mirror of https://github.com/zeldaret/tmc.git
387 lines
10 KiB
C
387 lines
10 KiB
C
#include "global.h"
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#include "player.h"
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#include "room.h"
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#include "menu.h"
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#include "area.h"
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#include "common.h"
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#include "save.h"
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#include "item.h"
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#include "object.h"
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#include "enemy.h"
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#include "droptables.h"
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#include "itemMetaData.h"
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extern u8 gUnk_0200AF13;
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extern u8 gUnk_0200AF14;
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extern u8 gUnk_080FE1C6[];
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/*{
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0u,
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0x1u,
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0x2u,
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0x3u,
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0x4u,
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0x5u,
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0x6u,
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0x7u,
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0x8u,
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0x9u,
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0x8u,
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0x9u,
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0xau,
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0xau,
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0xbu,
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0xcu,
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0xdu,
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0xeu,
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0xfu,
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0x8u,
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0xfu,
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0x1u,
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0x8u,
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};
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*/
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extern void (*const gUnk_080FE2A0[])(void);
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void ForceEquipItem(u32, u8);
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extern void sub_0807CAA0(u32, u32);
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/*
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Returns the slot the item is equipped in.
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0: A
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1: B
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2: Not equipped
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*/
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extern u8 gUnk_080FE1DD[];
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u32 IsItemEquipped(u32 itemID) {
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u32 itemSlot;
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if (itemID == gSave.stats.itemButtons[SLOT_A])
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itemSlot = 0;
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else if (itemID == gSave.stats.itemButtons[SLOT_B])
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itemSlot = 1;
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else
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itemSlot = 2;
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return itemSlot;
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}
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void PutItemOnSlot(u32 itemID) {
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u32 itemSlot;
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u32 itemID2 = itemID;
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if (itemID2 < 0x47) {
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sub_0807CAA0(0, 1);
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}
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if (itemID2 - 1 < 0x1f) {
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itemSlot = 2;
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if (gSave.stats.itemButtons[SLOT_A] == 0) {
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itemSlot = 0;
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} else if (gSave.stats.itemButtons[SLOT_B] == 0) {
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itemSlot = 1;
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}
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if (itemSlot == 2) {
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u32 temp = gItemMetaData[itemID2].menuSlot;
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if (temp == gItemMetaData[gSave.stats.itemButtons[SLOT_A]].menuSlot) {
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itemSlot = 0;
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} else {
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if (temp == gItemMetaData[gSave.stats.itemButtons[SLOT_B]].menuSlot) {
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itemSlot = 1;
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}
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}
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if (itemSlot == 2) {
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return;
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}
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}
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ForceEquipItem(itemID2, itemSlot);
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}
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}
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ASM_FUNC("asm/non_matching/ForceEquipItem.inc", void ForceEquipItem(u32 itemID, u8 itemSlot))
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u32 SetBottleContents(u32 itemID, u32 bottleIndex) {
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if (bottleIndex > 3) {
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bottleIndex = 0;
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if (gSave.stats.bottles[0] != 0x20) {
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do {
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bottleIndex++;
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if (bottleIndex > 3) {
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return bottleIndex;
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}
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} while (gSave.stats.bottles[bottleIndex] != 0x20);
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}
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if (bottleIndex > 3) {
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return bottleIndex;
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}
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}
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gSave.stats.bottles[bottleIndex] = itemID;
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return bottleIndex;
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}
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bool32 ItemIsSword(u32 item) {
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switch (item) {
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case ITEM_SMITH_SWORD:
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case ITEM_GREEN_SWORD:
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case ITEM_RED_SWORD:
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case ITEM_BLUE_SWORD:
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case ITEM_FOURSWORD:
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return TRUE;
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default:
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return FALSE;
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}
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}
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bool32 ItemIsShield(u32 id) {
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switch (id) {
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case 13:
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case 14:
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return 1;
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default:
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return 0;
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}
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}
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bool32 ItemIsBottle(u32 id) {
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switch (id) {
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case 28:
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case 29:
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case 30:
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case 31:
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return 1;
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default:
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return 0;
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}
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}
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u32 GetBottleContaining(u32 id) {
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if (id == gSave.stats.bottles[0]) {
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return 1;
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} else if (id == gSave.stats.bottles[1]) {
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return 2;
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} else if (id == gSave.stats.bottles[2]) {
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return 3;
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} else if (id == gSave.stats.bottles[3]) {
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return 4;
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} else {
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return 0;
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}
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}
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void sub_08054524(void) {
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u32 bVar1;
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bVar1 = gArea.locationIndex;
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if (gArea.locationIndex == 0) {
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bVar1 = gRoomTransition.player_status.field_0x24[0xa];
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}
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if (bVar1 > 0x16) {
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bVar1 = 0;
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}
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bVar1 = gUnk_080FE1C6[bVar1];
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MemCopy(&gAreaDroptables[bVar1], &gRoomVars.currentAreaDroptable, 0x20);
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}
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void sub_08054564(void) {
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gRoomVars.field_0x2 = 1;
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}
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void sub_08054570(void) {
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gRoomVars.field_0x2 = 0;
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}
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extern void sub_08000F14(s16*, const s16*, const s16*, const s16*);
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extern u32 sub_08000F2C(s16*, const s16*, const s16*, const s16*);
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u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter);
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u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) {
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extern const u8 gUnk_080FE1B4[] /* = {
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ITEM_NONE, ITEM_RUPEE1, ITEM_RUPEE5, ITEM_RUPEE20, ITEM_HEART, ITEM_FAIRY,
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ITEM_BOMBS5, ITEM_ARROWS5, ITEM_SHELLS, ITEM_KINSTONE_GREEN, ITEM_KINSTONE_BLUE, ITEM_KINSTONE_RED,
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ITEM_ENEMY_BEETLE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
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}*/;
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int r0, r1, rand, summOdds, item;
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u32 r3;
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const Droptable *ptr2, *ptr3, *ptr4;
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Droptable droptable;
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r3 = arg1;
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if (gRoomVars.field_0x2 != 1) {
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ptr2 = &gDroptableModifiers[DROPTABLE_NONE];
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ptr4 = NULL;
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switch (r3) {
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case 1 ... 12:
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ptr4 = &gEnemyDroptables[r3];
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break;
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#ifndef EU
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case 24:
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case 25:
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r0 = gRoomVars.unk2;
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ptr4 = &gUnk_0800191C[0];
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if (r0) {
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ptr4++;
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}
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break;
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#endif
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case 16 ... 23:
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#ifdef EU
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case 24:
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#endif
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ptr2 = &gObjectDroptables[r3 - 16];
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case 15:
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ptr4 = &gRoomVars.currentAreaDroptable;
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break;
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case 0:
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default:
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break;
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}
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if (ptr4 != 0) {
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if ((r1 = gSave.stats.picolyteType) == 0) {
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// nop
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ptr3 = &gDroptableModifiers[DROPTABLE_NONE];
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} else {
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#ifdef EU
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ptr3 = &gEnemyDroptables[r1 + 9];
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#else
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ptr3 = &gEnemyDroptables[r1 + 6];
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#endif
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}
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// vector addition, s0 = ptr4 + ptr2 + ptr3
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sub_08000F14(droptable.a, ptr4->a, ptr2->a, ptr3->a);
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if (gSave.stats.health <= 8) {
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droptable.s.hearts += 5;
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}
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if (gSave.stats.bombCount == 0) {
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droptable.s.bombs += 3;
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}
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if (gSave.stats.arrowCount == 0) {
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droptable.s.arrows += 3;
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}
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if (gSave.stats.rupees <= 10) {
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droptable.s.rupee5 += 1;
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}
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ptr2 = &gDroptableModifiers[DROPTABLE_NONE];
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r0 = gSave.stats.hasAllFigurines;
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ptr3 = &gDroptableModifiers[DROPTABLE_NONE];
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// don't drop shells anymore
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if (r0 != 0) {
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ptr2 = &gDroptableModifiers[DROPTABLE_NO_SHELLS];
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}
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// don't drop kinstones anymore
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if (gSave.didAllFusions != 0) {
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ptr3 = &gDroptableModifiers[DROPTABLE_NO_KINSTONES];
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}
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// vector addition, s0 = s0 + ptr2 + ptr3
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// resulting values are clamped to be >= 0
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// returns sum over s0
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summOdds = sub_08000F2C(droptable.a, droptable.a, ptr2->a, ptr3->a);
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rand = Random();
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item = (rand >> 0x18);
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item &= 0xF;
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rand = rand % summOdds;
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{
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u32 r3;
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for (r3 = 0, r1 = 0; r3 < 0x10; r3++, item = (item + 1) & 0xF) {
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if ((r1 += droptable.a[item]) > rand) {
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break;
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}
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}
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}
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r1 = gUnk_080FE1B4[item];
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if (r1 != ITEM_NONE) {
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return CreateItemDrop(arg0, r1, 0);
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}
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}
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}
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return ITEM_NONE;
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}
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u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
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u32 adjustedParam = itemParameter;
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Entity* itemEntity;
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switch (itemID) {
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case ITEM_ENEMY_BEETLE:
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if (!GetInventoryValue(ITEM_SMITH_SWORD)) {
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return ITEM_NONE;
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}
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break;
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case ITEM_BOMBS5:
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if (!GetInventoryValue(ITEM_BOMBBAG)) {
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return ITEM_NONE;
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}
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break;
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case ITEM_ARROWS5:
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if (!GetInventoryValue(ITEM_BOW)) {
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return ITEM_NONE;
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}
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break;
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case ITEM_SHELLS: {
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if (!GetInventoryValue(ITEM_EARTH_ELEMENT)) {
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return ITEM_NONE;
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}
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if (itemParameter == 0) {
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adjustedParam = 1;
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}
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break;
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}
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case ITEM_KINSTONE:
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case ITEM_KINSTONE_GREEN ... ITEM_KINSTONE_RED: {
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u32 rand;
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if (GetInventoryValue(ITEM_KINSTONE_BAG) == 0) {
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return ITEM_NONE;
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}
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if (3 < gRoomVars.filler1[0]) {
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return ITEM_NONE;
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}
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if (itemID != ITEM_KINSTONE) {
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adjustedParam = itemID - ITEM_KINSTONE_GREEN;
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rand = (Random() & 0x3f);
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adjustedParam = gUnk_080FE1DD[(rand + adjustedParam * 0x40)];
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if (adjustedParam == 0) {
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itemID = ITEM_NONE;
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} else {
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itemID = ITEM_KINSTONE;
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}
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}
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break;
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}
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}
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if (itemID != ITEM_NONE) {
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if (itemID != ITEM_ENEMY_BEETLE) {
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itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam);
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if (itemEntity != NULL) {
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if (arg0 == &gPlayerEntity) {
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itemEntity->actionDelay = 1;
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} else {
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itemEntity->actionDelay = 0;
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}
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if (arg0->kind == OBJECT) {
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if (arg0->id == 99) {
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arg0->child = itemEntity;
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} else if (arg0->id == 0x1e) {
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itemEntity->direction = arg0->animationState << 3 | 0x80;
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itemEntity->speed = 0xc0;
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itemEntity->zVelocity = Q_16_16(1.5);
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}
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}
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CopyPosition(arg0, itemEntity);
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}
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} else {
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itemEntity = CreateEnemy(BEETLE, 0);
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if (itemEntity != NULL) {
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itemEntity->x.HALF.HI = arg0->x.HALF.HI;
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itemEntity->y.HALF.HI = arg0->y.HALF.HI;
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itemEntity->collisionLayer = arg0->collisionLayer;
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UpdateSpriteForCollisionLayer(itemEntity);
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}
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}
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}
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return itemID;
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}
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void Subtask_WorldEvent(void) {
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#if !(defined(DEMO_USA) || defined(DEMO_JP))
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gUnk_080FE2A0[gMenu.menuType]();
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#endif
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}
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