mirror of https://github.com/zeldaret/tmc.git
				
				
				
			
		
			
				
	
	
		
			602 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			602 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			C
		
	
	
	
#ifndef SOUND_H
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#define SOUND_H
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#include "global.h"
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#define NUM_BGM 99
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void SoundReq(u32 sound);
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void SetBgmVolume(u32 volume);
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extern void EnqueueSFX(u32);
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void InitSound(void);
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void InitSoundPlayingInfo(void);
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void AudioMain(void);
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typedef struct SoundPlayingInfo {
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    u16 unk_00;
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    bool8 stopBgm;
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    // u8 unk_03;
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    u16 unk_04;
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    s16 volumeMasterUnk;
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    s16 volumeMaster;
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    s16 volumeMasterTarget;
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    s16 volumeBgmUnk;
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    s16 volumeBgm;
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    s16 volumeBgmTarget;
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    s16 volumeSfx;
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    u16 currentBgm;
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} SoundPlayingInfo;
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extern SoundPlayingInfo gSoundPlayingInfo;
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typedef enum {
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    SFX_NONE,
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    // BGM
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    BGM_CASTLE_TOURNAMENT,
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    BGM_VAATI_MOTIF,
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    BGM_TITLE_SCREEN,
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    BGM_CASTLE_MOTIF,
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    BGM_ELEMENT_GET,
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    BGM_FAIRY_FOUNTAIN,
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    BGM_FILE_SELECT,
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    BGM_INTRO_CUTSCENE,
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    BGM_CREDITS,
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    BGM_GAMEOVER,
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    BGM_SAVING_ZELDA,
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    BGM_LTTP_TITLE,
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    BGM_VAATI_THEME,
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    BGM_EZLO_THEME,
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    BGM_STORY,
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    BGM_FESTIVAL_APPROACH,
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    BGM_BEAT_VAATI,
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    BGM_UNUSED_12,
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    BGM_BEANSTALK,
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    BGM_HOUSE,
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    BGM_CUCCO_MINIGAME,
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    BGM_SYRUP_THEME,
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    BGM_DUNGEON,
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    BGM_ELEMENT_THEME,
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    BGM_HYRULE_FIELD,
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    BGM_HYRULE_CASTLE,
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    BGM_HYRULE_CASTLE_NOINTRO,
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    BGM_MINISH_VILLAGE,
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    BGM_MINISH_WOODS,
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    BGM_CRENEL_STORM,
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    BGM_CASTOR_WILDS,
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    BGM_HYRULE_TOWN,
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    BGM_ROYAL_VALLEY,
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    BGM_CLOUD_TOPS,
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    BGM_DARK_HYRULE_CASTLE,
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    BGM_SECRET_CASTLE_ENTRANCE,
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    BGM_DEEPWOOD_SHRINE,
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    BGM_CAVE_OF_FLAMES,
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    BGM_FORTRESS_OF_WINDS,
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    BGM_TEMPLE_OF_DROPLETS,
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    BGM_PALACE_OF_WINDS,
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    BGM_EZLO_STORY,
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    BGM_ROYAL_CRYPT,
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    BGM_ELEMENTAL_SANCTUARY,
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    BGM_FIGHT_THEME,
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    BGM_BOSS_THEME,
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    BGM_VAATI_REBORN,
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    BGM_VAATI_TRANSFIGURED,
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    BGM_CASTLE_COLLAPSE,
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    BGM_VAATI_WRATH,
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    BGM_FIGHT_THEME2,
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    BGM_DIGGING_CAVE,
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    BGM_SWIFTBLADE_DOJO,
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    BGM_MINISH_CAP,
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    BGM_MT_CRENEL,
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    BGM_PICORI_FESTIVAL,
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    BGM_LOST_WOODS,
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    BGM_FAIRY_FOUNTAIN2,
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    BGM_WIND_RUINS,
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    BGM_UNUSED_3C,
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    BGM_UNUSED_3D,
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    BGM_UNUSED_3E,
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    BGM_UNUSED_3F,
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    BGM_UNUSED_40,
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    BGM_UNUSED_41,
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    BGM_UNUSED_42,
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    BGM_UNUSED_43,
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    BGM_UNUSED_44,
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    BGM_UNUSED_45,
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    BGM_UNUSED_46,
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    BGM_UNUSED_47,
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    BGM_UNUSED_48,
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    BGM_UNUSED_49,
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    BGM_UNUSED_4A,
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    BGM_UNUSED_4B,
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    BGM_UNUSED_4C,
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    BGM_UNUSED_4D,
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    BGM_UNUSED_4E,
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    BGM_UNUSED_4F,
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    BGM_UNUSED_50,
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    BGM_UNUSED_51,
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    BGM_UNUSED_52,
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    BGM_UNUSED_53,
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    BGM_UNUSED_54,
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    BGM_UNUSED_55,
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    BGM_UNUSED_56,
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    BGM_UNUSED_57,
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    BGM_UNUSED_58,
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    BGM_UNUSED_59,
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    BGM_UNUSED_5A,
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    BGM_UNUSED_5B,
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    BGM_UNUSED_5C,
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    BGM_UNUSED_5D,
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    BGM_LEARN_SCROLL,
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    BGM_EZLO_GET,
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    BGM_UNUSED_60,
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    BGM_UNUSED_61,
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    BGM_UNUSED_62,
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    BGM_UNUSED_63,
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    // SFX
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    SFX_BEEP,
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    SFX_TEXTBOX_OPEN,
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    SFX_TEXTBOX_CLOSE,
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    SFX_TEXTBOX_NEXT,
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    SFX_TEXTBOX_SWAP,
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    SFX_TEXTBOX_CHOICE,
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    SFX_TEXTBOX_SELECT,
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    SFX_6B,
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    SFX_MENU_CANCEL,
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    SFX_MENU_ERROR,
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    SFX_RUPEE_BOUNCE,
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    SFX_RUPEE_GET,
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    SFX_HEART_BOUNCE,
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    SFX_HEART_GET,
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    SFX_SECRET,
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    SFX_SECRET_BIG,
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    SFX_METAL_CLINK,
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    SFX_PLY_VO1,
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    SFX_PLY_VO2,
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    SFX_PLY_VO3,
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    SFX_PLY_VO4,
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    SFX_PLY_VO5,
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    SFX_PLY_VO6,
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    SFX_PLY_VO7,
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    SFX_PLY_JUMP,
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    SFX_PLY_LAND,
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    SFX_7E,
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    SFX_PLY_LIFT,
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    SFX_80,
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    SFX_81,
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    SFX_82,
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    SFX_WATER_WALK,
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    SFX_WATER_SPLASH,
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    SFX_FALL_HOLE,
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    SFX_86,
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    SFX_PLY_DIE,
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    SFX_88,
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    SFX_BARREL_RELEASE,
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    SFX_BARREL_ENTER,
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    SFX_BARREL_ROLL,
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    SFX_BARREL_ROLL_STOP,
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    SFX_VO_EZLO1,
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    SFX_VO_EZLO2,
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    SFX_VO_EZLO3,
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    SFX_VO_EZLO4,
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    SFX_VO_EZLO5,
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    SFX_VO_EZLO6,
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    SFX_VO_EZLO7,
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    SFX_VO_ZELDA1,
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    SFX_VO_ZELDA2,
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    SFX_VO_ZELDA3,
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    SFX_VO_ZELDA4,
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    SFX_VO_ZELDA5,
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    SFX_VO_ZELDA6,
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    SFX_VO_ZELDA7,
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    SFX_9B,
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    SFX_9C,
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    SFX_9D,
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    SFX_9E,
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    SFX_9F,
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    SFX_A0,
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    SFX_VO_TINGLE1,
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    SFX_VO_TINGLE2,
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    SFX_VO_KING1,
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    SFX_VO_KING2,
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    SFX_VO_KING3,
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    SFX_VO_KING4,
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    SFX_VO_KING5,
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    SFX_A8,
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    SFX_A9,
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    SFX_AA,
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    SFX_SPIRITS_RELEASE,
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    SFX_AC,
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    SFX_VO_BEEDLE,
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    SFX_AE,
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    SFX_AF,
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    SFX_B0,
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    SFX_VO_MINISH1,
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    SFX_VO_MINISH2,
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    SFX_VO_MINISH3,
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    SFX_VO_MINISH4,
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    SFX_B5,
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    SFX_B6,
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    SFX_B7,
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    SFX_B8,
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    SFX_B9,
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    SFX_BA,
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    SFX_BB,
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    SFX_BC,
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    SFX_BD,
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    SFX_BE,
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    SFX_BF,
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    SFX_C0,
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    SFX_C1,
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    SFX_C2,
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    SFX_C3,
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    SFX_C4,
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    SFX_C5,
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    SFX_C6,
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    SFX_C7,
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    SFX_C8,
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    SFX_C9,
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    SFX_CA,
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    SFX_CB,
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    SFX_REM_SLEEP,
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    SFX_TASK_COMPLETE,
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    SFX_KEY_APPEAR,
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    SFX_CF,
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    SFX_D0,
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    SFX_VO_DOG,
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    SFX_VO_CAT,
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    SFX_VO_EPONA,
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    SFX_VO_COW,
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    SFX_VO_CUCCO_CALL,
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    SFX_VO_CHEEP,
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    SFX_ITEM_SWORD_CHARGE,
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    SFX_ITEM_SWORD_CHARGE_FINISH,
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    SFX_D9,
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    SFX_DA,
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    SFX_VO_STURGEON,
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    SFX_HAMMER1,
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    SFX_HAMMER2,
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    SFX_HAMMER3,
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    SFX_HAMMER4,
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    SFX_HAMMER5,
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    SFX_HAMMER6,
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    SFX_CUCCO_MINIGAME_BELL,
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    SFX_E3,
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    SFX_E4,
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    SFX_BUTTON_DEPRESS,
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    SFX_THUD_HEAVY,
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    SFX_WIND1,
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    SFX_WIND2,
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    SFX_WIND3,
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    SFX_EA,
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    SFX_EB,
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    SFX_EC,
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    SFX_ED,
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    SFX_EE,
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    SFX_EF,
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    SFX_F0,
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    SFX_F1,
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    SFX_F2,
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    SFX_F3,
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    SFX_SUMMON,
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    SFX_F5,
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    SFX_EVAPORATE,
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    SFX_APPARATE,
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    SFX_F8,
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    SFX_TELEPORTER,
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    SFX_FA,
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    SFX_FB,
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    SFX_FC,
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    SFX_ITEM_BOMB_EXPLODE,
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    SFX_HIT,
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    SFX_FF,
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    SFX_100,
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    SFX_101,
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    SFX_102,
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    SFX_103,
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    SFX_PLACE_OBJ,
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    SFX_105,
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    SFX_106,
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    SFX_107,
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    SFX_108,
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    SFX_ITEM_GET,
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    SFX_10A,
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    SFX_10B,
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    SFX_BUTTON_PRESS,
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    SFX_10D,
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    SFX_10E,
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    SFX_10F,
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    SFX_110,
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    SFX_111,
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    SFX_112,
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    SFX_113,
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    SFX_114,
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    SFX_115,
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    SFX_116,
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    SFX_117,
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    SFX_ITEM_SHIELD_BOUNCE,
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    SFX_ITEM_GLOVES_KNOCKBACK,
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    SFX_EM_ARMOS_ON,
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    SFX_CHEST_OPEN,
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    SFX_11C,
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    SFX_11D,
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    SFX_EM_MOBLIN_SPEAR,
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    SFX_LOW_HEALTH,
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    SFX_CHARGING_UP,
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    SFX_STAIRS,
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    SFX_122,
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    SFX_123,
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    SFX_124,
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    SFX_125,
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    SFX_126,
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    SFX_BOSS_HIT,
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    SFX_BOSS_DIE,
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    SFX_BOSS_EXPLODE,
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    SFX_12A,
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    SFX_12B,
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    SFX_12C,
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    SFX_12D,
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    SFX_12E,
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    SFX_12F,
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    SFX_130,
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    SFX_131,
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    SFX_132,
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    SFX_133,
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    SFX_134,
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    SFX_135,
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    SFX_136,
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    SFX_137,
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    SFX_138,
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    SFX_139,
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    SFX_13A,
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    SFX_13B,
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    SFX_13C,
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    SFX_ITEM_LANTERN_ON,
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    SFX_ITEM_LANTERN_OFF,
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    SFX_ITEM_SWORD_BEAM,
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    SFX_140,
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    SFX_HEART_CONTAINER_SPAWN,
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    SFX_SPARKLES,
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    SFX_143,
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    SFX_144,
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    SFX_145,
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    SFX_146,
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    SFX_147,
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    SFX_148,
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    SFX_149,
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    SFX_14A,
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    SFX_14B,
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    SFX_14C,
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    SFX_14D,
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    SFX_14E,
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    SFX_14F,
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    SFX_150,
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    SFX_151,
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    SFX_NEAR_PORTAL,
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    SFX_153,
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    SFX_154,
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    SFX_155,
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    SFX_156,
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    SFX_157,
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    SFX_158,
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    SFX_159,
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    SFX_15A,
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    SFX_15B,
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    SFX_15C,
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    SFX_15D,
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    SFX_15E,
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    SFX_15F,
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    SFX_160,
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    SFX_161,
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    SFX_162,
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    SFX_TOGGLE_DIVING,
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    SFX_164,
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    SFX_165,
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    SFX_166,
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    SFX_167,
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    SFX_168,
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    SFX_169,
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    SFX_16A,
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    SFX_PRESSURE_PLATE,
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    SFX_16C,
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    SFX_16D,
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    SFX_16E,
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    SFX_PLY_SHRINKING,
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    SFX_PLY_GROW,
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    SFX_171,
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    SFX_172,
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    SFX_EZLO_UI,
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    SFX_174,
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    SFX_175,
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    SFX_176,
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    SFX_177,
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    SFX_178,
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    SFX_179,
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    SFX_17A,
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    SFX_LAVA_TILE_STEP,
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    SFX_LAVA_TILE_WOBBLE,
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    SFX_LAVA_TILE_SINK,
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    SFX_LAVA_TILE_FLIP,
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    SFX_LAVA_TILE_LAND,
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    SFX_180,
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    SFX_181,
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    SFX_182,
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    SFX_183,
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    SFX_184,
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    SFX_185,
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    SFX_186,
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    SFX_STAIRS_ASCEND,
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    SFX_STAIRS_DESCEND,
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    SFX_189,
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    SFX_18A,
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    SFX_18B,
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    SFX_18C,
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    SFX_18D,
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    SFX_18E,
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    SFX_18F,
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    SFX_190,
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    SFX_191,
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    SFX_192,
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    SFX_193,
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    SFX_194,
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    SFX_195,
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    SFX_196,
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    SFX_197,
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						|
    SFX_198,
 | 
						|
    SFX_199,
 | 
						|
    SFX_19A,
 | 
						|
    SFX_19B,
 | 
						|
    SFX_19C,
 | 
						|
    SFX_19D,
 | 
						|
    SFX_19E,
 | 
						|
    SFX_19F,
 | 
						|
    SFX_1A0,
 | 
						|
    SFX_1A1,
 | 
						|
    SFX_1A2,
 | 
						|
    SFX_1A3,
 | 
						|
    SFX_1A4,
 | 
						|
    SFX_1A5,
 | 
						|
    SFX_1A6,
 | 
						|
    SFX_1A7,
 | 
						|
    SFX_1A8,
 | 
						|
    SFX_1A9,
 | 
						|
    SFX_1AA,
 | 
						|
    SFX_1AB,
 | 
						|
    SFX_1AC,
 | 
						|
    SFX_1AD,
 | 
						|
    SFX_1AE,
 | 
						|
    SFX_1AF,
 | 
						|
    SFX_1B0,
 | 
						|
    SFX_ICE_BLOCK_SLIDE,
 | 
						|
    SFX_ICE_BLOCK_STOP,
 | 
						|
    SFX_ICE_BLOCK_MELT,
 | 
						|
    SFX_1B4,
 | 
						|
    SFX_1B5,
 | 
						|
    SFX_1B6,
 | 
						|
    SFX_VO_GORON1,
 | 
						|
    SFX_VO_GORON2,
 | 
						|
    SFX_VO_GORON3,
 | 
						|
    SFX_VO_GORON4,
 | 
						|
    SFX_EM_DEKUSCRUB_HIT,
 | 
						|
    SFX_1BC,
 | 
						|
    SFX_1BD,
 | 
						|
    SFX_1BE,
 | 
						|
    SFX_1BF,
 | 
						|
    SFX_1C0,
 | 
						|
    SFX_1C1,
 | 
						|
    SFX_1C2,
 | 
						|
    SFX_1C3,
 | 
						|
    SFX_1C4,
 | 
						|
    SFX_1C5,
 | 
						|
    SFX_1C6,
 | 
						|
    SFX_1C7,
 | 
						|
    SFX_1C8,
 | 
						|
    SFX_1C9,
 | 
						|
    SFX_1CA,
 | 
						|
    SFX_1CB,
 | 
						|
    SFX_1CC,
 | 
						|
    SFX_ELEMENT_PLACE,
 | 
						|
    SFX_ELEMENT_FLOAT,
 | 
						|
    SFX_ELEMENT_CHARGE,
 | 
						|
    SFX_1D0,
 | 
						|
    SFX_ELEMENT_INFUSE,
 | 
						|
    SFX_1D2,
 | 
						|
    SFX_1D3,
 | 
						|
    SFX_1D4,
 | 
						|
    SFX_1D5,
 | 
						|
    SFX_VO_CUCCO1,
 | 
						|
    SFX_VO_CUCCO2,
 | 
						|
    SFX_VO_CUCCO3,
 | 
						|
    SFX_VO_CUCCO4,
 | 
						|
    SFX_VO_CUCCO5,
 | 
						|
    SFX_1DB,
 | 
						|
    SFX_1DC,
 | 
						|
    SFX_1DD,
 | 
						|
    SFX_1DE,
 | 
						|
    SFX_1DF,
 | 
						|
    SFX_1E0,
 | 
						|
    SFX_1E1,
 | 
						|
    SFX_1E2,
 | 
						|
    SFX_1E3,
 | 
						|
    SFX_1E4,
 | 
						|
    SFX_1E5,
 | 
						|
    SFX_1E6,
 | 
						|
    SFX_1E7,
 | 
						|
    SFX_1E8,
 | 
						|
    SFX_1E9,
 | 
						|
    SFX_1EA,
 | 
						|
    SFX_1EB,
 | 
						|
    SFX_1EC,
 | 
						|
    SFX_1ED,
 | 
						|
    SFX_1EE,
 | 
						|
    SFX_1EF,
 | 
						|
    SFX_1F0,
 | 
						|
    SFX_1F1,
 | 
						|
    SFX_1F2,
 | 
						|
    SFX_1F3,
 | 
						|
    SFX_1F4,
 | 
						|
    SFX_1F5,
 | 
						|
    SFX_1F6,
 | 
						|
    SFX_1F7,
 | 
						|
    SFX_1F8,
 | 
						|
    SFX_1F9,
 | 
						|
    SFX_1FA,
 | 
						|
    SFX_1FB,
 | 
						|
    SFX_1FC,
 | 
						|
    SFX_1FD,
 | 
						|
    SFX_1FE,
 | 
						|
    SFX_1FF,
 | 
						|
    SFX_200,
 | 
						|
    SFX_201,
 | 
						|
    SFX_202,
 | 
						|
    SFX_203,
 | 
						|
    SFX_204,
 | 
						|
    SFX_205,
 | 
						|
    SFX_206,
 | 
						|
    SFX_207,
 | 
						|
    SFX_208,
 | 
						|
    SFX_209,
 | 
						|
    SFX_20A,
 | 
						|
    SFX_20B,
 | 
						|
    SFX_20C,
 | 
						|
    SFX_20D,
 | 
						|
    SFX_20E,
 | 
						|
    SFX_20F,
 | 
						|
    SFX_210,
 | 
						|
    SFX_211,
 | 
						|
    SFX_212,
 | 
						|
    SFX_213,
 | 
						|
    SFX_214,
 | 
						|
    SFX_215,
 | 
						|
    SFX_216,
 | 
						|
    SFX_217,
 | 
						|
    SFX_218,
 | 
						|
    SFX_219,
 | 
						|
    SFX_21A,
 | 
						|
    SFX_21B,
 | 
						|
    SFX_21C,
 | 
						|
    SFX_21D,
 | 
						|
    SFX_21E,
 | 
						|
    SFX_21F,
 | 
						|
    SFX_PICOLYTE,
 | 
						|
    SFX_221,
 | 
						|
    // special functions
 | 
						|
    SONG_STOP_ALL = 0x80010000,
 | 
						|
    SONG_MUTE = 0x80020000,
 | 
						|
    SONG_PLAY_VOL_RESET_ALL = 0x80030000,
 | 
						|
    SONG_VSYNC_OFF = 0x80040000,
 | 
						|
    SONG_STOP = 0x80050000,
 | 
						|
    SONG_VSYNC_ON = 0x80060000,
 | 
						|
    SONG_CONTINUE = 0x80070000,
 | 
						|
    SONG_VOL_FADE_OUT = 0x80080000,
 | 
						|
    SONG_FADE_IN = 0x80090000,
 | 
						|
    SONG_FADE_IN_CONTINUE = 0x800A0000,
 | 
						|
    SONG_PLAY_VOL_RESET = 0x800B0000,
 | 
						|
    SONG_PLAY_TEMPO_CONTROL = 0x800C0000,
 | 
						|
    SONG_FADE_OUT_BGM = 0x800D0000,
 | 
						|
    SONG_FADE_IN_BGM = 0x800E0000,
 | 
						|
    SONG_INIT = 0x800F0000,
 | 
						|
    SONG_STOP_BGM = 0x80100000,
 | 
						|
    SONG_BGM_0 = 0x80110000,
 | 
						|
} Sound;
 | 
						|
 | 
						|
#endif // SOUND_H
 |