tmc/src/object/object2A.c

99 lines
2.5 KiB
C

#include "global.h"
#include "sound.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
extern void sub_0807AB44(Entity*, s32, s32);
void (*const gUnk_08120DD0[])(Entity*);
void Object2A(Entity* this) {
gUnk_08120DD0[this->action](this);
}
void Object2A_Init(Entity* this) {
this->action = 1;
this->spriteSettings.draw = TRUE;
if (this->type2 != 0) {
this->actionDelay = this->type2;
}
InitializeAnimation(this, 0);
switch (this->type) {
case 1:
this->y.HALF.HI -= 8;
this->actionDelay = 0x28;
break;
case 2:
this->actionDelay = 0xf;
sub_08004168(this);
break;
case 3:
CopyPosition(this->parent, this);
break;
case 4:
if (!CheckFlags(this->field_0x86.HWORD)) {
this->spriteSettings.draw = FALSE;
this->subAction = 1;
return;
}
}
EnqueueSFX(SFX_124);
}
void sub_08089BA0(Entity* this) {
u32 val;
GetNextFrame(this);
switch (this->type) {
case 0:
default:
if (this->type2 == 0)
return;
case 1:
case 2:
if (--this->actionDelay != 0xff)
return;
if (this->type == 2) {
sub_0807B7D8(((u16*)this->child)[3], COORD_TO_TILE(this), this->collisionLayer);
sub_0807AB44(this, 0, 0x10);
sub_0807AB44(this, 0, -0x10);
sub_0807AB44(this, 0x10, 0);
sub_0807AB44(this, -0x10, 0);
}
DeleteThisEntity();
break;
case 3:
if (this->parent->next == NULL) {
DeleteThisEntity();
}
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
CopyPosition(this->parent, this);
break;
case 4:
val = CheckFlags(this->field_0x86.HWORD);
if (this->subAction == 0) {
if (val)
return;
this->subAction = 1;
this->spriteSettings.draw = 0;
} else {
if (!val)
return;
this->subAction = 0;
this->spriteSettings.draw = 1;
InitializeAnimation(this, 0);
EnqueueSFX(SFX_124);
}
break;
}
}
void (*const gUnk_08120DD0[])(Entity*) = {
Object2A_Init,
sub_08089BA0,
};