mirror of https://github.com/zeldaret/tmc.git
99 lines
2.5 KiB
C
99 lines
2.5 KiB
C
#include "global.h"
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#include "sound.h"
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#include "entity.h"
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#include "functions.h"
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#include "flags.h"
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extern void sub_0807AB44(Entity*, s32, s32);
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void (*const gUnk_08120DD0[])(Entity*);
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void Object2A(Entity* this) {
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gUnk_08120DD0[this->action](this);
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}
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void Object2A_Init(Entity* this) {
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this->action = 1;
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this->spriteSettings.draw = TRUE;
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if (this->type2 != 0) {
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this->actionDelay = this->type2;
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}
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InitializeAnimation(this, 0);
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switch (this->type) {
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case 1:
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this->y.HALF.HI -= 8;
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this->actionDelay = 0x28;
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break;
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case 2:
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this->actionDelay = 0xf;
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sub_08004168(this);
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break;
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case 3:
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CopyPosition(this->parent, this);
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break;
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case 4:
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if (!CheckFlags(this->field_0x86.HWORD)) {
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this->spriteSettings.draw = FALSE;
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this->subAction = 1;
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return;
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}
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}
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EnqueueSFX(SFX_124);
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}
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void sub_08089BA0(Entity* this) {
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u32 val;
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GetNextFrame(this);
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switch (this->type) {
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case 0:
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default:
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if (this->type2 == 0)
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return;
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case 1:
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case 2:
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if (--this->actionDelay != 0xff)
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return;
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if (this->type == 2) {
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sub_0807B7D8(((u16*)this->child)[3], COORD_TO_TILE(this), this->collisionLayer);
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sub_0807AB44(this, 0, 0x10);
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sub_0807AB44(this, 0, -0x10);
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sub_0807AB44(this, 0x10, 0);
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sub_0807AB44(this, -0x10, 0);
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}
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DeleteThisEntity();
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break;
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case 3:
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if (this->parent->next == NULL) {
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DeleteThisEntity();
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}
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if (--this->actionDelay == 0) {
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DeleteThisEntity();
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}
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CopyPosition(this->parent, this);
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break;
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case 4:
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val = CheckFlags(this->field_0x86.HWORD);
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if (this->subAction == 0) {
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if (val)
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return;
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this->subAction = 1;
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this->spriteSettings.draw = 0;
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} else {
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if (!val)
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return;
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this->subAction = 0;
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this->spriteSettings.draw = 1;
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InitializeAnimation(this, 0);
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EnqueueSFX(SFX_124);
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}
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break;
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}
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}
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void (*const gUnk_08120DD0[])(Entity*) = {
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Object2A_Init,
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sub_08089BA0,
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};
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