mirror of https://github.com/zeldaret/tmc.git
80 lines
1.7 KiB
C
80 lines
1.7 KiB
C
#include "global.h"
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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extern u32 sub_0805C920(Entity*);
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extern void LoadPaletteGroup(u32);
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void sub_0805C874(Entity*);
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void sub_0805C894(Entity*);
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void sub_0805C8B4(Entity*);
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void sub_0805C908(Entity*);
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void (*const gUnk_08108D10[])(Entity*) = { sub_0805C874, sub_0805C894, sub_0805C8B4, sub_0805C908 };
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const u8 gUnk_08108D20[] = { 0x6F, 0x70, 0x71, 0x72, 0x71, 0x70 };
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void Manager27(Entity* this) {
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gUnk_08108D10[this->action](this);
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if (CheckLocalFlagByOffset(0x300, this->entityType.form + 0x67)) {
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gScreenTransition.field_0xac |= (1 << (this->entityType).form);
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} else {
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gScreenTransition.field_0xac &= ~(1 << (this->entityType).form);
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}
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}
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void sub_0805C874(Entity* this) {
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u8 bVar1;
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if (sub_0805C920(this)) {
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this->action = 2;
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} else {
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this->action = 1;
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}
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this->actionDelay = 1;
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this->field_0xf = 0;
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}
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void sub_0805C894(Entity* this) {
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if (sub_0805C920(this)) {
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this->action = 2;
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this->actionDelay = 1;
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PlaySFX(0x11a);
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}
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}
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void sub_0805C8B4(Entity* this) {
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u8 bVar1;
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int iVar2;
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if (--this->actionDelay == 0) {
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this->actionDelay = 0x14;
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if (5 < ++this->field_0xf) {
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this->field_0xf = 0;
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}
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LoadPaletteGroup(gUnk_08108D20[this->field_0xf]);
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if (this->field_0xf == 0) {
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PlaySFX(0x11a);
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}
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}
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if (sub_0805C920(this) == 0) {
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this->action = 3;
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}
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}
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void sub_0805C908(Entity* this) {
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if (this->field_0xf == 0) {
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this->action = 1;
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} else {
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sub_0805C8B4(this);
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}
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}
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u32 sub_0805C920(Entity* this) {
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return CheckLocalFlagByOffset(0x300, (this->entityType).form + 0x67);
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}
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