mirror of https://github.com/zeldaret/tmc.git
74 lines
1.9 KiB
C
74 lines
1.9 KiB
C
#include "global.h"
|
|
#include "structures.h"
|
|
#include "main.h"
|
|
#include "room.h"
|
|
#include "screen.h"
|
|
|
|
extern u32 gFrameObjLists[];
|
|
|
|
extern void ram_DrawEntities(void);
|
|
extern void ram_sub_080ADA04(OAMCommand*, void*);
|
|
extern void ram_DrawDirect(OAMCommand*, u32, u32);
|
|
|
|
void* sub_080AD8F0(u32 sprite, u32 frame) {
|
|
u32* temp = &gFrameObjLists[0];
|
|
u32 x = gFrameObjLists[sprite];
|
|
temp = (u32*)((uintptr_t)(((u32*)((uintptr_t)temp + x))[frame]) + (uintptr_t)temp);
|
|
|
|
return temp;
|
|
}
|
|
|
|
void FlushSprites(void) {
|
|
gOAMControls.updated = 0;
|
|
}
|
|
|
|
void CopyOAM(void) {
|
|
u16* d;
|
|
s32 rem;
|
|
|
|
if (gMain.pad == 0) {
|
|
gOAMControls.unk[0x20].unk0 = 0;
|
|
gOAMControls.unk[0x48].unk4 = 0;
|
|
gOAMControls.unk[0x71].unk0 = 0;
|
|
gOAMControls.unk[0x99].unk4 = 0;
|
|
} else {
|
|
gMain.pad--;
|
|
}
|
|
|
|
rem = 0x80 - gOAMControls.updated;
|
|
if (rem > 0) {
|
|
d = (u16*)&gOAMControls.oam[gOAMControls.updated];
|
|
for (; rem != 0; rem--) {
|
|
*d = 0x2A0;
|
|
(u8*)d += 8;
|
|
}
|
|
}
|
|
if (gOAMControls.unk[0].unk7) {
|
|
gOAMControls.unk[0].unk7 = 0;
|
|
ObjAffineSet((struct ObjAffineSrcData*)gOAMControls.unk, &gOAMControls.oam[0].affineParam, 32, 8);
|
|
}
|
|
gOAMControls.field_0x0 = 1;
|
|
}
|
|
|
|
void DrawEntities(void) {
|
|
void (*fn)(void);
|
|
|
|
gOAMControls._0[6] = gRoomTransition.field2f ? 15 : 0;
|
|
gOAMControls._4 = gRoomControls.aff_x + gRoomControls.scroll_x;
|
|
gOAMControls._6 = gRoomControls.aff_y + gRoomControls.scroll_y;
|
|
gOAMControls.field_0x1++;
|
|
fn = &ram_DrawEntities;
|
|
fn();
|
|
}
|
|
|
|
// TODO second parameter is a frame obj entry from gFrameObjLists
|
|
void sub_080ADA04(OAMCommand* cmd, void* dst) {
|
|
void (*fn)(OAMCommand*, void*) = ram_sub_080ADA04;
|
|
fn(cmd, dst);
|
|
}
|
|
|
|
void DrawDirect(u32 spriteIndex, u32 frameIndex) {
|
|
void (*fn)(OAMCommand*, u32, u32) = ram_DrawDirect;
|
|
fn(&gOamCmd, spriteIndex, frameIndex);
|
|
}
|