tmc/src/object/railtrack.c

164 lines
4.4 KiB
C

#include "global.h"
#include "entity.h"
#include "room.h"
#include "flags.h"
extern u32* GetLayerByIndex(u32);
extern void sub_08085394(Entity*);
extern void sub_0808543C(Entity*);
extern void sub_08004488(u32);
extern u32 sub_080854A8(Entity*);
extern void SetTile(u32, u32, u32);
extern void (*const gUnk_081205D0[])(Entity*);
extern s8 gUnk_080B4488[][2];
extern u16 gUnk_081205E0[];
void Railtrack(Entity* this) {
gUnk_081205D0[this->action](this);
}
void sub_080851AC(Entity* this) {
u32 uVar1;
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spritePriority.b0 = 7;
if ((this->entityType.parameter & 1) != 0) {
this->field_0x7c.HALF.LO = -1;
} else {
this->field_0x7c.HALF.LO = 1;
}
this->animationState = this->entityType.parameter & 2;
if ((this->entityType).form == 3) {
uVar1 = CheckFlags(this->field_0x86);
this->field_0x7a = uVar1;
if ((u16)(uVar1 & -1) != 0) {
this->animationState = (this->animationState + 2) & 3;
this->action = 3;
}
}
InitializeAnimation(this, this->animationState);
this->field_0x70.WORD = (u32)GetLayerByIndex(this->collisionLayer) + 4 + (COORD_TO_TILE(this) * 2);
sub_08085394(this);
}
void sub_08085264(Entity* this) {
if (CheckFlags(this->field_0x86)) {
this->action = 2;
this->field_0xf = 8;
if (this->entityType.form == 1) {
ClearFlag(this->field_0x86);
}
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_0808543C(this);
sub_08004488(0x151);
}
}
void sub_080852B4(Entity* this) {
if (--this->field_0xf == 0) {
this->action = 3;
this->field_0xf = this->actionDelay;
this->field_0x7a = CheckFlags(this->field_0x86);
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_08085394(this);
sub_08004488(0x151);
}
}
void sub_08085308(Entity* this) {
if (sub_080854A8(this) == 0) {
switch (this->entityType.form) {
case 0:
case 1:
break;
case 2:
if (CheckFlags(this->field_0x86) == 0) {
this->action = 1;
return;
}
break;
case 3:
if (CheckFlags(this->field_0x86) == *(u16*)&this->field_0x7a) {
this->field_0xf = 0xff;
} else {
this->field_0xf = 1;
}
}
if (--this->field_0xf == 0) {
this->action = 2;
this->field_0xf = 8;
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_0808543C(this);
sub_08004488(0x151);
}
}
}
#if 0
void sub_08085394(Entity *this)
{
u32 uVar1;
u16 *layerData;
u32 iVar3;
u32 uVar4;
u8 *pbVar5;
uVar1 = gUnk_081205E0[this->animationState / 2];
iVar3 = this->animationState / 2;
layerData = *(u16 **)&this->field_0x70;
uVar4 = COORD_TO_TILE(this);
this->field_0x74 = layerData[gUnk_080B4488[iVar3]];
pbVar5 = &this->collisionLayer;
SetTile(uVar1, uVar4 - iVar3, *pbVar5);
this->field_0x76 = layerData[0];
SetTile(uVar1,uVar4, *pbVar5);
*(u16 *)&this->field_0x78 = layerData[iVar3];
SetTile(uVar1,uVar4 + iVar3, *pbVar5);
}
#endif
NAKED
void sub_08085394(Entity* this) {
asm(".include \"asm/non_matching/railtrack/sub_08085394.inc\"");
}
void sub_0808543C(Entity *this)
{
s8 *cVar1;
u32 uVar2;
s8 temp;
temp = gUnk_080B4488[this->animationState / 2][0];
uVar2 = COORD_TO_TILE(this);
SetTile(this->field_0x74, uVar2 - temp, this->collisionLayer);
SetTile(this->field_0x76, uVar2, this->collisionLayer);
SetTile(this->field_0x78.HWORD, uVar2 + temp, this->collisionLayer);
}
u32 sub_080854A8(Entity *this) {
u16 var0;
u16* var1;
s8* var2;
var0 = gUnk_081205E0[this->animationState / 2];
var2 = gUnk_080B4488[this->animationState / 2];
var1 = (u16 *)this->field_0x70.WORD;
if (var0 != *(var1 - var2[0])) {
return TRUE;
}
if (var0 != *var1) {
return TRUE;
}
if (var0 != *(var1 + var2[0])) {
return TRUE;
}
return FALSE;
}