tmc/data/scripts/dhc/script_ZeldaAfterDefeatingV...

70 lines
1.5 KiB
PHP

@ DHC Zelda after defeating V2
SCRIPT_START script_ZeldaAfterDefeatingV2
BeginBlock
DoPostScriptAction 0x000a
Call sub_08066E38
EndBlock
WaitForSyncFlagAndClear 0x00000001
CallWithArg sub_0807F8E8, 0x00000000
SetSyncFlag 0x00000002
script_0800DCD0:
CheckRoomFlag 0x0000
JumpIfNot script_0800DCD0
DoPostScriptAction 0x0010
Wait 0x003c
DoPostScriptAction 0x0010
SetEntityPositionRelative 0x0078, 0x0068
WaitForSyncFlagAndClear 0x00000001
StopBgm
Call sub_08066E50
PlaySound SFX_1C9
Call WaitForAnimDone
PlaySound SFX_1CA
Wait 0x003c
DoPostScriptAction 0x0004
PlayBgm BGM_SAVING_ZELDA
Wait 0x0078
SetAnimationState 0x0002
DoPostScriptAction 0x0000
Wait 0x000a
SetAnimationState 0x0006
Wait 0x000a
SetAnimationState 0x0002
Wait 0x000a
SetAnimationState 0x0006
Wait 0x000a
SetAnimationState 0x0004
DoPostScriptAction 0x0000
Wait 0x003c
SetSyncFlag 0x00000002
WaitForSyncFlagAndClear 0x00000001
SetEntitySpeed 0x0100
_0807EEF4 0x0000, 0x0008
SetAnimationState 0x0004
DoPostScriptAction 0x0000
Wait 0x001e
Call sub_08066E80
SetAnimationState 0x0004
DoPostScriptAction 0x0000
SetSyncFlag 0x00000002
WaitForSyncFlagAndClear 0x00000001
DoPostScriptAction 0x0004
Wait 0x003c
SetAnimationState 0x0002
DoPostScriptAction 0x0000
Wait 0x000a
SetAnimationState 0x0006
Wait 0x000a
SetAnimationState 0x0002
Wait 0x000a
SetAnimationState 0x0006
Wait 0x000a
SetAnimationState 0x0004
DoPostScriptAction 0x0000
SetSyncFlag 0x00000002
WaitForSyncFlagAndClear 0x00000001
SetEntitySpeed 0x0100
_0807EEF4 0x0000, 0x0080
SCRIPT_END
.2byte 0x0000