tmc/src/code_0805436C.c

387 lines
10 KiB
C

#include "global.h"
#include "player.h"
#include "room.h"
#include "menu.h"
#include "area.h"
#include "common.h"
#include "save.h"
#include "item.h"
#include "object.h"
#include "enemy.h"
#include "droptables.h"
#include "itemMetaData.h"
extern u8 gUnk_0200AF13;
extern u8 gUnk_0200AF14;
extern u8 gUnk_080FE1C6[];
/*{
0u,
0x1u,
0x2u,
0x3u,
0x4u,
0x5u,
0x6u,
0x7u,
0x8u,
0x9u,
0x8u,
0x9u,
0xau,
0xau,
0xbu,
0xcu,
0xdu,
0xeu,
0xfu,
0x8u,
0xfu,
0x1u,
0x8u,
};
*/
extern void (*const gUnk_080FE2A0[])(void);
void ForceEquipItem(u32, u8);
extern void sub_0807CAA0(u32, u32);
/*
Returns the slot the item is equipped in.
0: A
1: B
2: Not equipped
*/
extern u8 gUnk_080FE1DD[];
u32 IsItemEquipped(u32 itemID) {
u32 itemSlot;
if (itemID == gSave.stats.itemButtons[SLOT_A])
itemSlot = 0;
else if (itemID == gSave.stats.itemButtons[SLOT_B])
itemSlot = 1;
else
itemSlot = 2;
return itemSlot;
}
void PutItemOnSlot(u32 itemID) {
u32 itemSlot;
u32 itemID2 = itemID;
if (itemID2 < 0x47) {
sub_0807CAA0(0, 1);
}
if (itemID2 - 1 < 0x1f) {
itemSlot = 2;
if (gSave.stats.itemButtons[SLOT_A] == 0) {
itemSlot = 0;
} else if (gSave.stats.itemButtons[SLOT_B] == 0) {
itemSlot = 1;
}
if (itemSlot == 2) {
u32 temp = gItemMetaData[itemID2].menuSlot;
if (temp == gItemMetaData[gSave.stats.itemButtons[SLOT_A]].menuSlot) {
itemSlot = 0;
} else {
if (temp == gItemMetaData[gSave.stats.itemButtons[SLOT_B]].menuSlot) {
itemSlot = 1;
}
}
if (itemSlot == 2) {
return;
}
}
ForceEquipItem(itemID2, itemSlot);
}
}
ASM_FUNC("asm/non_matching/ForceEquipItem.inc", void ForceEquipItem(u32 itemID, u8 itemSlot))
u32 SetBottleContents(u32 itemID, u32 bottleIndex) {
if (bottleIndex > 3) {
bottleIndex = 0;
if (gSave.stats.bottles[0] != 0x20) {
do {
bottleIndex++;
if (bottleIndex > 3) {
return bottleIndex;
}
} while (gSave.stats.bottles[bottleIndex] != 0x20);
}
if (bottleIndex > 3) {
return bottleIndex;
}
}
gSave.stats.bottles[bottleIndex] = itemID;
return bottleIndex;
}
bool32 ItemIsSword(u32 item) {
switch (item) {
case ITEM_SMITH_SWORD:
case ITEM_GREEN_SWORD:
case ITEM_RED_SWORD:
case ITEM_BLUE_SWORD:
case ITEM_FOURSWORD:
return TRUE;
default:
return FALSE;
}
}
bool32 ItemIsShield(u32 id) {
switch (id) {
case 13:
case 14:
return 1;
default:
return 0;
}
}
bool32 ItemIsBottle(u32 id) {
switch (id) {
case 28:
case 29:
case 30:
case 31:
return 1;
default:
return 0;
}
}
u32 GetBottleContaining(u32 id) {
if (id == gSave.stats.bottles[0]) {
return 1;
} else if (id == gSave.stats.bottles[1]) {
return 2;
} else if (id == gSave.stats.bottles[2]) {
return 3;
} else if (id == gSave.stats.bottles[3]) {
return 4;
} else {
return 0;
}
}
void sub_08054524(void) {
u32 bVar1;
bVar1 = gArea.locationIndex;
if (gArea.locationIndex == 0) {
bVar1 = gRoomTransition.player_status.field_0x24[0xa];
}
if (bVar1 > 0x16) {
bVar1 = 0;
}
bVar1 = gUnk_080FE1C6[bVar1];
MemCopy(&gAreaDroptables[bVar1], &gRoomVars.currentAreaDroptable, 0x20);
}
void sub_08054564(void) {
gRoomVars.field_0x2 = 1;
}
void sub_08054570(void) {
gRoomVars.field_0x2 = 0;
}
extern void sub_08000F14(s16*, const s16*, const s16*, const s16*);
extern u32 sub_08000F2C(s16*, const s16*, const s16*, const s16*);
u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter);
u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) {
extern const u8 gUnk_080FE1B4[] /* = {
ITEM_NONE, ITEM_RUPEE1, ITEM_RUPEE5, ITEM_RUPEE20, ITEM_HEART, ITEM_FAIRY,
ITEM_BOMBS5, ITEM_ARROWS5, ITEM_SHELLS, ITEM_KINSTONE_GREEN, ITEM_KINSTONE_BLUE, ITEM_KINSTONE_RED,
ITEM_ENEMY_BEETLE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
}*/;
int r0, r1, rand, summOdds, item;
u32 r3;
const Droptable *ptr2, *ptr3, *ptr4;
Droptable droptable;
r3 = arg1;
if (gRoomVars.field_0x2 != 1) {
ptr2 = &gDroptableModifiers[DROPTABLE_NONE];
ptr4 = NULL;
switch (r3) {
case 1 ... 12:
ptr4 = &gEnemyDroptables[r3];
break;
#ifndef EU
case 24:
case 25:
r0 = gRoomVars.unk2;
ptr4 = &gUnk_0800191C[0];
if (r0) {
ptr4++;
}
break;
#endif
case 16 ... 23:
#ifdef EU
case 24:
#endif
ptr2 = &gObjectDroptables[r3 - 16];
case 15:
ptr4 = &gRoomVars.currentAreaDroptable;
break;
case 0:
default:
break;
}
if (ptr4 != 0) {
if ((r1 = gSave.stats.picolyteType) == 0) {
// nop
ptr3 = &gDroptableModifiers[DROPTABLE_NONE];
} else {
#ifdef EU
ptr3 = &gEnemyDroptables[r1 + 9];
#else
ptr3 = &gEnemyDroptables[r1 + 6];
#endif
}
// vector addition, s0 = ptr4 + ptr2 + ptr3
sub_08000F14(droptable.a, ptr4->a, ptr2->a, ptr3->a);
if (gSave.stats.health <= 8) {
droptable.s.hearts += 5;
}
if (gSave.stats.bombCount == 0) {
droptable.s.bombs += 3;
}
if (gSave.stats.arrowCount == 0) {
droptable.s.arrows += 3;
}
if (gSave.stats.rupees <= 10) {
droptable.s.rupee5 += 1;
}
ptr2 = &gDroptableModifiers[DROPTABLE_NONE];
r0 = gSave.stats.hasAllFigurines;
ptr3 = &gDroptableModifiers[DROPTABLE_NONE];
// don't drop shells anymore
if (r0 != 0) {
ptr2 = &gDroptableModifiers[DROPTABLE_NO_SHELLS];
}
// don't drop kinstones anymore
if (gSave.didAllFusions != 0) {
ptr3 = &gDroptableModifiers[DROPTABLE_NO_KINSTONES];
}
// vector addition, s0 = s0 + ptr2 + ptr3
// resulting values are clamped to be >= 0
// returns sum over s0
summOdds = sub_08000F2C(droptable.a, droptable.a, ptr2->a, ptr3->a);
rand = Random();
item = (rand >> 0x18);
item &= 0xF;
rand = rand % summOdds;
{
u32 r3;
for (r3 = 0, r1 = 0; r3 < 0x10; r3++, item = (item + 1) & 0xF) {
if ((r1 += droptable.a[item]) > rand) {
break;
}
}
}
r1 = gUnk_080FE1B4[item];
if (r1 != ITEM_NONE) {
return CreateItemDrop(arg0, r1, 0);
}
}
}
return ITEM_NONE;
}
u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
u32 adjustedParam = itemParameter;
Entity* itemEntity;
switch (itemID) {
case ITEM_ENEMY_BEETLE:
if (!GetInventoryValue(ITEM_SMITH_SWORD)) {
return ITEM_NONE;
}
break;
case ITEM_BOMBS5:
if (!GetInventoryValue(ITEM_BOMBBAG)) {
return ITEM_NONE;
}
break;
case ITEM_ARROWS5:
if (!GetInventoryValue(ITEM_BOW)) {
return ITEM_NONE;
}
break;
case ITEM_SHELLS: {
if (!GetInventoryValue(ITEM_EARTH_ELEMENT)) {
return ITEM_NONE;
}
if (itemParameter == 0) {
adjustedParam = 1;
}
break;
}
case ITEM_KINSTONE:
case ITEM_KINSTONE_GREEN ... ITEM_KINSTONE_RED: {
u32 rand;
if (GetInventoryValue(ITEM_KINSTONE_BAG) == 0) {
return ITEM_NONE;
}
if (3 < gRoomVars.filler1[0]) {
return ITEM_NONE;
}
if (itemID != ITEM_KINSTONE) {
adjustedParam = itemID - ITEM_KINSTONE_GREEN;
rand = (Random() & 0x3f);
adjustedParam = gUnk_080FE1DD[(rand + adjustedParam * 0x40)];
if (adjustedParam == 0) {
itemID = ITEM_NONE;
} else {
itemID = ITEM_KINSTONE;
}
}
break;
}
}
if (itemID != ITEM_NONE) {
if (itemID != ITEM_ENEMY_BEETLE) {
itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam);
if (itemEntity != NULL) {
if (arg0 == &gPlayerEntity) {
itemEntity->actionDelay = 1;
} else {
itemEntity->actionDelay = 0;
}
if (arg0->kind == OBJECT) {
if (arg0->id == 99) {
arg0->child = itemEntity;
} else if (arg0->id == 0x1e) {
itemEntity->direction = arg0->animationState << 3 | 0x80;
itemEntity->speed = 0xc0;
itemEntity->zVelocity = Q_16_16(1.5);
}
}
CopyPosition(arg0, itemEntity);
}
} else {
itemEntity = CreateEnemy(BEETLE, 0);
if (itemEntity != NULL) {
itemEntity->x.HALF.HI = arg0->x.HALF.HI;
itemEntity->y.HALF.HI = arg0->y.HALF.HI;
itemEntity->collisionLayer = arg0->collisionLayer;
UpdateSpriteForCollisionLayer(itemEntity);
}
}
}
return itemID;
}
void Subtask_WorldEvent(void) {
#if !(defined(DEMO_USA) || defined(DEMO_JP))
gUnk_080FE2A0[gMenu.menuType]();
#endif
}