
DeleteThisEntity();
}
}
void NPC58_Head(Entity* this) {
this->frameIndex = 0xff;
SetExtraSpriteFrame(this, 0, (s16)this->field_0x68.HWORD);
SetExtraSpriteFrame(this, 1, (s16)this->field_0x6a.HWORD);
SetExtraSpriteFrame(this, 2, (s16)this->field_0x6c.HWORD);
SetExtraSpriteFrame(this, 3, 10);
sub_0806FFBC(this, 0, 0xfffffff4, 0);
sub_0806FFBC(this, 1, 0xfffffffc, 0);
sub_0806FFBC(this, 2, 0xc, 0);
sub_0807000C(this);
}