tmc/src/manager/holeManager.c

216 lines
6.4 KiB
C

/**
* @file holeManager.c
* @ingroup Managers
*
* @brief Hole that you can fall into.
*/
#include "manager/holeManager.h"
#include "common.h"
#include "flags.h"
#include "functions.h"
#include "object.h"
#include "room.h"
#include "screen.h"
extern void (*const HoleManager_Actions[])(HoleManager*);
extern u8 gGlobalGfxAndPalettes[];
void HoleManager_Main(HoleManager* this) {
HoleManager_Actions[super->action](this);
}
typedef struct struct_08108764 {
u8 unk_00;
u8 unk_01; // area ID?
u8 unk_02; // room ID?
u8 unk_03; // layer?
u16 unk_04;
u16 unk_06;
u8 unk_08;
u8 unk_09;
u8 unk_0a;
u8 unk_0b;
struct {
u32 unk_00;
u16 unk_04;
u16 unk_06;
u16 unk_08;
u16 unk_0a;
} * unk_0c;
struct {
u8 unk_00;
u8 unk_01;
u8 unk_02[2];
u16 unk_04;
u16 unk_06;
} * unk_10;
} struct_08108764;
extern struct_08108764 gUnk_08108764[];
u32 sub_0805B1CC(HoleManager*);
void sub_0805B210(HoleManager*);
void sub_0805B2B0(HoleManager*);
void sub_0805B328(HoleManager*);
void sub_0805B048(HoleManager* this) {
struct_08108764* tmp;
Entity* obj;
SetDefaultPriority((Entity*)super, PRIO_PLAYER_EVENT);
MemClear(&this->unk_20, 0x20);
super->action = 1;
this->unk_3f = gRoomControls.room;
tmp = &gUnk_08108764[super->type];
if (!tmp->unk_0a) {
this->unk_20 = gRoomControls.origin_x;
this->unk_22 = gRoomControls.origin_y;
this->unk_24 = gRoomControls.width;
this->unk_26 = gRoomControls.height;
} else {
this->unk_20 = (tmp->unk_08 << 4) + gRoomControls.origin_x;
this->unk_22 = (tmp->unk_09 << 4) + gRoomControls.origin_y;
this->unk_24 = (tmp->unk_0a << 4);
this->unk_26 = (tmp->unk_0b << 4);
}
super->type2 = tmp->unk_0c != 0;
if (super->type2) {
super->flags |= ENT_PERSIST;
this->unk_34 = tmp->unk_0c->unk_04;
this->unk_36 = tmp->unk_0c->unk_06;
this->unk_30 = tmp->unk_0c->unk_08;
this->unk_32 = tmp->unk_0c->unk_0a;
sub_0805BC4C();
sub_0805B2B0(this);
sub_0805B328(this);
RegisterTransitionManager(this, sub_0805B328, 0);
}
if (!tmp->unk_10)
return;
obj = CreateObject(PARALLAX_ROOM_VIEW, tmp->unk_10->unk_00, tmp->unk_10->unk_01);
if (obj) {
obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.origin_x;
obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.origin_y;
}
if (super->type != 0xa || CheckLocalFlag(0x4B))
return;
obj = CreateObject(PARALLAX_ROOM_VIEW, 3, 3);
if (obj) {
obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.origin_x;
obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.origin_y;
}
}
void sub_0805B168(HoleManager* this) {
if (sub_0805B1CC(this)) {
sub_0805B210(this);
DeleteThisEntity();
return;
}
sub_0805B2B0(this);
if (gRoomControls.reload_flags == 1) {
super->subAction = 1;
return;
}
if (super->subAction == 0)
return;
super->subAction = 0;
if (this->unk_3f == gRoomControls.room)
return;
if (super->type2) {
gScreen.lcd.displayControl &= ~0x800;
}
DeleteThisEntity();
}
u32 sub_0805B1CC(HoleManager* this) {
u32 re = 0;
if (CheckPlayerProximity(this->unk_20, this->unk_22, this->unk_24, this->unk_26)) {
if ((gPlayerState.flags & PL_DROWNING) && (gPlayerState.flags & PL_BUSY)) {
gPlayerState.flags |= PL_PIT_IS_EXIT;
} else if (gPlayerState.flags & PL_PIT_IS_EXIT) {
re = 1;
}
}
return re;
}
void sub_0805B210(HoleManager* this) {
struct_08108764* tmp;
gRoomTransition.transitioningOut = 1;
gRoomTransition.type = TRANSITION_CUT;
gRoomTransition.player_status.start_anim = 4;
tmp = &gUnk_08108764[super->type];
gRoomTransition.player_status.area_next = tmp->unk_01;
gRoomTransition.player_status.room_next = tmp->unk_02;
gRoomTransition.player_status.layer = tmp->unk_03;
if (gPlayerState.flags & PL_MINISH) {
gRoomTransition.player_status.spawn_type = PL_SPAWN_DROP_MINISH;
} else {
gRoomTransition.player_status.spawn_type = PL_SPAWN_DROP;
}
switch (tmp->unk_00) {
case 0:
gRoomTransition.player_status.start_pos_x = tmp->unk_04;
gRoomTransition.player_status.start_pos_y = tmp->unk_06;
break;
case 1:
gRoomTransition.player_status.start_pos_x = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x + tmp->unk_04;
gRoomTransition.player_status.start_pos_y = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y + tmp->unk_06;
break;
case 2:
gRoomTransition.player_status.start_pos_x = tmp->unk_04;
gRoomTransition.player_status.start_pos_y = tmp->unk_06;
gRoomTransition.player_status.spawn_type = PL_SPAWN_DROP_MINISH;
break;
}
}
void sub_0805B2B0(HoleManager* this) {
s32 tmp, tmp2;
if (!super->type2)
return;
tmp = (this->unk_30 - gRoomControls.scroll_x) / 4;
tmp2 = (this->unk_32 - gRoomControls.scroll_y) / 4;
if (tmp < -12) {
tmp = -12;
}
if (tmp > 12) {
tmp = 12;
}
if (tmp2 < -12) {
tmp2 = -12;
}
if (tmp2 > 12) {
tmp2 = 12;
}
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
gRoomControls.bg3OffsetX.HALF.HI = gRoomControls.scroll_x + this->unk_34 + tmp;
gScreen.bg3.xOffset = gRoomControls.scroll_x + this->unk_34 + tmp;
gRoomControls.bg3OffsetY.HALF.HI = gRoomControls.scroll_y + this->unk_36 + tmp2;
gScreen.bg3.yOffset = gRoomControls.scroll_y + this->unk_36 + tmp2;
}
void sub_0805B328(HoleManager* this) {
struct_08108764* tmp;
if (!super->type2)
return;
tmp = &gUnk_08108764[super->type];
LoadResourceAsync(&gGlobalGfxAndPalettes[tmp->unk_0c->unk_00], 0x0600F000, 0x800);
gScreen.bg3.control = 0x1E07;
gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
gScreen.bg3.xOffset = gRoomControls.bg3OffsetX.HALF.HI;
gScreen.bg3.yOffset = gRoomControls.bg3OffsetY.HALF.HI;
gScreen.controls.layerFXControl &= ~0x8;
}
void CreateHoleManager(u32 type) {
Manager* tmp = GetEmptyManager();
if (!tmp)
return;
tmp->kind = MANAGER;
tmp->id = HOLE_MANAGER;
tmp->type = type;
AppendEntityToList((Entity*)tmp, 6);
}