tmc/src/object/object53.c

65 lines
1.6 KiB
C

#define NENT_DEPRECATED
#include "entity.h"
#include "functions.h"
#include "asm.h"
void sub_08091120(Entity*);
void sub_08091198(Entity*);
void Object53(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_08091120,
sub_08091198,
};
actionFuncs[this->action]((Entity*)this);
}
typedef struct {
u8 animationState;
u8 palette;
u8 spriteVramOffset;
u8 spriteIndex;
} gUnk_08122288_struct;
void sub_08091120(Entity* this) {
static const gUnk_08122288_struct gUnk_08122288[] = { { 0x0, 0x2, 0xe8, 0xa7 },
{ 0x0, 0x5, 0xe0, 0xa7 },
{ 0x0, 0x5, 0xf2, 0xa7 } };
u32 temp;
this->action++;
this->spriteVramOffset = gUnk_08122288[this->type].spriteVramOffset;
temp = gUnk_08122288[this->type].palette;
this->palette.b.b0 = temp;
this->spriteIndex = gUnk_08122288[this->type].spriteIndex;
this->spriteSettings.draw = 1;
this->spriteRendering.b3 = 2;
this->zVelocity = 0x2a000;
InitializeAnimation(this, gUnk_08122288[this->type].animationState);
sub_08004168(this);
}
void sub_08091198(Entity* this) {
if (this->zVelocity < 0) {
this->spriteSettings.flipY = 1;
}
if (GravityUpdate(this, 0x2000)) {
return;
}
switch ((u8)this->type2) {
case 0:
case 0xff:
break;
case 0xf:
CreateFx(this, this->actionDelay, 0x80);
break;
default:
CreateObjectWithParent(this, this->type2, this->actionDelay, 0);
break;
}
DeleteThisEntity();
}