mirror of https://github.com/zeldaret/tmc.git
216 lines
6.4 KiB
C
216 lines
6.4 KiB
C
/**
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* @file holeManager.c
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* @ingroup Managers
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*
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* @brief Hole that you can fall into.
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*/
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#include "manager/holeManager.h"
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#include "common.h"
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#include "flags.h"
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#include "functions.h"
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#include "object.h"
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#include "room.h"
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#include "screen.h"
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extern void (*const HoleManager_Actions[])(HoleManager*);
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extern u8 gGlobalGfxAndPalettes[];
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void HoleManager_Main(HoleManager* this) {
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HoleManager_Actions[super->action](this);
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}
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typedef struct struct_08108764 {
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u8 unk_00;
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u8 unk_01; // area ID?
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u8 unk_02; // room ID?
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u8 unk_03; // layer?
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u16 unk_04;
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u16 unk_06;
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u8 unk_08;
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u8 unk_09;
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u8 unk_0a;
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u8 unk_0b;
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struct {
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u32 unk_00;
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u16 unk_04;
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u16 unk_06;
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u16 unk_08;
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u16 unk_0a;
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} * unk_0c;
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struct {
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u8 unk_00;
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u8 unk_01;
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u8 unk_02[2];
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u16 unk_04;
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u16 unk_06;
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} * unk_10;
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} struct_08108764;
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extern struct_08108764 gUnk_08108764[];
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u32 sub_0805B1CC(HoleManager*);
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void sub_0805B210(HoleManager*);
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void sub_0805B2B0(HoleManager*);
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void sub_0805B328(HoleManager*);
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void sub_0805B048(HoleManager* this) {
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struct_08108764* tmp;
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Entity* obj;
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SetDefaultPriority((Entity*)super, PRIO_PLAYER_EVENT);
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MemClear(&this->unk_20, 0x20);
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super->action = 1;
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this->unk_3f = gRoomControls.room;
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tmp = &gUnk_08108764[super->type];
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if (!tmp->unk_0a) {
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this->unk_20 = gRoomControls.origin_x;
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this->unk_22 = gRoomControls.origin_y;
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this->unk_24 = gRoomControls.width;
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this->unk_26 = gRoomControls.height;
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} else {
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this->unk_20 = (tmp->unk_08 << 4) + gRoomControls.origin_x;
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this->unk_22 = (tmp->unk_09 << 4) + gRoomControls.origin_y;
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this->unk_24 = (tmp->unk_0a << 4);
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this->unk_26 = (tmp->unk_0b << 4);
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}
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super->type2 = tmp->unk_0c != 0;
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if (super->type2) {
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super->flags |= ENT_PERSIST;
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this->unk_34 = tmp->unk_0c->unk_04;
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this->unk_36 = tmp->unk_0c->unk_06;
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this->unk_30 = tmp->unk_0c->unk_08;
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this->unk_32 = tmp->unk_0c->unk_0a;
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sub_0805BC4C();
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sub_0805B2B0(this);
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sub_0805B328(this);
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RegisterTransitionManager(this, sub_0805B328, 0);
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}
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if (!tmp->unk_10)
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return;
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obj = CreateObject(PARALLAX_ROOM_VIEW, tmp->unk_10->unk_00, tmp->unk_10->unk_01);
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if (obj) {
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obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.origin_x;
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obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.origin_y;
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}
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if (super->type != 0xa || CheckLocalFlag(0x4B))
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return;
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obj = CreateObject(PARALLAX_ROOM_VIEW, 3, 3);
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if (obj) {
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obj->x.HALF.HI = tmp->unk_10->unk_04 + gRoomControls.origin_x;
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obj->y.HALF.HI = tmp->unk_10->unk_06 + gRoomControls.origin_y;
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}
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}
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void sub_0805B168(HoleManager* this) {
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if (sub_0805B1CC(this)) {
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sub_0805B210(this);
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DeleteThisEntity();
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return;
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}
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sub_0805B2B0(this);
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if (gRoomControls.reload_flags == 1) {
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super->subAction = 1;
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return;
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}
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if (super->subAction == 0)
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return;
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super->subAction = 0;
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if (this->unk_3f == gRoomControls.room)
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return;
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if (super->type2) {
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gScreen.lcd.displayControl &= ~0x800;
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}
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DeleteThisEntity();
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}
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u32 sub_0805B1CC(HoleManager* this) {
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u32 re = 0;
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if (CheckPlayerProximity(this->unk_20, this->unk_22, this->unk_24, this->unk_26)) {
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if ((gPlayerState.flags & PL_DROWNING) && (gPlayerState.flags & PL_BUSY)) {
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gPlayerState.flags |= PL_PIT_IS_EXIT;
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} else if (gPlayerState.flags & PL_PIT_IS_EXIT) {
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re = 1;
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}
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}
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return re;
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}
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void sub_0805B210(HoleManager* this) {
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struct_08108764* tmp;
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gRoomTransition.transitioningOut = 1;
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gRoomTransition.type = TRANSITION_CUT;
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gRoomTransition.player_status.start_anim = 4;
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tmp = &gUnk_08108764[super->type];
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gRoomTransition.player_status.area_next = tmp->unk_01;
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gRoomTransition.player_status.room_next = tmp->unk_02;
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gRoomTransition.player_status.layer = tmp->unk_03;
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if (gPlayerState.flags & PL_MINISH) {
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gRoomTransition.player_status.spawn_type = PL_SPAWN_DROP_MINISH;
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} else {
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gRoomTransition.player_status.spawn_type = PL_SPAWN_DROP;
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}
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switch (tmp->unk_00) {
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case 0:
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gRoomTransition.player_status.start_pos_x = tmp->unk_04;
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gRoomTransition.player_status.start_pos_y = tmp->unk_06;
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break;
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case 1:
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gRoomTransition.player_status.start_pos_x = gPlayerEntity.x.HALF.HI - gRoomControls.origin_x + tmp->unk_04;
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gRoomTransition.player_status.start_pos_y = gPlayerEntity.y.HALF.HI - gRoomControls.origin_y + tmp->unk_06;
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break;
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case 2:
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gRoomTransition.player_status.start_pos_x = tmp->unk_04;
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gRoomTransition.player_status.start_pos_y = tmp->unk_06;
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gRoomTransition.player_status.spawn_type = PL_SPAWN_DROP_MINISH;
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break;
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}
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}
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void sub_0805B2B0(HoleManager* this) {
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s32 tmp, tmp2;
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if (!super->type2)
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return;
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tmp = (this->unk_30 - gRoomControls.scroll_x) / 4;
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tmp2 = (this->unk_32 - gRoomControls.scroll_y) / 4;
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if (tmp < -12) {
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tmp = -12;
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}
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if (tmp > 12) {
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tmp = 12;
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}
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if (tmp2 < -12) {
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tmp2 = -12;
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}
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if (tmp2 > 12) {
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tmp2 = 12;
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}
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gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
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gRoomControls.bg3OffsetX.HALF.HI = gRoomControls.scroll_x + this->unk_34 + tmp;
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gScreen.bg3.xOffset = gRoomControls.scroll_x + this->unk_34 + tmp;
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gRoomControls.bg3OffsetY.HALF.HI = gRoomControls.scroll_y + this->unk_36 + tmp2;
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gScreen.bg3.yOffset = gRoomControls.scroll_y + this->unk_36 + tmp2;
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}
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void sub_0805B328(HoleManager* this) {
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struct_08108764* tmp;
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if (!super->type2)
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return;
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tmp = &gUnk_08108764[super->type];
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LoadResourceAsync(&gGlobalGfxAndPalettes[tmp->unk_0c->unk_00], 0x0600F000, 0x800);
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gScreen.bg3.control = 0x1E07;
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gScreen.lcd.displayControl |= DISPCNT_BG3_ON;
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gScreen.bg3.xOffset = gRoomControls.bg3OffsetX.HALF.HI;
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gScreen.bg3.yOffset = gRoomControls.bg3OffsetY.HALF.HI;
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gScreen.controls.layerFXControl &= ~0x8;
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}
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void CreateHoleManager(u32 type) {
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Manager* tmp = GetEmptyManager();
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if (!tmp)
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return;
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tmp->kind = MANAGER;
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tmp->id = HOLE_MANAGER;
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tmp->type = type;
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AppendEntityToList((Entity*)tmp, 6);
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}
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