tmc/src/object/minecart.c

329 lines
11 KiB
C

#define NENT_DEPRECATED
#include "object.h"
#include "functions.h"
#include "hitbox.h"
typedef struct {
Entity base;
u8 filler[0x1C];
struct_030010EC* minecartData;
} MinecartEntity;
extern u32 sub_08007DD6(u32, u32);
extern void sub_08017744(Entity*);
u32 sub_08091DDC(MinecartEntity*);
void sub_080916EC(MinecartEntity*);
void sub_080917DC(MinecartEntity*);
void sub_080918A4(MinecartEntity*);
void sub_080919AC(MinecartEntity*);
void sub_08091C0C(MinecartEntity*);
void sub_08091C98(MinecartEntity*);
void sub_08091CC8(MinecartEntity*);
void sub_08091D90(MinecartEntity*);
extern const u32 gUnk_081223D8[];
void Minecart(Entity* this) {
static void (*const actionFuncs[])(MinecartEntity*) = {
sub_080916EC, sub_080917DC, sub_080918A4, sub_080919AC, sub_08091C0C, sub_08091C98, sub_08091CC8, sub_08091D90,
};
actionFuncs[this->action]((MinecartEntity*)this);
this->bitfield = 0;
}
void sub_080916EC(MinecartEntity* this) {
struct_030010EC* unk = &gRoomTransition.minecart_data[super->actionDelay];
this->minecartData = unk;
if ((gRoomControls.room != unk->room) || (gPlayerState.flags & PL_IN_MINECART) != 0) {
DeleteThisEntity();
}
super->x.HALF.HI = gRoomControls.origin_x + ((unk->tilePos & 0x3f) << 4) + 8;
super->y.HALF.HI = gRoomControls.origin_y + ((unk->tilePos & 0xfc << 4) >> 2) + 8;
super->animationState = unk->animationState;
super->type2 = unk->field_0x6;
super->action = 1;
super->hitbox = (Hitbox*)&gUnk_080FD310;
COLLISION_ON(super);
super->hitType = 1;
super->field_0x3c = 0x47;
super->hurtType = 0x44;
super->flags2 = 0x80;
super->direction = DirectionFromAnimationState(super->animationState);
super->speed = 0x700;
super->spritePriority.b1 = 3;
InitAnimationForceUpdate(super, super->type2 + 4 + super->animationState);
SetTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
}
void sub_080917DC(MinecartEntity* this) {
if ((super->bitfield & 0x7f) == 0x1d) {
super->zVelocity = Q_16_16(2.625);
super->action = 7;
InitAnimationForceUpdate(super, super->type2 + 4 + super->animationState);
SoundReq(SFX_13B);
} else {
if (sub_0800445C(super) != 0) {
if (!((gPlayerState.flags & (PL_MINISH | PL_ROLLING)) || gPlayerState.field_0x1c ||
gPlayerState.heldObject || gPlayerState.jump_status)) {
super->actionDelay++;
} else {
super->actionDelay = 0;
}
} else {
super->actionDelay = 0;
}
if (super->type2 == 0) {
if (super->actionDelay > 8) {
super->action++;
gPlayerState.jump_status = 0x81;
gPlayerState.flags |= PL_ENTER_MINECART;
gPlayerEntity.zVelocity = Q_16_16(2.0);
gPlayerEntity.speed = 0x100;
gPlayerEntity.flags &= ~PL_MINISH;
ResetPlayer();
DeleteClones();
SoundReq(SFX_PLY_JUMP);
}
} else {
super->actionDelay = 0;
}
}
}
void sub_080918A4(MinecartEntity* this) {
if (EntityInRectRadius(super, &gPlayerEntity, 2, 2) != 0) {
gPlayerEntity.x.HALF.HI = super->x.HALF.HI;
gPlayerEntity.y.HALF.HI = super->y.HALF.HI;
if (gPlayerEntity.z.HALF.HI > -0x10) {
if (gPlayerEntity.zVelocity >= 0) {
return;
}
gPlayerEntity.animationState = super->animationState << 1;
gPlayerState.flags = (gPlayerState.flags ^ PL_ENTER_MINECART) | PL_IN_MINECART;
super->action++;
super->field_0xf = 1;
super->flags |= ENT_PERSIST;
super->hitType = 0x97;
super->field_0x3c = (gPlayerEntity.field_0x3c + 1) | 0x20;
super->flags2 = gPlayerEntity.flags2;
super->hurtType = 0x18;
super->damage = 8;
sub_0801766C(super);
sub_0807BA8C(COORD_TO_TILE(super), super->collisionLayer);
SoundReq(SFX_137);
}
} else {
gPlayerEntity.direction = GetFacingDirection(&gPlayerEntity, super);
}
if (gPlayerEntity.zVelocity < 0) {
gPlayerEntity.spritePriority.b0 = super->spritePriority.b0 - 1;
}
}
void sub_080919AC(MinecartEntity* this) {
static const s8 gUnk_081223C8[] = { 0, -7, 7, 0, 0, 7, -7, 0 };
u32 iVar2;
u32 uVar3;
gRoomControls.unk5 = 7;
if ((gPlayerState.flags & PL_IN_MINECART) == 0) {
super->action = 1;
return;
}
if ((gPlayerEntity.frame & 0xf) == 0) {
COLLISION_OFF(super);
CopyPosition(super, &gPlayerEntity);
if ((gPlayerEntity.frame & 0xf0) == 0x10) {
super->spriteOffsetY = 1;
} else {
super->spriteOffsetY = 0;
}
} else {
COLLISION_ON(super);
gPlayerEntity.speed = 0;
LinearMoveUpdate(super);
CopyPosition(super, &gPlayerEntity);
gPlayerEntity.spritePriority.b0 = super->spritePriority.b0 - 1;
if (!sub_08091DDC(this)) {
if ((gRoomTransition.frameCount & 0xf) == 0) {
SoundReq(SFX_138);
}
if (--super->field_0xf == 0xff) {
SoundReq(SFX_PLY_VO7);
super->field_0xf = 0x3c;
}
uVar3 = sub_080B1A8C(super, gUnk_081223C8[super->animationState * 2],
gUnk_081223C8[super->animationState * 2 + 1]);
iVar2 = sub_08007DD6(uVar3, gUnk_081223D8[super->animationState]);
if (iVar2 == 0) {
super->direction = DirectionTurnAround(super->direction);
super->animationState = AnimationStateFlip90(super->animationState);
} else {
switch (uVar3) {
case 0x64:
super->flags &= ~ENT_PERSIST;
super->hitType = 1;
super->field_0x3c = 0x47;
super->hurtType = 0x44;
super->flags2 = 0x80;
super->action = 6;
sub_08017744(super);
gPlayerState.jump_status = 0x41;
gPlayerState.flags = (gPlayerState.flags ^ PL_IN_MINECART) | PL_ENTER_MINECART;
gPlayerEntity.zVelocity = Q_16_16(2.0);
gPlayerEntity.speed = 0x200;
gPlayerEntity.animationState = super->animationState << 1;
gPlayerEntity.direction = super->direction;
gPlayerEntity.flags |= PL_MINISH;
sub_08004168(super);
InitAnimationForceUpdate(super, super->animationState + 0xc);
SoundReq(SFX_PLY_VO4);
SoundReq(SFX_139);
return;
case 0x67:
case 0x68:
case 0x69:
case 0x6a:
case 0x6c:
case 0x6d:
case 0x6e:
case 0x6f:
if (uVar3 == GetTileUnderEntity(super)) {
sub_08091C0C(this);
gPlayerEntity.animationState = super->animationState << 1;
return;
}
break;
}
}
gPlayerEntity.animationState = super->animationState << 1;
if (super->animIndex == super->animationState) {
UpdateAnimationSingleFrame(super);
} else {
InitAnimationForceUpdate(super, super->animationState);
}
}
}
}
void sub_08091C0C(MinecartEntity* this) {
sub_08004168(super);
CopyPosition(super, &gPlayerEntity);
switch (GetTileUnderEntity(super)) {
case 0x67:
if (super->direction == DirectionWest) {
super->direction = DirectionNorth;
super->animationState = 0;
} else {
super->direction = DirectionEast;
super->animationState = 1;
}
break;
case 0x68:
if (super->direction == DirectionEast) {
super->direction = DirectionSouth;
super->animationState = 2;
} else {
super->direction = DirectionWest;
super->animationState = 3;
}
break;
case 0x69:
if (super->direction == DirectionEast) {
super->direction = DirectionNorth;
super->animationState = 0;
} else {
super->direction = DirectionWest;
super->animationState = 3;
}
break;
case 0x6a:
if (super->direction == DirectionWest) {
super->direction = DirectionSouth;
super->animationState = 2;
} else {
super->direction = DirectionEast;
super->animationState = 1;
}
break;
default:
super->action = 3;
return;
}
super->action = 3;
gPlayerEntity.animationState = super->animationState << 1;
}
void sub_08091C98(MinecartEntity* this) {
LinearMoveUpdate(super);
CopyPosition(super, &gPlayerEntity);
if (gRoomControls.reload_flags == 0) {
super->action = 3;
super->speed = 0x700;
gRoomControls.camera_target = &gPlayerEntity;
}
}
void sub_08091CC8(MinecartEntity* this) {
struct_030010EC* minecartData;
if (gPlayerState.jump_status == 0) {
super->action = 1;
super->direction = DirectionTurnAround(super->direction);
super->animationState ^= 2;
gPlayerState.flags ^= PL_ENTER_MINECART;
minecartData = this->minecartData;
minecartData->tilePos = COORD_TO_TILE(super);
minecartData->room = gRoomControls.room;
minecartData->animationState = super->animationState;
InitAnimationForceUpdate(super, super->animationState + 0x10);
SetTile(0x4022, COORD_TO_TILE(super), super->collisionLayer);
} else {
UpdateAnimationSingleFrame(super);
gPlayerEntity.spritePriority.b0 = super->spritePriority.b0 - 1;
}
}
void sub_08091D90(MinecartEntity* this) {
if (super->zVelocity < 0) {
UpdateAnimationSingleFrame(super);
}
if (((super->frame & 0x7f) == 0) && GravityUpdate(super, 0x2000) == 0) {
super->type2 ^= 4;
super->action = 1;
this->minecartData->field_0x6 = super->type2;
SoundReq(SFX_13C);
}
}
bool32 sub_08091DDC(MinecartEntity* this) {
static const s8 gUnk_081223D0[] = { 0, -8, 8, 0, 0, 8, -8, 0 };
if ((sub_080B1AF0(super, gUnk_081223D0[super->animationState * 2], gUnk_081223D0[super->animationState * 2 + 1]) ==
0xff) &&
(sub_0807BD14(&gPlayerEntity, super->animationState))) {
super->updatePriority = 6;
super->action = 5;
switch (super->direction) {
case 0:
case 8:
case 0x10:
case 0x18:
super->speed = 0xa0;
break;
}
gPlayerEntity.direction = super->direction;
gRoomControls.camera_target = super;
return 1;
} else {
return 0;
}
}