mirror of https://github.com/zeldaret/tmc.git
284 lines
8.1 KiB
C
284 lines
8.1 KiB
C
#include "object.h"
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#include "functions.h"
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static void sub_0808F2B0(Entity*);
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void sub_0808F14C(Entity*);
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void sub_0808F244(Entity*);
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extern void sub_0808F5EC(Entity*);
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extern void (*const gUnk_08121E5C[])(Entity*);
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extern void (*const gUnk_08121E88[])(Entity*);
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extern void (*const gUnk_08121E98[])(Entity*);
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extern const u16 gUnk_08121EA0[];
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void Object49(Entity* this) {
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gUnk_08121E5C[this->type](this);
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}
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void sub_0808F0B8(Entity* this) {
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gUnk_08121E88[this->action](this);
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}
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void sub_0808F0D0(Entity* this) {
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u32 offsetX;
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u32 offsetY;
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Entity* ent;
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u32 uVar3;
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ent = CreateObjectWithParent(this, OBJECT_49, 2, 0);
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this->child = ent;
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if (ent == NULL) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->z.HALF.HI = -0xc0;
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offsetX = Random() % 64;
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if ((Random() & 1) != 0) {
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offsetX = -offsetX;
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}
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this->x.HALF.HI = this->parent->x.HALF.HI + offsetX;
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offsetY = Random() % 32;
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if ((Random() & 1) != 0) {
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offsetY = -offsetY;
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}
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this->y.HALF.HI = this->parent->y.HALF.HI + offsetY;
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*(u32*)&this->field_0x74 = 0x240;
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*(u32*)&this->field_0x78 = 0x140;
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InitializeAnimation(this, 3);
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sub_0808F14C(this);
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}
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void sub_0808F14C(Entity* this) {
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sub_0808F2B0(this);
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if (GravityUpdate(this, 0x2000) == 0) {
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this->action++;
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SoundReq(SFX_WATER_SPLASH);
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}
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}
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void sub_0808F170(Entity* this) {
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*(u32*)&this->field_0x74 -= 0x20;
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*(u32*)&this->field_0x78 += 0x20;
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sub_0806FCF4(this, *(u32*)&this->field_0x78, 8, 2);
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if (*(u32*)&this->field_0x78 > 0x1ff) {
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this->action++;
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}
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sub_0808F2B0(this);
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}
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void sub_0808F1A4(Entity* this) {
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*(u32*)&this->field_0x78 += 0x10;
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*(u32*)&this->field_0x74 += 0x10;
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sub_0806FCF4(this, *(u32*)&this->field_0x78, 8, 2);
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if (*(u32*)&this->field_0x78 > 0x3ff) {
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this->child->action = 0xff;
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DeleteThisEntity();
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} else {
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sub_0808F2B0(this);
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}
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}
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void sub_0808F1E0(Entity* this) {
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gUnk_08121E98[this->action](this);
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}
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void sub_0808F1F8(Entity* this) {
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u8 bVar1;
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this->spriteRendering.b0 = 3;
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this->action++;
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this->spriteRendering.b3 = this->parent->spriteRendering.b3;
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this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
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this->spritePriority.b0 = 7;
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InitializeAnimation(this, 1);
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sub_0808F244(this);
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}
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void sub_0808F244(Entity* this) {
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this->spriteSettings.draw = this->parent->spriteSettings.draw;
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this->y.HALF.HI = this->parent->y.HALF.HI + 3;
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this->x.HALF.HI = (*(s8*)&this->child->spriteOffsetX + this->child->x.HALF.HI);
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this->z.WORD = 0;
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*(u32*)&this->field_0x74 = 0x80 - this->parent->z.HALF.HI;
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*(u32*)&this->field_0x78 = 0x100 - this->parent->z.HALF.HI;
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*(u32*)&this->field_0x70.WORD = *((u8*)&this->parent->field_0x7c + 3);
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sub_0808F2B0(this);
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if ((this->parent->field_0x6c.HALF.HI & 2) != 0) {
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DeleteThisEntity();
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}
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}
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static void sub_0808F2B0(Entity* this) {
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SetAffineInfo(this, *(u32*)&this->field_0x74, *(u32*)&this->field_0x78, this->field_0x70.WORD);
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}
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void sub_0808F2C0(Entity* this) {
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if (this->action == 0) {
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this->action++;
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this->spriteRendering.b3 = this->parent->spriteRendering.b3;
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this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
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this->spriteSettings.draw = 1;
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this->spritePriority.b0 = 7;
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this->z.WORD = 0;
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this->y.HALF.HI = this->parent->y.HALF.HI + 3;
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this->x.HALF.HI = this->parent->x.HALF.HI;
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InitializeAnimation(this, 3);
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}
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if (this->parent->z.HALF.HI == 0) {
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*(u32*)&this->field_0x74 = *(u32*)&this->parent->field_0x74;
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*(u32*)&this->field_0x78 = *(u32*)&this->parent->field_0x78;
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} else {
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*(u32*)&this->field_0x74 = 0x200 - this->parent->z.HALF.HI;
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*(u32*)&this->field_0x78 = this->parent->z.HALF.HI * -2 + 0x300;
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}
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*(u32*)&this->field_0x70 = 0;
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sub_0808F2B0(this);
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sub_0806FCF4(this, *(u32*)&this->field_0x78, 8, 2);
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if (this->action == 0xff) {
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DeleteThisEntity();
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}
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}
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void sub_0808F370(Entity* this) {
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if (this->action == 0) {
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if (this->parent->subAction == 1) {
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this->action = 1;
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this->field_0x70.WORD = 0;
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sub_0808F5EC(this);
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}
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} else {
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u8 flag = this->parent->subAction - 1;
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if (flag < 5) {
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if (this->field_0x70.WORD == 0) {
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if (--(*(u32*)&this->field_0x74) == -1) {
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this->field_0x70.WORD = gUnk_08121EA0[Random() & 1];
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}
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} else {
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if (--this->field_0x70.WORD == 0) {
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sub_0808F5EC(this);
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}
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}
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} else {
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this->action = 0;
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*(u32*)&this->field_0x74 = 0;
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}
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}
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}
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void sub_0808F3DC(Entity* this) {
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if (this->action == 0) {
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this->spriteSettings.draw = 1;
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this->action = 1;
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this->actionDelay = 120;
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InitializeAnimation(this, this->type + 1);
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// TODO: This block of code might supposed to be a switch statement.
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if (this->type != 8) {
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if (this->type == 7) {
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SortEntityBelow(this->child, this);
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return;
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}
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} else {
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this->hitType = this->child->hitType;
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this->child->hitType = 0x7E;
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}
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SortEntityAbove(this->child, this);
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} else {
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if (*(u32*)&this->parent->field_0x74 == 0) {
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if (this->type == 8) {
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this->child->hitType = this->hitType;
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}
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DeleteThisEntity();
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}
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if (this->type == 5 && (this->frame & 1)) {
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Entity* entity = CreateObjectWithParent(this->child, 0x49, 8, 0);
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if (entity != NULL) {
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entity->parent = this->parent;
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entity->child = this->parent->parent;
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}
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}
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GetNextFrame(this);
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CopyPositionAndSpriteOffset(this->child, this);
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}
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}
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void sub_0808F498(Entity* this) {
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u32 var0;
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if (this->action != 0) {
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if (sub_0806F3E4(this)) {
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if (gRoomTransition.frameCount % 16 == 0) {
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SoundReq(SFX_EF);
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}
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DeleteThisEntity();
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}
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if (--this->actionDelay == 0xFF) {
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DeleteThisEntity();
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}
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if (gPlayerState.field_0x1c != 1) {
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DeleteThisEntity();
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}
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} else {
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this->action = 1;
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this->actionDelay = 64;
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var0 = this->type2 != 0 ? 44 : 43;
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this->x.HALF.HI -= this->parent->hitbox->width;
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this->x.HALF.HI += (s32)Random() % (this->parent->hitbox->width * 2);
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this->y.HALF.HI -= this->parent->hitbox->height;
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this->y.HALF.HI += (s32)Random() % (this->parent->hitbox->height * 2);
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ChangeObjPalette(this, var0);
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InitializeAnimation(this, 4);
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}
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}
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void sub_0808F554(Entity* this) {
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CopyPositionAndSpriteOffset(this->parent, this);
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this->spriteOffsetY -= 24;
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if ((s8)this->parent->spriteOffsetX != 0) {
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this->spriteOffsetX += (s8)this->parent->spriteOffsetX / 2;
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}
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if (this->action != 0) {
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if (*(u32*)&this->cutsceneBeh) {
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if (--(*(u32*)&this->cutsceneBeh) == 0) {
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DeleteThisEntity();
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}
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}
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GetNextFrame(this);
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} else {
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this->action = 1;
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this->spriteRendering.b3 = this->parent->spriteRendering.b3;
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this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
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this->spritePriority.b0 = 0;
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InitializeAnimation(this, 3);
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}
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}
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void sub_0808F5EC(Entity* this) {
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Entity* entity = CreateObjectWithParent(this->child, 0x49, 5, 0);
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if (entity != NULL) {
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entity->parent = this;
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entity->child = this->child;
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}
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entity = CreateObjectWithParent(this->child, 0x49, 6, 0);
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if (entity != NULL) {
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entity->parent = this;
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entity->child = this->child;
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}
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entity = CreateObjectWithParent(this->child, 0x49, 7, 0);
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if (entity != NULL) {
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entity->parent = this;
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entity->child = this->child;
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}
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*(u32*)&this->field_0x74 = 600;
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}
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