mirror of https://github.com/zeldaret/tmc.git
65 lines
1.6 KiB
C
65 lines
1.6 KiB
C
#define NENT_DEPRECATED
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#include "entity.h"
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#include "functions.h"
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#include "asm.h"
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void sub_08091120(Entity*);
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void sub_08091198(Entity*);
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void Object53(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_08091120,
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sub_08091198,
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};
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actionFuncs[this->action]((Entity*)this);
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}
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typedef struct {
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u8 animationState;
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u8 palette;
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u8 spriteVramOffset;
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u8 spriteIndex;
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} gUnk_08122288_struct;
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void sub_08091120(Entity* this) {
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static const gUnk_08122288_struct gUnk_08122288[] = { { 0x0, 0x2, 0xe8, 0xa7 },
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{ 0x0, 0x5, 0xe0, 0xa7 },
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{ 0x0, 0x5, 0xf2, 0xa7 } };
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u32 temp;
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this->action++;
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this->spriteVramOffset = gUnk_08122288[this->type].spriteVramOffset;
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temp = gUnk_08122288[this->type].palette;
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this->palette.b.b0 = temp;
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this->spriteIndex = gUnk_08122288[this->type].spriteIndex;
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this->spriteSettings.draw = 1;
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this->spriteRendering.b3 = 2;
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this->zVelocity = 0x2a000;
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InitializeAnimation(this, gUnk_08122288[this->type].animationState);
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sub_08004168(this);
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}
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void sub_08091198(Entity* this) {
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if (this->zVelocity < 0) {
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this->spriteSettings.flipY = 1;
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}
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if (GravityUpdate(this, 0x2000)) {
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return;
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}
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switch ((u8)this->type2) {
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case 0:
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case 0xff:
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break;
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case 0xf:
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CreateFx(this, this->actionDelay, 0x80);
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break;
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default:
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CreateObjectWithParent(this, this->type2, this->actionDelay, 0);
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break;
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}
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DeleteThisEntity();
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}
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