tmc/src/object/object49.c

284 lines
8.1 KiB
C

#include "object.h"
#include "functions.h"
static void sub_0808F2B0(Entity*);
void sub_0808F14C(Entity*);
void sub_0808F244(Entity*);
extern void sub_0808F5EC(Entity*);
extern void (*const gUnk_08121E5C[])(Entity*);
extern void (*const gUnk_08121E88[])(Entity*);
extern void (*const gUnk_08121E98[])(Entity*);
extern const u16 gUnk_08121EA0[];
void Object49(Entity* this) {
gUnk_08121E5C[this->type](this);
}
void sub_0808F0B8(Entity* this) {
gUnk_08121E88[this->action](this);
}
void sub_0808F0D0(Entity* this) {
u32 offsetX;
u32 offsetY;
Entity* ent;
u32 uVar3;
ent = CreateObjectWithParent(this, OBJECT_49, 2, 0);
this->child = ent;
if (ent == NULL) {
DeleteThisEntity();
}
this->action = 1;
this->z.HALF.HI = -0xc0;
offsetX = Random() % 64;
if ((Random() & 1) != 0) {
offsetX = -offsetX;
}
this->x.HALF.HI = this->parent->x.HALF.HI + offsetX;
offsetY = Random() % 32;
if ((Random() & 1) != 0) {
offsetY = -offsetY;
}
this->y.HALF.HI = this->parent->y.HALF.HI + offsetY;
*(u32*)&this->field_0x74 = 0x240;
*(u32*)&this->field_0x78 = 0x140;
InitializeAnimation(this, 3);
sub_0808F14C(this);
}
void sub_0808F14C(Entity* this) {
sub_0808F2B0(this);
if (GravityUpdate(this, 0x2000) == 0) {
this->action++;
SoundReq(SFX_WATER_SPLASH);
}
}
void sub_0808F170(Entity* this) {
*(u32*)&this->field_0x74 -= 0x20;
*(u32*)&this->field_0x78 += 0x20;
sub_0806FCF4(this, *(u32*)&this->field_0x78, 8, 2);
if (*(u32*)&this->field_0x78 > 0x1ff) {
this->action++;
}
sub_0808F2B0(this);
}
void sub_0808F1A4(Entity* this) {
*(u32*)&this->field_0x78 += 0x10;
*(u32*)&this->field_0x74 += 0x10;
sub_0806FCF4(this, *(u32*)&this->field_0x78, 8, 2);
if (*(u32*)&this->field_0x78 > 0x3ff) {
this->child->action = 0xff;
DeleteThisEntity();
} else {
sub_0808F2B0(this);
}
}
void sub_0808F1E0(Entity* this) {
gUnk_08121E98[this->action](this);
}
void sub_0808F1F8(Entity* this) {
u8 bVar1;
this->spriteRendering.b0 = 3;
this->action++;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spritePriority.b0 = 7;
InitializeAnimation(this, 1);
sub_0808F244(this);
}
void sub_0808F244(Entity* this) {
this->spriteSettings.draw = this->parent->spriteSettings.draw;
this->y.HALF.HI = this->parent->y.HALF.HI + 3;
this->x.HALF.HI = (*(s8*)&this->child->spriteOffsetX + this->child->x.HALF.HI);
this->z.WORD = 0;
*(u32*)&this->field_0x74 = 0x80 - this->parent->z.HALF.HI;
*(u32*)&this->field_0x78 = 0x100 - this->parent->z.HALF.HI;
*(u32*)&this->field_0x70.WORD = *((u8*)&this->parent->field_0x7c + 3);
sub_0808F2B0(this);
if ((this->parent->field_0x6c.HALF.HI & 2) != 0) {
DeleteThisEntity();
}
}
static void sub_0808F2B0(Entity* this) {
SetAffineInfo(this, *(u32*)&this->field_0x74, *(u32*)&this->field_0x78, this->field_0x70.WORD);
}
void sub_0808F2C0(Entity* this) {
if (this->action == 0) {
this->action++;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spriteSettings.draw = 1;
this->spritePriority.b0 = 7;
this->z.WORD = 0;
this->y.HALF.HI = this->parent->y.HALF.HI + 3;
this->x.HALF.HI = this->parent->x.HALF.HI;
InitializeAnimation(this, 3);
}
if (this->parent->z.HALF.HI == 0) {
*(u32*)&this->field_0x74 = *(u32*)&this->parent->field_0x74;
*(u32*)&this->field_0x78 = *(u32*)&this->parent->field_0x78;
} else {
*(u32*)&this->field_0x74 = 0x200 - this->parent->z.HALF.HI;
*(u32*)&this->field_0x78 = this->parent->z.HALF.HI * -2 + 0x300;
}
*(u32*)&this->field_0x70 = 0;
sub_0808F2B0(this);
sub_0806FCF4(this, *(u32*)&this->field_0x78, 8, 2);
if (this->action == 0xff) {
DeleteThisEntity();
}
}
void sub_0808F370(Entity* this) {
if (this->action == 0) {
if (this->parent->subAction == 1) {
this->action = 1;
this->field_0x70.WORD = 0;
sub_0808F5EC(this);
}
} else {
u8 flag = this->parent->subAction - 1;
if (flag < 5) {
if (this->field_0x70.WORD == 0) {
if (--(*(u32*)&this->field_0x74) == -1) {
this->field_0x70.WORD = gUnk_08121EA0[Random() & 1];
}
} else {
if (--this->field_0x70.WORD == 0) {
sub_0808F5EC(this);
}
}
} else {
this->action = 0;
*(u32*)&this->field_0x74 = 0;
}
}
}
void sub_0808F3DC(Entity* this) {
if (this->action == 0) {
this->spriteSettings.draw = 1;
this->action = 1;
this->actionDelay = 120;
InitializeAnimation(this, this->type + 1);
// TODO: This block of code might supposed to be a switch statement.
if (this->type != 8) {
if (this->type == 7) {
SortEntityBelow(this->child, this);
return;
}
} else {
this->hitType = this->child->hitType;
this->child->hitType = 0x7E;
}
SortEntityAbove(this->child, this);
} else {
if (*(u32*)&this->parent->field_0x74 == 0) {
if (this->type == 8) {
this->child->hitType = this->hitType;
}
DeleteThisEntity();
}
if (this->type == 5 && (this->frame & 1)) {
Entity* entity = CreateObjectWithParent(this->child, 0x49, 8, 0);
if (entity != NULL) {
entity->parent = this->parent;
entity->child = this->parent->parent;
}
}
GetNextFrame(this);
CopyPositionAndSpriteOffset(this->child, this);
}
}
void sub_0808F498(Entity* this) {
u32 var0;
if (this->action != 0) {
if (sub_0806F3E4(this)) {
if (gRoomTransition.frameCount % 16 == 0) {
SoundReq(SFX_EF);
}
DeleteThisEntity();
}
if (--this->actionDelay == 0xFF) {
DeleteThisEntity();
}
if (gPlayerState.field_0x1c != 1) {
DeleteThisEntity();
}
} else {
this->action = 1;
this->actionDelay = 64;
var0 = this->type2 != 0 ? 44 : 43;
this->x.HALF.HI -= this->parent->hitbox->width;
this->x.HALF.HI += (s32)Random() % (this->parent->hitbox->width * 2);
this->y.HALF.HI -= this->parent->hitbox->height;
this->y.HALF.HI += (s32)Random() % (this->parent->hitbox->height * 2);
ChangeObjPalette(this, var0);
InitializeAnimation(this, 4);
}
}
void sub_0808F554(Entity* this) {
CopyPositionAndSpriteOffset(this->parent, this);
this->spriteOffsetY -= 24;
if ((s8)this->parent->spriteOffsetX != 0) {
this->spriteOffsetX += (s8)this->parent->spriteOffsetX / 2;
}
if (this->action != 0) {
if (*(u32*)&this->cutsceneBeh) {
if (--(*(u32*)&this->cutsceneBeh) == 0) {
DeleteThisEntity();
}
}
GetNextFrame(this);
} else {
this->action = 1;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spritePriority.b0 = 0;
InitializeAnimation(this, 3);
}
}
void sub_0808F5EC(Entity* this) {
Entity* entity = CreateObjectWithParent(this->child, 0x49, 5, 0);
if (entity != NULL) {
entity->parent = this;
entity->child = this->child;
}
entity = CreateObjectWithParent(this->child, 0x49, 6, 0);
if (entity != NULL) {
entity->parent = this;
entity->child = this->child;
}
entity = CreateObjectWithParent(this->child, 0x49, 7, 0);
if (entity != NULL) {
entity->parent = this;
entity->child = this->child;
}
*(u32*)&this->field_0x74 = 600;
}