mirror of https://github.com/zeldaret/tmc.git
1511 lines
48 KiB
C
1511 lines
48 KiB
C
/**
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* @file vaatiArm.c
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* @ingroup Enemies
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*
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* @brief Vaati Arm enemy
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*/
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#include "enemy.h"
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#include "object.h"
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#include "functions.h"
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#include "hitbox.h"
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typedef struct VaatiArm_HeapStruct1 {
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union SplitHWord unk00;
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u16 unk02;
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union SplitHWord unk04;
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u16 unk06;
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s16 unk08;
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s16 unk0a;
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u8 unk0c;
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u8 unk0d;
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u8 unk0e;
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u8 unk0f;
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} VaatiArm_HeapStruct1;
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typedef struct VaatiArm_HeapStruct {
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Entity* entities[5];
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Entity* parent;
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VaatiArm_HeapStruct1 s1[5];
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} VaatiArm_HeapStruct;
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static u32 sub_080437DC(Entity*);
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static u32 sub_08043C98(Entity*);
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static void VaatiArm_OnTick(Entity*);
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static void VaatiArm_OnCollision(Entity*);
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static void sub_080425B4(Entity*);
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static void sub_08042818(Entity*);
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static void sub_08042870(Entity*);
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static void sub_08042A3C(Entity*);
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static void sub_08042C14(Entity*);
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static void sub_0804325C(Entity*);
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static void sub_08043420(Entity*);
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static void sub_08043680(Entity*);
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static void VaatiArm_OnGrabbed(Entity*);
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static void sub_08042654(Entity*);
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static void sub_0804259C(Entity*);
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static void sub_08043A10(Entity*);
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static void sub_08043ABC(Entity*);
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static void sub_08043BC8(Entity*);
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static void sub_08043EB8(Entity*);
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static void sub_08044000(Entity*);
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static void sub_08044078(Entity*);
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static void sub_080440CC(Entity*);
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static void sub_08043CD4(Entity*);
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static void sub_08042894(Entity*);
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static void sub_080428AC(Entity*);
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static void sub_080428FC(Entity*);
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static void sub_08042944(Entity*);
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static void sub_08042970(Entity*);
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static void sub_080429D4(Entity*);
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static void sub_080429FC(Entity*);
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static void sub_08043BF0(Entity*);
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static void sub_08042A6C(Entity*);
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static void sub_08042A88(Entity*);
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static void sub_08042AEC(Entity*);
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static void sub_08042B20(Entity*);
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static void sub_08043C40(Entity*, VaatiArm_HeapStruct1*);
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static void sub_08043A78(Entity*);
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static void sub_08042C34(Entity*);
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static void sub_08042D24(Entity*);
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static void sub_08042D6C(Entity*);
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static void sub_08042E30(Entity*);
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static void sub_08042EF4(Entity*);
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static void sub_08042FD8(Entity*);
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static void sub_08043048(Entity*);
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static void sub_080430D0(Entity*);
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static void sub_08043130(Entity*);
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static void sub_080431E8(Entity*);
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static void sub_08043B9C(Entity*);
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static void sub_08043DB0(Entity*);
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static void sub_08043B7C(Entity*);
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static void sub_08043D08(Entity*);
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static void sub_080432A8(Entity*);
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static void sub_0804334C(Entity*);
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static void sub_08043440(Entity*);
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static void sub_08043490(Entity*);
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static void sub_08043520(Entity*);
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static void sub_0804355C(Entity*);
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static void sub_08043580(Entity*);
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static void sub_080435F4(Entity*);
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static void sub_08043698(Entity*);
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static void sub_080436C0(Entity*);
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static void sub_08043700(Entity*);
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static void sub_08043738(Entity*);
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static void sub_08043770(Entity*);
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void sub_0804AA1C(Entity*);
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void (*const VaatiArm_Functions[])(Entity*) = {
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VaatiArm_OnTick, VaatiArm_OnCollision, GenericKnockback, GenericDeath, GenericConfused, VaatiArm_OnGrabbed,
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};
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void (*const gUnk_080D1248[])(Entity*) = {
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sub_0804259C, sub_08044078, sub_08044078, sub_08044078, sub_080440CC,
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};
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void (*const gUnk_080D125C[])(Entity*) = {
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sub_080425B4, sub_08042654, sub_08042818, sub_08042870, sub_08042A3C,
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sub_08042C14, sub_0804325C, sub_08043420, sub_08043680,
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};
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const s16 gUnk_080D1280[] = { 0x140, -0x140 };
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const s8 gUnk_080D1284[] = { 0x40, -0x40 };
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const u8 gUnk_080D1286[] = { 2, 3, 5, 6, 0xc, 0xb, 9, 8, 0, 0 };
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void (*const gUnk_080D1290[])(Entity*) = {
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sub_08042894, sub_080428AC, sub_080428FC, sub_08042944, sub_08042970, sub_080429D4, sub_080429FC,
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};
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const s16 gUnk_080D12AC[] = { -0x200, 0x200 };
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const u8 gUnk_080D12B0[] = { 8, -8 };
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const u8 gUnk_080D12B2[] = { -0x50, 0x50 };
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const s8 gUnk_080D12B4[] = { -0x20, 0x20 };
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const u8 gUnk_080D12B6[] = { 0x70, -0x70 };
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void (*const gUnk_080D12B8[])(Entity*) = {
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sub_08042A6C,
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sub_08042A88,
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sub_08042AEC,
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sub_08042B20,
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};
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const u8 gUnk_080D12C8[] = { 0x60, -0x60 };
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const u16 gUnk_080D12CA[] = { 0x280, -0x280 };
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void (*const gUnk_080D12D0[])(Entity*) = {
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sub_08042C34, sub_08042D24, sub_08042D6C, sub_08042E30, sub_08042EF4,
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sub_08042FD8, sub_08043048, sub_080430D0, sub_08043130, sub_080431E8,
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};
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const s8 gUnk_080D12F8[] = { -0x10, 0, 0, -0x10, 0x10, 0, 0, 0x10 };
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const s16 gUnk_080D1300[] = { 0xC0, -0xC0 };
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const u8 gUnk_080D1304[] = { 0, -1, -2, -3, 0, 1, 2, 3 };
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const s16 gUnk_080D130C[] = { 0x5000, -0x5000 };
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const s16 gUnk_080D1310[] = { 0xA0, -0xA0 };
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void (*const gUnk_080D1314[])(Entity*) = { sub_080432A8, sub_0804334C };
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const u8 gUnk_080D131C[] = { 0x70, -0x70 };
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void (*const gUnk_080D1320[])(Entity*) = {
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sub_08043440, sub_08043490, sub_08043520, sub_0804355C, sub_08043580, sub_080435F4,
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};
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const s16 gUnk_080D1338[] = { 0x4000, -0x4000 };
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const s16 gUnk_080D133C[] = { 0xA0, -0xA0 };
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const u8 gUnk_080D1340[] = { 0, 0x12, 0x12, 0x11, 0x11, 0, 0, 0 };
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void (*const gUnk_080D1348[])(Entity*) = {
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sub_08043698, sub_080436C0, sub_08043700, sub_08043738, sub_08043770,
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};
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const u16 gUnk_080D135C[] = { 0x4000, -0x4000, 0x8000 };
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const u8 gUnk_080D1362[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2,
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3, 4, 4, 4, 4, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 1, 2, 3,
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4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 2, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
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};
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const u8 gUnk_080D13B2[] = { 0, 12, 9, 6, 3 };
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const u8 gUnk_080D13B7[] = {
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1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 1, 0,
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};
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const Coords gUnk_080D13D8[] = { { .HALF = { -0x60, 0x80 } }, { .HALF = { 0x60, -0x80 } } };
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const u8 gUnk_080D13E0[] = { 0xc, 0xe, 0x10 };
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const u8 gUnk_080D13E3[] = { 8, 9, 10, 4, 4, 5 };
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const s8 gUnk_080D13E9[] = { -8, 8 };
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const ScreenTransitionData gUnk_080D13EC = { 1, { 0, 0, 0, 0 }, 0x98, 0xb8, 0, 0x8a, 0, 1, 0, 0, 0 };
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const u16 gUnk_080D1400[][5] = {
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{ 0x8000, 0x7000, 0x6000, 0x5000, 0x4000 },
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{ 0x8000, -0x7000, -0x6000, -0x5000, -0x4000 },
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};
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const u8 gUnk_080D1414[] = { 0, 0xc, 0xe, 0x10, 0x1c };
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const u8 gUnk_080D1419[] = { 0, 0xa, 0xa, 0xa, 0x1c };
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void VaatiArm(Entity* this) {
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VaatiArm_Functions[GetNextFunction(this)](this);
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}
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static void VaatiArm_OnTick(Entity* this) {
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gUnk_080D1248[this->type](this);
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}
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static void VaatiArm_OnCollision(Entity* this) {
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EnemyFunctionHandlerAfterCollision(this, VaatiArm_Functions);
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}
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static void VaatiArm_OnGrabbed(Entity* this) {
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}
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static void sub_0804259C(Entity* this) {
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gUnk_080D125C[this->action](this);
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}
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static void sub_080425B4(Entity* this) {
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if (sub_080437DC(this)) {
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this->field_0x7c.BYTES.byte0 = 0;
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this->field_0x7c.BYTES.byte1 = 0;
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if ((gRoomTransition.field_0x38 & 1) != 0) {
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if (gRoomTransition.field_0x3c == this->type2) {
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sub_08043EB8(this);
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sub_08043ABC(this);
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if ((gRoomTransition.field_0x39 >> (this->type2 + 2) & 1U) != 0) {
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this->action = 7;
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this->subAction = 4;
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} else {
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this->action = 8;
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this->subAction = 0;
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}
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} else {
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sub_08044000(this);
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sub_08043BC8(this);
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sub_08043A10(this);
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}
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} else {
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this->action = 1;
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this->subAction = gRoomTransition.field_0x38 & 1;
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((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk08 = gUnk_080D1280[this->type2];
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sub_08042654(this);
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}
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}
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}
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static void sub_08042654(Entity* this) {
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u32 uVar8;
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int index;
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VaatiArm_HeapStruct1* ptr;
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index = this->type2 * 4;
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ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
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switch (this->subAction) {
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case 0:
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this->subAction = 1;
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ptr->unk00.HALF.HI = gUnk_080D1284[this->type2];
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uVar8 = gUnk_080D1286[this->type2 * 4];
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InitAnimationForceUpdate(this, uVar8);
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SoundReq(SFX_15E);
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break;
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case 1:
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ptr->unk00.HWORD += ptr->unk08;
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if ((((VaatiArm_HeapStruct*)this->myHeap)->s1[1].unk0c += 2) < 0xc)
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break;
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this->subAction = 2;
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uVar8 = gUnk_080D1286[index + 1];
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InitAnimationForceUpdate(this, uVar8);
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SoundReq(SFX_15E);
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break;
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case 2:
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ptr->unk00.HWORD += ptr->unk08;
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if ((((VaatiArm_HeapStruct*)this->myHeap)->s1[2].unk0c += 2) < 0xe)
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break;
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this->subAction = 3;
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uVar8 = gUnk_080D1286[index + 2];
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InitAnimationForceUpdate(this, uVar8);
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SoundReq(SFX_15E);
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break;
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case 3:
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ptr->unk00.HWORD += ptr->unk08;
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if ((((VaatiArm_HeapStruct*)this->myHeap)->s1[3].unk0c += 2) < 0x10)
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break;
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this->subAction = 4;
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uVar8 = gUnk_080D1286[index + 3];
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InitAnimationForceUpdate(this, uVar8);
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SoundReq(SFX_15E);
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break;
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case 4:
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ptr->unk00.HWORD += ptr->unk08;
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if ((((VaatiArm_HeapStruct*)this->myHeap)->s1[4].unk0c += 2) < 0x1c)
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break;
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this->subAction = 5;
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this->timer = 90;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->flags |= ENT_COLLIDE;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spritePriority.b0 = 4;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->flags |= ENT_COLLIDE;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->spritePriority.b0 = 4;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[2]->flags |= ENT_COLLIDE;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[2]->spritePriority.b0 = 4;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->flags |= ENT_COLLIDE;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->spritePriority.b0 = 4;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->flags |= ENT_COLLIDE;
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((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->spritePriority.b0 = 4;
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InitAnimationForceUpdate(this, 7);
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SoundReq(SFX_15E);
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break;
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default:
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if (--this->timer == 0) {
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sub_08043BC8(this);
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}
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break;
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}
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sub_08043A10(this);
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}
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static void sub_08042818(Entity* this) {
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VaatiArm_HeapStruct1* ptr;
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sub_08043CD4(this);
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ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
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ptr->unk00.HWORD += ptr->unk08;
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if (--ptr->unk0d == 0) {
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ptr->unk0d = 0x78;
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ptr->unk08 *= -1;
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}
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ptr->unk04.HWORD += ptr->unk0a;
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if (--ptr->unk0e == 0) {
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ptr->unk0e = 0x50;
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ptr->unk0a *= -1;
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}
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sub_08043A10(this);
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}
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static void sub_08042870(Entity* this) {
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sub_08043CD4(this);
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gUnk_080D1290[this->subAction](this);
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sub_08043A10(this);
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}
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static void sub_08042894(Entity* this) {
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this->subAction = 1;
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((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk08 = gUnk_080D12AC[this->type2];
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}
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static void sub_080428AC(Entity* this) {
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u8 bVar1;
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VaatiArm_HeapStruct1* pVVar3;
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pVVar3 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
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bVar1 = pVVar3->unk04.HALF.HI;
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if (bVar1 != 0x40) {
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if (bVar1 >= 0x41) {
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pVVar3->unk04.HWORD -= 0x80;
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} else {
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pVVar3->unk04.HWORD += 0x80;
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}
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}
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if ((u32)(pVVar3->unk00.HALF.HI - gUnk_080D12B0[this->type2] + 1) > 2) {
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pVVar3->unk00.HWORD += pVVar3->unk08;
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} else {
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this->subAction = 2;
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this->timer = 30;
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}
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sub_08043BF0(this);
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}
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static void sub_080428FC(Entity* this) {
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u32 uVar2;
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VaatiArm_HeapStruct1* ptr;
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if (--this->timer == 0) {
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this->subAction = 3;
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ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
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ptr->unk08 *= -3;
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SoundReq(SFX_153);
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uVar2 = 0;
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do {
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((VaatiArm_HeapStruct*)this->myHeap)->entities[uVar2]->hitType = 0x3b;
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uVar2 = uVar2 + 1;
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} while (uVar2 < 5);
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}
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}
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static void sub_08042944(Entity* this) {
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VaatiArm_HeapStruct1* pVVar1;
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pVVar1 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
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if ((u32)(pVVar1->unk00.HALF.HI - 0x7c) >= 9) {
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pVVar1->unk00.HWORD += pVVar1->unk08;
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} else {
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this->subAction = 4;
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this->speed = pVVar1->unk08;
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}
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sub_08043BF0(this);
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}
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static void sub_08042970(Entity* this) {
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u32 uVar2;
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VaatiArm_HeapStruct1* pVVar3;
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pVVar3 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
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if ((u32)(pVVar3->unk00.HALF.HI - gUnk_080D12B2[this->type2] + 2) >= 5) {
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pVVar3->unk08 += gUnk_080D12B4[this->type2];
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pVVar3->unk00.HWORD += pVVar3->unk08;
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} else {
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this->subAction = 5;
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this->timer = 60;
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uVar2 = 0;
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do {
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((VaatiArm_HeapStruct*)this->myHeap)->entities[uVar2]->hitType = 0x39;
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uVar2 = uVar2 + 1;
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} while (uVar2 < 5);
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}
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sub_08043BF0(this);
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}
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static void sub_080429D4(Entity* this) {
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s16 sVar2;
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VaatiArm_HeapStruct1* pVVar3;
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if (--this->timer == 0) {
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this->subAction = 6;
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pVVar3 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
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sVar2 = -this->speed / 6;
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pVVar3->unk08 = sVar2;
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}
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}
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static void sub_080429FC(Entity* this) {
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VaatiArm_HeapStruct1* pVVar1;
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|
|
pVVar1 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
|
|
if ((u32)(pVVar1->unk00.HALF.HI - gUnk_080D12B6[this->type2]) + 1 >= 3) {
|
|
pVVar1->unk00.HWORD += pVVar1->unk08;
|
|
sub_08043BF0(this);
|
|
} else {
|
|
sub_08043BC8(this);
|
|
InitAnimationForceUpdate(this, 7);
|
|
}
|
|
}
|
|
|
|
static void sub_08042A3C(Entity* this) {
|
|
Entity* entity;
|
|
|
|
gUnk_080D12B8[this->subAction](this);
|
|
sub_08043A10(this);
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
|
entity->z.HALF.HI += this->field_0x78.HALF.LO;
|
|
}
|
|
|
|
static void sub_08042A6C(Entity* this) {
|
|
this->subAction = 1;
|
|
this->field_0x78.HALF.LO = 0;
|
|
this->field_0x7c.BYTES.byte2 = 1;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk0a = 0x200;
|
|
}
|
|
|
|
static void sub_08042A88(Entity* this) {
|
|
VaatiArm_HeapStruct1* pVVar4;
|
|
|
|
pVVar4 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
|
|
if (gUnk_080D12C8[this->type2] != pVVar4->unk00.HALF.HI) {
|
|
if (gUnk_080D12C8[this->type2] < pVVar4->unk00.HALF.HI) {
|
|
pVVar4->unk00.HWORD -= 0x100;
|
|
} else {
|
|
pVVar4->unk00.HWORD += 0x100;
|
|
}
|
|
}
|
|
if (pVVar4->unk0a < pVVar4->unk04.HWORD) {
|
|
pVVar4->unk04.HWORD -= pVVar4->unk0a;
|
|
} else {
|
|
pVVar4->unk04.HWORD = 0;
|
|
pVVar4->unk08 = gUnk_080D12CA[this->type2];
|
|
this->subAction = 2;
|
|
this->timer = 30;
|
|
}
|
|
}
|
|
|
|
static void sub_08042AEC(Entity* this) {
|
|
if (--this->timer == 0) {
|
|
this->subAction = 3;
|
|
this->timer = 4;
|
|
this->hitType = 0x3d;
|
|
InitAnimationForceUpdate(this, 0xe);
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->hitType = 0x3d;
|
|
}
|
|
}
|
|
|
|
static void sub_08042B20(Entity* this) {
|
|
VaatiArm_HeapStruct1* ptr;
|
|
Entity* object;
|
|
Entity* entity;
|
|
u32 i;
|
|
|
|
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
|
|
if (ptr->unk04.HALF.HI < 0x7b) {
|
|
ptr->unk04.HWORD += 0x500;
|
|
} else {
|
|
ptr->unk04.HALF.HI = 0x80;
|
|
}
|
|
if (0x30 < ptr->unk04.HALF.HI) {
|
|
ptr->unk00.HWORD += ptr->unk08;
|
|
}
|
|
if (((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->spriteSettings.draw) {
|
|
sub_08043C40(this, ptr);
|
|
for (i = 0; i < 4; i++) {
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
|
|
if ((-0xa <= entity->z.HALF.HI) && ((entity->spriteSettings.draw) == 1)) {
|
|
if (i == 0) {
|
|
object = CreateObject(VAATI3_ARM, 0, 0);
|
|
if (object != NULL) {
|
|
object->parent = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
|
}
|
|
*(Entity**)&((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->field_0x68 = object;
|
|
object = CreateObject(VAATI3_ARM, 2, 0);
|
|
if (object != NULL) {
|
|
CopyPosition(((VaatiArm_HeapStruct*)this->myHeap)->entities[4], object);
|
|
}
|
|
}
|
|
entity->flags &= ~ENT_COLLIDE;
|
|
entity->spriteSettings.draw = 0;
|
|
SoundReq(SFX_161);
|
|
}
|
|
}
|
|
} else {
|
|
this->field_0x78.HALF.LO += 2;
|
|
if (--this->timer == 0) {
|
|
this->action = 5;
|
|
this->subAction = 0;
|
|
this->timer = 30;
|
|
this->hitType = 0x39;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->hitType = 0x39;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08042C14(Entity* this) {
|
|
gUnk_080D12D0[this->subAction](this);
|
|
sub_08043A78(this);
|
|
}
|
|
|
|
static void sub_08042C34(Entity* this) {
|
|
u32 random;
|
|
int y;
|
|
u32 i;
|
|
Entity* entity;
|
|
int x;
|
|
const s8* temp;
|
|
|
|
VaatiArm_HeapStruct1* ptr;
|
|
|
|
if (--this->timer == 0) {
|
|
this->timer = 60;
|
|
this->subtimer = 3;
|
|
this->subAction = 1;
|
|
random = Random() & 6;
|
|
temp = &gUnk_080D12F8[random];
|
|
x = gPlayerEntity.x.HALF.HI + *temp;
|
|
y = gPlayerEntity.y.HALF.HI + *(temp + 1);
|
|
if ((gRoomControls.origin_x + 0x20) > x) {
|
|
x = gRoomControls.origin_x + 0x20;
|
|
}
|
|
if (gRoomControls.origin_x + gRoomControls.width + -0x20 < x) {
|
|
x = gRoomControls.origin_x + gRoomControls.width + -0x20;
|
|
}
|
|
if ((gRoomControls.origin_y + 0x20) > y) {
|
|
y = gRoomControls.origin_y + 0x20;
|
|
}
|
|
#if defined EU || defined JP || defined DEMO_JP
|
|
if (gRoomControls.origin_y + gRoomControls.height + -0x20 < y) {
|
|
y = gRoomControls.origin_y + gRoomControls.height + -0x20;
|
|
}
|
|
#else
|
|
if (gRoomControls.origin_y + gRoomControls.height + -0x40 < y) {
|
|
y = gRoomControls.origin_y + gRoomControls.height + -0x40;
|
|
}
|
|
#endif
|
|
if (((u32)((x - gRoomControls.origin_x) - 0x90) < 0x41) && ((u32)((y - gRoomControls.origin_y) - 8) < 0x41)) {
|
|
x = gRoomControls.origin_x + 0xb0;
|
|
y = gRoomControls.origin_y + 0x40;
|
|
}
|
|
for (i = 0; i < 4; i++) {
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
|
|
entity->x.HALF.HI = x;
|
|
entity->y.HALF.HI = y;
|
|
entity->z.HALF.HI = 0x32;
|
|
entity->hitType = 0x39;
|
|
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[i];
|
|
ptr->unk00.HWORD = 0x80;
|
|
ptr->unk04.HWORD = 0;
|
|
ptr->unk0c = gUnk_080D1419[i];
|
|
if (i != 0) {
|
|
InitializeAnimation(entity, 0x12);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08042D24(Entity* this) {
|
|
Entity* entity;
|
|
|
|
if (--this->timer == 0) {
|
|
this->subAction = 2;
|
|
this->hitType = 0x3d;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->hitType = 0x3d;
|
|
entity = CreateObject(VAATI3_ARM, 1, 0);
|
|
if (entity != NULL) {
|
|
entity->parent = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
|
}
|
|
*(Entity**)&this->field_0x68 = entity;
|
|
InitAnimationForceUpdate(this, 0xd);
|
|
}
|
|
}
|
|
|
|
static void sub_08042D6C(Entity* this) {
|
|
Entity* object;
|
|
Entity* entity;
|
|
u32 i;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
|
|
if (entity->z.HALF.HI < 4) {
|
|
if (i != 2) {
|
|
entity->flags = entity->flags | ENT_COLLIDE;
|
|
}
|
|
if ((entity->spriteSettings.draw == 0u) && (object = CreateObject(VAATI3_ARM, 2, 0), object != NULL)) {
|
|
CopyPosition(entity, object);
|
|
SoundReq(SFX_166);
|
|
}
|
|
entity->spriteSettings.draw = 1;
|
|
}
|
|
}
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
|
if (entity->z.HALF.HI <= -3) {
|
|
entity->z.HALF.HI = -5;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk08 = gUnk_080D1300[this->type2];
|
|
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk0a = 0xc0;
|
|
this->subAction = 3;
|
|
this->timer = 30;
|
|
this->hitType = 0x39;
|
|
this->field_0x7c.BYTES.byte3 = 0x2d;
|
|
InitAnimationForceUpdate(this, 0);
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->hitType = 0x39;
|
|
} else {
|
|
entity->z.HALF.HI -= 2;
|
|
}
|
|
}
|
|
|
|
static void sub_08042E30(Entity* this) {
|
|
short sVar3;
|
|
u32 uVar6;
|
|
VaatiArm_HeapStruct1* pVVar9;
|
|
|
|
if (this->field_0x7c.BYTES.byte3 == 0) {
|
|
if (sub_08043C98(this) != 0) {
|
|
return;
|
|
}
|
|
} else {
|
|
this->field_0x7c.BYTES.byte3--;
|
|
}
|
|
pVVar9 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
|
|
if (--this->timer == 0) {
|
|
this->subAction = 4;
|
|
this->timer = (Random() & 0x38) + 40;
|
|
this->speed = 0x200;
|
|
this->direction = pVVar9->unk00.HALF.HI >> 3;
|
|
uVar6 = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, gRoomControls.origin_x + 0x110,
|
|
gRoomControls.origin_y + 0x60);
|
|
this->field_0x78.HALF.HI = (gUnk_080D1304[Random() & 7] + uVar6) & 0x1f;
|
|
}
|
|
pVVar9->unk00.HWORD += pVVar9->unk08;
|
|
pVVar9->unk04.HWORD += pVVar9->unk0a;
|
|
if (pVVar9->unk0a >= 1) {
|
|
if (pVVar9->unk04.HALF.HI >= 0x19) {
|
|
sVar3 = pVVar9->unk0a;
|
|
pVVar9->unk0a = -sVar3;
|
|
}
|
|
} else {
|
|
if (3 >= pVVar9->unk04.HALF.HI) {
|
|
sVar3 = pVVar9->unk0a;
|
|
pVVar9->unk0a = -sVar3;
|
|
}
|
|
}
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
static void sub_08042EF4(Entity* this) {
|
|
VaatiArm_HeapStruct1* ptr;
|
|
Entity* entity;
|
|
u32 temp;
|
|
u32 x, y;
|
|
|
|
UpdateAnimationSingleFrame(this);
|
|
if (sub_08043C98(this) == 0) {
|
|
if (--this->timer == 0) {
|
|
if (EntityWithinDistance(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x50)) {
|
|
this->subAction = 6;
|
|
this->timer = 40;
|
|
} else {
|
|
this->subAction = 5;
|
|
InitAnimationForceUpdate(this, 0xf);
|
|
SoundReq(SFX_19B);
|
|
}
|
|
}
|
|
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
|
|
if (ptr->unk04.HALF.HI < 0x20) {
|
|
ptr->unk04.HWORD += 0x100;
|
|
}
|
|
x = this->parent->x.HALF.HI;
|
|
y = this->parent->y.HALF.HI - 0x10;
|
|
if (EntityWithinDistance(this, x, y, 0x30)) {
|
|
temp = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, x, y);
|
|
if ((this->field_0x78.HALF.HI - temp) + 4 < 9) {
|
|
this->field_0x78.HALF.HI = temp ^ 0x10;
|
|
}
|
|
}
|
|
if (this->field_0x78.HALF.HI != this->direction) {
|
|
sub_08004596(this, this->field_0x78.HALF.HI);
|
|
ptr->unk00.HALF.HI = this->direction << 3;
|
|
}
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
|
entity->direction = this->direction;
|
|
ProcessMovement0(entity);
|
|
}
|
|
}
|
|
|
|
static void sub_08042FD8(Entity* this) {
|
|
Entity* entity;
|
|
|
|
UpdateAnimationSingleFrame(this);
|
|
if (!sub_08043C98(this)) {
|
|
if ((this->frame & 1) != 0) {
|
|
entity = CreateProjectile(V3_HAND_PROJECTILE);
|
|
if (entity != NULL) {
|
|
CopyPosition(this, entity);
|
|
entity->z.HALF.HI -= 0x18;
|
|
this->frame = 0;
|
|
}
|
|
} else {
|
|
if (this->frame & ANIM_DONE) {
|
|
if (--this->subtimer == 0) {
|
|
this->subAction = 8;
|
|
this->timer = 60;
|
|
} else {
|
|
this->subAction = 3;
|
|
this->timer = 60;
|
|
InitAnimationForceUpdate(this, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08043048(Entity* this) {
|
|
VaatiArm_HeapStruct1* ptr;
|
|
u32 i;
|
|
|
|
if (sub_08043C98(this) == 0) {
|
|
ptr = ((VaatiArm_HeapStruct*)this->myHeap)->s1;
|
|
if (ptr[0].unk04.HALF.HI < 0x50) {
|
|
ptr[0].unk04.HWORD += 0x200;
|
|
if (0x4f < ptr[0].unk04.HALF.HI) {
|
|
for (i = 0; i < 5; i++) {
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->hitType = 0x3b;
|
|
}
|
|
SoundReq(SFX_153);
|
|
}
|
|
} else {
|
|
ptr[0].unk00.HWORD += ptr[0].unk08 * 8;
|
|
if (--this->timer == 0) {
|
|
this->subAction = 7;
|
|
for (i = 0; i < 5; i++) {
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->hitType = 0x39;
|
|
}
|
|
}
|
|
}
|
|
sub_08043B9C(this);
|
|
}
|
|
}
|
|
|
|
static void sub_080430D0(Entity* this) {
|
|
VaatiArm_HeapStruct1* ptr;
|
|
|
|
if (sub_08043C98(this) == 0) {
|
|
ptr = ((VaatiArm_HeapStruct*)this->myHeap)->s1;
|
|
ptr[0].unk00.HWORD += ptr[0].unk08;
|
|
ptr[0].unk04.HWORD -= 0x100;
|
|
if (ptr[0].unk04.HALF.HI < 0x18) {
|
|
if (--this->subtimer == 0) {
|
|
this->subAction = 8;
|
|
this->timer = 60;
|
|
} else {
|
|
this->subAction = 3;
|
|
this->timer = 60;
|
|
ptr[0].unk0a = -0xc0;
|
|
InitAnimationForceUpdate(this, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08043130(Entity* this) {
|
|
VaatiArm_HeapStruct1* ptr;
|
|
Entity* entity;
|
|
u32 i;
|
|
|
|
ptr = ((VaatiArm_HeapStruct*)this->myHeap)->s1;
|
|
if (ptr[0].unk04.HALF.HI != 0) {
|
|
if (sub_08043C98(this) == 0) {
|
|
if (--ptr[0].unk04.HALF.HI == 0) {
|
|
InitAnimationForceUpdate(this, 0xd);
|
|
}
|
|
}
|
|
} else {
|
|
if (this->timer != 0) {
|
|
this->timer--;
|
|
for (i = 1; i < 4; i++) {
|
|
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[i];
|
|
if (ptr->unk04.HALF.HI != 0) {
|
|
ptr->unk04.HALF.HI--;
|
|
}
|
|
}
|
|
} else {
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->z.HALF.HI += 3;
|
|
for (i = 0; i < 4; i++) {
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
|
|
if (entity->z.HALF.HI > -4) {
|
|
entity->flags = entity->flags & ~ENT_COLLIDE;
|
|
if (entity->spriteSettings.draw == 1) {
|
|
SoundReq(SFX_161);
|
|
}
|
|
entity->spriteSettings.draw = 0;
|
|
}
|
|
}
|
|
if (this->spriteSettings.draw == 0) {
|
|
this->subAction = 9;
|
|
this->timer = 60;
|
|
sub_0804AA1C(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_080431E8(Entity* this) {
|
|
u32 i;
|
|
VaatiArm_HeapStruct1* ptr;
|
|
|
|
if (--this->timer == 0) {
|
|
this->action = 6;
|
|
this->subAction = 0;
|
|
for (i = 0; i < 4; i++) {
|
|
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[i];
|
|
ptr->unk00.HWORD = gUnk_080D130C[this->type2];
|
|
ptr->unk04.HWORD = 0x8000;
|
|
ptr->unk0c = gUnk_080D1414[i];
|
|
if (i == 3) {
|
|
InitializeAnimation(((VaatiArm_HeapStruct*)this->myHeap)->entities[3], 0x11);
|
|
}
|
|
}
|
|
((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk08 = gUnk_080D1310[this->type2];
|
|
InitAnimationForceUpdate(this, 0xe);
|
|
}
|
|
}
|
|
|
|
static void sub_0804325C(Entity* this) {
|
|
Entity* entity;
|
|
|
|
sub_08043CD4(this);
|
|
gUnk_080D1314[this->subAction](this);
|
|
sub_08043A10(this);
|
|
if (this->field_0x78.HALF.LO != 0) {
|
|
if (this->field_0x78.HALF.LO >= 3) {
|
|
this->field_0x78.HALF.LO -= 2;
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
|
entity->z.HALF.HI += this->field_0x78.HALF.LO;
|
|
} else {
|
|
this->field_0x78.HALF.LO = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static ASM_FUNC("asm/non_matching/vaati/sub_080432A8.inc", void sub_080432A8(Entity* this))
|
|
|
|
static NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* this)) {
|
|
int bVar1;
|
|
Entity* entity;
|
|
VaatiArm_HeapStruct1* s;
|
|
u32 i;
|
|
VaatiArm_HeapStruct1* ptr;
|
|
|
|
if (this->timer != 0) {
|
|
if (--this->timer != 0) {
|
|
return;
|
|
}
|
|
for (i = 0; i < 5; i++) {
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
|
|
entity->flags = entity->flags | ENT_COLLIDE;
|
|
entity->spriteSettings.draw = 1;
|
|
}
|
|
}
|
|
s = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
|
|
if ((gUnk_080D131C[this->type2] - s->unk00.HALF.HI) + 1 > 2u) {
|
|
s->unk00.HWORD += s->unk08;
|
|
bVar1 = 0;
|
|
} else {
|
|
bVar1 = 1;
|
|
}
|
|
sub_08043B9C(this);
|
|
for (i = 0; i < 5; i++) {
|
|
ptr = &(((VaatiArm_HeapStruct*)this->myHeap)->s1)[i];
|
|
if (gUnk_080D1414[i] > ptr->unk0c) {
|
|
ptr->unk0c++;
|
|
if (gUnk_080D1414[i] != ptr->unk0c) {
|
|
return;
|
|
}
|
|
SoundReq(SFX_15E);
|
|
return;
|
|
}
|
|
if ((bVar1) && (i == 4)) {
|
|
sub_08043BC8(this);
|
|
InitAnimationForceUpdate(this, 7);
|
|
if (this->field_0x7c.BYTES.byte2 != 0) {
|
|
this->field_0x7c.BYTES.byte2 = 0;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->parent->subAction = 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
END_NONMATCH
|
|
|
|
static void sub_08043420(Entity* this) {
|
|
gUnk_080D1320[this->subAction](this);
|
|
sub_08043ABC(this);
|
|
}
|
|
|
|
static void sub_08043440(Entity* this) {
|
|
u32 i;
|
|
int iVar4;
|
|
u8* ptr;
|
|
int offset;
|
|
int zero;
|
|
|
|
i = 0;
|
|
iVar4 = 0;
|
|
zero = 0;
|
|
offset = 0x18;
|
|
do {
|
|
ptr = ((u8*)this->myHeap) + offset;
|
|
if (ptr[5] >= 0x11) {
|
|
ptr[5] -= 0x10;
|
|
iVar4++;
|
|
} else {
|
|
((u16*)ptr)[2] = zero;
|
|
}
|
|
offset += 0x10;
|
|
i++;
|
|
} while (i < 5);
|
|
if (iVar4 == 0) {
|
|
i = 0;
|
|
do {
|
|
((VaatiArm_HeapStruct*)this->myHeap)->s1[i].unk00.HWORD = 0x8000;
|
|
i++;
|
|
} while (i < 5);
|
|
this->subAction = 1;
|
|
InitAnimationForceUpdate(this, 0x10);
|
|
}
|
|
}
|
|
|
|
static void sub_08043490(Entity* this) {
|
|
Entity* entity;
|
|
Entity* entity2;
|
|
Entity* entity3;
|
|
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
|
if (entity->z.HALF.HI < -4) {
|
|
entity->zVelocity = Q_16_16(1.5);
|
|
this->subAction = 2;
|
|
this->field_0x7c.BYTES.byte2 = 0;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->parent->subAction = 2;
|
|
} else {
|
|
entity->z.HALF.HI -= 2;
|
|
if (entity->z.HALF.HI < 0) {
|
|
entity->flags = entity->flags | ENT_COLLIDE;
|
|
entity->spriteSettings.draw = 1;
|
|
entity->collisionFlags = entity->collisionFlags & 0xef;
|
|
entity->hitType = 0x3a;
|
|
entity->hitbox = (Hitbox*)&gUnk_080FD450;
|
|
entity2 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[2];
|
|
entity2->flags = entity2->flags | ENT_COLLIDE;
|
|
entity3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
|
entity3->flags = entity3->flags & ~ENT_COLLIDE;
|
|
}
|
|
}
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
static void sub_08043520(Entity* this) {
|
|
Entity* entity;
|
|
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
|
GravityUpdate(entity, Q_8_8(26.0));
|
|
if ((entity->zVelocity < 0) && (-6 < entity->z.HALF.HI)) {
|
|
entity->z.HALF.HI = -6;
|
|
this->subAction = 3;
|
|
this->field_0x7a.HWORD = 900;
|
|
}
|
|
}
|
|
|
|
static void sub_0804355C(Entity* this) {
|
|
sub_08043DB0(this);
|
|
if (--this->field_0x7a.HWORD == 0) {
|
|
this->subAction = 4;
|
|
}
|
|
UpdateAnimationSingleFrame(this);
|
|
}
|
|
|
|
static void sub_08043580(Entity* this) {
|
|
Entity* entity;
|
|
u32 i;
|
|
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->z.HALF.HI += 3;
|
|
for (i = 0; i < 5; i++) {
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
|
|
if (-4 < entity->z.HALF.HI) {
|
|
entity->flags = entity->flags & ~ENT_COLLIDE;
|
|
entity->spriteSettings.draw = 0;
|
|
}
|
|
}
|
|
if ((this->spriteSettings.draw & 3) == 0) {
|
|
this->subAction = 5;
|
|
this->timer = 60;
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
|
entity->collisionFlags = entity->collisionFlags | 0x10;
|
|
entity->hitType = 0x39;
|
|
entity->hitbox = (Hitbox*)&gUnk_080FD538;
|
|
sub_0804AA1C(this);
|
|
}
|
|
}
|
|
|
|
static void sub_080435F4(Entity* this) {
|
|
Entity* entity;
|
|
u32 i;
|
|
VaatiArm_HeapStruct1* ptr;
|
|
|
|
if (--this->timer == 0) {
|
|
this->action = 6;
|
|
this->subAction = 1;
|
|
this->timer = 1;
|
|
for (i = 0; i < 5; i++) {
|
|
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[i];
|
|
ptr->unk00.HWORD = gUnk_080D1338[this->type2];
|
|
ptr->unk04.HWORD = 0x4000;
|
|
ptr->unk0c = 0;
|
|
ptr->unk08 = gUnk_080D133C[this->type2];
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
|
|
if (i == 0) {
|
|
sub_08043B9C(entity);
|
|
} else {
|
|
InitializeAnimation(entity, gUnk_080D1340[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08043680(Entity* this) {
|
|
gUnk_080D1348[this->subAction](this);
|
|
}
|
|
|
|
static void sub_08043698(Entity* this) {
|
|
Entity* entity;
|
|
u32 i;
|
|
|
|
this->subAction = 1;
|
|
this->timer = 60;
|
|
for (i = 0; i < 5; i++) {
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
|
|
entity->flags = entity->flags & ~ENT_COLLIDE;
|
|
}
|
|
}
|
|
|
|
static inline void deleteThing(Entity* this, const u32 index) {
|
|
if (--this->timer == 0) {
|
|
this->timer = 20;
|
|
this->subAction = index + 1;
|
|
if (index == 1) {
|
|
this->spriteSettings.draw = 0;
|
|
}
|
|
CreateFx(((VaatiArm_HeapStruct*)this->myHeap)->entities[index], FX_GIANT_EXPLOSION4, 0);
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[index]->myHeap = NULL;
|
|
DeleteEntity(((VaatiArm_HeapStruct*)this->myHeap)->entities[index]);
|
|
}
|
|
}
|
|
|
|
static void sub_080436C0(Entity* this) {
|
|
deleteThing(this, 1);
|
|
}
|
|
|
|
static void sub_08043700(Entity* this) {
|
|
deleteThing(this, 2);
|
|
}
|
|
|
|
static void sub_08043738(Entity* this) {
|
|
deleteThing(this, 3);
|
|
}
|
|
|
|
static void sub_08043770(Entity* this) {
|
|
Entity* entity;
|
|
|
|
if (--this->timer == 0) {
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
|
|
if ((gRoomTransition.field_0x39 & 0xc) == 0) {
|
|
entity->subAction = 2;
|
|
}
|
|
if (this->type2 == 0) {
|
|
((VaatiArm_HeapStruct*)entity->myHeap)->parent = NULL;
|
|
gRoomTransition.field_0x39 &= 0xfe;
|
|
} else {
|
|
*(u32*)((VaatiArm_HeapStruct*)entity->myHeap)->s1 = 0;
|
|
gRoomTransition.field_0x39 &= 0xfd;
|
|
}
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->myHeap = NULL;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->health = 0;
|
|
(*(Entity**)&this->field_0x68)->parent = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
|
DeleteThisEntity();
|
|
}
|
|
}
|
|
|
|
static u32 sub_080437DC(Entity* this) {
|
|
u16 temp;
|
|
VaatiArm_HeapStruct* heapStruct;
|
|
Entity* entity;
|
|
|
|
if (gEntCount >= 0x44)
|
|
return 0;
|
|
heapStruct = zMalloc(sizeof(VaatiArm_HeapStruct));
|
|
if (heapStruct == NULL)
|
|
return 0;
|
|
this->spritePriority.b0 = 5;
|
|
this->collisionFlags = this->collisionFlags | 0x10;
|
|
this->myHeap = (u32*)heapStruct;
|
|
heapStruct->entities[0] = this;
|
|
entity = CreateEnemy(VAATI_ARM, 1);
|
|
entity->spritePriority.b0 = 5;
|
|
entity->collisionFlags = entity->collisionFlags | 0x10;
|
|
entity->myHeap = (u32*)heapStruct;
|
|
heapStruct->entities[1] = entity;
|
|
CopyPosition(this, entity);
|
|
entity = CreateEnemy(VAATI_ARM, 2);
|
|
entity->spritePriority.b0 = 5;
|
|
entity->collisionFlags = entity->collisionFlags | 0x10;
|
|
entity->myHeap = (u32*)heapStruct;
|
|
heapStruct->entities[2] = entity;
|
|
CopyPosition(this, entity);
|
|
entity = CreateEnemy(VAATI_ARM, 3);
|
|
entity->spritePriority.b0 = 5;
|
|
entity->collisionFlags = entity->collisionFlags | 0x10;
|
|
entity->myHeap = (u32*)heapStruct;
|
|
heapStruct->entities[3] = entity;
|
|
CopyPosition(this, entity);
|
|
entity = CreateEnemy(VAATI_ARM, 4);
|
|
entity->spritePriority.b0 = 5;
|
|
entity->collisionFlags = entity->collisionFlags | 0x10;
|
|
entity->myHeap = (u32*)heapStruct;
|
|
heapStruct->entities[4] = entity;
|
|
CopyPosition(this, entity);
|
|
heapStruct->parent = this->parent;
|
|
temp = gUnk_080D135C[this->type2];
|
|
heapStruct->s1[0].unk00.HWORD = temp;
|
|
heapStruct->s1[0].unk04.HWORD = 0x4000;
|
|
heapStruct->s1[0].unk0c = 0;
|
|
heapStruct->s1[1].unk00.HWORD = temp;
|
|
heapStruct->s1[1].unk04.HWORD = 0x4000;
|
|
heapStruct->s1[1].unk0c = 0;
|
|
heapStruct->s1[2].unk00.HWORD = temp;
|
|
heapStruct->s1[2].unk04.HWORD = 0x4000;
|
|
heapStruct->s1[2].unk0c = 0;
|
|
heapStruct->s1[3].unk00.HWORD = temp;
|
|
heapStruct->s1[3].unk04.HWORD = 0x4000;
|
|
heapStruct->s1[3].unk0c = 0;
|
|
heapStruct->s1[4].unk00.HWORD = temp;
|
|
heapStruct->s1[4].unk04.HWORD = 0x4000;
|
|
heapStruct->s1[4].unk0c = 0;
|
|
return 1;
|
|
}
|
|
|
|
static ASM_FUNC("asm/non_matching/vaati/sub_0804393C.inc", void sub_0804393C(Entity* this))
|
|
|
|
static void sub_08043A10(Entity* this) {
|
|
sub_08043B7C(this);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[4]);
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->y.HALF.HI -= 8;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->z.HALF.HI -= 8;
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[1]);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[0]);
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->y.HALF.HI++;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spriteOffsetY--;
|
|
if (this->field_0x7c.BYTES.byte0 != 0) {
|
|
this->field_0x7c.BYTES.byte0--;
|
|
}
|
|
}
|
|
|
|
static void sub_08043A78(Entity* this) {
|
|
this->field_0x7c.BYTES.byte0 = 0;
|
|
sub_08043B7C(this);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[1]);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[0]);
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->y.HALF.HI++;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spriteOffsetY--;
|
|
}
|
|
|
|
static void sub_08043ABC(Entity* this) {
|
|
this->field_0x7c.BYTES.byte0 = 0;
|
|
sub_08043B7C(this);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[1]);
|
|
sub_0804393C(((VaatiArm_HeapStruct*)this->myHeap)->entities[0]);
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->y.HALF.HI++;
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spriteOffsetY--;
|
|
}
|
|
|
|
void sub_08043B08(Entity* this) {
|
|
VaatiArm_HeapStruct1* hs1;
|
|
VaatiArm_HeapStruct1* hs2;
|
|
u32 bVar1;
|
|
s32 uVar6;
|
|
|
|
hs1 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[this->type - 1];
|
|
hs2 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[this->type];
|
|
bVar1 = gUnk_080D13B2[this->type];
|
|
if (((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->type2 == 0) {
|
|
uVar6 = (s8)((hs1->unk00.HALF.HI - hs2->unk00.HALF.HI));
|
|
if (bVar1 < uVar6) {
|
|
if (uVar6 <= 0) {
|
|
hs2->unk00.HALF.HI = hs1->unk00.HALF.HI;
|
|
} else {
|
|
hs2->unk00.HALF.HI = hs1->unk00.HALF.HI - bVar1;
|
|
}
|
|
}
|
|
} else {
|
|
uVar6 = (s8)(hs2->unk00.HALF.HI - hs1->unk00.HALF.HI);
|
|
if (bVar1 < uVar6) {
|
|
if (uVar6 < 0) {
|
|
hs2->unk00.HALF.HI = hs1->unk00.HALF.HI;
|
|
} else {
|
|
hs2->unk00.HALF.HI = hs1->unk00.HALF.HI + bVar1;
|
|
}
|
|
}
|
|
}
|
|
|
|
uVar6 = hs1->unk04.HALF.HI - hs2->unk04.HALF.HI;
|
|
if ((bVar1 << 1) < uVar6 + bVar1) {
|
|
if (uVar6 > 0) {
|
|
hs2->unk04.HALF.HI = hs1->unk04.HALF.HI - bVar1;
|
|
} else {
|
|
hs2->unk04.HALF.HI = hs1->unk04.HALF.HI + bVar1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08043B7C(Entity* this) {
|
|
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[1]);
|
|
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[2]);
|
|
sub_08043B08(((VaatiArm_HeapStruct*)this->myHeap)->entities[3]);
|
|
}
|
|
|
|
static void sub_08043B9C(Entity* this) {
|
|
u32 index = ((((VaatiArm_HeapStruct*)this->myHeap)->s1[0].unk00.HALF.HI + 4) & 0xff) >> 3;
|
|
if (gUnk_080D13B7[index] != this->frameIndex - 1) {
|
|
InitAnimationForceUpdate(this, gUnk_080D13B7[index]);
|
|
}
|
|
}
|
|
|
|
static void sub_08043BC8(Entity* this) {
|
|
VaatiArm_HeapStruct1* pVVar2;
|
|
const Coords* ptr;
|
|
|
|
this->action = 2;
|
|
ptr = &gUnk_080D13D8[this->type2];
|
|
pVVar2 = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
|
|
pVVar2->unk08 = ptr->HALF.x;
|
|
pVVar2->unk0a = ptr->HALF.y;
|
|
pVVar2->unk0d = 0x5a;
|
|
pVVar2->unk0e = 0x28;
|
|
}
|
|
|
|
static void sub_08043BF0(Entity* this) {
|
|
u8 bVar1;
|
|
u32 uVar2;
|
|
VaatiArm_HeapStruct1* ptr;
|
|
|
|
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[0];
|
|
if (this->type2 == 0) {
|
|
bVar1 = ptr->unk00.HALF.HI;
|
|
uVar2 = 6;
|
|
if (((0x2f < bVar1) && (uVar2 = 7, 0x5f < bVar1)) && (uVar2 = 9, bVar1 < 0x90)) {
|
|
uVar2 = 8;
|
|
}
|
|
} else {
|
|
bVar1 = ptr->unk00.HALF.HI;
|
|
uVar2 = 8;
|
|
if (((bVar1 < 0xd1) && (uVar2 = 7, bVar1 < 0xa1)) && (uVar2 = 5, 0x70 < bVar1)) {
|
|
uVar2 = 6;
|
|
}
|
|
}
|
|
if (this->animIndex != uVar2) {
|
|
InitAnimationForceUpdate(this, uVar2);
|
|
}
|
|
}
|
|
|
|
static void sub_08043C40(Entity* this, VaatiArm_HeapStruct1* heapStruct) {
|
|
u8* iVar3;
|
|
int offset;
|
|
const u8* puVar6;
|
|
u32 i;
|
|
|
|
if (heapStruct->unk04.HALF.HI < 0x20) {
|
|
puVar6 = gUnk_080D13E0;
|
|
} else {
|
|
if (heapStruct->unk04.HALF.HI < 0x30) {
|
|
puVar6 = gUnk_080D13E3;
|
|
} else {
|
|
if (heapStruct->unk04.HALF.HI < 0x78) {
|
|
puVar6 = &gUnk_080D13E0[6];
|
|
} else {
|
|
puVar6 = gUnk_080D13E0;
|
|
}
|
|
}
|
|
}
|
|
for (i = 0, offset = 0x28; i < 3; offset += 0x10, i++) {
|
|
iVar3 = (u8*)(int)((VaatiArm_HeapStruct*)this->myHeap) + offset;
|
|
if (puVar6[i] != iVar3[0xc]) {
|
|
if (puVar6[i] < iVar3[0xc]) {
|
|
iVar3[0xc]--;
|
|
} else {
|
|
iVar3[0xc]++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static u32 sub_08043C98(Entity* this) {
|
|
#if defined EU || defined JP
|
|
Entity* e1 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
|
if ((e1->contactFlags == 0x9d)) {
|
|
sub_08043D08(this);
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
#else
|
|
Entity* e1 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[2];
|
|
Entity* e2 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
|
if ((e1->contactFlags == 0x9d) || (e2->contactFlags == 0x9d)) {
|
|
sub_08043D08(this);
|
|
gRoomTransition.field_0x38 |= 2;
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void sub_08043CD4(Entity* this) {
|
|
u32 i;
|
|
for (i = 0; i < 5; i++) {
|
|
if (((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->contactFlags == 0x9d) {
|
|
this->field_0x7c.BYTES.byte0 = 0x78;
|
|
this->field_0x7c.BYTES.byte1 = i;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08043D08(Entity* this) {
|
|
Entity* entity;
|
|
Entity* fx;
|
|
u32 i;
|
|
|
|
this->action = 7;
|
|
this->subAction = 0;
|
|
InitAnimationForceUpdate(this, 0xd);
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
|
entity->flags &= ~ENT_COLLIDE;
|
|
entity->spriteSettings.draw = 0;
|
|
InitializeAnimation(entity, 0x13);
|
|
sub_0804AA1C(entity);
|
|
fx = CreateFx(entity, FX_GIANT_EXPLOSION4, 0);
|
|
if (fx != NULL) {
|
|
fx->x.HALF.HI += gUnk_080D13E9[this->type2];
|
|
fx->y.HALF.HI -= 6;
|
|
fx->spritePriority.b0 = 3;
|
|
}
|
|
CopyPosition(((VaatiArm_HeapStruct*)this->myHeap)->entities[3], entity);
|
|
entity->z.HALF.HI += ((VaatiArm_HeapStruct*)this->myHeap)->s1[3].unk0c;
|
|
for (i = 0; i < 5; i++) {
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[i]->hitType = 0x39;
|
|
}
|
|
EnqueueSFX(SFX_HIT);
|
|
}
|
|
|
|
static void sub_08043DB0(Entity* this) {
|
|
s32 cVar1;
|
|
Entity* pEVar2;
|
|
Entity* pEVar3;
|
|
Entity* pEVar4;
|
|
|
|
if (((gPlayerState.flags & PL_MINISH) != 0)) {
|
|
pEVar3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
|
if (CheckPlayerInRegion(pEVar3->x.HALF.HI - gRoomControls.origin_x,
|
|
pEVar3->y.HALF.HI - gRoomControls.origin_y + 2, 3, 3)) {
|
|
DoExitTransition((ScreenTransitionData*)&gUnk_080D13EC);
|
|
if ((gRoomTransition.field_0x39 & 3) != 3) {
|
|
gRoomTransition.player_status.room_next = 1;
|
|
}
|
|
cVar1 = this->field_0x7a.HWORD;
|
|
gRoomTransition.field_0x3d = 0x1e - (cVar1 / 0x3c);
|
|
gRoomTransition.field_0x3c = this->type2;
|
|
pEVar2 = ((VaatiArm_HeapStruct*)this->myHeap)->parent;
|
|
gRoomTransition.field_0x40 = pEVar2->x.HALF.HI;
|
|
gRoomTransition.field_0x42 = pEVar2->y.HALF.HI;
|
|
pEVar4 = ((VaatiArm_HeapStruct*)pEVar2->myHeap)->parent;
|
|
if (pEVar4 != NULL) {
|
|
gRoomTransition.field_0x44 = pEVar4->x.HALF.HI;
|
|
gRoomTransition.field_0x46 = pEVar4->y.HALF.HI;
|
|
} else {
|
|
gRoomTransition.field_0x44 = gRoomControls.origin_x + 0x110;
|
|
gRoomTransition.field_0x46 = gRoomControls.origin_y + 0x60;
|
|
}
|
|
pEVar4 = (Entity*)(*(int*)((VaatiArm_HeapStruct*)pEVar2->myHeap)->s1);
|
|
if (pEVar4 != NULL) {
|
|
gRoomTransition.field_0x48 = pEVar4->x.HALF.HI;
|
|
gRoomTransition.field_0x4a = pEVar4->y.HALF.HI;
|
|
} else {
|
|
gRoomTransition.field_0x48 = gRoomControls.origin_x + 0x110;
|
|
gRoomTransition.field_0x4a = gRoomControls.origin_y + 0x60;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08043EB8(Entity* this) {
|
|
u32 i;
|
|
Entity* pEVar4;
|
|
VaatiArm_HeapStruct1* ptr;
|
|
|
|
COLLISION_ON(this);
|
|
this->spritePriority.b0 = 4;
|
|
InitAnimationForceUpdate(this, 0xd);
|
|
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[1];
|
|
pEVar4->flags = pEVar4->flags | ENT_COLLIDE;
|
|
pEVar4->spritePriority.b0 = 4;
|
|
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[2];
|
|
pEVar4->flags = pEVar4->flags | ENT_COLLIDE;
|
|
pEVar4->spritePriority.b0 = 4;
|
|
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
|
pEVar4->flags = pEVar4->flags & ~ENT_COLLIDE;
|
|
pEVar4->spriteSettings.draw = 1;
|
|
pEVar4->spritePriority.b0 = 4;
|
|
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
|
|
pEVar4->flags = pEVar4->flags | ENT_COLLIDE;
|
|
pEVar4->spriteSettings.draw = 1;
|
|
pEVar4->spritePriority.b0 = 4;
|
|
pEVar4->x.HALF.HI = (this->type2 == 0) ? gRoomTransition.field_0x44 : gRoomTransition.field_0x48;
|
|
pEVar4->y.HALF.HI = (this->type2 == 0) ? gRoomTransition.field_0x46 : gRoomTransition.field_0x4a;
|
|
pEVar4->z.HALF.HI = 0;
|
|
pEVar4->collisionFlags = pEVar4->collisionFlags & 0xef;
|
|
pEVar4->hitType = 0x3a;
|
|
pEVar4->hitbox = (Hitbox*)&gUnk_080FD450;
|
|
pEVar4 = CreateObject(VAATI3_ARM, 0, 0);
|
|
if (pEVar4 != NULL) {
|
|
pEVar4->parent = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
|
|
}
|
|
*(Entity**)&((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->field_0x68 = pEVar4;
|
|
for (i = 0; i < 5; i++) {
|
|
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[i];
|
|
ptr->unk00.HWORD = 0x8000;
|
|
ptr->unk04.HWORD = 0;
|
|
ptr->unk0c = gUnk_080D1419[i];
|
|
}
|
|
}
|
|
|
|
void sub_08044000(Entity* this) {
|
|
Entity* entity;
|
|
u32 i;
|
|
VaatiArm_HeapStruct1* ptr;
|
|
const u16* ptr2;
|
|
|
|
ptr2 = gUnk_080D1400[this->type2];
|
|
for (i = 0; i < 5; i++) {
|
|
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
|
|
entity->flags = entity->flags | 0x80;
|
|
entity->spritePriority.b0 = 4;
|
|
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[i];
|
|
ptr->unk00.HWORD = ptr2[i];
|
|
ptr->unk04.HWORD = 0x4000;
|
|
ptr->unk0c = gUnk_080D1414[i];
|
|
}
|
|
InitAnimationForceUpdate(this, 7);
|
|
CopyPosition(((VaatiArm_HeapStruct*)this->myHeap)->parent, ((VaatiArm_HeapStruct*)this->myHeap)->entities[4]);
|
|
}
|
|
|
|
static void sub_08044078(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action = 1;
|
|
if (this->type != 3 ||
|
|
!(((gRoomTransition.field_0x38 & 1) == 0 ||
|
|
(((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->type2 != gRoomTransition.field_0x3c)))) {
|
|
InitializeAnimation(this, 0x12);
|
|
} else {
|
|
InitializeAnimation(this, 0x11);
|
|
}
|
|
}
|
|
GetNextFrame(this);
|
|
}
|
|
|
|
static void sub_080440CC(Entity* this) {
|
|
if (this->action == 0) {
|
|
this->action = 1;
|
|
if ((gRoomTransition.field_0x38 & 1) != 0 &&
|
|
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->type2 == gRoomTransition.field_0x3c) {
|
|
InitializeAnimation(this, 0x13);
|
|
} else {
|
|
InitializeAnimation(this, 0x11);
|
|
}
|
|
}
|
|
GetNextFrame(this);
|
|
}
|