tmc/include/structures.h

72 lines
1.4 KiB
C

#ifndef STRUCTURES_H
#define STRUCTURES_H
#include "global.h"
#include "entity.h"
#include "link.h"
typedef struct {
char header[4];
u8 saveFile;
u8 field_0x5;
u8 brightnessPref;
u8 gameLanguage;
} struct_02000000;
extern struct_02000000 gUnk_02000000;
typedef struct {
u16 frameCount; // regular frame count? does anything reset it?
u8 field_0x2[6];
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u8 field_0xa;
u8 field_0xb;
u8 areaID;
u8 roomID;
u8 animState;
u8 field_0xf;
Coords startPos;
u16 collisionLayer;
u8 field_0x14[0xa];
u16 field_0x20;
u16 field_0x22;
u8 field_0x24[0x14];
u8 field_0x38;
u8 field_0x39;
u16 field_0x3a;
u8 field_0x3c;
u8 filler[6];
u16 field_0x44;
u16 field_0x46;
u16 field_0x48;
u16 field_0x4a;
} ScreenTransition;
extern ScreenTransition gScreenTransition;
typedef struct {
u16 transitionType;
u8 field_0x2[4];
s16 playerXPos;
s16 playerYPos;
u8 field_0xa;
u8 areaID;
u8 roomID;
u8 collisionLayer;
u8 field_0xe;
u8 playerAnimState;
u16 transitionSFX;
} ScreenTransitionData;
typedef struct {
/*0x00*/ u8 unk0;
/*0x01*/ u8 filler1[0x5];
/*0x06*/ u8 unk6;
/*0x07*/ u8 unk7;
/*0x08*/ s8 unk8[0x10]; // ?? unclear know how large this is
} struct_02019EE0;
extern struct_02019EE0 gUnk_02019EE0;
#endif